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  • The best of WoW.com: June 16-23, 2009

    by 
    Mike Schramm
    Mike Schramm
    06.25.2009

    Things are heating up both outside and in the World of Warcraft lately, as we're gearing up for a big time content release. Joystiq's sister site WoW.com has all the news you need about patch 3.2, from the latest changes and updates to when we'll actually see it out on the live realms. Read on for more about the biggest and best MMO around. News Patch 3.2 PTR patch notesHere's the breakdown on what'll be in the Public Test Realm very soon. Crusaders' Coliseum details releasedBlizzard gives out deets on what we'll see in the next big instance added to the game. Patch 3.2 changes to the tiered Emblem system3.2 will bring both new sets of gear tokens to collect, as well as some tweaks and updates to old ones. New Shaman totem interface revealedShamans will have new ways to both watch and lay down their totems. Class Q&A: MageBlizzard answers questions on "the iconic caster" class. Features WoW.com's Guide to Patch 3.2Everything you need to know about the upcoming content patch, and then some. The OverAchiever: Guide to Midsummer Fire Festival AchievementsThe Fire Festival is back, and so's our guide to get the most out of it. Insider Trader: Patch 3.2 profession change analysisWhat's new with professions? Read this column and find out. The Queue: Patch 3.2 and beyond the infiniteOur readers ask questions every day, and we offer up answers just as often. Guildwatch: We're not even in his guildAnother week brings another look at all of the guild drama, downed, and recruiting news from around the realms.

  • Replenishment's wild ride

    by 
    Mike Schramm
    Mike Schramm
    06.24.2009

    Ah, Replenishment. No buff might be more welcomed in raids and reviled in theorycrafting. Ever since Ghostcrawler told us it was a necessary buff earlier this year, Blizzard seems to have twirled it around and around, taunting us like the proverbial carrot on a stick. It's been passed out to many classes, buffed a few times, nerfed even more (that Arena nerf was particularly strange), and in patch 3.2, soon headed to the PTR, it's getting nerfed again, even while MP5 (mana per five seconds) is getting a boost. What's the deal?Merlot, the Shadow Priest behind the Misery blog, has a good breakdown of just why Blizzard is so schizo with Replenishment. The whole point of the buff was to have Blizzard have some control over mana during fights -- instead of worrying about each class' mana separately, they'd just have this buff that gave mana like a big spigot, which they could then control as they saw fit. But players are so different across the board that putting them all under one big buff umbrella hasn't worked so well: a buff to Replenishment helps some and hurts others, and a nerf does the same, meaning Blizzard is flipping back and forth on turning the spigot on or off nearly every patch.

  • Totem Talk: Patch 3.2 PTR

    by 
    Matthew Rossi
    Matthew Rossi
    06.20.2009

    Patch 3.2 has been announced, and shamans saw some changes. That's the short version.Well, we've had the big patch notes bomb dropped on us, and they weren't kidding about changing restoration around, were they? Of course, if you're an orc shaman, you also got expertise with fist weapons added on to your racial, which is pretty neat all told. We also finally saw the debut of the new totem interface, which I can't say enough good things about. The ability not only to drop up to four totems in one GCD but to have up to three customizable sets of four totems for different uses (I plan on making a set just for when there's no DK's around and I can finally use Strength of Earth totem instead of freaking Stoneskin) just made the clouds part and a host of glorious angels descend upon me. Turns out they wanted some money, but still, for a moment it was pretty keen.Before we get rolling, though, I want to remind people: I want your horde screenshots! Otherwise this column is just going to be goat-men from the Twisting Nether, and I know you don't want that. I personally don't care, but you guys get so upset, and while that orc racial does make leveling my orc shaman appealing, I don't really think I have the time.I should probably also mention that rogues got axes in an attempt to give the design team more freedom to actually put some axes into the content. (Yay for one 1h DPS axe in all of Naxxramas, EoE, the Obsidian Sanctum and Ulduar!) I can only look forward to the host of axes in Argent Coliseum that are too fast for shamans to use effectively. On the up side, goodbye, totem stomper macros! We hate you!

  • The Queue: Clap hands

    by 
    Adam Holisky
    Adam Holisky
    06.17.2009

    Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Adam Holisky will be your host today.I clapped hands with Kil'jaeden pre-Wrath. He wasn't very happy about it.Maybe if he heard today's reading music he'd think differently.DoIt asked..."I've taken an extended break from WoW and am planning to come back and level some alts when Patch 3.2 drops, anyone have an ETA on it?"

  • Resto Shaman changes hinted

    by 
    Eliah Hecht
    Eliah Hecht
    06.17.2009

    Shaman news part two: revenge of Shaman news! You may still be reeling from the revamp to the totem interface announced earlier today, but Ghostcrawler presses on. In a thread bemoaning the current state of Resto Shamans, he pre-announced the following changes for patch 3.2: Healing Way changed to "work better" with Healing Wave. Improved Water Shield will also work with Chain Heal, and IWS procs will not consume a Water Shield orb. Nature's Swiftness cooldown reduced to two minutes "so you can HW more often." The crab says they'll try to make a more comprehensive list of Resto changes soon. Class changes lists, you say? Is that a PTR I see on the horizon? Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

  • New Shaman totem interface revealed

    by 
    Eliah Hecht
    Eliah Hecht
    06.17.2009

    This was sketched in outline in the massive Shaman Q&A post that went live a while back, but now we have details on how they plan on redoing the Shaman totem interface for patch 3.2. Remember these are just plans, and things may change as the development of the patch progresses, but this is the current state of things. Shamans will get a new bar for their totems, above the main action bar, where other class-specific bars go, like Paladin auras or Druid shapeshift forms. You'll have a button for a totem of each element of your choice, a button for Totemic Call (renamed Call of Earth), and a button for a new ability, Call of Fire, that drops all four selected totems at once, in a single GCD (but for the full mana cost). You'll also be able to set your Call of Fire to summon less than four totems if you like. Call of Fire will be trained at the same level as Totemic Call currently is, 30. At "higher levels" (I'd guess 60 and 70, or so) you get Call of Air and Call of Water, which do exactly the same thing as Call of Fire, but you can load them up with different totems. This gives you three different quick-sets of totems you can drop in one keystroke. Well, shamans, what do you think? Is it everything you hoped for in a totem interface update? Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. WoW.com will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out WoW.com's Guide to Patch 3.2 for all the latest!

  • Class Q&A: Shaman questions answered

    by 
    Eliah Hecht
    Eliah Hecht
    06.10.2009

    The first answer post from the class Q&A series is up! 6:30 PM on a Tuesday night is not exactly when I expected this to drop, but I'm not complaining, and neither are most shamans, I expect. 4,400 words from the devs answering the community's questions is always nice. I've summarized the major points below; my summary may seem long, but it is only 20% of the original post. As of Wrath, the goal is for all three Shaman trees to be viable in end-game raiding, and for Shaman DPS to be not necessarily quite as high as pure classes, but close; the goal is that "no raid worth its salt would turn down" any shaman out of concerns that the class is underpowered. They do think Shamans are a bit underpowered in PvP, especially smaller Arenas, and view that as a problem. They mention particularly wanting to improve Shaman performance on 2v2s.

  • WoW.com meets Michele Boyd of The Guild at E3

    by 
    Mike Schramm
    Mike Schramm
    06.04.2009

    World of Warcraft isn't actually at this year's E3 -- Activision Blizzard has a great big booth with lots of cool games in it, but none of them are Blizzard's. We guess they're saving everything for the big event at BlizzCon. But we still found someone cool to meet on the floor -- The Guild's Michele Boyd (you can see her here in the last Season 2 episode) was working on the show floor for THQ, and was kind enough to stop by and talk to me before she went off to actually, you know, see some videogames (we heard there's some here, but we've been too busy writing about all the cool stuff we're seeing on Joystiq and Massively).As you can see above, she's hosting a series on Discovery Channel (and she's got the science chops to do it), she's currently rocking an Enhancement Shaman (in Outland, not Northrend -- what can I say, I was confused by her awesomeness), and she's got some good thoughts on what's up in the next season of The Guild. Big thanks again to her for chatting with us, enjoy the video!

  • All the World's a Stage: So you want to be a Leatherworker

    by 
    David Bowers
    David Bowers
    05.24.2009

    This installment of All the World's a Stage is the thirty-fourth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class (or profession!) well, without embarrassing yourself. At the outset of this series on how to roleplay one's professions, Leatherworking struck me as the most difficult profession to write about, even more than skinning, herbalism, or mining. This was in spite of (and in fact maybe because of) the fact that it was the first profession I ever chose in WoW. My very first character, who was a druid, wanted to choose leatherworking in order in order to make her own armor as well as prevent the dead bodies of all those animals she had to kill during her quests from going to waste. At that time I didn't know a whole lot about roleplaying, or how to play the game, and I knew even less about the background lore behind everything I was seeing. I originally roleplayed with my friends that my night elf had been born in Darnassus, only later to find out that would have made her about 3 years old -- a fact none of us had known, because WoW was our first exposure to the lore of Azeroth. This was actually my inspiration for writing these articles, so that our readers wouldn't have to go read pages and pages of books and websites or play old and (to me anyway) less enjoyable games.As I played the game more and more, the leatherworking armor seemed less and less useful and seemed more and more difficult to make. I also started imagining what skinning all those animals and then stitching together parts of their dead bodies would actually feel like, and suddenly I felt more like a kind of Dr. Frankenstein than a peaceful druid. It turns out, however, that I knew as little about leatherworking back then as I did about the game itself.

  • Totem Talk: Is Enhancement too squishy?

    by 
    Matthew Rossi
    Matthew Rossi
    05.22.2009

    Yes, that's Thoralius the Wise from the Howling Fjord starting quests. When I saw him get up and start zoning out to his smoke brazier, the look on his face just meshed too well with today's subject matter, which is the health of shamans in melee. We talked about shaman health in PvP a while back, now it's PvE's turn.I don't play my shaman in a melee role in raids right now, because I basically don't have the gear for it. My resto set's a lot better so that's what I go as, but that only means I often notice how difficult it is to keep enhancement shamans on their feet. There are several possible culprits for the disparity, although in most cases I believe the killer to be aoe damage, so wearing mail really isn't the issue: rogues aren't nearly as hard to keep up as shamans, for instance, because rogues have cooldowns and abilities that allow them to avoid or escape damage. (If you've ever seen a rogue go sprinting through several mines on a Mimiron kill you'll know what I mean.) No, excepting those giant whirlwinding maniacs in Razorscale and Thorim, what's generally killing shamans in melee is AoE damage, and the problem here is twofold in my experience. Most enhancement shamans who are not in Tier gear are wearing hunter mail, which is not tuned to higher stamina values. Even shaman tier gear lacks in stamina, however. In order to take talents that would reduce incoming damage, shamans are asked to not take talents that would allow them to produce meaningful DPS.

  • Raid Rx: 5 Factors to consider for Rebirth

    by 
    Matt Low
    Matt Low
    05.17.2009

    Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a new WoW blog for all things UI, macro, and addon related. This week, we look at Rebirth and what to consider before using them. There were a few comments from last week's Raid Rx in regards to raid saving abilities. One of the abilities mentioned was the Druid's Rebirth (and to a lesser extent, a Shaman's Reincarnation). Both have their uses. What's the difference between these two spells and the ones mentioned last week?

  • Totem Talk: Mystery DPS leak?

    by 
    Matthew Rossi
    Matthew Rossi
    05.15.2009

    As I mentioned last week, they're hotfixing Lightning Overload: The chance for the Lightning Overload talent to be triggered is being increased from 7/13/20% to 11/22/33%. The reason this change is going live is a little more confusing. It's going live because elemental shaman DPS is low, but the developers can find no reason for it.I find this interesting because it's illustrative of the complexity of the game itself and also of the elemental shaman and the way the class interacts with others for its damage potential. We can assume that the damage loss moving from Naxxramas to Ulduar is real, because the developers are already hotfixing a change to compensate for it (something they have not done for other classes that have demonstrated DPS loss in Ulduar) and so we're left with something of a mystery. Why is elemental shaman DPS decreasing since patch 3.1?I won't pretend I know better than anyone else. If the people who work to predict and design these systems didn't see this one coming, and it's not due to an obvious nerf (which it's not) then it baffles me. But we can still muse about possible culprits. (By we, I really mean we here. I want to see what you guys think, because I have to admit, I cannot figure this out. I've looked at raid WWS for my guild and our elemental shaman does seem to be lower, but he and I discussed it and he has no more of a clue than I do. Since all my gear is resto, I offspec elemental but am by no means an expert yet.)

  • Lightning Overload hotfix buff incoming

    by 
    Eliah Hecht
    Eliah Hecht
    05.13.2009

    There's been an active thread for the past few weeks called "Stealth Nerf to Elemental," wherein Elemental shamans voice concerns that their DPS fell in patch 3.1. Blizzard assures us that there was no intention to nerf Elemental DPS in the patch, and that they couldn't find any bugs. However, they must have come to the conclusion that Elemental was a bit low, because they're hotfixing in a buff to Lightning Overload. Currently, it has a 7/13/20% chance to proc; when the hotfix goes in ("sometime over the next couple of days"), it will be raised to an 11/22/33% chance, although the tooltip will not change (this will be fixed in a patch). Ghostcrawler's estimate is that this will be about a 5% to a raid-buffed shaman, but they'll keep an eye on it, and further buffs will ensue if necessary.

  • Give Bloodlust to Rogues

    by 
    Eliah Hecht
    Eliah Hecht
    05.05.2009

    The idea behind "Bring the player, not the class" is that raid stacking shouldn't be as big of a deal as it was during, oh, say, Sunwell. For each buff and debuff, we have a few different classes that can provide it, so raid leaders don't have to go too far out of their way to get good coverage. However, what single buff was the biggest factor causing guilds to stack a particular class in Sunwell? Ten points if you said "Bloodlust/Heroism." And that is, irritatingly enough, one of the few remaining buffs that no other class has; if you want Bloodlust, you need a shaman, period.

  • Phat Loot Phriday: Soulscribe

    by 
    Mike Schramm
    Mike Schramm
    04.24.2009

    Hey hey, now we're talking. Here's our first Ulduar item, and it is an excellent caster dagger.Name: Soulscribe (Wowhead, Thottbot, WoWDB)Type: Epic Unique Main-hand DaggerDamage/Speed: 88-283 / 1.80 (103.3 DPS)Attributes: +54 Stamina, +49 Intellect. These stats and the name point to Warlocks as the main users of this dagger, but really, given the rest of the stats, almost any caster could get some good use out of this thing. The main thing it's missing is Spirit, so if you count on that, you might want to look elsewhere, but this is Ulduar gear: chances are it's an upgrade no matter who you are. %Gallery-33600%

  • Loot, rationality, and the Sunwell effect

    by 
    Allison Robert
    Allison Robert
    04.24.2009

    Here at WoW Insider we don't always agree with each other. Whether it's debating the merits of various tanks on different encounters, the damage difference between pure and hybrid DPS classes, the ideal function of a particular healing class in raids, or the superiority of cake over pie, our back-channel discussion tends to be pretty interesting.Eliah Hecht's article "25-man gear should not be better than 10-man gear" sparked a lot of great discussion with our readers and, I think, some illuminating poll results as well. The majority of responders believed that giving 10-man and 25-man raids the same loot table would result in a significant drop in popularity for 25-man raiding. Overall, I tend to agree with this, but I also think that Eliah touched on something that speaks to Blizzard's evolving sense of game design, much of which is evident in the transition between late Burning Crusade and Wrath. I would like to call this the Sunwell effect, or "ingame rationality." To wit: don't incentivize players to behave in a manner contrary to your actual design interests. I believe this played a huge role in the differences between BC and Wrath raiding, and that it underlies why the 25-man loot table has to remain superior to its 10-man counterpart.

  • Azeroth Idol

    by 
    Allison Robert
    Allison Robert
    04.24.2009

    In the absence of a ranged weapon or wand, Druids, Shamans, Death Knights, and Paladins all have an interest in filling the little slot directly to the right of their weapons with something good. You won't get the stats from idols, totems, sigils, or librams that pure classes will get from that slot, but with luck you'll significantly improve a core ability or two. However, because these items usually affect only one or two spells or attacks, they tend to be somewhat hit-or-miss in terms of usefulness, and many specs go for a while without having anything particularly good to put there.Graylo at Gray Matter takes a look at the new idol available to Balance Druids from Ulduar-25, the Kologarn drop Idol of the Crying Wind. After running the math on its stats versus the Balance idols available for badges (Idol of Steadfast Renewal and Idol of the Shooting Star), he reaches the conclusion that this new i-level 226 item is a significant DPS loss compared to its i-level 213 cousins, even if the Druid in question is using Glyph of Insect Swarm and has the 2-piece Tier 7 bonus granting 10% additional damage to Insect Swarm. While I think it's probably a damage increase on very high-mobility fights, Graylo's math is pretty damning. It's hard to argue that a Tier 8 idol providing less than a third of the damage granted by a Naxx piece represents ideal gear scaling.Bears in Ulduar-25 are looking forward to their first upgrade since the i-level 128 (!) Idol of Terror, but I'm not too sure about other classes. Do you have some hard choices ahead of you, or do you plan on using an older piece?

  • Totem Talk: Patch 3.1 Shaman Gear Part 3

    by 
    Matthew Rossi
    Matthew Rossi
    04.23.2009

    Haven't gotten a chance to raid this week on the shaman, we've been pushing 25 man content pretty hard. Did manage to put 10 man Freya down (not on hard mode, holy heck that's going to be insane) which killed me when I didn't stand under a mushroom and was quite confused about being unable to cast spells while the raid leader yelled on vent about standing under the shrooms. Still, we got it done despite my total noobishness. As a healer, I've so far noticed that I somehow enjoy Kologarn for some reason. Something about the death rays and his screaming "OBLIVION!" all the time amuses me.Ulduar has quite a few weapon drops to consider for us shamans, especially as more and more gear is being discovered every week. So let's take a look, starting in 10 man and then moving up to 25 man, at the various staves, fist weapons, maces, daggers and axes of Ulduar. We'll probably end up having to come back to cover more, as I mentioned they're constantly discovering new gear in this raid.

  • Breakfast Topic: Is your raid lead requiring dual specs?

    by 
    Adam Holisky
    Adam Holisky
    04.21.2009

    Sometimes the title of the post says it all. Is your raid leader requiring dual specs? If not, is he or she planning to?While I've retired from my raid leading responsibilities, back in the day I probably would have "asked nicely" a few people to pickup dual specs, even going as far to have the guild pay for it. Of course the people that I asked would have likely been doing it on their own anyways. For instance I had an awesome Paladin tank who did just as good as DPS.Right now the primary situation where dual specs are useful revolve around 10-man groups. Some fights are quite healing intensive and less of a DPS race. Those would benefit from having a hybrid switch from DPS to healing. An elemental shaman switching over to resto to heal the raid can make a major difference.So how about it, is your raid leader making you dual spec?

  • Changes in the 3.1 live patch notes

    by 
    Eliah Hecht
    Eliah Hecht
    04.14.2009

    Now that we have official patch notes for patch 3.1, I thought I'd take a look and see what changed between the last PTR notes and today. And the answer is: not much. Only eight new/changed lines, and nothing that I'd call major. But you may disagree, dear reader, and so I'll list everything I found right here. [Hunter] Roar of Sacrifice can be used on the hunter only [Shaman] Unleashed Rage: Reduced to 3 points, down from 5. No longer increases agility, but instead increases your total expertise by 3/6/9. [was 3/6/9%, though that was probably a typo] [Warlock] Drain Soul: Each time Drain Soul deals damage to a target which can grant experience, it now has a chance to generate a Soul Shard