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  • Telling stories: The games that got it right

    by 
    Jason Dobson
    Jason Dobson
    12.26.2008

    As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts.It's rare that story tellers get all of the pieces of their narrative to fit together exactly right in any medium. But in this industry, where story shares a balance with gameplay and endings often get the short end of the development stick, weaving a complete and compelling tale must be a daunting task. Now, gifts unwrapped and bellies full, our panel of industry personalities sound off on those games that they feel were up to the challenge, delivering storytelling experiences above and beyond their peers.

  • Telling stories: How much is that ending in the window?

    by 
    Jason Dobson
    Jason Dobson
    12.24.2008

    As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts.Epic Games' Michael Capps recently caused quite an uproar among gamers with his suggestion to offer the conclusion to games as premium DLC rather than as part of the core experience. As the latest in our continuing week-long feature, we asked our panel of industry personalities what they thought of the proposal. Interestingly, much of the group was noticibly more tight-lipped in their responses than when answering other questions.

  • Telling stories: What's up with lame endings?

    by 
    Jason Dobson
    Jason Dobson
    12.23.2008

    As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts.While narrative has taken on a larger role, time and again we end up being left unsatisfied in the final moments with endings that fail to wrap up stories in interesting or compelling ways. In our continuing week-long feature, we asked our diverse collection of industry personalities why so many endings in the games we play leave us cold.

  • Telling stories: Balancing gameplay v. narrative

    by 
    Jason Dobson
    Jason Dobson
    12.22.2008

    As games have evolved, so too has the role of storytelling in the titles we play. As we turn the corner on 2008, we asked multiple industry personalities across all walks of game development on titles such as Dragon Age: Origins, Bionic Commando and Guild Wars for their thoughts.How important are stories? How about endings? Over the next week this diverse group of personalities sounds off on these and other story-driven topics, starting today as we open up by asking whether or not narrative shares an equal burden as gameplay in carrying the video game experience.

  • Joystiq Interview: Resistance Retribution's Sam Villanueva

    by 
    Jem Alexander
    Jem Alexander
    09.05.2008

    click to embiggen Resistance Retribution was a surprise hit last month at E3, and we had another chance to play it at last week's Penny Arcade Expo. With more playtime, however, come burning questions that need to be answered. Thankfully, Sam Villanueva, Senior Designer at Bend Studio, was at hand to answer our queries and make sure we could sleep soundly again. Will you be optimizing Resistance Retribution for the PSP Brite? That's a good question. We'll be evaluating this. We're pretty deep in development right now. We'd like to optimize, but that could potentially mess with launch time. If we can do it without affecting the date our game comes out, we will. How does the game fit into the series? Retribution fits nicely between Resistance 1 and Resistance 2. It's a continuation of the European campaign, whereas Resistance 2 is the start of the American campaign. You are James Grayson and you're going in to destroy another Chimeran tower. We wanted the story to deal with some pretty deep, dark stuff. Lots of drama and mystery. The game starts with your brother being infected and you're forced to kill him, for example. Is there a multiplayer mode? Absolutely. We've got lots of cool multiplayer stuff which we'll be announcing soon. %Gallery-27792%

  • Confirmed: Resistance Retribution is awesome

    by 
    Andrew Yoon
    Andrew Yoon
    07.21.2008

    PSP may not have had an overwhelming amount of surprises at E3 this year, but one announcement can make up for an otherwise tame conference. Resistance Retribution is on its way to becoming one of the best games on PSP, bar none.Simply listing all of Resistance's features doesn't convey the simple fact that Resistance Retribution is a lot of fun. Being able to switch to an auto-target and manual aiming mode on the fly is what really makes Resistance as playable as it is. It may seem strange at first, but pressing the Left button on the D-Pad to toggle between manual and auto aim comes rather easily. The proximity of the Left button in relation to the L shoulder button makes it an intuitive change. We were able to take cover, pop out and take out a few enemies, and then aim at a few snipers afar without struggling at all. Once again, Bend has crafted a control scheme that takes PSP's limitations into consideration.%Gallery-27814%

  • Joystiq E3 hands-on: Resistance Retribution

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    07.21.2008

    Can Sony Bend do no wrong? Resistance: Retribution was easily the best PSP game I saw in Sony's E3 2008 room, and arguably better than any PS3 game there as well (I didn't play all of them). Retribution is essentially "Syphon Filter PSP, Part 3," and players of that handheld franchise will instantly recognize visual and structural similarities. There are, of course, numerous designs that link this new game to Insomniac's Resistance games, despite the obvious perspective change (Retribution is third-person!). PSP has a difficult time handling the demands of modern action titles. The lack of a second analog nub cripples most games that dare follow the trajectory of similar console-based efforts. Luckily, Bend has had two previous "trials" to get it right, and this time the gang nailed it. While the developer guiding my tour described the demo as a "before pre-alpha" build, I was amazed by the game's playability. At the core of Retribution's gameplay is what Bend's calling the "aim assist box." %Gallery-27792%

  • Resistance Retribution: the full details (and trailer)

    by 
    Andrew Yoon
    Andrew Yoon
    07.16.2008

    Click for high-resolution image. Yesterday, Sony surprised PSP fans by announcing a brand new PSP-exclusive expansion of the Resistance franchise. Very little was known about the game from its initial debut: all we knew was that it came to us via Sony Bend, the incredible studio that brought us last year's PSP Game of the Year, Syphon Filter. The engine that they developed for that third-person action title was stellar, but from the early looks of Resistance, the team at Bend has just begun flexing their PSP muscles.Unlike Resistance on PS3, the upcoming PSP titles will play from a third person perspecitve, just like the Syphon Filter franchise on PSP. The story takes place in between Resistance and Resistance 2. Set in the weeks after Fall of Man, Retribution follows the story of former British Marine James Grayson. He is forced to kill his own brother inside a Chimeran conversion center, and thus inspires his bloodlust to destroy every conversion center he can find. Unfortunately, the Chimera have figured out a new way to convert humans ... and he must join the Mquis, the European resistance, in their fight against the deadly Chimera army. %Gallery-27814%

  • Resistance franchise on PSP

    by 
    Majed Athab
    Majed Athab
    07.15.2008

    Sony unveiled a major first party PS3 title heading for the PSP. Resistance for the PSP will be known as Resistance Retribution. It'll be a third person action game using an over-the-shoulder view. The game will be developed by Sony Bend, developers of the Syphon Filter PSP games. The game looks gorgeous. Pictured is Resistance Fall of Man and not the new PSP game.

  • Third-person 'Resistance: Retribution' coming to PSP in Spring 2009

    by 
    Kyle Orland
    Kyle Orland
    07.15.2008

    At their E3 press conference today, Sony announced Resistance: Retribution, a new third-person shooter in the popular first-person Resistance series for the PSP, coming in Spring 2009. The game is being produced by Bend Studio, the people behind Syphon Filter: Dark Mirror. More as we hear it.

  • One last look at Syphon Filter: Logan's Shadow

    by 
    Andrew Yoon
    Andrew Yoon
    09.27.2007

    Click for high-res image. ... Before the review. We've raved about the gameplay, the graphics and the story before. Now, with the release of the game finally upon us, we can share these new screenshots from both the single player and multiplayer portions of the game. %Gallery-3220%

  • PSP Fanboy hands-on: Logan's Shadow

    by 
    Andrew Yoon
    Andrew Yoon
    09.15.2007

    Watch out. Logan's Shadow will redefine what gamers should expect from the Syphon Filter series. No, it will change what people should expect from handheld games in whole. The long-running franchise hits its peak in the upcoming PSP-exclusive Logan's Shadow and provides one of the most intense and immersive handheld experiences ever made. What makes Logan's Shadow so successful is its incredible production values. The graphics take full advantage of the PSP's true power. RUnning at 333MHz, the game outputs some of the system's best graphics, only falling shy of the upcoming SOCOM: Tactical Strike. The graphics found in the game best many PS2 games, with superior interactive water, beautiful volumetric smoke, and intense particle and shader effects. In addition, detailed animation and real-time physics bring the world to life. The core of Logan's Shadow's success comes in its unrelenting pursuit of bringing a true console experience to the handheld. This is easily the most advanced Syphon Filter yet, allowing players to perform a variety of moves that establishes Gabe Logan as a true badass. Logan has a variety of moves at his disposal: stealth moves allow the player to grapple enemies and dispose of them in unique context-sensitive ways. Sneaking around, taking cover, peeking and blindfiring will be familiar to those that have played Gears of War, and its impressive that the controls translate so well on the PSP's admittedly limited interface. There are so many "wow" moments in the game that handheld gamers would never have expected. For example, in one of Logan's misadventures, he'll have to fight a submarine underwater. Given complete 360 degree freedom whilst fighting enemies underwater and figuring out how to defeat a submarine is one of the most epic experiences I've seen in all of handheld gaming ... and that's just one of the many brilliant set pieces to be found in Logan's Shadow. There's a lot to rave about the game, but we're not allowed to talk about the game's latter half, which features some truly spectacular moments. Rest assured, it appears that Logan's Shadow will be the single best game ever made for PSP, provided you're a real hardcore gamer. Casual players will be offput by the complex controls and somewhat daunting difficulty level. The incredibly long levels also do the game some harm: gamers will have to devote a hefty amount of time to each level, with each individual level taking upwards of thirty minutes of continuous play. However, with a compelling story, great graphics, and exciting gameplay, you'll want to devote a lot of time to the game. Expect the full review soon. %Gallery-3220%

  • Logan's Shadow author attending PAX -- get your swag signed

    by 
    Colin Torretta
    Colin Torretta
    08.22.2007

    According to Sony's PlayStation.Blog, Greg Rucka, the author behind Syphon Filter: Logan's Shadow will be attending the Penny Arcade Expo (PAX) in Seattle, WA this weekend and will be signing specially designed Logan's Shadow comic book covers for fans. Greg is a long time comic book and novel writer, so there's high hopes for the story in Logan's Shadow. If you're going to be up in Seattle this weekend visiting PAX, make sure to stop by booth #516 between the hours of 11:00am-12:30pm and 2:00pm-3:00pm and say hi. If you butter him up (or bribe him), just maybe he'll tell you some cool secrets about the game's story.

  • Syphon Filter: Combat Ops beta hidden in Logan's Shadow demo

    by 
    Andrew Yoon
    Andrew Yoon
    08.12.2007

    Some time ago, hackers found an interesting beta for the multiplayer component of Syphon Filter: Logan's Shadow. The multiplayer feature appears to be incredibly thorough, given its own presentation and title: Syphon Filter: Combat Ops. There are five game modes in multiplayer, two of which are new to the franchise. In Sabotage, two teams must locate bomb codes and arm the other team's nuclear warhead. The other mode, Retrieval, is a virtual scavenger hunt of sorts, where players must retrieve items scattered throughout the map. In addition, Deathmatch, Team Deathmatch, and Rogue Agent modes all return. The servers were taken down, and information about Combat Ops has been hard to find. Thankfully, a user has uploaded a ton of impressive images from the beta to his Picasa album. Inside, you'll find some very impressive graphics, and a plethora of options to choose from. Hopefully, it won't be too long until we get some official confirmation of a Combat Ops beta. [Thanks, vladimir356!]

  • Building Syphon Filter: Logan's Shadow's story

    by 
    Andrew Yoon
    Andrew Yoon
    08.01.2007

    There's something truly compelling about the story of Logan's Shadow, the upcoming PSP-exclusive sequel to Dark Mirror. Greg Rucka, the story writer behind Logan's Shadow, talked to IGN at Comic-Con about building Logan's Shadow's story. Interestingly, he was pitched to "salvage" the story and turn it into something far more substantial. It didn't take long for Rucka to figure out that there was a lot of potential in the Syphon Filter franchise: it just needed to take advantage of the story elements introduced from the previous games. "Coming off of Dark Mirror and the stuff that had happened to the character there, I know of was stunned to be like 'Why aren't you using any of this stuff you set up?' I mean, he now has a kid! He knows that he's a dad! There's all this fabulous character stuff here. So, we discussed that and sort of tried to find a way to use the relationships that really have been building throughout this series and turn them into good story ... that's what we got here." The story puts into serious question the loyalties of those around him. Although Rucka doesn't want to give anything away, it seems that he wants players to stay on the edge of their seats for yet another Syphon Filter beyond the next installment: "We got, I think, a good, good story for Gabe and I think at the end -- I don't want to give anything away -- it's got a nice ending. It's got the kind of ending that I think -- hopefully -- people will be like 'Where's the next one?'"

  • Syphon Filter infiltrates PSP's innards to enable full 333MHz

    by 
    Jem Alexander
    Jem Alexander
    07.27.2007

    Chris Reese, Technical Director for SCEA's Bend Studio, has posted on the PlayStation.Blog to confirm that Syphon Filter: Logan's Shadow will utilize the full 333MHz of PSP power. Reese claims the extra 67MHz will allow Bend Studio to create a look and feel that isn't possible using the original 266mhz. The increase in power will let them focus on adding detail and interactivity to the game's environments. For those who are confused about 333mhz compatability, let us put your mind at rest. Games utilizing the 333 MHz clock speed will work exactly the same on a normal PSP as on a Slim PSP. The increase in power does mean that the battery in both models will drain more quickly than in other games, but for those who are picking up a PSP Slim you can use your old PSP's battery to lengthen the playtime. This does, however, come with its own problems.

  • Hands-on: Syphon Filter Logan's Shadow

    by 
    Andrew Yoon
    Andrew Yoon
    07.18.2007

    Has there ever been a better time to be a portable gamer? Nintendo DS owners are blessed with an incredible lineup of unique software, and PSP owners are finally getting games that are delivering on the system's promise of bringing console-quality gaming on the go. Syphon Filter: Logan's Shadow expands upon the excellent Dark Mirror with a plethora of gameplay improvements that make it one of the most exciting games for Sony's handheld. It's rare to see a handheld game dare to do so much ... and succeed. Logan's Shadow has a lot to showcase, and does a fantastic job presenting all it has to offer. The game begins with a fully voice cinematic that already reeks of international politics and betrayal. We loved the writing, and were even more impressed by the incredible voice acting. Afterwards, Logan can be found, manning a minigun in a helicopter. This on-rails segment adds a nice cinematic touch to the game, while having players adjust to the PSP's analog nub. Once on the ground, players will have to take out enemies by brute force. We were surprised to see the incredible variety of moves that Logan has at his disposal. We were easily able to duck for cover, and start blind-firing at enemies. Much to our joy, we saw enemies also taking cover, trying to intelligently move. Of course, this being a video game, there were conveniently located explosive barrels that helped our fight considerably. Eventually, we were able to get close to an enemy, disarm him, and use him as a body shield. The button commands were easy, and made Logan feel like an appropriately lethal killer. Scattered throughout the levels were quick time events, which have the player pressing on-screen commands, a la God of War. These sequences simply break up the action, and help the game's pacing. Logan's Shadow is an impressive game that features great graphics, and great gameplay. (Although, this game makes us long for a second analog stick!) Regardless, Logan's Shadow offers a truly compelling gaming experience for portable gamers that will make console owners jealous. %Gallery-3220%

  • Joystiq impressions: Syphon Filter Logan's Shadow (PSP)

    by 
    Andrew Yoon
    Andrew Yoon
    07.18.2007

    Has there ever been a better time to be a portable gamer? Nintendo DS owners are blessed with an incredible lineup of unique software, and PSP owners are finally getting games that are delivering on the system's promise of bringing console-quality gaming on the go. Syphon Filter: Logan's Shadow expands upon the excellent Dark Mirror with a plethora of gameplay improvements that make it one of the most exciting games for Sony's handheld. It's rare to see a handheld game dare to do so much ... and succeed. Logan's Shadow has a lot to showcase, and does a fantastic job presenting all it has to offer. The game begins with a fully voiced cinematic that already reeks of international politics and betrayal. We loved the writing, and were even more impressed by the incredible voice acting. Afterwards, Logan can be found, manning a minigun in a helicopter. This on-rails segment adds a nice cinematic touch to the game, while having players adjust to the PSP's analog nub. Once on the ground, players will have to take out enemies by brute force. We were surprised to see the incredible variety of moves that Logan has at his disposal. We were easily able to duck for cover, and start blind-firing at enemies. Much to our joy, we saw enemies also taking cover, trying to intelligently move. Of course, this being a video game, there were conveniently located explosive barrels that helped our fight considerably. Eventually, we were able to get close to an enemy, disarm him, and use him as a body shield. The button commands were easy, and made Logan feel like an appropriately lethal killer. Scattered throughout the levels were quick time events, which have the player pressing on-screen commands, a la God of War. These sequences simply break up the action, and help the game's pacing. Logan's Shadow is an impressive game that features great graphics, and great gameplay. (Although, this game makes us long for a second analog stick!) Regardless, Logan's Shadow offers a truly compelling gaming experience for portable gamers that will make console owners jealous. %Gallery-3227%

  • Free Syphon Filter: Logan's Shadow demo UMDs [Update]

    by 
    Andrew Yoon
    Andrew Yoon
    06.25.2007

    Various members of the IGN Boards have spotted Logan's Shadow demo UMDs at GameStop/EB Games. The demo will allow you to get a taste of what the media got to play at Sony's Gamer's Day. Lucian04 from the forums noted that "they just gave me the demo when I asked for it. No pre-order involved." You may want to do the same. The incredible graphics, sweet new control options, and fantastic presentation all have us thinking Logan's Shadow can become PSP Game of the Year. Rush to your nearest GameStop, hassle an employee, and tell us what you think of the demo. [Update: You can get a free UMD from Sony at the official website.]

  • Syphon Filter: Gabe's Shadow intro movie

    by 
    Andrew Yoon
    Andrew Yoon
    06.15.2007

    Sony's starting to send out preview demos of the upcoming Syphon Filter: Logan's Shadow and IGN has captured video of the game in action. We've seen the impressive graphics of the game at Sony Gamers Day, and the latest build continues to impress. Check out this intro video, setting up the Greg Rucka-penned story. For more gameplay footage, check out IGN.