sephiroth

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  • Long-awaited Final Fantasy VII costumes dated for LittleBigPlanet 2

    by 
    JC Fletcher
    JC Fletcher
    07.04.2011

    A LittleBigPlanet Sackboy skin patterned after Final Fantasy VII's Sephiroth was first revealed at Tokyo Game Show in 2008. Three years and one LittleBigPlanet sequel (plus two spinoffs) later, a newly redesigned version of Sackiroth is finally on the way to LittleBigPlanet 2, and he's bringing some "friends." The PlayStation Blog revealed that a LittleBigPlanet 2 Final Fantasy VII costume pack will be released on July 13, containing Sackboy garments based on Sephiroth, Cloud, Tifa, and Aeris, who of course is doomed to lose her stuffing at the adorable hands of the vicious Sephiroth Sackboy. If you buy the $5.99 / €5.99 / £4.79 bundle, you'll get a bonus Vincent Valentine costume, allowing you to complete that long-in-progress LBP remake of Dirge of Cerberus: Final Fantasy VII. Separately, each costume will run $1.99 each (though Vincent is only available in the bundle). Other Sackboy raiment due for release soon includes Infamous 2, Toy Story, and Killzone 3 packs.

  • All the World's a Stage: Inspiration

    by 
    David Bowers
    David Bowers
    02.24.2008

    All the World's a Stage is a source for roleplaying ideas, suggestions, and discussions. It is published every Sunday evening.You've probably heard that no story is completely original, that everything is copied from somewhere, and nothing anyone ever thinks or says is really unique. It's an awfully pessimistic way of looking at the creative endeavor, but there's a degree of truth in it.Any time you make up a new character, you are sure to be inspired by something you observed somewhere else. Perhaps you wondered, "What if there were a dwarven rogue, whose personality was a mix between Sherlock Holmes and Jack Sparrow?" or "My undead warrior is a lot like Frankenstein's monster, not evil so much as tragically neglected and rejected. He also likes to play with dolls." All this is fine and good for roleplaying, as long as you recognize the essential differences between your character and his or her inspirational anscestors. After all, every creative endeavor basically consists of mix-and-matching pre-existing knowledge in new and useful ways. In the same way a painter doesn't need to invent new colors, color palettes, or even new color matching techniques to make an beautiful, a storyteller doesn't need to create entirely new characteristics for each character in his or her story, only mix-and-match qualities real people already have in order to create someone compelling and interesting for other characters to interact with. Jump on in to find some great inspirations for WoW characters.

  • The Daily Grind: What's in a name?

    by 
    Krystalle Voecks
    Krystalle Voecks
    12.03.2007

    We recently talked over some of the games we are playing amongst the team, and we found that everyone's take on names was quite varied. Some of our staff like to go for authenticity in regards to whatever character archetype they're making, and thus won't start characters until they have the perfect name. Others of the staff like making up silly names, and jump in with wild abandon. Some of the rest of us take names we've either used before, or names we've picked up along the way -- from popular culture, books, even history. For me, personally, I tend to be fond of names gleaned from books and history, with a particular leaning towards Egyptian names or cyberpunk novels. I have friends that I know who have carried the same names from game to game. On the other hand, there are those poor folks who use the most common elements in gaming/pop culture and name themselves one of the "new-player-alert" names, such as Sephiroth, Drizzt, Gimlii, or Legolas -- or any variants thereof. How about you? What's your favorite character's name, and where did you take the inspiration for it? Have you ever refused to group with someone due to an overused or goofy name (such as "Dethrouge" on a rogue) or have you found yourself complimenting people on using cool names? Is naming really that important to you, or do you just kind of smack whatever on your character so you can get into the game?

  • All the World's a Stage: And your life is a mine rich in gems

    by 
    David Bowers
    David Bowers
    10.07.2007

    All the World's a Stage is a weekly column by David Bowers, now published on Sundays, investigating the explorative performance art of roleplaying in the World of Warcraft.For some, the whole process takes 5 minutes. They log in, click on "create new character," choose a race, a class, painstakingly compare each and every face and hairstyle, type in a name, click "accept," and they're done. Some take their time by paying a visit to the forums of each class, or asking their friends about which race is best -- but who sits down and makes up a story idea, a personality, and actual characteristics for characters these days?Roleplayers do, of course. But how? What if you'd like to try out roleplaying but you just don't know where to begin creating an actual character, rather than just an avatar for yourself in the game? Each roleplayer tends to have his or her own way, but there are are a number of things they have in common. One of the first things to remember about designing your character concept, is to make your character essentially human, relatable, based on real experiences that you know about.Mine your life. Think of what kinds of experiences you are familiar with, and which of them could be used as the foundation for another person's life, a new character with a story to tell, and a personality to engage other people's interest. Today, I'll give you a couple examples of how I tried to do this, and explain some of the pitfalls people often fall into when trying to make up an interesting character.

  • Final Fantasy aliases used by murdering teens

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    01.17.2007

    In Germany, Final Fantasy is now being called a killerspiele ("killer game"), likely adding fuel to the movement against violent games. Of course, Final Fantasy isn't often singled out for its portrayal of violence, which by most measures is never gratuitous. But when two teenage boys, calling themselves 'Sephiroth' and 'Reno', allegedly stab a couple to death and kidnap another female, it undoubtedly leads to some unfortunate finger pointing. That the two boys also had a copy of Final Fantasy VII installed on a computer doesn't help the spread of sensationalism.It's unfortunate that during these times of inexplicable grief and confusion there's a tendency to try to rationalize the irrational. Two boys playing Final Fantasy, calling each other Sephiroth and Reno, does not engender such tragedy.[Via The Last Boss]

  • Top 10 most memorable villains

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    03.08.2006

    IGN has posted a list that is sure to generate some grumbling. But that's what's to be expected anytime you try to cram the baddest evildoers into a list of ten. Here goes: #10 - Bowser (Super Mario) #9 - Dr. Robotnik (Sonic) #8 - Dracula (Castlevania) #7 - Evil Otto (Berzerk) #6 - Psycho Mantis (MGS) #5 - Kerrigan (Starcraft) #4 - SHODAN (System Shock) #3 - Wesker (Resident Evil) #2 - Sephiroth (FFVII) #1 - The Nazis ("too many games to count") What?! No Ganondorf? Blasphemy. So how does your list compare?