ship-tuning

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  • PotBS devs detail ship tuning, new expansion

    by 
    Jef Reahard
    Jef Reahard
    06.21.2010

    Flying Lab Software, developers of the historical naval combat MMORPG known as Pirates of the Burning Sea, have released a new devblog detailing the ship-tuning options soon to be available in August's Power and Prestige expansion. The blog zeroes in on ship archetypes, including discussion about the considerable changes in store for scouts, warships, and merchants. Flying Lab are serious about leveling the playing field and bringing balance to the game's ship combat, but they're also taking into account historical and authenticity concerns. "Before everyone mentions warships going 35 knots, please remember this key fact: we've added stacking penalties on ship outfitting. We've tuned ships (and skills) with this in mind, as we expect ships to be outfitted more reasonably, and less to one extreme or another," the devblog states. The piece goes on to talk a bit about the desire for "vanilla" ships on the open sea as opposed to the relatively common high-end ships that most veterans possess. You can view the full article on the game's official website.

  • Devlog for PotBS looks at ship tuning and new ships in build 1.2

    by 
    William Dobson
    William Dobson
    02.22.2008

    The Pirates of the Burning Sea site has published a new devlog to do with the upcoming build 1.2, and this time around we're treated to details on some of the ship tuning that can be expected with the patch. There will be some global changes to make scouts a bit faster than they are, and some ships that have light top-deck batteries will see these guns move up a weight class or two. Most warships will also have their deceleration and turning deceleration multipliers increased, as a fully outfitted warship has been more maneuverable than intended.Apart from the global changes, there are some changes to specific ships as well. You can visit the devlog to see what happens to each of these, but the ships being tuned in some way are: the Arcadia, the Mignone, the Oliphant, the Cerberus, the Mystique Polacre, the Raa, the Myrmidon, the Tigre, the Capricieux, the Corsair, the Hercules, the Deliverance and the Defiant. Phew! Finally, a bunch of brand new ships will be introduced with 1.2, including the first high-level ship that can run against the wind effectively. Check out the full details at the devlog.