salem-combat

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  • Salem lead mulls solutions for sub-par combat

    by 
    Jef Reahard
    Jef Reahard
    01.06.2015

    Are you a fan of indie fantasy sandbox Salem? Do you like walls of text that give your mousewheel a serious workout? You might enjoy today's Salem update, then, as Mortal Moments project lead John Carver has a lot to say. And why not? It's been nearly six months since the last such dev blast. Carver writes with affection of Salem's refusal to "cater to the masses" and its similar disdain for "polygon counts over content." Combat, though, isn't quite where the devs would like it. Carver says that combat is "by far the dumbest thing we do," and that despite the intentional learning curve, some sort of "upper level strategy is missing." While Carver doesn't outline specific remedies, he says that the first step is to expand Salem's available combat moves. [Thanks Chrysillis!]