sand box

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  • University of Michigan connects 3,000 cars for year-long safety pilot

    by 
    James Trew
    James Trew
    08.22.2012

    Road safety continues to be a major concern for both researchers and car makers alike. Yesterday saw yet another real-world trial kicking off, this time on a much grander scale. A total of 3,000 vehicles in Ann Arbor, Michigan are taking part in a 12-month project run by the state's Transportation Research Institute. The vehicles have Dedicated Short Range Communications and video recording facilities, which means the cars can communicate with each other, traffic signals, and share data to a central platform -- which in turn issues warnings when high risk situations, or if traffic problems occur. Of course, this trial will also create a massive data set, which researchers will be able to plunder, and help the National Highway Traffic Safety Administration (NHTSA) better determine the viability of such systems. So while it's unlikely to lead to self driving cars just yet, it's a step in the right direction.

  • Perpetuum doubling world size, offering free trials

    by 
    Jef Reahard
    Jef Reahard
    03.21.2011

    What's new in the world of Perpetuum? Well, free trials for starters, as Avatar Creations has officially introduced a 15-day grace period for each newly created account. Trial players will not be able to trade items or currency, and they also will be prevented from joining corporations in order to safeguard the game's economy from exploits. Perhaps the biggest update in the world of Perpetuum is, well, the world -- or rather, the world as it will look in an upcoming patch. Avatar's official dev blog details plans to effectively double the size of the planet known as Nia in a patch "planned for about a month from now." The new territory will include six new islands (three of them safe zones and three free-for-all areas). All of the zones will boast infrastructure, NPCs, and materials, and Avatar plans on introducing missions shortly after going live with the update.

  • Call of Duty 4 footage shows bleak cityscape

    by 
    Ross Miller
    Ross Miller
    06.21.2007

    Over at Game Videos there is some new footage from a very early, pre-alpha build of Call of Duty 4: Modern Warfare. The scene, entitled "Bog Rescue," takes place in a desolate, urban environment that reminds us of the backdrop for the last one-third of the film Children of Men. Much of the combat takes place through night vision goggles, and a visible laser shoots out from your gun to the turret -- when you see a wall of laser sights shoot out from flanking buildings, you get a feel for the atmosphere developers Infinity Ward are going for. Video embedded above.

  • Call of Duty dev down on destructible environments, sandbox gameplay

    by 
    Ross Miller
    Ross Miller
    06.14.2007

    Sandbox gameplay. Destructible environments. Those are a few of the latest video game buzzwords used to sell ideas, and Grant Collier, studio head of Infinity Ward (Call of Duty 4: Modern Warfare), is not happy with it.In an interview with IGN, Collier sees a problematic trend with using sandbox gameplay and "total destructibility" without first considering if it will make the game fun. "And total destructibility, you can really ruin the gameplay," he said. Collier cites Counter-Strike's über-popular Dust map, where the two choke points serve as the focal point of entertainment, and how that could be compromised with destructible environments. "It's not fun because you can blow up everything," he said, "it's fun because you know where the action's going to be and there's races against time to get to that action." "So I think right now it's a fad, and the fad will pass, we're not going to be bite on in it - we want the game to be fun first, and destructibility comes second," he said. The over-indulgence may be a fad, but the interaction that destructible environments and sandbox gameplay adds is something that isn't (and shouldn't) go away, and we think Collier would agree that said features, if properly implemented, can potentially augment gameplay.