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  • Motorist has faith in GPS, drives into sandpile

    by 
    Darren Murph
    Darren Murph
    10.10.2006

    Sure, we're well aware that focusing too intently on that mesmerizing GPS screen can be dangerous, and we've heard a few reports of the Darwin effect doing its best to weed out the unfit-to-drive, but most recently, an 80-year old gentleman apparently thought his nav-equipped Mercedes was of the yet-to-be-released autopilot variety when he failed to take matters into his own hands. The elderly German motorist set out sans a clue of what route(s) he'd be taking to reach his destination, but obviously felt that his trusty navigation unit knew far more about the highways and byways than he did. After blatantly ignoring a prominent "closed for construction" sign, he threw common sense to the wind and put that 4MATIC system to good use by wheeling over "a number of warnings and barricades" in search of his next landmark. A police spokeperson said frankly: "His trip finally ended when he wound up crashing into a pile of sand." The most alarming tidbit may not be the overt reliance on technology or the slightly antiquated maps he was utilizing, but that even his wife found no reason to object to cruising head-on into a sandpile. Two heads are apparently not always better than one.[Via Fark]

  • Totally awesome E3 games that everyone missed

    by 
    Conrad Quilty-Harper
    Conrad Quilty-Harper
    05.19.2006

    Lore Sjöberg of Wired took a look at the games from his imagination this year's E3 that no-one wanted to play. In his own words, all these games contained the best mini game of all "not standing in line." So did he find any gems in his mind at E3? Here's a selection of what he imagined saw: Sandbox -- playing off the popularity of open-ended GTA style games comes Sandbox, a game that's 100% true to its genre. Sandbox exposes children to the delights of a real life sandbox, sans the real life sand. The developers told Sjöberg that they'd like to include a shovel and bucket in the final game, "but that may not be a realistic goal." Mission: Marketplace --  this game progresses the demand for downloadable content and episodic games to its climax. Mission: Marketplace's innovation is that it requires players to purchase all the content separately -- alternatively you can just plunk down $200 and watch the credits roll. We can't wait for this one. That's not all: he also discovered Pac-Man Boulevard, a game that demonstrates the continued advantages of sequels over original franchises and Casual Game: The Game, a game so casual that engaging your brain (or even possessing one) reduces your overall enjoyment. We're like, totally hyped about these completely revolutionary games, so get your arse over to Wired and read all about 'em.[Image credit: art.com]