software development

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  • Developer won't patch XBLA game because Microsoft would charge 'tens of thousands' of dollars

    by 
    Sharif Sakr
    Sharif Sakr
    07.19.2012

    Seeing as how so much software is moving to online distribution, the significance of this controversy might extend far beyond gaming and XBLA. For now, however, the spotlight is firmly on Microsoft and the way it charges developers for testing their games and patches, after a well-known developer made an unusually public complaint. In a post on its official blog, Polytron said it would not patch a rare game-saving bug in its popular title Fez, because Microsoft would charge it "tens of thousands of dollars to re-certify the game." It added that "had Fez been released on Steam instead of XBLA," the problem would have been fixed "right away" and at no cost to the developer, which strongly hints that it'll jump to another platform as soon as its XBLA exclusivity expires. Responses to the story over at our sister site Joystiq are decidedly mixed, with some folks outraged that Microsoft's high maintenance attitude could hold back improvements in this way while others suspect Polytron of blame-shifting.

  • Apple intros App Store volume purchasing, businesses enthused

    by 
    Dante Cesa
    Dante Cesa
    07.15.2011

    Got iOS devices deployed across your enterprise? Listen up. Apple's just announced the Volume Purchase Program, enabling businesses to procure applications from the US App Store en-masse. Upon registering with Cupertino, corporate overlords can then access a web-form to acquire and sling apps to their plebeian employees at will. And for those needing custom corporate-only software? It looks like bespoke B2B applications -- even ones built by third parties -- will soon be distributed via the same mechanism. We're not orchard owners, but them Apples are looking mighty tasty, and it's past BlackBerry season, right?

  • Third-party development acquiring monetization options from EVE Online

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.15.2011

    If you're running a service in EVE Online at the moment, you're running it for free. If you're developing an application for the game, you're doing it for free. This isn't unusual, really -- pretty much any fan-developed application or service is done free of charge. But that's soon to change for fans of CCP's cutthroat game, as a new developer blog outlines upcoming changes that will allow developers to charge for services, applications, and website access. For a $99 license fee, developers and service providers will be able to sign up and start charging money for their products while having full access to the EVE Online API. The entry itself goes into more details on the restrictions of the program and what it will mean for non-commercial sites (which will not be required to pay any sort of fee). It's an interesting move, one that means that the game will be able to develop a more robust real-world economy to complement the in-game activities.

  • TouchStudio from Microsoft Research tests users' willingness to code solely on their phone

    by 
    Zachary Lutz
    Zachary Lutz
    04.13.2011

    While touchscreens bring imagery and ideas to unprecedented personal levels, unsurprisingly, they have remained entirely inadequate for building the programs that enable this humane experience. Now, a project from Microsoft Research aims to shatter this axiom with the TouchStudio development environment for Windows Phone. Enterprising coders may get their hands on the initial release of this paradigm buster in the Marketplace, where they're invited to try their hand at coding applications using only fingers on glass. The SDK includes a handful of sample scripts to get you going, along with the proper hooks to access many of the phone's built-in sensors. While this dev kit won't let you to build the next killer app by simply dragging and poking haphazardly, if you happen to prove us wrong, we really want to hear about it. [Thanks, Fred T.]

  • Nokia sells Qt commercial licensing and services business to Digia

    by 
    Thomas Ricker
    Thomas Ricker
    03.07.2011

    Now that Nokia has shifted to a Windows Phone-centric smartphone strategy, it's only natural for the company to divest itself of responsibility with regard to the Qt framework at the heart of Symbian and MeeGo development -- a platform Nokia acquired from Trolltech back in January of 2008. We just got word that Digia will acquire the Qt commercial licensing and services business from Nokia, including the transfer of some 3,500 desktop and embedded customers actively using Qt today. Sebastian Nyström, Nokia Vice President, Application and Service Frameworks, had this to say about the agreement: "Nokia will continue to invest in developing Qt as a cross-platform framework for mobile, desktop and embedded segments, focusing on open source development and expansion, we wanted a partner who can drive the commercial licensing and services business around Qt. Digia has proven, in-depth Qt expertise, operational excellence and a keen interest in growing and improving the overall Qt community and so well positioned to expand the Qt Commercial licensing and services business." So, if you're interested in developing in Qt commercially, Digia will be your contact just as soon as the transaction completes sometime later this month. [Thanks, Nisse]

  • Nokia to developers: no Qt for Windows Phone development

    by 
    Thomas Ricker
    Thomas Ricker
    02.11.2011

    Nokia's been beating the Qt warpath for years after purchasing the developer framework from Trolltech back in January of 2008. In fact, Nokia just made the switch to Qt exclusively back in October in a sign of its unrelenting support for the unified development environment. That, like all previous Nokia strategies, is in for a big change today. While Qt will continue on as the development framework for Symbian and MeeGo, Microsoft will provide its free Windows Phone Developer Tools (Visual Studio 2010, Expression, Silverlight and the XNA Framework) to developers interested in developing for Nokia Windows Phones (get used to that phrase) while providing "guidance" to anyone wishing to port their apps to WP7. In other words, Qt will not be adapted for Windows Phone 7 APIs. Full letter after the break to what we imagine is a very disgruntled and previously loyal Nokia developer community.

  • Software to be unpatentable in New Zealand, Peter Jackson said to have some opinion on that

    by 
    Laura June Dziuban
    Laura June Dziuban
    07.15.2010

    Oh, New Zealand, you country full of crazy cats. When will your zany ways end? Looks like the government of the country which produced Peter Jackson, famed director of The Lord of the Rings Trilogy will finalize a move to make software unpatentable via a Bill which would make that the law of the land (software patents do not exist in Europe, either). The basic argument here is that patent trolls -- and to some extent, patents in general -- stifle innovation and make it nearly impossible for software developers in the NZ to get their groove on. New Zealand's two largest software manufacturers, Jade and Orion, both support the banishment of such patents, so it'll be interesting to see just how awesomely creative future software developments from the country become. Either way, we doubt Jaron Lanier will ever be moving there.

  • Adobe halts investment in iPhone-specific Flash dev tools, has another dig at Apple (update: Apple responds)

    by 
    Vlad Savov
    Vlad Savov
    04.21.2010

    Color us unsurprised, but it's still notable to hear that Adobe is stopping investment in its software's capability to port content over to iPhone OS. The company's great hope on this front, Packager for iPhone, will still ship as part of Flash CS5 as planned, but beyond that Adobe is essentially giving up on Apple's mobile OS until further notice. In spite of being repeatedly rebuffed by Jobs and company before, the Flash maker had kept up hope that it could sway (or nag) Apple into validating its wares, but the final straw in this relationship seems to have been Apple's dev tool lockdown. So what will Adobe do now? Principal Product Manager Mike Chambers tells us that Android is doing kind of okay and his company will shift its attentions to it and other mobile platforms. Of course, we're just giving you the cleaned up version -- for the full finger-pointing diatribe against Apple, you'll have to hit the source link. Update: Right on cue, here's Apple's terse response: "Someone has it backwards--it is HTML5, CSS, JavaScript, and H.264 (all supported by the iPhone and iPad) that are open and standard, while Adobe's Flash is closed and proprietary."

  • Adobe AIR developer demonstration: one game, five platforms, all the same code

    by 
    Sean Hollister
    Sean Hollister
    04.05.2010

    We love the idea of Android apps running on iPhone and vice versa, and that's exactly what Adobe's selling with its multiplatform development solution AIR -- but though we've seen a demo here and there, conversations we've had with the company led us to believe that AIR was not yet up to the task. However, Adobe dev Christian Cantrell has the proof -- he created a game of Reversi that runs on five platforms without having to change a single line of code. In a video after the break, he demonstrates iReverse running on OS X, Windows 7, Ubuntu Linux, the iPhone, a Droid and the new iPad, explaining how it took only a series of seriously tiny platform-specific wrappers to make his program function on each. Since each platform has its own hardware strengths, this kind of convergence isn't always a good thing -- but if it provides extra incentive for developers to get cracking on hot new apps, we're all for it.

  • iPhone app scoops best software prize on Microsoft campus

    by 
    Vlad Savov
    Vlad Savov
    09.01.2009

    Poor Microsoft. You generously welcome a Startup Weekend on your campus, where all manner of geeks and techies code their hearts out for 54 hours straight, you throw in the BizSpark program to encourage them to use your tools, and what do you get in return? Learn That Name, voted best app in show and designed for use on Apple's iPhone and Palm's Pre. Gee thanks! On the bright side, we congratulate Microsoft for allowing people to write for their platform(s) of choice -- and hey, it's not like Redmond has been lacking in innovation lately, right? Video demo of the name memorizing game / app is after the break.

  • Forum post of the day: Don't be bothered by bugs

    by 
    Amanda Dean
    Amanda Dean
    01.22.2009

    I don't really need to tell you that WoW has been a little rocky since patch 3.0.8 launched. The forums are filled with players who are angry and threatening to cancel their accounts. There are some that think we need to give a Blizz a break.Snagger of Quel'dorei pointed out that there are risks involved in launching new programming. The PTR cannot quite grasp the effect of millions of users. I've experienced bugs in new software releases in many areas. Everything from the Windows XP security bug in service pack three to software developed for my employer that regularly crashes the computer. We come up with work-arounds and the the developers work to resolve the issue. What we're experiencing is not unique to WoW. If you're missing out on your favorite WoW activity, try something else: run battlegrounds, work on reputation, help some lowbies, roll a healer.

  • Testers wanted for new iPhone Armory application

    by 
    Natalie Mootz
    Natalie Mootz
    06.04.2008

    Elad Shahar, a student at University of Massachusetts Lowell, has developed a web interface that will allow you to search the Armory on your iPhone or iPod touch's MobileSafari. He's released a new version today, polished to the point where he's looking for people to help him test the application and to offer ideas and suggestions. iArmory lets you do the searches you'd expect -- by player or guild -- and serves up results in a clean, Apple-like format that's designed especially for the iPhone's screen. The one catch is that the Armory has been stripped of its images, including items, tooltips, and fancy borders. What you get is a simple text display of the information you searched for. You can see images of the interface on Elad's website, Omen of Clarity. So, if you are, you know, hip enough to own an iPhone or an iPod touch (which I'm, uh, not), and you are reading this post (which means you probably play WoW), then get your Armory-lovin' self over to Omen of Clarity's contact page and volunteer your services as a tester. Git, I said!

  • Palm throws Virtual Developer Lab doors wide open

    by 
    Darren Murph
    Darren Murph
    05.22.2008

    For the legions of developers anxious to use their talents to build for Palm (yes, all four of you), listen up. By partnering with DeviceAnywhere, Palm has opened up its Virtual Developer Lab, which enables devs to remotely access actual Treo / Centro handsets in order to test out software, capture screen shots / video of processes, create an audit trail through the capturing of keystrokes and share data / collaborate with colleagues online. If you're swearing up and down that this stuff isn't new, you're not (entirely) crazy -- DeviceAnywhere has been offering up this remote demo access on a variety of handsets for quite some time. Palm's just making the extra effort to ensure you and your three pals know about it.[Via CNET]

  • Greg Joswiak on iPhone applications

    by 
    Erica Sadun
    Erica Sadun
    11.27.2007

    Fortune's Big Tech blog has posted an interview with Greg Joswiak, the head of iPod and iPhone marketing. In the interview, Joswiak talks about the evolution of new iPod features and how Apple has taken the device beyond just a simple music player. Of particular interest (at least to me) is Joswiak's mention of iPhone application development and sales. He talks about his excitement in bringing "legitimate" developers into the iPhone application space (heh) and promises digital application signatures. Although he spins this as a way to ensure the application on your iPhone is the correct application that the developers intended to ship, it's also pretty obviously a way to ensure that the application on your iPhone has been vetted by Apple. The apps will conform to a development environment that maintains "security and reliability" while offering "some really cool things", i.e. no unlocks and a possibly limited subset of the development space. One thing the article makes clear is that the SDK will not be invitation only. Joswiak says the SDK will bring in grassroots small developers as well as "legitimate" developers, a move he sees as "awesome".

  • More maps and modes for your Sin Episodes

    by 
    Conrad Quilty-Harper
    Conrad Quilty-Harper
    06.28.2006

    Ritual Entertainment is about to release four extra maps and a new gameplay mode for Sin Episodes, at no extra charge for auto-download via Steam (the "no charge" bit will no doubt make many console owners jealous). The four new maps will be dedicated to the new mode called "Arena"--which is a single player experience akin to many games' survival modes--and will be designed around typically generic first person shooter situations like an office, a turbine room and a processing plant. Shawn, the lead game designer of Sin lays it down on his blog; "It's an infinitely repayable single player mode where you continually try and beat your high score". Our translation: "shoot loads of people and then obsess over the number of enemies you shot in the groin".Other bits mentioned on Shawn's blog include a comprehensive stat tracking system, enabling yourself and other players to compare their groinshot score, the mention of the impending release of a Software Development Kit (SDK) and a Sin development Wiki, and absolutely no news about when Episode 2 is going to hit Steam; Shawn got a little excited and forgot to give us any information beyond saying that he'd "be on the look out for some Episode 2 media in the near future" if he was you. We want dates dammit![Via EuroGamer]