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  • Evil teen Bieber finds revenge is a dish best served on Twitter

    by 
    Laura June Dziuban
    Laura June Dziuban
    08.16.2010

    Saturday night, from the depths of his subterranean cave, teen idol Justin Bieber took revenge on someone (who seems to be a minor so we're not going to bother naming names) who had allegedly hacked the Twitter account of the star's childhood friend. How best to get back at someone who has wronged you in your world 2.0? By Tweeting their phone number to your four and a half million followers, of course! We've seen this nerd fleeing throngs of girls on a Segway in the past -- which made him seem rather cool in our eyes -- but now we must ask ourselves... is Justin Bieber as innocent as he appears to be? Either way, nice burn.

  • Twitter launching official Tweet buttons this week (update: they're here!)

    by 
    Laura June Dziuban
    Laura June Dziuban
    08.11.2010

    If you've looked at the internet in the past few years, you've undoubtedly become pretty accustomed to seeing all manner of "Tweet this!" or "Add to Twitter" buttons from services like TweetMeme. Well, Twitter's apparently decided to get in on that action themselves with official buttons, and Mashable's got the confidential document's to prove it. In the slideshow (part of which you see above) the full, simple string of code for the buttons seems to be revealed, as well as their three relatively innocuous and somewhat predictable designs. We've got a feeling you'll be seeing these absolutely everywhere any day now, but hit the source link to see the full deck of slides. Update: Well, that was quick -- Twitter's dropped the official buttons, and announced a partnership with TweetMeme at the same time. You can see the buttons in action on this post right now, and hit up the Coverage link for the official announcement of Twitter's blog.

  • Who should I follow on Twitter? Seriously into HD edition

    by 
    Laura June Dziuban
    Laura June Dziuban
    08.09.2010

    Welcome back to this edition of "Who should I follow?," where we at Engadget act as your social media guru to bring you the best and brightest lists of techies by category. We sit up all night culling the gold from the garbage so that you don't have to, and this week, we've got some serious experts for you. That's right, if you're the kind of person who would refuse to watch the series finale of Lost just because it's in SD, then this Twitter list is for you. This week, we've got all your favorite HD luminaries in one place. Special thanks to @EngadgetHD for helping us pull this one together -- read on for our best recommendations.

  • Who should I follow on Twitter? Women in tech

    by 
    Laura June Dziuban
    Laura June Dziuban
    08.04.2010

    And we meet again... In this captivating and braincell exploding edition of "Who should I follow?" we bring you all the delightful, intelligent, witty, and nerdy women who make Twitter a better place to Tweet. We don't pretend to know every captivating female on the planet, so if you've got suggestions, add them to the comments and we'll see what we can do. And don't worry: we'll have the male nerd list (headed up by Ashton Kutcher, of course) ready for you soon enough.

  • Breakfast Topic: Casualties of casual gaming

    by 
    Zach Yonzon
    Zach Yonzon
    07.30.2010

    The other day over dinner, my wife and I were talking about a new game on Facebook and how easy it would be for us to game the system. My brother-in-law stopped us mid-conversation and asked, "What the hell happened to you two? You used to be hardcore raiders! Now you're talking about min-maxing a Facebook game!" My wife and I looked sheepishly at each other and hung our heads in shame. This is what it had come to. While we're committed to playing together come Cataclysm, we had now been reduced to the most casual of casual gamers -- playing browser-based games with no real, complex story or engaging gameplay. At least, nothing as complex or engaging as the World of Warcraft. But the reality is that casual gaming is a bigger phenomenon than we can imagine. Zynga's Farmville has over 61.6 million active users -- that's almost six times WoW's 11.5 million subscriber base. Never mind that World of Warcraft is subscription-based and that not all of Farmville's players are paying customers. Forget about revenue for a moment. That's 61.6 million gamers playing one game.

  • 100 million Facebook pages leaked to a torrent site, creating the world's least exciting torrent

    by 
    Laura June Dziuban
    Laura June Dziuban
    07.28.2010

    Hacker Ron Bowes from Skull Security has created a 2.8GB torrent file which contains the Facebook account details of roughly 100 million users. That's about 1 in 5 of the half billion accounts the social networking site has, and the torrent contains URLs for each account, with other personal details contained in the profiles such as phone numbers and email addresses. Bowes created a crawler to troll Facebook's open access directory, where all the information is kept. There's nothing illegal about any of this, of course -- we put our information out there into the public forum that Facebook is, after all -- but there's still something creepy about the idea of someone torrenting our profile. Then again, we have some pretty amazing shots from the Bronx Zoo in there, so we can't really blame them.

  • Attractive, non-existent woman on internet easily makes inroads in military, intel, and hacker circles

    by 
    Laura June Dziuban
    Laura June Dziuban
    07.23.2010

    Thomas Ryan of Provide Security's making it public knowledge that social networking sites aren't just annoying: they're also potentially major security threats. Ryan set up a fake Facebook, LinkedIn and Twitter account for "Robin Sage," a person who doesn't exist and never has -- but we can assure you she's really, really hot. Robin billed herself as a graduate of MIT and a prestigious New Hampshire prep school, and quickly made hundreds of connections across all three sites, without ever offering any proof of her existence or the connections she espoused. Even more stunning, "Robin" was befriending military, government and intel people on Facebook and Linked In (where she dubbed herself a "hacker"), and hackers on Twitter. Ryan's findings state that the military and intel "friends" Robin made freely share information and documents with her, as well as inviting her to various conferences. Interestingly, it turns out the only group that was in anyway resistant to Robin were the MIT-associated people... but we knew they were all whip-smart already. Moral? Next time you accept the request of a beautiful, intelligent hacker who wants to come over and view your secret dossiers, you should probably think twice.

  • J!NX and Steelseries giving away loot on Facebook

    by 
    Zach Yonzon
    Zach Yonzon
    04.29.2010

    Steelseries and J!NX have teamed up to give away some loot over the next three weeks -- hardware from Steelseries and some outer wear from J!NX, as well as other pretty cool stuff. The contest is open to Facebook users, who will be eligible to win one of six loot packs to be given away. Two loot packs will be given away each week, and each pack consists of the following: 1 SteelSeries World of Warcraft MMO Gaming Mouse 1 SteelSeries March of the Scourge QcK Mouse Pad 1 SteelSeries Zboard Wrath of the Lich King Gaming Keyboard 1 J!NX Talking Murloc Plush Toy 1 J!NX Horde or Alliance Hoodie 1 J!NX Frost Resistance Hoodie 1 J!NX Green Linen Shirt 1 J!NX Horde or Alliance Shirt 1 J!NX Horde or Alliance Wallet 1 J!NX Horde or Alliance Cut out Sticker 1 J!NX Horde or Alliance Keychain The first week simply asks Facebook users to 'like' or become fans on both the Steelseries and J!NX Facebook pages, with two winners to be determined randomly on May 5, 2010. The second week will require Facebook users to flex their social networking muscles a little bit as contestants are asked to post a screenshot of their favorite person, place, or activity in Azeroth on the J!NX Facebook page and garner as many "likes" for their entry until May 12. The screenshot with the most "likes" will win one loot pack, while a panel of judges from J!NX and Steelseries will determine who wins the second pack. The third week is a similar exercise in social network popularity, but contestants are asked to submit a video of an in-game dance party on the Steelseries fan page. As with the week before it, the video that ends up with the most "likes" at the end of the period, May 19, will win one loot pack. J!NX and Steelseries will select the winner of the second loot bag. If you're not averse to the whole social network experience, this promotion seems like a relatively painless way to try and score some cool swag.

  • How would you change the TwitterPeek?

    by 
    Darren Murph
    Darren Murph
    12.25.2009

    It's Christmas day, so we're asking you to go a little easy on Peek here, but we've got a sneaking suspicion that our request will be cutely ignored in comments below. This week's episode of How Would You Change features Peek's latest handheld -- you know, the one that only does Twitter. We didn't find the creature too incredibly useful / valuable during our time with it, but that's not to say it couldn't be molded into a pristine object of desire. Speaking of which, how would you go about tweaking or overhauling the TwitterPeek? Make the screen resolution higher? Change the user interface? Add support for apps, email and calling? Make Peek pay you to use it? Sound off below!

  • Facebook vs. World of Warcraft

    by 
    Mike Schramm
    Mike Schramm
    12.18.2009

    They both have millions of users across the world. They both have made and broken friendships and relationships, and they both have raised millions if not billions of dollars for their respective companies. And chances are that they're both so popular even your grandma knows about them. Gamasutra has written an interesting post comparing both World of Warcraft and Facebook of all things, and they say that the two are more alike than you might think: both enable you to create an identity, and use that identity to interact with others, and both give you a wide variety of options to do so (in WoW, you can slay dragons together, and on Facebook, you can tag pictures or post on walls). Gamasutra wants to get to the center of where exactly the interactivity lies, and in doing so, figure out what makes Warcraft a game, and Facebook a network. One major difference is in the interface -- obviously, WoW is wrapped in a fantasy world, so that in between all of the socializing, you're also fighting the Scourge or the Burning Crusade. Facebook has games, but it doesn't have that overarching narrative. WoW also rewards group teamwork and coordination, while Facebook leaves collaboration to its own rewards. And of course the cost is another big difference: WoW is still a subscription game, while Facebook pays in other ways. But the amount of similarities between the two are pretty fascinating. And comparing the two, as Gamasutra does, really makes you think about just what interactivity means, and how two apparently very different types of interactive media aren't that far apart after all.

  • Nokia Messaging for social networks hits beta, brings Twitter, and leaves out the N900

    by 
    Paul Miller
    Paul Miller
    12.14.2009

    See, this is what we were saying. It's not that we're not excited about Maemo, or that we hate S60, or even that we dislike it when a company like Nokia builds a free messaging app that integrates social networks like Facebook (and now Twitter) into the handset experience. It's just that Nokia has just built an app that only works on the N97, N97 Mini and the 5800, leaving the company's quasi-flagship handset the N900 out in the cold. The new app can upload pictures and videos, integrates with email and the dialer, and pushes Facebook and Twitter updates live to the homescreen. It also serves as a all-too-timely example of how hard it is to support two operating systems at once. Alright, we're done preaching, time to fire up the N97 and tell some people about our day. A video demo is after the break.

  • MIT-based team wins DARPA's Red Balloon Challenge, demonstrates power of social networks (and cold hard cash)

    by 
    Darren Murph
    Darren Murph
    12.06.2009

    DARPA would have you believe that it's the brilliance of modern day social networks that led an MIT-based team to win its red balloon challenge this weekend, and while there's no doubt that the presence of the internet assisted in the locating of ten randomly placed floating objects, we're crediting the bright minds at the university for their strategy of soliciting team mates. The challenge was constructed in order to "see whether social networking sites like Facebook and Twitter should be seen as credible sources of information," not to mention investigate new ways to react to various threats that need instant attention. Less than nine hours after the contest began, MIT's team had deflated the hopes of around 4,000 other teams by finding all ten, though it's hard to say exactly how many members were out looking. You see -- MIT established a website that promised hundreds, even thousands of dollars to individuals who sent in the correct coordinates of balloons, noting that the $40,000 in prize money would be graciously distributed should their efforts lead to a win. DARPA may call it a triumph of the information superhighway; we're calling it victory in numbers.

  • Civilization Network bringing Facebook persistence to Sid Meiers' series

    by 
    Kyle Horner
    Kyle Horner
    10.21.2009

    Civilization Network may not exactly be an MMO, but it's the closest a new game in the series has ever come to the concept. The announcement isn't too surprising as we've heard rumors in the past of a potential persistent version of the game being developed. Frankly, it's nice to finally know the pioneering developer's next game. Meier himself explains the general design goal of Civilization Network on the official Facebook page, and it's more or less all about cooperation with friends and family. That's not to say there's no competition either, but the biggest edge a social networking game has is similar to an MMO -- cooperation with other players. We'll be watching this project closely, as the blending of MMO qualities with a series like Civilization is by far abnormal. The next piece of the puzzle is the game's business model, but as of yet there's been no announcement of how Firaxis plans on making any money with the game. You can watch for beta news on the game's official Facebook page, and we highly suggest it.

  • Switched On: How Motorola's CLIQ could start to drag

    by 
    Ross Rubin
    Ross Rubin
    09.15.2009

    Ross Rubin (@rossrubin) contributes Switched On, a column about consumer technology. For many celebrities, 2009 continues to be a year of endings, but at least two handset pioneers have pinned their hopes on rebirths this year. Following Palm's return to its roots with a homegrown operating system earlier this year, Motorola has committed to a new smartphone direction with Android and its BLUR social contact architecture. Motorola's first announced Android device, the CLIQ, is less distinctive than Palm's Pre or Pixi, but advances the horizontal keyboard slider form factor that provided a successful launchpad for the T-Mobile G1. With high-volume competitors Samsung and LG also planning to release Android devices and HTC marrying Android to its Sense user interface, though, Motorola has incentive to differentiate with software. All smartphones must decide where they want to integrate and where they want to provide a platform for innovation. RIM, for example, has integrated what is still the best e-mail management application into the BlackBerry (although its lack of HTML email and IMAP support are real drawbacks these days) and Apple has integrated both its own Safari browser as well as services such as Google Maps. But now companies such as Palm and Motorola are integrating social networks, and that could have some downsides.

  • InterPlay conference coming May 22nd

    by 
    Kyle Horner
    Kyle Horner
    05.06.2008

    theMIX agency and RoomFullofPeople just recently announced plans to host InterPlay, a one-day event that will explore the overlap of online games and social networks that has nothing to do with that other Interplay. The conference is planned for May 22nd and will take place at the Kabuki Hotel in San Francisco.If you happen to attend you can expect to see speakers from companies such as Bebo, DoubleFusion and Electronic Arts. Their will also be a strong showing of venture capitalists to offer their own perspectives on several subjects. The panels being offered seem like they'll vary, some of the included examples are "Micro-Transactions and Virtual Goods", "Funding the Social Gaming Sphere "and "Advertising and Marketing on Social Games".Sounds like a fairly well-rounded event and being that it's only one day it should be full of interesting discussions for those interested in either social networks or virtual worlds.

  • Multiverse co-founder describes new virtual world order

    by 
    Samuel Axon
    Samuel Axon
    03.12.2008

    Multiverse's Corey Bridges spoke at the SXSW conference about the effects digital distribution and the democratization of advanced development tools will have on the industries of gaming, social networks, and virtual worlds.Gamasutra put together a great summary of the talk. The thesis: just as they are stripping the entrenched establishments of the music and film industries of much of their oligarchical power, new technologies will transform online gaming and virtual worlds. According to Bridges, virtual worlds are just getting started. "WoW is not a fad," he said, "it's a harbinger." Furthermore, the virtual worlds will be in the hands of indies, not the major conglomerates, and they'll be synergized with social networks.Bridges also touched on the notion of a more splintered industry made up of smaller projects catering to lots of niche tastes, as opposed to the huge Hollywood-budget productions we see today. A while back someone said that it would take at least a $1 billion super project to take on World of Warcraft. But maybe, as it was with the Roman Empire, the wolves at Blizzard's gate will be countless smaller tribes made up of the so-called unwashed hordes.

  • GDC 08: Entertainment content convergence in online worlds

    by 
    Barb Dybwad
    Barb Dybwad
    02.19.2008

    We spent most of Monday ensconced in the GDC Worlds in Motion summit track, which made "standing room only" seem extremely spacious -- most of the sessions were packed to the gills and then some. It seems like more than a few industry types are interested in the intersections between gaming and virtual worlds. Case in point, the following session we've paraphrased (hopefully not too liberally!) from Reuben Steiger, CEO of Milllions of Us, a company that builds marketing campaigns and content for virtual worlds. Reuben: Storytelling is the bedrock of human culture. (Looking at a slide with a real campfire on the left and a user-created campfire in Second Life on the right) -- users in virtual worlds are recreating this storytelling tradition. I'm going to make a contention: the internet has failed as a storytelling medium. Instead, the norm is bathroom humor and ridiculous jokes. So virtual worlds: are they games or not? What defines a game -- linguists and semioticians get real worked up about it. The audience might say "virtual worlds are games without rules, competition, goals or fun." And it's hard to blame them. Extreme openness has defined virtual worlds, where fun can be in a way you define as opposed to what some game developer feels is fun. But the appeal of virtual worlds is that we can tell stories on a broader and less walled playing field.

  • Social networks and gaming: are Myspace and Facebook MMOs?

    by 
    William Dobson
    William Dobson
    11.25.2007

    Just because you aren't slaying bandits and completing fetch-quests when you're on Facebook doesn't mean it isn't an MMO. Or at least that's what Gabe Zichermann has asserted in a USATODAY.com article on social networks and online games. Zichermann is making a game called "rmbr", which will be played by tagging and sharing photos. A quote from Zichermann on the issue: "The reason why Facebook is a really compelling MMO is because it's fun and you get something out of it". That sounds pretty sketchy, but if you think about what MMOG means, these social networks like Facebook and Myspace do almost have the bases covered -- they have a large number of people online and interacting with each other -- all that's left to satisfy is the "game" part, giving people more things to do essentially, and with applications like Scrabulous already incorporated in to Facebook, it seems like only a matter of time before this happens.