sepulchre

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  • The slow, unsettling burn of Owl Cave's indie horror

    by 
    Jessica Conditt
    Jessica Conditt
    04.17.2015

    Owl Cave popped onto the indie scene in 2013 with a macabre, witty point-and-click adventure called Richard & Alice, which received a slew of rave reviews. Studio co-founder Nina White specializes in crafting vaguely horrific stories packed with tension, and her latest creation, The Charnel House Trilogy, is no exception. It's a subdued brand of horror: no jump scares, no boogeymen under the bed, no demonic children with long, limp hair crawling out of the TV. Charnel House takes place on a train and tells the stories of three passengers over the course of a single night. "For me, horror's all about the creeping dread, the slow, unsettling burn," White says. "It's this sense of unease and discomfort that I really like playing around with when crafting horror stories."

  • Sepulchre, a free indie horror game from Richard & Alice devs

    by 
    Jessica Conditt
    Jessica Conditt
    09.02.2013

    There are a few reasons Sepulchre may be the perfect game to start off your week: It's a horror point-and-click from Owl Cave, the developers of the intensely emotional, four-star adventure, Richard & Alice It takes place on a train, starring a curious museum curator It's short It's free The two-man development team at Owl Cave proved itself with Richard & Alice, crafting a story of loss and survival that transcended the game's pixelated art style. Sepulchre is an adventure short, clocking in at under two hours of playtime, and it's a subtle brand of horror game, Owl Cave says: There are no jump-scare moments, but it's consistently eerie and contains moments of unexplainable, train-based unease. Sepulchre is out now for PC only, in the free version or a $3 Special Edition that includes the game, soundtrack, two wallpapers and a digital copy of Bright Lights and Glass Houses, a collection of short horror stories from Owl Cave writer Ashton Raze. Buy it (or just play it) here.