shadow-priest

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  • Spiritual Guidance: Survivability versus DPS

    by 
    Fox Van Allen
    Fox Van Allen
    03.10.2010

    Every Wednesday (you know, ideally Wednesday, when he's not slacking off), Fox Van Allen grabs hold of Spiritual Guidance from her holiness Dawn Moore and makes everything just a little darker than usual. Don't worry, he usually remembers to unlock the closet and let her out when he's done. Usually. I wanted to take a brief break from the Spiritual Guidance series on raiding Icecrown Citadel (part 1; part 2) to answer an e-mail I got in response to it, because there's a really important lesson to be learned. Or a chance to complain about stuff. I'm pretty good at that. Why is "Stay Alive" in the strats? Are there strats where I should die? It's actually a good question. (The first part, not the second part -- we already know that only gnomes should be sacrificed on Saurfang post fix, and only then for the good luck the act brings.) Why go out of my way to state the obvious -- that your key mission is to stay alive? Simply put: Because staying alive is just not a priority for way too many DPS players. (I'd go as far as to say that way too many of you stink at it.) And the way some raid leaders treat their DPS, it's not even surprising that this is the case.

  • Spiritual Guidance: Raiding Icecrown Citadel, Part 2

    by 
    Fox Van Allen
    Fox Van Allen
    03.04.2010

    Welcome to Spiritual Guidance with Fox Van Allen. Fox Van Allen is a caring nurturer, a member of several 12-step programs, but not a licensed therapist. He's going to do a great column on shadow priesting today. And he's gonna help people. Cause he's good enough, smart enough, and doggonit, people like him. Adjective-neutral news, everyone! A cadre of intrepid shadow priests cleared out the ramparts of Icecrown Citadel last week and are now preparing to strike at the heart of the Lich King's plague operations. This means taking on the fearsome Professor Farnsworth Putricide, but only after defeating his two mentally challenged children who seem to exist solely to fart, make "angry poo poo(s)," and eat up 15 minutes of your raid's time. At least you get to sift through their remains for new things to wear. Where's that laundromat in Dalaran again? As promised, follow me after the break for the shadow priest's guide to the Icecrown Plagueworks.

  • Spiritual Guidance: Raiding Icecrown Citadel (Part 1), Page 2

    by 
    Fox Van Allen
    Fox Van Allen
    02.25.2010

    The gunship encounter is unlike any other in Icecrown Citadel. Before the battle begins, be sure to talk to the goblin on your ship and pick up a rocket pack. Your main attack is the Cannon Blast (the "1" key), which does siege damage to the enemy ship and that ship's defenders, if you have good aim.

  • Spiritual Guidance: Raiding Icecrown Citadel Part 1

    by 
    Fox Van Allen
    Fox Van Allen
    02.25.2010

    Once, every week, Fox Van Allen takes control of Spiritual Guidance in an attempt to corrupt all the touchy-feely holy priests out there. I mean, seriously, you want to *heal* things? If you really wanted to heal, shouldn't you have rolled a shammy or something? Ladies and gentlemen, welcome to the Icecrown Citadel. Over the next few weeks, Spiritual Guidance will be providing start-to-finish coverage of the Wrath of the Lich King's final and greatest raid instance. This week, we start at the very beginning. The first four battles were designed to be quite accessible to beginning raiders and PUGs, with a relatively low difficulty level as compared to the rest of the content inside. The encounters inside include a cuddly bone dragon monster thing (so cute!), what appears to be the result of Kel'Thuzad after his sex-change operation, a battle involving ROCKETBEARS, and... a lone orc -- against the might of the Alliance? Anyway. Step in, wipe your feet, and let's earn you that achievement that all those PUG raid leaders demand you have.

  • Spiritual Guidance: Shadow 101

    by 
    Fox Van Allen
    Fox Van Allen
    02.18.2010

    Each and every Wednesday, Fox Van Allen takes the helm of Spiritual Guidance to corrupt and darken all those lame holy priests who want to hug their enemies to death. And to provide information and guidance or whatever. But mostly to corrupt. Shadow priesting. Admittedly, it isn't easy to do and it sure as heck isn't intuitive. When I first rolled my priest, I leveled it shadow because I was told by my roommate that's how you're supposed to do it. Frankly, I had no idea what I was doing. Of course, I was soloing most content, so I didn't know that I had no idea what I was doing. Things were dying and I (mostly) wasn't. Eventually, I made it to Outland. I had just joined a leveling guild, and someone suggested that I should give some of these newfangled instances a try. So, one fateful day, I responded to a "LFM Hellfire Ramparts" and got my first few brutal lessons in World of Warcraft. The first time around, I tried healing the instance despite the fact that most my talent points were in the shadow tree, which resulted in a frustrated tank berating me and dropping group. When I joined the next group as DPS, a not-so-kind paladin took quite a bit of pleasure in informing me that my DPS was probably about a fifth of what it could have and should have been. Both of them were jerks, but they were ultimately right: I sucked. I was wearing green items with agility on them. I was wanding. I was using the wrong spells. Enchanting was a foreign concept; glyphs even more so. I really could have used a crash course in shadow priesting. So, the plan is this: (1) Write a Shadow 101 column to explain the basics. (2) Find a Mr. Fusion Home Energy Reactor, install it in my grandmother's old Ford Taurus, and find a place suitable to drive 88 miles per hour. (3) Hand the column to the past me, along with a copy of Gray's Sports Almanac. Oh, and I guess you can read the column too or whatever. That's cool.

  • All the World's a Stage: How you can be a vampire

    by 
    Michael Gray
    Michael Gray
    02.14.2010

    Last week's All the World's a Stage was focused on the idea that not every character concept is appropriate to every group. The fundamental notion I was trying to convey is that each group has their own normative behaviors, themes, and characters. There's not necessarily anything fundamentally substandard about playing a vampire. Rather, many roleplay groups won't have space or stories available for someone who is playing one of the blood-sucking undead. That being said, there was enough discussion about being a vampire that I wanted to take some time and review how you can go about exploring that character concept in the World of Warcraft. Azeroth isn't necessarily home to huge vampire organizations or angsty teens exploring puberty, but there are still plenty of opportunities to try out the ideas without breaking WoW genre.

  • Spiritual Guidance: On weapons, Nibelung, and the Lich King

    by 
    Fox Van Allen
    Fox Van Allen
    02.10.2010

    Fox Van Allen takes over Spiritual Guidance every Wednesday, preaching the path of darkness and smearing the good and holy name of the priest class. He also mind controls and spreads diseases to not-so-innocent altar boys. I never got a chance to run Molten Core when Molten Core was relevant. I didn't participate in the redemption of the Blood Elves when such a thing was fashionable to do. But now, with an end-game ready level 80 shadow priest at my disposal, I'm ready to take down The Lich King once and for all. I sure as heck haven't done it yet (due solely to the lack of corporate sponsorship, I assure you), and probably won't for a while. Still, there's been more than enough time to sit around and consider the ramifications when I eventually get around to it (you know, just been so busy this week, with my... stuff). Taking down Arthas is the big time, and I want to be rewarded commensurate with the effort I put in. I'll admit it -- I have an incredibly unrealistic expectation of getting an Inflatable Pink Arthas Balloon vanity pet trailing me wherever I go, or some trinket that summons miniature Arthases down to destroy a hopelessly outmatched Keristrasza in a way that elicits "ooohs" and "aaahs" from those newly minted level 80s thrown into the same random dungeon as I. And after glancing at the Lich King's loot table, I have to say that I'm a little bit disappointed. I'm not saying the loot isn't good, but if we shadow priests are going to be getting little more than a staff for beating the legendary Lich King, it better be one hell of a damn special staff.

  • Spiritual Guidance: On rotations, and having a good time

    by 
    Fox Van Allen
    Fox Van Allen
    02.03.2010

    Welcome to the darker side of Spiritual Guidance. Each week, Mr. Fox Van Allen teaches the craft of shadow priesting to new players and end-game raiders alike through the clever use of a sports training montage. A wise ski instructor named Thumper once said, "If you french fry when you pizza, you're gonna have a bad time." Let's put that in Warcraft terms: You need the right spells for the right situations. Soloing, five-man instances, raids -- they're all different and require different mind sets. If you Mind Sear when you pizza -- let's say Mind Flay -- you're gonna have a bad time. In the context of skiing, a bad time means crashing through the wall of a ski lodge. In the context of Warcraft, a bad time means pulling aggro, putting out lousy DPS, and getting yourself berated by a "leet" fourteen-year-old who recently learned the phrase "l2play" and is just dying to use it. It all happens when you french fry when you should have pizza'd.

  • Spiritual Guidance: Everything I know about magic I learned from Rydia

    by 
    Fox Van Allen
    Fox Van Allen
    01.20.2010

    When I was growing up, I was a total Final Fantasy geek. I can still remember the thrill I got when I first started playing Final Fantasy II (Final Fantasy IV to you purists). I never paid much attention to stats aside from the basics back then -- there was no reason to. When I did take a look under the hood, though, what I found was easy to understand. Cecil beat stuff down with a sword, so he had a high amount of strength. Rosa was better at healing things than Cecil, because she had more will than he did. Rydia blew things away with black magic and summons, so she was loaded up with wisdom. When I eventually got around to playing World of Warcraft, I went into it with a lot of preconceptions from my Final Fantasy days. This healing priest? Spirit. Makes total sense, that's a healer stat. When it was time to use the darker side of the priestly art, it was time to look for gear with intellect. It made logical sense from a Final Fantasy standpoint. And just like in Final Fantasy, the most important thing to pay attention to was how well a piece of armor protects you from attack. Right? RIGHT?!

  • Spiritual Guidance: Playing catch up with shadow priests

    by 
    Fox Van Allen
    Fox Van Allen
    01.13.2010

    Fox Van Allen steps out of the shadows every Wednesday to take control of Spiritual Guidance, telling you all you need to know to melt faces with expert precision. The era of patch 3.2 held some dark days for a shadow priest. The fights in Trial of the Crusader were definitely not built for shadow priests, especially in heroic mode. We scaled terribly with new gear. Our tier 9 gear was questionably designed. Every class has their own problems, but the problems that besieged shadow priests were bad enough to negatively effect raid performance. It wasn't hard for shadow priests to get left behind. Patch 3.3, though -- this is our time. The changes to the spec have already been detailed: buffs to our glyphs, talents, and haste-affected DoTs gave us a ten-to-twenty percent boost to our damage right off the bat. Our tier 10 gear gives powerful two- and four-piece bonuses. And best yet, the fights in the new Icecrown Citadel five-man dungeons and raids seem as if they were built for us. We add tremendous value to an ICC raid in almost every fight. Actually seeing those fights, though -- that can be a challenge. Patch 3.2 did a lot of damage to the shadow priest class's reputation. An increased emphasis on "gear score" in the game can (unfairly) get an average-geared shadow priest written off. We can't just take playing for granted -- past problems with the spec means there's a higher bar for us. If you got left behind in the last patch or even if you're a newly minted level 80, don't worry -- you can catch up quick. Here's how.

  • Patch 3.3 PTR: Shadow Word: Pain not affected by haste

    by 
    Mike Schramm
    Mike Schramm
    11.16.2009

    We heard a little while back from Ghostcrawler that haste would soon affect Heal-over-Time (HoT) and Damage-over-Time (DoT) spells, and sure enough, soon after that, Shadow Priests -- who use DoTs all the time -- saw a nice buff. But of course this is the PTR, and everything is subject to change, and so last weekend, Blizzard removed Shadow Word: Pain from that equation -- right now, it's not affected by haste at all. GC says that sure enough, Blizzard thought shadow priest DPS was too high with all of their DoTs given a boost, so SW:P got the boot (for now -- remember, this is all still on PTR). Misery, my go-to shadow priest, has some good insight on the change, and says that sure, if shadow priest DPS was too high, it was too high. But it's too bad that Shadow Word: Pain had to take the nerf, especially since you get it so early on in the class and it's such an iconic spell for the spec. The reason these guys are so happy about the hasted DoTs is that DoTs as cast don't really scale with your gear -- they just sort of do their damage on their own. When haste got put into the equation, shadow priests became happy that they could go after more haste to increase the DoT part of the damage. They could tailor the spec and spells the way they wanted to use them. Patch 3.3 is the last major patch of Wrath of the Lich King. With the new Icecrown Citadel 5-man dungeons and 10/25-man raid arriving soon, patch 3.3 will deal the final blow to Arthas. WoW.com's Guide to Patch 3.3 will keep you updated with all the latest patch news.

  • Patch 3.3 PTR: Shadow Priest buffs galore in build 10571

    by 
    Alex Ziebart
    Alex Ziebart
    10.13.2009

    Oh, Blizzard. Why? Why must you torment me so? I stood by Shadow Priests for so long, so very long. I debated their numbers, mechanics and playstyle until my fingers stopped functioning. I picked apart combat logs and damage/healing charts for hours and hours, trying to get the absolute most out of my talent spec. Then I just grew tired. I'm not ashamed to admit that it broke me. I'm not ashamed that I decided to switch to raiding on my Retribution Paladin last month. I'm a man, I can own up to what I've done. But your torment continues! You were waiting for just this moment to buff the unholy crap out of Shadow Priests, weren't you? You were waiting for my patience to run out.And that's enough melodrama for now. Let's actually break down the new changes on the PTR, shall we? Shadowform: This talent also now causes Devouring Plague, Shadow Word: Pain, and Vampiric Touch to benefit from haste. Both the period length and the duration of these spells will be reduced by haste. In addition, the mana cost has been reduced from 32% to 13% of base mana. I find this one somewhat interesting, because Ghostcrawler mentioned DoTs and HoTs benefiting from Haste was likely to come in the form of a glyph for now. Shadowform is most certainly not a glyph. I'm pretty okay with this though, because Shadow Priests needed that Haste. DoTs are a little different from HoTs. I can understand the glyph for HoTs, making a Druid's Rejuvenation and the like tick faster could actually impede their ability to raid heal. DoTs, though? More damage is always good.

  • Spiritual Guidance: 12 Reasons why you don't want to play a Priest

    by 
    Matt Low
    Matt Low
    09.07.2009

    You know, I'm normally a huge proponent of my class. Don't get me wrong, I love my Dwarf Priest. There's all these great healing spells we have at our disposal. No one's ever going to turn down a Priest from joining a raid or a guild. I have to admit, we have it pretty easy. I'm used to giving newer players advice about Priests and reasons for selecting that class. Every once in a while, I get extremely bitter about being a Priest. For those of you that want to roll a Priest, let me introduce some second thoughts.

  • Priest Q&A: Tackling the Shadow Priest answers

    by 
    Alex Ziebart
    Alex Ziebart
    08.07.2009

    Our resident Holy Priest guru tackled the healy bits of the Priest Q&A recently, and I've been mulling over the various Shadow commentary in the meantime. Going into the Q&A being fully aware that it wasn't intended to be a list of changes coming to the class, and more a look into the current design around the classes, I honestly wasn't too disappointed with the Shadow items. It's a case where, with a few exceptions, I think Ghostcrawler (and the other developers) actually know what's going on with the spec quite well. You can try and call me out on that, but hey. It's the truth. As far as Shadow was concerned, it wasn't too far off.The general spec overview at the beginning of the Q&A was pretty spot on. It's easy for us to get momentum in PvE and lay down the damage, but the nature of PvP/arena doesn't really let us do that. Our long buildup time is harsh. We don't lend ourselves well to stop-and-go. We're pretty much all about the 'go' and a little bit of 'stop' sets us back to where we started. There's really no picking up where you left off. If the opposing team locks you down for a little too long, you pretty much need to start over. Your offensive momentum is irrecoverable. PvE usually doens't have to worry about that. Now, from this point forward, I'm going to address each Shadow-relevant quote point by point.First question:"Q: Since a lot of the damage a Shadow priest does builds with damage-over-time (DoT) spells, are you concerned about them being well-rounded enough to do adequate damage in shorter PvE encounters, 5-player dungeons, or in the Arenas?

  • Patch 3.2 PTR: Priest changes in build 10072

    by 
    Alex Ziebart
    Alex Ziebart
    07.08.2009

    A new build for patch 3.2 hit the PTR recently, and all of the related Shadow Priest changes are things that the recent Q&A hinted toward or straight out told us to expect. Let's not waste any time here and dig right into the changes. Vampiric Touch now deals more damage when dispelled. (Max rank deals 1360 damage, previously 680) Definitely not a surprise here. I've been saying for a long time that this component of the spell needed a significant buff, Ghostcrawler agreed, and doubling its base damage can probably be considered that. We'll still need to see it in action to determine if it's enough. If it's not enough, at least it's closer, and that's something. Devouring Plague cooldown removed, can now only be applied to one target at a time. This is a change I long expected, and despite Ghostcrawler initially seeming iffy on it in the Shadow Priest Q&A, the simple fact that it was mentioned made me more hopeful that it would happen. And it is happening! So I'm pretty happy about that. There isn't much more to say. It'll make playing a Shadow Priest much less frustrating when it comes to encounters where you're swapping targets a lot. Yogg-Saron, I'm looking at you.

  • Shadow Priest questions answered

    by 
    Alex Ziebart
    Alex Ziebart
    07.02.2009

    Shadow Priests have been up in arms all over the official forums recently, and it seems to have reached a bit of a breaking point. Rather than waiting for the official Priest Q&A in the developers' Q&A series, Ghostcrawler chimed into an unofficial Q&A thread to give some insight. Since it's unofficial, the questions asked are very direct and specific, aimed at the posters in that thread rather than the playerbase as a whole. Still, the tone is mostly the same: Don't expect major announcements while reading the thread, it's more a discussion on class direction and philosophy rather than patch news. That being said, there is some good news in the whole thing. Some bad news, too.I strongly recommend reading the whole thing on the official forums, but I'm going to pull out some bits and pieces here.The first big thing that jumped out to me was in response to a question regarding Haste and DoTs. Have they considered DoTs scaling with Haste? Ghostcrawler says... yes! It's something they're apparently actively discussing. That doesn't guarantee we'll see it, but the fact that they're talking about it is promising.

  • Replenishment's wild ride

    by 
    Mike Schramm
    Mike Schramm
    06.24.2009

    Ah, Replenishment. No buff might be more welcomed in raids and reviled in theorycrafting. Ever since Ghostcrawler told us it was a necessary buff earlier this year, Blizzard seems to have twirled it around and around, taunting us like the proverbial carrot on a stick. It's been passed out to many classes, buffed a few times, nerfed even more (that Arena nerf was particularly strange), and in patch 3.2, soon headed to the PTR, it's getting nerfed again, even while MP5 (mana per five seconds) is getting a boost. What's the deal?Merlot, the Shadow Priest behind the Misery blog, has a good breakdown of just why Blizzard is so schizo with Replenishment. The whole point of the buff was to have Blizzard have some control over mana during fights -- instead of worrying about each class' mana separately, they'd just have this buff that gave mana like a big spigot, which they could then control as they saw fit. But players are so different across the board that putting them all under one big buff umbrella hasn't worked so well: a buff to Replenishment helps some and hurts others, and a nerf does the same, meaning Blizzard is flipping back and forth on turning the spigot on or off nearly every patch.

  • Spiritual Guidance: Shadow as a secondary spec in 3.1

    by 
    Alex Ziebart
    Alex Ziebart
    04.13.2009

    Every week, Spiritual Guidance will offer practical insight for priests of the holy profession. Your host today is Alex Ziebart who doesn't have as many cool links to plug up here as Matticus does but will try anyway. This week we get our Shadowform on.. Dual specs are coming, probably only a week away, and I suspect that many Holy and/or Discipline Priests out there will be picking up a Shadow build as their second spec. Priests, like most classes, can have many little build variations to fit your playstyle: Raiding, soloing, doing Battlegrounds, doing arenas, all of that. I'm going to look at a couple of good PvE specs to use in patch 3.1, but unfortunately avoiding the PvP specs for you arena junkies in our audience. Trust me, you don't want to take my advice there. Discipline PvP maybe, but not Shadow.PvE Shadow - RaidingMMO-Champion has a great tool for setting up talent specs, because you can include your glyphs as well, so we're going to be using that. This spec (14/0/57) will be a fairly cookie-cutter raiding build in patch 3.1, with only very minor variations from person to person. The Shadow tree isn't a very complicated one. Either a talent boosts your DPS, or it does something else. For a raiding spec, you want all of the DPS talents and you can skip all of the 'something else' talents unless they're mandatory for a DPS talent. It's pretty straightforward. Even in the Discipline tree the ultimate goal is to pick up the DPS talents, Twin Disciplines and Improved Inner Fire. Meditation isn't a direct DPS talent, but having no mana is certainly a DPS hit.

  • When AFK attacks redux

    by 
    Zach Yonzon
    Zach Yonzon
    02.09.2009

    Matthew Rossi's triumphant tale about his wife's taming of the elusive Loque'nahak, otherwise known as the Death Star pet, reminded me of a similar scenario that happened with a guildie. This time, it was nowhere near as peaceful, nowhere near as innocent, but every bit as triumphant. See, my guildie, a Shadow Priest, had been looking for the Time-Lost Proto Drake in the Storm Peaks for almost a month. Every day, he'd log on and spend a few hours circling the rare mob's known path hoping to get the Reins of the Time-Lost Proto Drake. As the mob is guaranteed to drop the mount, he wasn't the only one on the hunt. One day, though, he got lucky and finally spotted the fantastic creature... except that it was already tagged by a Gnome Death Knight. Instinctively, he did what any red-blooded member of the Horde would do. He Mind Controlled the Gnome, used him to tank the drake, and when the drake was low on life, tossed the Death Knight off the edge of a cliff. One Shadow Word: Death and a hearthstone later, the priest was in Krasus' Landing sitting atop his pretty green drake.

  • A look at the stated Priest changes for patch 3.1

    by 
    Alex Ziebart
    Alex Ziebart
    02.05.2009

    By now you've seen that Eyonix has started announcing some class changes for the upcoming patch 3.1. Priests were actually the first class up to bat this time around, and there are a handful of really cool changes in there. Some of them way cooler than they really need to be, so we'll see how things work out. Let's take a look, eh? Divine Spirit - this spell is now a core ability available to all Priests. Adding Divine Spirit to every Priest's repertoire is, by itself, a pretty fantastic change. Now that Spirit is used by more classes than just the Priests themselves, Divine Spirit has awesome group utility. I suspect Improved Divine Spirit will remain a talent, but even without the improved version of the spell, it's a great little boost. I love this change so much that I'm actively looking for problems with it, so I can curb my enthusiasm. Hmm. Oh, I know! This will make me spend more money on reagents. Ugh, clearly this is just another money sink. How dare they! Slap in the face!Nah, it's pretty cool.