siege-warfare

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  • Black Desert's sieges are purposeful chaos

    by 
    Justin Olivetti
    Justin Olivetti
    12.15.2014

    Believe it or not, Black Desert's appeal doesn't begin and end at darn fine looks; the Korean MMO has a wealth of other features as well. Two of those features are the subject of a new trailer today, half of which shows off the mighty field boss fights and the other half showing the chaos of castle sieges. We've got a five-minute look at both of these features in a gameplay trailer after the break! Our favorite part is the musician who is merrily wandering around the field of combat belting out sweet tunes, oblivious to the carnage all around.

  • Icarus Online's new website and teaser videos show off classes

    by 
    MJ Guthrie
    MJ Guthrie
    11.02.2012

    Itching to dive-bomb a rival guild's castle from dragon-back? It will be possible in the upcoming fantasy game Icarus Online. And WeMade Entertainment just launched a new website filled with teaser trailers and screenshots to show off the new title and its five playable races: Beserker; Guardian; Priest; Assassin; and Wizard. Icarus Online will also have a political system that allows for guilds to become their own factions as well as own land and castles. Players can capture mobs out in the wilds and train them as fighting companions as well as mounts, then take those pets into battle against their foes during siege warfare. Get a glimpse of what's to come in the teaser trailer after the break, then head to Steparu.com for a look at the gameplay of each of the classes.

  • ArcheAge CBT5 emphasizes use of the sea with new features

    by 
    MJ Guthrie
    MJ Guthrie
    08.06.2012

    From Kraken hunts to deck-side skirmishes, previously released videos have shown that combat on (and under) the high seas is a given in the upcoming sandbox ArcheAge. At this year's Chinajoy convention, XLGAMES revealed that the seas will play an even bigger role than just a pirate's playground; resources acquired from the sea will be an important part of the game. Players will be exposed to PvE and PvP battles organically while trying to gain control of these resources and battleships will become more vital. And players who prefer a life at sea can forgo living on the mainland as aqua farms and houses at sea can be built in a designated area. XLGAMES announced the addition of specific Chinese content as well, including Chinese-style castles and medium-sized homes. The studio also announced a new reinforcement feature for siege warfare but didn't release details. Players will be able to try the system out for themselves during the fifth Korean closed beta next week. As always, we will keep you updated with more details as they surface!

  • Joymax announces Knight Age, opens beta for one week

    by 
    MJ Guthrie
    MJ Guthrie
    07.03.2012

    The studio that brought us Silkroad Online has announced its newest venture in the MMORPG market: Knight Age. Based on a vast world of knights battling against a malicious god, the game will feature pets that will fight alongside players, guild sieges, and giant PvP battles of 50v50 and even 1v100 in the ultimate fight for Excalibur. And what's a knight without his or her horse? Knight Age will feature mounted combat in which players will be able to perform elaborate attack skills while mounted and on the move. The first English closed beta is open to everyone on July 10th and will last one full week until the 17th. Players can participate in this beta via the official site. [Source: Joymax press release]

  • MMO Blender: Jeremy's unholy MMO concoction

    by 
    Jeremy Stratton
    Jeremy Stratton
    06.22.2012

    Have you ever wished MMO developers could put away their checkbooks, pluck out the best bits of their respective MMOs, and weld them together to construct the megalopolis of MMOs? We do too! So today, we're launching a brand-new opinion column, MMO Blender, in which the Massively writers will mix and match their favorite features from existing MMOs for your amusement. But do our choices create a perfectly honed machine or a lumbering, speechless frankenstein of an MMO that deserves to be put out of its misery? First up: Livestreamer extraordinaire and Contributing Editor Jeremy Stratton with a potent, sandboxy blend of Fallen Earth, EVE Online, Lord of the Rings Online, and more. Wet your whistle after the break and look for more MMO Blenders from the rest of our staff in the coming weeks!

  • Embers of Caerus dev blog talks sieging, Kickstarter

    by 
    Jef Reahard
    Jef Reahard
    04.21.2012

    Embers of Caerus has been flying under the radar of late (even for an indie sandbox title). Happily, the dev team has broken the silence with a new 20-minute video featuring Forsaken Studios technical director and co-founder Dave Belcher. Belcher has a lot to say, the main gist of which is that work on EoC is going quite well. That said, funding is an issue as it is for most indie projects, so Belcher and his team have decided to try their hand at Kickstarter. "We're not a greedy bunch, the main thing is making the game and everything else is secondary," Belcher explains. To that end, look for an EoC Kickstarter page over the next few weeks. In terms of gameplay and systems, Belcher spends a spot of time discussing siege warfare. He does offer a disclaimer in terms of the early nature of a high-level design, but he also describes sieging as "one of our key, killer features," so chances are good that you'll see it in EoC's eventual prototype. Head past the break for the full video. [Thanks to Sam for the tip!]

  • ArcheAge besieges us with a new warfare trailer

    by 
    Matt Daniel
    Matt Daniel
    02.08.2012

    We have no idea when the Korean-developed ArcheAge is going to see the light of day on North American soil, but that doesn't mean we can't stare at the pretty trailers and hope that it's soon. Today, the official ArcheAge YouTube page has uploaded a new video that gives fans a look at the title's siege warfare. Now, you might think that you have an idea of what a fortress siege is like. A bunch of players group up, zerg rush the fortress, and the last side standing takes the prize, right? Well, not so much in ArcheAge's case. The video shows plenty of infantry clashing blades, but that's only the tip of the proverbial iceberg. There are catapults and siege towers and aerial attacks and more, lending a suitable sense of chaos to the entire ordeal. The objective of the madness seems to be the destruction of a crystal nestled deep within the defending fortress, though we don't speak Korean, so don't quote us on that. At any rate, it's certainly an impressive display of the large-scale PvP offered by ArcheAge, so load your trebuchets and click on past the cut for the full video.

  • The Game Archaeologist uncovers Shadowbane: The highlights

    by 
    Justin Olivetti
    Justin Olivetti
    08.02.2011

    Way back when I used to haunt the corridors of Gamestop and not shun the place due to its stinky evil, I remember being enticed with these fancy-pantsy "MMORPG" boxes when I'd see them on the shelf. I must have picked up Shadowbane a dozen or so times to check out the blurbs on the back, mentally weighing whether or not this would be the one to introduce me to online gaming, but ultimately it was not to be. It's probably for the best, considering that Shadowbane was primarily PvP and I'm a PvE guy at heart. Plus, the title never really took off the way that publisher Ubisoft had hoped, spending most of its six years of operation lurking in the background of the MMO industry instead of sharing the spotlight. But still, six years! That's far longer than any of the titles we've been talking about these past couple months, and considering that Shadowbane won last week's poll to become this month's topic, there are obviously strong feelings lurking among you. What did Shadowbane try to do differently, how did it stay alive as long as it did, and what was its downfall? Hit the jump to find out!

  • Wings Over Atreia: AP bakery

    by 
    MJ Guthrie
    MJ Guthrie
    03.21.2011

    Get yer hot, fresh, AP cookies folks, right here! MMmm mm. For those who are not as familiar with Aion or haven't participated in much PvP combat, AP (Abyss Points) are the currency by which special gear and items can be bought. AP can be gathered a number of ways, through both PvP and PvE. This week, Wings Over Atreia takes a stroll through the AP bakery to share with you many of the tasty morsels available. While I had already planned on discussing AP this week, NCsoft's introduction of two new events (For War and Glory and Behind Enemy Lines) brought a new angle to it -- specifically, more enthusiasm and enjoyment! I've got to say that of all the recent events that have been held, these two more fully capture the essence of Aion and encourage participation in core elements of the game; small-scale skirmishes are cropping up all over. This is what the game is about -- clashes of light and dark wings throughout all of Atreia. I haven't had more fun in PvP in a very long time, and I am not even a PvPer! How can you, too, take advantage of these great events and fill up your AP coffers? Grab a plate, join me past the cut to check out the selection, and prepare to gorge on some yummy AP goodness!

  • Wings Over Atreia: Daevas of Our Lives -- The siege

    by 
    MJ Guthrie
    MJ Guthrie
    11.01.2010

    The battle was sore. The sound of wings beating the hot air of the Abyss filled the ears of all of us, soldier and commander alike. Singed feathers, both black and white, floated about, as fireballs flew between factions, pelting any who could not dodge fast enough. Shadowy forms dove, weaving between the raining arrows, looking for targets. Sounds of steel clashing rang out as spies tried to sneak past enemy lines in search of kisks. The battle was immense, a sea of red crashing against us, trying to claim what was rightfully ours! We knew we must give our all to repel the enemy onslaught. In the heat of battle, immediate decisions had long-reaching consequences; the tide of battle could turn on a single kinah. All voices hushed as the Commander, MrAwesumPants, issued the order that would bring victory, that would bring us closer to eradicating this threat upon true Daeva. One force was dispatched to take the artifact and activate it. "Do it. Do it now. Do it. Do it. Do it now. Do it do it do it do it now do it do it do it now... now... now... now... get it. DO IT NOW... come ON! Are you paying attention? NOW NOW NOW!! DO IT DO IT DO IT! NOWNOWNOWNOWNOWNOWNOW!!! Do it. Don't do it. OMG you *expletive* I can't believe you just did that!" Everyone could hear the spittle dripping from his mic, spraying against his monitor. The hush continued. Have you ever sat in a faction Ventrilo server and heard the siege leader repeat an order like a rapid-fire machine gun for what seemed like five minutes straight, then right as it is being accomplished, immediately rescind the order, demand his followers stop, then totally berate whoever followed the order? No joke -- true story. If you thought drama was just for individuals or legions in Aion, think again! There is a seemingly endless supply of siege drama to keep Daevas entertained -- or disgusted. Settle back and tune in past the cut for the latest episode of Daevas of Our Lives.

  • Waging WAR: Coming soon, to a theatre of WAR near you

    by 
    Greg Waller
    Greg Waller
    10.02.2010

    We interrupt this week's scheduled career spotlight on Waging WAR to bring you Greg's impressions of the latest and greatest news from the floors of GamesDay: UK regarding Warhammer Online: Age of Reckoning and the new RvR content coming soon to a theatre of WAR near you. OK. So. Take everything you know about the Tier 4 RvR Campaign in WAR and press the "Delete" button right now. In fact, press it a few times. Actually, keep going. Keep pressing it until all you're left with is three pairings with three zones each, each zone containing four battlefield objectives and two keeps, and two cities as the capstone for each realm. OK. Now access that part of your brain that stores silly words and euphemisms regarding "the problem with WAR." See that entry for "Waithammer?" Delete it. "PvDoor?" Press the button. Actually, just go wild. Take every criticism you've ever had for WAR's endgame and just throw it out. We're talking total tabula rasa here (and not the ill-fated game). OK, stop. That should do. With an open mind and absolutely no knowledge of in-game mechanics, you're now primed to understand what I'm about to describe regarding the changes that are on their way, and more importantly, why I believe those changes are so critical to the glorious future of WAR. If your curiosity is even remotely piqued, click the "Read more" button.

  • Wings Over Atreia: A whole new world, sorta

    by 
    MJ Guthrie
    MJ Guthrie
    07.19.2010

    Mergers have come and gone in Aion; the fabric of existence was ripped asunder, then rewoven. In North America, five new worlds now sit where once there were fourteen, and eight replace eighteen in Europe. Using the mergers as a springboard for their apocalyptic rants, naysayers cried out that the end of Aion was nigh, fervently waving their assertions and jeering at current players. NCsoft, on the other hand, quietly offered promises of a better world, catering to the desires of players for more conflict. To my knowledge, there were no Daevas flinging themselves from the spires of Pandaemonium or Sanctum, nor did any economy crumble and collapse. Fatalities were nil -- well, not counting any local qooqoo sacrifices made in the name of server harmony and stability. So, here we are now at "doomsday plus five." How did things fare? Let's glide past the cut and take a look at the aftermath.

  • Waging WAR: Elitist alliances and RvR

    by 
    Greg Waller
    Greg Waller
    05.29.2010

    No matter where you go in the MMO-verse, rivalries are bound to happen, and Warhammer Online: Age of Reckoning is no different. In most cases, these rifts are the exception and not the norm; whether they manifest as a heated argument in scenarios, or a realm-wide feud between established guilds or alliances, there's always going to be some sort of drama. This week, Waging WAR takes a look at how the exception to the rule can affect the game as a whole. A few days ago I was playing on one of my Tier 2 alts running around with an open warband in the Shadowlands. We were taking some keeps and battlefield objectives for renown and influence, since the Tier 2 High Elf elite influence item is well worth the effort. As it turns out, a few of my guildmates were also leveling in the same warband. We ran into a keep defense at Spite's Reach that we weren't really prepared for, but we managed to muster a decent siege in short order. The hot oil started pouring and some area-of-effect magic started to blanket the warband on the ground as we pounded on the door. One of the players in my guild, a dedicated veteran (though not an officer), refused to heal someone else in the warband. I asked him why and he told me that it was because the person was in another specific guild, with no real reason beyond that simple fact.

  • Touring the battlefield of Kingdom Heroes

    by 
    Beau Hindman
    Beau Hindman
    05.28.2010

    I was very excited when I was invited to take a tour of the new MMORPG Kingdom Heroes, made by Aeria Games, one of my favorite publishers. When I first read the details of the game, I pictured players controlling hundreds of soldiers at a time, without ever considering how the game could possibly run with more than several players (and their armies) on the screen. Instead, each player controls between two and six soldiers in his "army," and once I saw how quickly these smaller groups add up on the battlefield, I was convinced that Aeria made the right decision. The game is set in the era right after the Han Dynasty, often considered to be the "Golden Era" of Ancient China. The trees and buildings, and especially the water, are rendered beautifully. It's a wonder that the game runs with almost no graphical lag, even during battles (more on that later). There are four standard classes to choose from: the Warrior, the Fencer (a ranger type), the Tactician (a cleric/buffer type) and a Conjurer (mage). You can pick from several hairstyles and faces, and can make your character child-like or adult. Of course, being an Aeria game, you can pick from several crazy hair colors as well.

  • Got some time? Crush the Castle

    by 
    Mel Martin
    Mel Martin
    01.30.2010

    I admit it. I am iPadded out. I am iTired. I am suffering from iBurnout. So it was with pleasure that I found an addicting little game for the iPhone and iPod touch called Crush the Castle [iTunes link]. It's a free medieval game where you use an ancient trebuchet to smash a variety of castles and the inhabitants standing nearby. Crush the Castle is physics based, so you have to swing a heavy projectile in the air and release at just the right point to flatten the castle off to the right of the trebuchet. After a few tries it gets damned addictive. You have more than a dozen castles to crush in two different kingdoms. If you do well, you get some medals. If not, you are rebuked by the king. The animation is good, the physics seem accurate, and the sounds of castles coming down and soldiers screaming adds to the fun. At each new level, the distance to the castles from your siege machine increases, so you really have to get the release point for the projectile just right. Crush the Castle is a port of a Flash-based game which you can play for free online. If you really get into the mild mayhem, I'd suggest you look at the US$1.99 version [iTunes link] which has 90 levels, 10 types of ammo, and an editor so you can design your own castles before you knock them down. Both versions get great reviews from users, and I'm in agreement. It's helping me forget all the endless iDebates over the iPad and work my iAggressions out on my iPhone. The free version is no risk, except for the time you are sure to lose. Let me know if you get hooked too. Check out more screen shots below: %Gallery-84288%

  • Massively interview: A Q&A with the developers of WonderKing

    by 
    William Dobson
    William Dobson
    06.03.2009

    When we last heard about WonderKing, we found out about some of the features in the game that are aimed at bringing depth to its 2D perspective -- things like Castle Battles with siege warfare certainly sound quite grand for this setting. We were lucky enough to have a chance to talk to some of the people behind the game to find out a bit more about these features, as well as the challenges involved with bringing WonderKing over from the Asian market, and some other questions our readers will probably have had on their minds. Yes, that includes the big one: is this more than just a "MapleStory 2"?Before we get to the interview, we have some good news regarding the upcoming WonderKing beta: we're going to have some beta keys to give away later this month, so if what you read in the interview has you interested, you know where to look for some early access. We spoke with Hyuk Min Kwon, lead developer of WonderKing from Ryu & Soft, and Alex Kim, the game's product manager from NDOORS Interactive. Hit the jump to have a read!

  • NDOORS list the key features of new MMO WonderKing

    by 
    William Dobson
    William Dobson
    05.14.2009

    NDOORS Interactive, the folks behind Atlantica Online and Luminary: Rise of the GoonZu, have chimed in with some details on their next free-to-play MMO WonderKing. They obtained the rights to bring the game to North America last year, and since we're hearing from them now, things must be on track for the intended release window of the second half of 2009. Here's a brief rundown of what WonderKing entails, from Peter Kang, CEO of NDOORS: "WonderKing is a 2D, side-scrolling MMORPG that takes players on an adventurous journey with story-by-story quests, much like a fantasy novel. Along the way, players will travel from beautiful beaches to murky marshlands and frigid snowfields as they battle to save the world." Kang also made mention of some specific game features, to highlight the fact that 2D does not necessarily mean a lack of gameplay depth. These features include a class-change system, "Castle Battles" that involve siege warfare PvP, mounts and vehicles, pets, private housing, and crafting. NDOORS confirmed that a beta is scheduled for this summer.

  • GDC09: Massively previews Earthrise page 2

    by 
    James Egan
    James Egan
    03.29.2009

    The struggle for dominance Earthrise will be a very PvP-centric title, with open PvP and full looting adding greater risk to combat. How long will players have to loot fallen opponents (or allies)? Atanasov says, "There will be a time limit. Right now we're planning for 30 seconds, which means that once you die nobody can pick up your inventory for that first 30 seconds. So you have the time to choose whether or not you want your inventory back," at a cost, of course. A key game mechanic that's central to Earthrise's combat is a player's "battle rating" which is a numerical ranking of how tough you are (as presently skilled/equipped) and conversely how tough your opposition is. Your own battle rating and that of your opponents determines the experience you can gain from defeating them, or how juicy a target you are to them. Your battle rating is determined by a few factors. The armor and weapons you equip and the abilities you've learned largely dictate battle rating. A target's battle rating will be visible to you and determines how much experience you'll get from taking down a mutant or other opponent. The battle rating system will also give players flexibility in how quickly they advance. For example, you may be very strong but if you want greater experience gains from taking on weaker opponents you can choose to use weaker gear to match. In effect, you lower your own battle rating but earn more rewards by facing a greater challenge. The battle rating system isn't just a system that determines individual gains, it will also carry over to groups. Atanasov says, "I would say it's very unique in the MMO field. Nobody has tried it so far. I hope it will work well and will bring some new ideas to the future of MMO games."

  • The Art of War(craft): Wintergrasp

    by 
    Zach Yonzon
    Zach Yonzon
    12.20.2008

    Now that you've familiarized yourselves with the zone and Wintergrasp gameplay, it's time to look at the strategies used in order to win. As you can probably guess, the strategies for offense and defense are somewhat different. Playing defense, you must play for the full 40 minutes in order to win while playing offense, you want to finish the game as quickly as possible. If the timer hits ten minutes and offense hasn't broken down the doors to the inner sanctum, it's in trouble.Just like other Battlegrounds, organization goes a long way. Unlike other Battlegrounds, however, you won't automatically be grouped into a raid, so a lot of the time players will be looking to join a group when the battles start. As long as you know what you're supposed to do, you should be fine, though. The good thing about the zone is that the map will show you where battles are and where vehicle movement is taking place, so even if you're going solo, you'll have an idea of where to head for some action. %Gallery-39429%

  • Wrath 101: The battle for Wintergrasp

    by 
    Zach Yonzon
    Zach Yonzon
    12.18.2008

    Now that you've taken a look at the zone, it's time to understand how to play the game. The battle for Lake Wintergrasp is one of the most fun parts of the game today -- it's certainly my favorite thing, such that I sometimes only log in whenever I know there's a battle. The great thing about Wintergrasp is that there are numerous battles throughout the day. It's the game's best mini-game, and I'm looking forward to seeing it get even more awesome as more and more players reach Level 80 and Blizzard makes improvements to the zone. Pre-game An hour before each battle, an NPC in Dalaran -- Arcanist Braedin for the Alliance and Magister Surdiel for the Horde -- will yell that a battle will soon begin. He will repeat this battle cry again at thirty, fifteen, ten, and five minutes in order to alert the inhabitants of Dalaran to hopefully drive players into going to the zone. To make it easy, portals to Wintergrasp appear at the Silver Enclave and Sunreaver's Sanctuary. Generally, a portal to Wintergrasp appears in Dalaran for the controlling faction and observably disappears about an hour before battles begin. This usually means that defenders must make their way through flying mounts into the zone before the battle begins or wait until the game ensues whereupon their faction's respective Wintergrasp Battle-Mages will open a portal to allow reinforcements. Defenders will port directly in front of Wintergrap Keep, where the Titan Relic is housed, while players on offense will port into their respective landing camps -- the Horde on the West side, and the Alliance on the East. %Gallery-39429%%Gallery-39251%