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  • AGDC09: Jeff Hickman speaks on WAR's shortcomings

    by 
    Seraphina Brennan
    Seraphina Brennan
    09.17.2009

    During one of the many speeches being given at the Austin Game Developers Conference, Jeff Hickman, producer of Warhammer Online, spoke candidly on what he thought were WAR's failures and where Mythic could have done better. While Hickman has cited more than a few reasons WAR has been caught in the mire, the central theme to all of them is the ease of PvE gameplay and a game that doesn't inspire social interactions.Hickman points out that they wanted the game to include a full battery of social features, including open groups, public quests, and other grouping tools, but they failed to design the game itself to encourage grouping. Part of this lies in the player versus environment quests where the gameplay was too easy and players didn't have a reason to group up.