solo-player

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  • Pathfinder Online will let players run the kingdom

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    02.15.2012

    If you've played the Pathfinder tabletop game that Pathfinder Online is based upon, you know that you need to have grouping. After all, the former is all about bands of adventurers exploring the wilds. So it's fitting that the most recent developer blog is all about the game's methods of managing groups and playing in different numbers. And this isn't just a matter of parties or solo play -- at the high end, players can be running entire kingdoms as a social unit. Solo play is meant to be somewhat discouraged, as the blog notes it will be a much more difficult road for a dedicated lone wolf. Parties will be the next step up, holding an undetermined number of players (the working target has about 24 players at the high end). Above those are chartered companies, settlements, and as mentioned, entire new player-run kingdoms. It's going to produce some interesting dynamics to have player organizations in such abundance, but the developers seem to have some confidence in their initial designs.

  • The Anvil of Crom: Sex, violence, and the solo gamer

    by 
    Jef Reahard
    Jef Reahard
    02.06.2011

    OK, those of you who clicked on this week's issue of The Anvil of Crom hoping to read a sordid expose filled with tawdry, titillating screenshots from Funcom's M-rated Age of Conan MMO might be disappointed. I know, I know, a headline like that is a dastardly writer trick. Blame it on the fact that I happened across an old Natalie Wood film with a catchy title while scrounging about for this week's topic. At any rate, I will be mentioning violence, as it's hard to talk about Age of Conan without it. Hopefully that will earn your forgiveness. Really though, I'm itching to spend a bit of virtual ink on the solo gamer, particularly as he or she relates to Funcom's sword and sorcery epic, so join me after the cut for a look at how the lone wolf fares in Hyboria.