SimCity

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  • New Sim City DS screens

    by 
    Alisha Karabinus
    Alisha Karabinus
    09.21.2006

    Some new Sim City DS screens have surfaced, and if we weren't dying for this game before, we're certainly in danger of perishing now. The DS just seems like such an incredible medium for this title, and the screens have a familiar, almost nostalgic feel that brings to mind the old SNES game Utopia, particularly in the shot to the right. Our (Google) translation isn't perfect, but it looks like this build of the game is not a port, but was designed specifically for the DS, so we can tentatively expect some really fantastic functionality. Further, there are changes to the game made specifically for the Japanese version. Once we get more detail on what those are, we'll let you know -- and that makes us very curious if English-language versions will feature similar additions.Check after the jump for a few more screens.

  • An empire of new features for Vice City Stories

    by 
    Andrew Yoon
    Andrew Yoon
    09.18.2006

    GTAPortable.com has been keeping an eye out for everything Vice City Stories-related, and they've uncovered a plethora of new information for this highly anticipated PSP exclusive. Golf is now a playable mini-game. It will be played using only one button. "Empire Building" mode allows you to act like The Godfather and invest in businesses throughout the city. Depending on how much you've invested, and how the business is doing, you can make a fair sum of money... so long as you provide the proper protection. You can hire bodyguards, and when the business isn't being hit, it acts like a Safe House for you to save at. Taking a page from Sim City, you'll be able to place the businesses throughout the city, and proper placement can lead to the mad profit (an example cited by GTAPortable.com is a drug extortion business nearby an airport). Spanning over thirty buildings, this mode seems to add a hefty amount of gameplay to an already massive game. Business types can include protection, extortion, and prostitution, with many more to come. Like in Liberty City Stories, there will be load times between the major islands, but surprisingly this time around, the loads will be even shorter, according to TotalVideoGames. Not only can you ride around in helicopters, you can ride around in jets, according to an IGN preview. Although there is no infrstructure multiplayer, there will be more multiplayer modes to compete in. And unfortunately for German and Australian players, the game will be censored, according to Gamepro.de. This really does seem like it's going to be one of the best games of 2006, not only on the PSP, but across all platforms. The depth of this game is incredible, and the fact that it's on a handheld is even more amazing. The game comes out on October 30th for $50.

  • Will Wright in Sim City DS? [Update 1]

    by 
    Nikki Inderlied
    Nikki Inderlied
    09.05.2006

    Either this is a caricature of the infamous Will Wright, or it really is him helping players out in Sim City DS. We would love to have a Mr. Right Will Wright pop up in a game to give helpful advice. We really would like to see more famous game industry people appear in games. Couldn't you just see Miyamoto doing the Tingle dance with Tingle?[Via Go Nintendo][Update: Fixed typo, enlarged graphic.]

  • Metareview - CivCity: Rome

    by 
    Alan Rose
    Alan Rose
    07.29.2006

    What do you get when you combine the Roman Empire building of Caesar, the city planning of SimCity, and the wonders and tech trees of the ever popular Civilization? It would probably look something like CivCity: Rome, developed by Firefly Studios (Stronghold, Space Colony), where your task is to create and manage the economy of ancient Rome, collect taxes, and keep your citizens happy. The critics have been all over the map so far, but there is an alternative right around the corner for aspiring urban planners. VU Games plans to release the long-awaited Caesar IV in September, which should provide a basis for comparison -- and give Firefly some time to patch the buggy CivCity. IGN (82/100) appreciates the attention to detail: "CivCity: Rome is definitely full of Roman flavor. Not only are the structures and commodities designed to heighten your appreciation and understanding of Roman life, but even your citizens will give you insight into topics as diverse as makeup and warfare. If you crave more information, the Civilopedia and the manual offer some interesting commentaries on the buildings and activities of a Roman's daily life." GameSpot (66/100) has issues with CivCity's look and feel: "For starters, the game is ugly. Although it is nifty how roofs peel back to show you citizens going about their daily lives, and how clicking on homes and businesses create arrows connecting them to their wandering citizens, the jagged visuals are three years out of date." 1UP (50/100) isn't bullish on the game's combat system: "Once you've struggled with troop facing, watched them surround and ignore an invader, and shrieked as enemies walk right through closed city gates, you'll convert entirely to the boring (but less troublesome) map-level warfare. You can also opt to entirely skip this disappointing tradeoff by sticking to the peaceful game, though at a cost of about one-third of the game's content."