royalties

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  • Report: Retired NFL players planning to sue EA and Madden for royalties

    by 
    Griffin McElroy
    Griffin McElroy
    04.19.2009

    A story on GamePolitics recently pointed our attention to the blog of NFL retiree Dave Pear, where fellow former football player Bernie Parrish announced that a number of retired NFL players are planning to sue Electronic Arts and John Madden for using their likenesses in a number of Madden titles without paying them any royalties.If this story sounds familiar, it's because the same group of 2,062 retirees filed a similar suit against the NFL Players Association last fall, ultimately receiving $28 million in damages. Parrish is asking each of the players involved in last year's lawsuit to put $1,000 of their respective settlements into a "litigation War Chest" with which to seek legal action against the publishing juggernaut and the recently retired commentator, who reportedly "collected over $100,000,000 in royalties while paying the retired NFL players used in those games absolutely nothing."

  • HD NVD is China's home grown answer to Blu-ray, but does it have a chance?

    by 
    Richard Lawler
    Richard Lawler
    02.02.2009

    It's Monday, which apparently means time for yet another Blu-ray fighting Chinese high definition disc format, this time NVD. With China Blue HD barely out the door and EVD conspicuous only in its absence, HD NVD players apparently went on sale today in Wuhan, featuring 12GB of storage on a red laser disc format that -- unlike the Toshiba technology backed CBHD / HD DVD variant -- is not only Made in China, but Created in China, with the hope that owning their own IP can net 4-5 times the profit for its manufacturers. 80% of the world's DVDs and players are reportedly produced in China, so now production lines can switch to NVD HD cheaply -- stop us if you've heard this before. It's clear that these companies are chafing under the royalties of foreign tech, but until we hear something about content support in any major way, it's hard to believe this format war is even worth fighting. Us? We're still holding out for VCDHD.Read - NVD: independent innovation to safeguard national economic securityRead - China's proprietary red-ray NVD makes its debut

  • Royalty rate stays the same, iTunes Store still open

    by 
    Robert Palmer
    Robert Palmer
    10.02.2008

    The U.S. Copyright Royalty Board decided today to keep rates the same for digital music stores, kneecapping Apple's threat to shut down the iTunes Store rather than operate at a loss. The three-member board kept the royalty rate at 9.1 cents, and mandated a 24-cent rate for ringtones. The board has never before established mechanical rates for digital files. "We're pleased with the CRB's decision to keep royalty rates stable," said an unnamed Apple spokesman. The popularity of Eddy Cue's statement that Apple would shutter the iTunes Store apparently had an effect on the board. "Sure it was posturing," said a music industry source, according to CNET. "I don't think Apple would have gone out of business but a statement like that from the biggest music retailer is going to carry some weight." [Via CNET.]

  • Activision Blizzard CEO questions rhythm game royalties yet again

    by 
    Griffin McElroy
    Griffin McElroy
    09.27.2008

    Last week, Activision Blizzard CEO Bobby Kotick criticized complaints made by Warner Music exec Edgar Bronfman, who claimed the royalty rates for songs used in rhythm games such as Guitar Hero are "paltry." Kotick responded hastily, saying Bronfman's comment was "one-sided". Apparently unsatisfied with his single verbal riposte, Kotick brought the matter up yet again in a recent interview with the Wall Street Journal, in which he ponders whether music publishers who contribute to rhythm games should be paid at all -- even more, Kotick contemplates whether the music companies should be the ones to shell out the cash.Kotick claims that rhythm games with licensed tracks have a "significant" impact on the record and ticket sales of contributing artists, causing him to wonder if developers "should be paying any money at all and whether it should be the reverse." He makes a somewhat valid point, though we humbly abstain from picking sides in this royalty rumble -- we'll leave that to you, our well-informed and judicious readers.

  • Activision CEO: Music labels should pay us

    by 
    David Hinkle
    David Hinkle
    09.26.2008

    Activision Blizzard CEO Robert Kotick is a pretty opinionated dude. With the music and rhythm games skyrocketing to popularity, Kotick sees the games as a means to bring new consumers to the bands, not vice versa. "When you look at the impact [Guitar Hero] can have on an Aerosmith, Van Halen or Metallica, it's really significant," Kotick said, further adding "so much so that you sort of question whether or not, in the case of those kinds of products, you should be paying any money at all and whether it should be the reverse."Kotick backs up his point even more by stating that the games "have lots of music to choose from, lots of artists to choose from" and that a "12-year-old kid has no idea who Steven Tyler is or who Aerosmith is," but that the game can introduce them to that particular artist. Kotick went on further to say that the majority of people who enjoy these games "will tell you they're not purchasing the products based on the songs that are included. They're purchasing based on how fun the songs are to play when they're playing them."%Gallery-23491%[Via CVG]Source (subscription required) - Activision's CEO speaks

  • Japanese government to levy royalty fees on BD-Rs / Blu-ray recorders

    by 
    Darren Murph
    Darren Murph
    06.17.2008

    We just can't see this one going over well. Reportedly, Japan's Economy, Trade and Industry Ministry and the Education, Science and Technology Ministry have jointly decided to administer royalty fees on all blank Blu-ray Discs (BD-R / BD-RE) and Blu-ray recorders. According to the entities, such a system is necessary to "compensate copyright holders for the increase in copying by individuals due to the development of new digital technologies." It was also noted that there was some disagreement on whether all HDD-based recorders should be taxed (not to mention those oh-so-innocent portable media players), and further "discussions" could make the fees applicable to even more hardware. Tax everyone for the actions of a few -- sounds like a totally infallible plan, no?

  • US Supreme Court rules against LG, will limit patent royalties

    by 
    Darren Murph
    Darren Murph
    06.09.2008

    It has taken long enough, but the US Supreme Court has finally ruled in the patent royalties case between Quanta Computer and LG Electronics. Justice Clarence Thomas noted that "because the exhaustion doctrine applies to method patents and because the license authorizes the sale of components that substantially embody the patents in suit, the sale exhausted all patents," essentially hammering down any of LG's lingering hopes to extract additional royalties from Quanta (or anyone else tangled up in a similar situation). Put simply, the court ruled that LG couldn't solicit more royalties from firms buying LG-provided Intel products, of which Intel had already paid patent royalties on. So much for double dipping in the royalties pool, huh?

  • Niko's voice earned about $100,000 from GTA IV

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    05.21.2008

    The New York Times has an interesting piece this morning about how actor Michael Hollick earned about $100,000 for playing GTA IV protagonist Niko Bellic. Had the actor done the role for almost any other medium than video games, he would have received very generous residuals and royalties off the title, which made $500 million in its first week. The piece basically explores how all the actors in GTA IV would be rolling in dough had the work not been in video games.Of course, if the actor gets residuals, does the artist who "made" Niko get a cut? Although the actors provided voices, and apparently motion-capture, what about all the other people that worked on the creation of these characters? People aren't buying these games because of the actors, they're getting it because of the title and its associated gameplay. In time, this issue will probably come to a head (especially as the industry grows), but for now it comes off like actors whining while everyone else is getting a similarly bum deal. Maybe it's time the video game writers, artists and developers started complaining too? Union, union, union!

  • GameSetWatch breaks down XBLA royalties cut

    by 
    Griffin McElroy
    Griffin McElroy
    02.24.2008

    With the news that the 70 percent royalties cut for independent developers of Xbox Live Arcade titles had been cut in half, the indie gaming community was irrevocably up in arms, with some XBLA devs even threatening to switch platforms. However, the reasoning behind the cut is not as cut-and-dry as "M$ jus wants moar money" -- according to a recent GameSetWatch report, a number of factors led to the royalty shrinkage. After a bit of Michael Clayton-esque fact finding, they discovered that the cut only affects first-party indie developers (that is, devs that publish their games directly through Microsoft's XBLA department), and while the returns from their product will indeed be half their original value, Microsoft will now cover many of the fees that the developer must address before their product can be sold -- such as ESRB certification, and localization. Ultimately, this means that their games will cost less to produce, but make less after retail -- slightly better than a flat-out cut, but not much consolation to the Ramen-fueled indie developer.

  • iTunes UK pwns competition for artist pay

    by 
    Erica Sadun
    Erica Sadun
    05.10.2007

    Pretend you're a struggling musician. How much money would you rather take home for each track sold? £0.70 or £0.005? Not even a close contest, is it? Jacqui Cheng of Infinite Loop writes about a huge disparity between UK music services. iTunes just totally pwns the competition when it comes to artist and label payments. Cheng links to this Macworld story which suggests that iTunes is doing a far better job of getting money to artists than many other online music stores. If I were a struggling UK musician (as opposed to a person who can merely carry a tune in a bucket, or perhaps two buckets) I know where I'd spend my marketing dollars and which service I'd be promoting the hell out of.

  • RIAA petitions to lower artist royalties, weakens piracy arguments

    by 
    Darren Murph
    Darren Murph
    12.09.2006

    Sure, the RIAA hasn't exactly been on the good side of the general public since, oh, this century began, but it sure isn't doing itself any favors with this latest hint of persuasion. While the agency has fought grandmothers, children, and cash-strapped citizens quite vigorously to "ensure artists are getting due payment," it has seemingly opened up a chink in its own armor by pleading with judges to "lower artist royalties." While we fully understand the need to keep pirates at bay, leading us on to believe that the RIAA was actually acting in the (gasp) artist's best interest was dodgy to say the least, as its currently petitioning the panel of federal government Copyright Royalty Judges to "lower the rates paid to publishers and songwriters for the use of lyrics and melodies in applications like cellphone ringtones and other digital recordings." The RIAA's executive VP and General Counsel Steven Marks even went so far as to proclaim his hopes that rates would be reevaluated so "record companies can continue to create the sound recordings that drive revenues for music publishers." We're surely not ones to judge a man's character (nor an album by its jacket), but it doesn't seem that the dear ole musicians are really the ones atop the RIAA's list of concerns, now does it?[Thanks, Nimro]