scorpid

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  • The Queue: Death Knights in the arena and other things

    by 
    Alex Ziebart
    Alex Ziebart
    11.28.2008

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.Hey, welcome back! How was your Thanksgiving, my American pals? Did you sit around and laugh at Europeans like I did? You did? Great! High five! No, I'm just kidding, I love all of you equally. My Thanksgiving was pretty good! Well, as good as Thanksgiving can be when nobody feels like cooking so you buy a pound of sliced turkey and drop it in a pot of warm canned gravy, toss some of it on bread, and have a can of jellied cranberry sauce on the side. It's not good unless you can still see the can ripples in it. Mmm. Can ripples. Delicious.Right, right, the Q&A! Let's start with Rasman's question...I was just thinking about Death Knights and PvP and realized, Casters are really going to be hurting in the areas now if they match up agianst a DK. Death Knights don't care about your casting bar because they can just yank you in or go Vader on you because you forgot his cookies, and choke you for the Silence. Matter of fact, if they get you close, they really have 3 or 4 ways to interupt those casts, if you include the stun from an Unholy DK's Ghoul, that is. Am I just stammering on and not knowing what I'm talking about, or are Death Knights going to make this upcoming Arena season VERY Melee heavy?

  • Scattered Shots: Pet talent trees in the Wrath Beta

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.14.2008

    Welcome to another edition of Scattered Shots, the other WoW Insider weekly Hunter column. Daniel Whitcomb is your guest host again this week. So, we theorized about talented pets a bit quite a few installments of Scattered Shots ago, but now we have the actual trees live and testable on the Wrath Beta, and they seem to be firming up nicely. There's a few promised changes yet to come, such as the removal or lowering of focus costs on many major abilities and talents, and it's still very possible that Blizzard may make changes here and there before live, but I think they're solid enough at this point that we can look at each tree and make some solid predictions about how people will use them and how various talent builds might look.

  • Scattered Shots: The dev team takes on PvP

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.08.2008

    Welcome once again to Scattered Shots, WoW Insider's spot for all things Hunter, except for the stuff Big Red Kitty covers. Daniel Whitcomb will be your host today (a day late, for which he apologizes) as David Bowers tries to shake off some extra aggro. The state of Hunters in PvP is perhaps one of the most debated subjects in WoW PvP. Some call Hunters overpowered for their dispelling Arcane Shot (which is going away in Wrath, to be sent to the non-damaging Tranquilizing Shot), while others point to their low Arena representation and the ease of using line of sight to negate most of their DPS and Abolish Poison to get rid of their main PvP utility as proof that they need buffs. Regardless, even the devs acknowledge that Hunters probably need some help in PvP, and class designer Koraa recently spoke on the subject on the Beta forums. In his post, he covered the problems he sees Hunters having, and how Blizzard will be helping with those moving forward into Wrath. Unfortunately, his solutions seem confused in and of themselves. They involve giving Hunters more melee attack power (instead of more way to break from melee so they can use their ranged weapon) and a variety of talents scattered around many trees in such a way that it will be difficult for a solid PvP build to get them all. And, as I mentioned in a post yesterday, they still aren't giving pets resilience. Other Hunters such as Megatf have done an excellent job responding to some of Koraa's points in the thread itself, but I'd like to address and respond to the post myself in this week's column, and see how they stack up to the problems Hunters face in small scale Arena PvP.

  • More stable slots now available on Wrath Beta

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    08.02.2008

    You may recall a few days back that we told you about new stable slots coming with Wrath of the Lich King. It looks like Blizzard wasn't just whistling dixie, because they're in. When I was switching from my level 65 devilsaur to my beefier level 70 dire raven for a Nexus run over on the Beta server, I noticed that the stable boy was offering me two more stable slots! The stables slots costs 50 gold for the third one, and 150 gold for the fourth one, giving you a total of 4 slots. This means you have room for one pet from each talent tree, plus a spot for a specialized pet (such as a scorpid for PvP) or an exotic pet (and yes, devilsaurs will be exotic only) or two. Combine this with the abolishing of the need to tame pets simply to learn skills and auto leveling, and it continues to look like pet management should be easier, funner, and more efficient in Wrath.

  • WWI '08 Panel: Hunters

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    06.28.2008

    The first WoW panel has come and gone at the Worldwide Invitational. It was focused on class abilities in WoTLK, and there was some absolutely juicy stuff, especially for Hunters. As the proud player of a 70 Hunter, I'm feeling amazingly awesome about my class right now. Two of the biggest, most universal Hunter complaints have not only been answered, but answered in a way that I think a lot of Hunter players are going to be incredibly excited about. Steady Shot ClippingFirst up, it looks like Shot Rotations as we know them will soon become a thing of the past, or at least be incredibly simplified, as Steady Shots will no longer clip Auto Shots. This is actually an issue that has gained some blue post love in the past, but it's nice to see it so directly confronted and dealt with. There may still be a shot rotation of a type for fitting in Arcane Shot and various stings, but it looks like Hunter DPS will no longer be a complicated dance of weapon speed, haste rating, macros, and server latency. That in itself is amazing news. Pet Talent Trees and Uniqueness One of the other major complaints of Hunters is the lack of pet diversity. It is generally expected that if you are min-maxing, you will go for a Cat, Ravager, or Scorpid and nothing else, because they are the only pet families that have the right combination of ability and DPS to get their jobs done. Some pet classes, like Sporebats, languished due to a complete lack of useful family skills.

  • Scattered Shots: Why certain pet families are so popular

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    05.08.2008

    Scattered Shots is for Hunters. David Bowers is caught in a Freezing Trap this week, so Daniel Whitcomb -- who did not set the trap, he swears to the Light -- is substituting for him. You hear it pretty much all the time if you've ever slightly dipped into the world of Hunters. If you want to play in the big leagues, conventional wisdom says you're pretty much stuck with a select handful of pet types (also known as pet families): Ravagers, Cats, and Raptors for PvE, Scorpids for PvP. But do you know why those pet families are so desired? What it really comes down to is Hunter roles and abilities.

  • Breakfast Topic: Should Blizzard support Hunter pet diversity?

    by 
    Daniel Whitcomb
    Daniel Whitcomb
    04.18.2008

    While looking over the new "fake" pet skills page at Petopia earlier today, one of the biggest things that struck me is that the whole Thorns skill that the temporary Crab pets get for the lowbie Hunter taming quests would be a great thing for normal Crab pets to get. Right now, They're stuck learning nothing but Claw, placing them right near the bottom of the pet pantheon - very close to Sporebats, who can't learn any special abilities at all. My two high level Hunters tamed a Carrion Bird and a Boar, respectively, so I'm lucky enough to have a good selection of skills to use, but I think there should be more options for people who love their offbeat pets like Sporebats or Hyenas or Crocs. They can even use some of the old rumored alpha skills for pets that popped up around the time of Burning Crusade's alpha. I'm hoping that Blizzard shows more types of Hunter pets some love in WoTLK with a wide selection of new skills, be it thorny shells for Crabs, a Cannibalism-type skills for Raptors, or anything else that lets us see Hunters fighting alongside fewer Cats and Ravagers (or in the case of arenas, Scorpids). What do you think? Should Blizzard focus a bit more on a wider variety of options for Hunter pets? Or should Hunters just take what they can get and be grateful for it? If the former, what types of new pet skills would you like to see?

  • The disappearing Hunter pet skill trick!

    by 
    Amanda Rivera
    Amanda Rivera
    06.10.2007

    The other day a friend of mine went through what we initially thought was a weird bug not unlike what happened to Trappa and Craig. When he logged on to play his hunter, he found that the Scorpid Poison Rank 5 skill from his pet had vanished. Oh no, he thought, something is definitely weird and filed a ticket with the GMs. He had tamed his level 51 scorpid the day before, only to have the skill disappear the next time he summoned his pet. After some clarification from the GMs and some research on his own, he found out that the talent was too high for him and his scorpid, and so was removed because of his being level 55, not because of a bug. So why did the level 51 scorpid have a skill that is labeled as having a minimum level of 64 he asked? Good question. No answer from the GMs. My hunter is young, and I admit that I have set her aside for now to focus on my other characters, but this still seems wrong to me somehow. I don't see the logic in having a skill on the tamable beast that ends up being too high for you once you tame said animal. Help me out here. Is this really as great an inconsistency as it seems, or am I missing some piece of the puzzle that will make it all clear to me? Have you found any gaps in the pet skills like this elsewhere in the game?