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  • Too Human trailer shows off actual gameplay

    by 
    Richard Mitchell
    Richard Mitchell
    10.09.2007

    Forget the tiny snippets of gameplay in the recent Too Human video diary, because we've got the real thing right here. Through some sort of wizardry (necromancy, we think) GameTrailers has procured a trailer for Too Human comprised entirely of gameplay footage. Isn't that something? Yeah, we thought so too. Throughout the video you get to see the cybernetic god Baldur doing what he does best, which is apparently killing robotic baddies of all stripes. For those of you out there that have been following the game, we hardly need to tell you that this is one of the very few looks we've had at the game proper. Having watched the video, we can't help but think of Diablo and its dungeon crawling sensibilities, which certainly isn't a bad thing. We're still not convinced about the right stick controlling attacks, but we're still eager to get our hands on a controller and try it out.Watch the video and tell us what you think.[Via Evil Avatar]

  • Too Human surfaces, offers video diary

    by 
    Richard Mitchell
    Richard Mitchell
    10.05.2007

    The first in a series of Two Human video diaries has hit the intertubes. Microsoft protests that the video is also available on Xbox Live Marketplace, but our attempts to locate it thus far have proven unsuccessful. The video features Silicon Knights employees describing Baldur, the game's protagonist, and some of the reasoning behind choosing one of the more obscure Norse gods as a main character. There's also a rather off topic bit about what the developers do to blow off steam. Honestly, we've never thought of starting a club for pitching pencils into ceiling tiles, but we're seriously considering it now. Oh, and if you wait until the very end, you might see a few snippets of gameplay that you haven't seen before. Click. Watch. Enjoy.

  • Dennis Dyack wonders where Wii will be years from now

    by 
    David Hinkle
    David Hinkle
    09.27.2007

    A lot of the industry folk are concerned with the longevity of the Wii, the latest of which is Silicon Knights' Dennis Dyack. He understands the console is popular right now, thinks it's hip, but wonders if the system can keep it up in the long run. Dyack seems to think the platform isn't capable of providing deep, rich experiences. We guess he didn't get to try Metroid Prime 3 yet.But, even if the console only provides Wii Sports-like experiences, if it sells well, is that really a problem? We may not like it in quantity, as we're more than happy to sit down (or stand up, rather) every now and then and throw down in Wii Sports, but overall want more meaningful experiences from the system. But, if we're not happy and a billion grandparents are picking up the system for Wii Sports or other quick, mass-appeal titles, is that really a bad thing?

  • Too Human update, new screen

    by 
    Richard Mitchell
    Richard Mitchell
    06.14.2007

    Okay, first thing is first, the headline above is somewhat misleading. Indeed, there is a new entry on IGN's Too Human blog. This time, however, Dennis Dyack of Silicon Knights steps back to let a cognitive psychologist write the entry. No, seriously, the latest entry was written by a psychologist discussing the Interacting with Immersive Worlds forum, a gathering of game designers and scholars. The purpose of the meeting was to discuss game design and theory. Rather than discuss, say, Too Human, the blog uses the birth of chemistry as an allegory for the game industry. Again, we're not joking. It's an interesting read, sure, but a little Too Human talk wouldn't have hurt. Still, we do get a screenshot, which you can see above (see it in hi-res here). Hit the "read" link for the full article.

  • Too Human offers up a color lesson

    by 
    Dustin Burg
    Dustin Burg
    06.04.2007

    Over on Silicon Knights' IGN space, Too Human's art director Carman Dix posted an interesting article on how color is used in their upcoming game. Dix talks about the role of color, what feelings are associated with each hue and how Too Human's environments are colored to invoke the mood they wish. It's an interesting read for those of us who like getting inside the heads of the people who are involved in game development.So now that you're in the "know", you can analyze a few Too Human videos to see what emotions Silicon Knights was going for. Hint: Becoming hungry is not an option.

  • Too Human blowout continues, new video

    by 
    Richard Mitchell
    Richard Mitchell
    04.18.2007

    IGN's massive Too Human blowout continues with an interview with the developers at Silicon Knights. In case you haven't been keeping up, IGN has already featured a new video, a retrospective, and a 5 page hands on preview. The most recent interview goes behind the scenes to learn what tweaks have been made to the game over its (very) long development cycle. The team discusses concerns that the game will be considered a Devil May Cry or God of War clone and what ultimately separates Too Human. Also discussed is the game's detailed combat system, the RPG elements, and the battle cries and Ruiners, which act as special class-based abilities. For example, you might heal your allies or summon a spirit to help you fight. Finally, the team discusses the item drop system and the game's hub world. Anyone familiar with Diablo and other dungeon crawlers will likely feel right at home (right down to 4-player online co-op). Hit the "read" link for the full interview. Be sure to check out the new video above before you go.

  • Video: Too Human lives!

    by 
    Richard Mitchell
    Richard Mitchell
    04.15.2007

    Flying well below the watchful gaze of the internet for several months now, Too Human has risen once again. IGN has a massive video preview for the game, showing off many new and undiscussed elements. In particular, the preview goes into great detail concerning the RPG elements of Too Human. Dennis Dyack and the crew from Silicon Knights reveal details on the online co-op mode as well as the deep character customization system, which includes more than 20 customizable sets of armor (with more planned as DLC). In this sense, Too Human has a Diablo-like feeling to it, which certainly isn't a bad thing. Also discussed are the combat systerm (where melee attacks are based on right stick movements) and the dynamic camera system. Viewers will also get some insight on the Norse mythology on which the game is based. All in all, the preview is about nine minutes long. Give it a watch and tell us what you think.[Thanks, kabes]

  • Too Human's Denis Dyack pokes fun at Penny Arcade game

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    03.23.2007

    Ever since Too Human got savaged by the press for sporting a decidedly wonky framerate at E3 2006, Silicon Knights frontman, Denis Dyack, has been somewhat frigid towards the issue of unfinished games and the media's ability to influence opinion based on early code. Not too long ago, the first part in the sci-fi action trilogy emerged from a "very cold place," hoping to set things back on track and get people to focus on all the good things that were, perhaps unfairly, overlooked in favor of counting the number of frames per second. The Penny Arcade duo has discussed (some would say dissed) the game several times in the past, most recently posting a comic literally illustrating the dangers of revealing premature products.Dyack has continued the trend by posting his own modified Penny Arcade strip on his IGN blog, taking a jab at the generally unfavorable reaction to Gabe and Tycho's upcoming foray into interactivity. With the greener shoe now on the other end of the turning tables (or something along those lines), it becomes clear that presenting your unfinished game to the public is a tricky business indeed. Perhaps that's too serious a tone to end on considering Dyack's amusing contribution, but it's an interesting dilemma nonetheless.How do you convey the big picture in a cursory glance? When do you show too much and when do you show too little?[Thanks, Adam]

  • Too Human pre-preview impressions

    by 
    Dustin Burg
    Dustin Burg
    03.23.2007

    Matt over at IGN got his hands on a new Too Human demo up in Canada the other day and came away feeling pretty good. If you remember, Too Human was shown at E3 last year and was ripped apart due to its lack of solid gameplay, loose camera, and sub-par graphics. Matt just wanted to let everyone know that Silicon Knights wasn't happy with last year's showing and reworked a lot of the problems and are coming out with something they are proud of. Overall things are looking on the up and up for Too Human as Matt goes on to say that "the game has inevitably evolved, and it's on the level you'd expect from the maker of Eternal Darkness". Also, be sure to head on over to IGN next month when they'll be releasing a bunch of exclusive Too Human content and coverage. What do you think ... will it be good or will it be great?[Thanks, Matthew M.]

  • Too Human still 2007, Dennis Dyack rants

    by 
    Richard Mitchell
    Richard Mitchell
    03.14.2007

    Silicon Knights head, Denis Dyack, has been all over the intertubes lately. First he appeared on the Electronic Gaming Monthly podcast proclaiming that video game previews of unfinished products should be abolished altogether. No doubt Dyack is still stinging from Too Human's unfortunate performance at last year's E3. Then Dyack popped up on NeoGAF to say his piece about a supposed delay in Too Human's production schedule. Finally, 1UP reports that Dyack made comments on the IGN forums alluding to an eventual 2007 release for the game.Frankly, with so many releases already arriving by the end of 2007 -- Halo 3, Lost Odyssey, and Grand Theft Auto IV just to name a few -- we wouldn't mind too much if Too Human slipped into 2008. Then again, we're not exactly going to complain if it doesn't. Is anyone out there still salivating for Too Human or has it been overshadowed by the rest of 2007's impending releases?

  • Too Human peeks out, reemerges soon

    by 
    Richard Mitchell
    Richard Mitchell
    01.25.2007

    On his latest developer blog, Silicon Knights' Denis Dyack explains just what happened to Too Human, an action title about cybernetic gods. Savvy readers will know that Too Human dropped from the public radar after a highly criticized showing at E3 2006. Many publications were quick to point out the E3 demo's low framerate and less than perfect camera. All in all, Silicon Knights took quite a beating for an unfinished demo of an unfinished game. In his latest entry, Dyack explains the reasons they took an unfinished demo to E3 and the reasons for Too Human's subsequent disappearance. Dyack explains that Too Human had to "go dark" after E3 in order to make the necessary improvements (many of them made as the result of E3 feedback). He promises that all of the E3 problems have been fixed and that "sweeping improvements" have been made all around. He concludes by offering a single screenshot of the current build and letting us know that Too Human should re-emerge "soon."Hopefully, "soon" means that the game will make an appearance at GDC before its expected June release date.

  • Eternal Darkness to see light on next-gen systems?

    by 
    Nick Doerr
    Nick Doerr
    12.05.2006

    If you're one of twenty people who owned the little lunchbox known as the Gamecube, you probably at least heard of Eternal Darkness -- a type of horror game that used some fairly unconventional methods to creep you out (although some of it was seen in the battle against Psycho Mantis in the first Metal Gear Solid). In his blog, Silicon Knights' own Denis Dyack has let loose that the idea for a sequel taking place in the same universe as the first Eternal Darkness is more than just a thought: it's a plan. See, they make their games the same way I try to write my own stories: they envision a universe and create a history -- what may be the "final boss" or the evil our heroes must face are only a small pawn in a much larger game. Hmm... how can I make this more clear? I guess we all know who Sephiroth is, if not, he was the bad guy in Final Fantasy VII. I don't care what you think of the game, that's not the point. The point is that if Sephiroth turned out to be a puppet manufactured by an ancient civilization who happen to be immortal zombie vampire pirates from the moon, that's the idea behind Eternal Darkness. The first game was just one battle against one enemy. So sequels are practically a given with such a large universe to explore. Does that make sense? Anyway, we'll keep tabs on this development and hope it goes to more places than just the Wii-cube. I know it's not actually a cube, give me a break!

  • Moore: Too Human, Crackdown, Forza 2, Shadowrun by end of June

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    11.10.2006

    Speaking with MTV's Stephen Totilo, Peter Moore promised that Crackdown, Forza Motorsport 2, Shadowrun, and Too Human would all see release by the end of June 2007. While Shadowrun's debut has always hinged on the availability of Windows Vista (FASA's game is cross-platform), the other three titles were once expected to round out Xbox 360's exclusive holiday lineup this year. As it goes, Gears of War and Viva Piñata will have to convince shoppers to pass on PlayStation 3 and Wii -- or shortages will. Still, with PS3 likely in short supply early next year, Microsoft has an opportunity to attract potential consumers with well-timed releases throughout the tail end of winter, leading into summer. But don't be surprised if a few of these exclusives continue to slip, landing alongside Master Chief in next year's holiday release batch.

  • Where was Too Human at X06? Dyack explains

    by 
    Ross Miller
    Ross Miller
    10.06.2006

    Eclipsed by a plethora of announcements at X06, Too Human's absence went without much of a fuss. In a recent post on developer Silicon Knights' blog, President Denis Dyack explained that the decision was "made immediately after E3. We made the decision to next show the game when we are ready and we knew that X06 would not be the right time." Leaving Too Human MIA from X06 was likely the best decision after their less-than-stellar slide show presentation at E3. Dyack asserts that the game is "shaping up to be our best game to date." and concludes that "there will be a preview of the game in the future ..." As we understand it, future tense spans a rather wide time period, giving Silicon Knights the right to show Too Human sometime in 2046 without breaking its promise. We would've preferred Dyack given the most-reassuring-yet-more-confusing future perfect subjunctive tense: "We will have had shown a preview of the game in the future."[via Pro-G]See Also:TGS: Gears of War, WRU?!TGS: Killzone 2, WRU?!

  • Silicon Knights debunks Too Human rumor, still using Unreal Engine 3, duh

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    08.15.2006

    Denis Dyack, president of Silicon Knights, has debunked a rumor that his studio has given up on Unreal Engine 3 in favor of a homegrown engine for Too Human, writing in a statement released by Microsoft, "Silicon Knights continues to build Too Human using the Unreal Engine 3 ... Rumors of Too Human experiencing production challenges that will cause massive delays are false."Curiously, just yesterday, Microsoft issued its standard response to the rumor: "Microsoft does not comment on rumors and speculation." It's unclear why Dyack and Microsoft have decided it was necessary to address this rumor, as there was little evidence to validate it in the first place. Too Human is tentatively scheduled for a Q2 2007 release on Xbox 360.

  • Eternal Darkness 2? "Absolutely yes."

    by 
    Richard Mitchell
    Richard Mitchell
    07.09.2006

    On his IGN blog, Dennis Dyack -- the man behind the upcoming Too Human trilogy -- reveals that Silicon Knights has plans for sequels to Eternal Darkness: "I am most often asked if we have sequels in mind for Eternal Darkness. The answer is absolutely yes. Although this may not be obvious to those outside of Silicon Knights, anyone inside the guild understands that there is really no other answer." For those who may be unfamiliar with Eternal Darkness, it's still one of the best games available for Nintendo's Gamecube. A survival horror title in the vein of H.P. Lovecraft, the game provides plenty of psychological scares and an involving story. One of Eternal Darkness' most interesting features is the "insanity meter." The more monsters players see, the crazier the character gets, and will eventually start hallucinating. The great thing about these illusions is that they would often break the fourth wall. For instance, you might enter a room filled with zombies when the game would give you a fake "please reconnect your controller" message. Good stuff. Considering Silicon Knights' lucrative trilogy deal with Too Human, we can only hope that any Eternal Darkness sequels will hit the 360 as well. [Via GameDaily]

  • Dyack responds to Too Human feedback

    by 
    Adams Briscoe
    Adams Briscoe
    06.01.2006

    If you followed the 360 coverage from E3 at all, then you probably have some concerns over what we and other members of the press thought about Silicon Knights' Too Human. What we were shown was an early build that chugged along with framerate afflictions which gave off the vibe that it was way too soon to be playing the title. However, you've got to keep in mind that Too Human is still in development, and as such, it still has some tweaking to go through. We knew this when we played it. Nailing down the framerate seems to be one of the last legs of the development cycle, so the showing at E3 didn't necessarily leave a bad taste in the mouth. Even so, 1UP decided to ask Denis Dyack what they thought about the show and the feedback that they received. During the interview, Dyack guaranteed that gamers will not have an issue with the framerate and that no such problems will arise like they did at E3. He even went as far to say that there won't be any concerns in co-op or multiplayer either. Check out the rest of the interview for his other responses.

  • First impression: Too Human for Xbox 360

    by 
    Adams Briscoe
    Adams Briscoe
    05.09.2006

    At the Microsoft reception today after their event, the press was given an opportunity to get their hands on some Xbox 360 titles before the show floor opens up. I managed to score some hands-on time with Silicon Knights' Too Human, and so far it looks pretty good.

  • Vidcam-capture of Too Human gameplay

    by 
    Christopher Grant
    Christopher Grant
    05.03.2006

    Following their interview with two members of the Too Human development team, Bytesector returns with some camcorder footage of actual Too Human gameplay! We'll be seeing plenty more of this next week at E3, but if you've been waiting to see how Silicon Knights' much-anticipated action game plays, then you'll be pleased to know: it looks action-packed! As was written in EGM this month, there appears to be a plethora of maneuvers to keep the action exciting and the repetition to a minimum. Most interesting is probably the camera. Much of the demo appears to be a user-controller camera, but there are scenes where the camera automatically selects a dramatic angle for the action. This technique was used to great effect in last year's God of War, and looks to be similarly effective in this short bit. Microsoft's Gamerscore Blog has also put up some screens of Too Human on their Flickr page.[Thanks, Asim](Before this post was even done, the video has been removed. It's only a matter of time before someone gets this up at YoutTube, or the like, and we'll update the post then. Sorry!)(Update: Big ups to bv for tracking it down at the shiny new GameVideos site.)

  • Interview with Too Humans

    by 
    Ken Weeks
    Ken Weeks
    04.30.2006

    If you're too excited about Silicone Knights' 360-exclusive sci-fi actioner, Too Human, you'll be interested in ByteSector's interview with Art Director Carmen Dix and Sound Director Steve Henefin.[Via Joystiq]