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  • Mortal Online claims 'breakthrough' with improved client performance

    by 
    Justin Olivetti
    Justin Olivetti
    08.04.2014

    If you've been frustrated by bad client performance with Mortal Online, then you'll be glad to hear that developer Star Vault has isolated the problem: It's Gordo the Carniverous Sea Slug (as seen above) who is eating your packets and pings with wild abandon. In all seriousness, the team has pinpointed the issue as related to the new armor models and is beginning to work on a solution. "We have made a very exciting breakthrough in how to handle player performance cost," a team update reads. "We have identified one big thing that does indeed add quite a bit of drop on client performance when the client sees many players." In addition to fixing the performance drop, Star Vault announced that the territory control system is "progressing very smoothly" and that the team has added a new concept artist to flesh out the world and lore. [Thanks to James for the tip!]

  • Soft robot 'slug' oozes along with air pressure

    by 
    Steve Dent
    Steve Dent
    03.25.2014

    As MIT proved recently with its squishy artificial fish, robots don't need to be rigid to propel themselves along (or freak us out). A company called Super-Releaser has applied the same logic for Glaucus, its new open-source soft robot. Unlike its swimming counterpart, this bot "walks" across land using air pressure to pump up different parts of its limbs in sequence. Admittedly, that results in a locomotion speed similar to the sea slug it's named after (see the video after the break) and it requires a tether. Still, the company is developing much more practical applications that use the same tech, like orthotic cuffs for rehabilitation and prosthetic sleeves for amputees. You can even 3D print a bot yourself using Thingiverse files and (slowly) terrify your friends.

  • Ask WoW Insider: The ninja debuff

    by 
    Mike Schramm
    Mike Schramm
    11.24.2008

    This week on Ask WoW Insider, a reader has a suggestion, not a question, to put forth to you readers. It's about a problem lots of folks are having lately, with the servers as full as they are:One thing that has been annoying most people is the ninjas who spend their time waiting for players to take down a pat so they have unobstructed access to the quest items or loot/ore. It happened to me even with the Oil-stained Wolf quest last night in the expansion. People waiting to steal poo! Sick! Why should the players who take down the pat be disadvantaged and lose out on the ore?The rest of the question and your chance to answer after the jump.

  • PTR Notes: New reputation ammo

    by 
    John Himes
    John Himes
    10.30.2007

    MMO Champion has reported that new "Specialty Ammunition Vendors" have been discovered on the PTR in patch 2.3. These vendors, Archer Delvinar and Marksman Bova, can be found in once empty structures in the Scryer and Aldor areas, respectively, in Shattrath City. Not only do they sell the best types of normal vendor ammunition outside of Halaa, but they also stock ammunition that has reputation requirements. Instead of running over to the Cenarion Refuge in Zangarmarsh every time you need to stock up on Warden's Arrows, you can now buy the same ammo in Shattrath. The same vendors also carry ammunition that is currently only available from vendors in Honor Hold/Thrallmar and the Caverns of Time. Currently the cost of all the ammunition sold by these vendors appears to be tied to Aldor/Scryer reputation level, but still requires the specified faction requirement to actually purchase and use.Of course, the best news is that these vendors also carry a new type of ammunition. The Mysterious Arrows and Mysterious Shells require revered reputation with the Violet Eye and provide 46.5 additional damage per second. A stack of 200 costs 1 gold without any price reductions from reputation. Clearly these new items are meant to fill the gap between Adamantite and Timeless ammunition and help hunters that are tackling Magtheridon, Serpentshrine Cavern and Tempest Keep increase their damage output. With the new Adamantite Stingers also being added 2.3, hunters will have more options than ever before when choosing a type of ammunition.

  • Metareview: Metal Slug Anthology

    by 
    David Hinkle
    David Hinkle
    12.21.2006

    Upon mentioning the name of Metal Slug, gamer ears perk up much like a dog that hears a school bus coming down the block. It's one of, if not the best, 2D side-scrolling shooters in existence. And upon releasing their anthology compilation on the Wii, many wondered how the title could take advantage of the Wii's specific features. According to the critics, the game doesn't really accomplish this, but the fun and replay value of the 7 titles within are enough to make up for it. Nintendo Power (80/100) says it's a natural choice for fans of the old-school: "Fans of classic, side-scrolling, 2D action will love Metal Slug Anthology." [Jan. 2007, p.108] Game Informer (75/100) points out the flaw in the control options: "The problem is that no matter which [control scheme] you select, you'll sacrifice functionality - either in maneuverability or how you lob grenades." [Jan 2007, p.107] IGN (72/100) tasks us to not get our hopes up if expecting more than just the seven different games: "These are amazing games, and if you want to own them in any form, now's a good chance to do that. Just don't expect a grand fanfare when you boot the game up. It's basically seven titles for $40 bucks. No more, no less."

  • WRUP: looking for those Elebits edition

    by 
    David Hinkle
    David Hinkle
    12.15.2006

    With a couple of notable releases this week, our pick of the litter obviously goes to Elebits. That's what we're planning on playing, but what about you guys? More interested in Far Cry or perhaps Metal Slug Anthology? Or are you still hung up in Zelda or another game? Or do you, in fact, plan on doing as we are and hunting down all of those little creatures, trashing houses in the process of doing so? Past posts: What were you playing?

  • Metal Slug on GBA no more

    by 
    David Hinkle
    David Hinkle
    10.31.2006

    According to the latest issue of Famitsu, by way of DS-x2, four Metal Slug titles slated for released on the GBA have been cancelled. Metal Slug, Metal Slug 2, Metal Slug 3, and Metal Slug X have all been tossed to the garbage. No other information explaining why the titles have been cancelled is available. Could it have something to do with the upcoming release of Metal Slug Anthology?

  • TGS 06: More Metal Slug Anthology screens uncovered

    by 
    Chris Powell
    Chris Powell
    09.22.2006

    I don't think I can ever get bored of Metal Slug's super expressive and detailed sprites dying ultra-violent deaths, and this year's Tokyo Game Show kicking off today, Gamespot has uncovered a cache of new screens for us all to drool over.Now, in case you don't already know, Metal Slug Anthology is a collection of six previous Metal Slug games. It is set to ship Nov. 7, 2006 and will support two-player wireless multi-player.God, I love this franchise and to think we get six games in one really gets me excited.(Via Gamespot)

  • Metal Slug Anthology to release for the Wii

    by 
    David Hinkle
    David Hinkle
    05.02.2006

    An email erupted from the SNK Playmore USA offices earlier today in which one of the company's most popular franchises, Metal Slug, was announced to be on track for a release on the console. As sad as it is that this title will not be a brand-new one, the realization that it is a complete arcade compilation should turn that frown upside down. SNK Playmore did not comment in the press release to what effect we could see extra features integrated, but Ben Herman, President of SNK Playmore USA, did say "The Wii controller will be used in a new and unique way that enhances the gameplay. Our fans have demanded that we support Nintendo platforms. Let the celebration begin."