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  • God of War easter egg hidden in Heavenly Sword

    by 
    Andrew Yoon
    Andrew Yoon
    09.16.2007

    Members of the PS3 Forums have found an interesting easter egg in Heavenly Sword. Kratos' sword and armor from God of War can be found somewhere in the depths of the armory during Kai's mission. Now, that begs the question: who would win in a fight: Kratos or Nariko? (We're siding with the tortured Greek here.) [Thanks, XxBigP123xX!]

  • Heavenly Sword downloadable content coming ... if it sells well

    by 
    Jem Alexander
    Jem Alexander
    09.14.2007

    It's a two-way road, this video game business. Developers want you to buy their products so, in turn, if you request something from them then you had better be willing to front the cash. During a presentation and Q&A at last night's Warhawk tournament at 3Rooms, Tameem Antoniades (co-founder of Ninja Theory) was asked what his response was to the criticism that Heavenly Sword was too short. He replied that Ninja Theory are definitely interested in extending the experience via downloadable content - but only if it sells well. The game has been getting good reviews pretty much across the board, with the most common criticism being that there simply isn't enough game to play. With the marketing push that is happening in Europe (we couldn't get through the paper this morning without being greeted by Nariko's face at least twice) we expect the game to sell well, but will it sell enough to persuade Ninja Theory to release extra content? We sincerely hope so. If you want to see it happen, then put down the money and buy the game.

  • Lair not done, delayed until September 4

    by 
    Ross Miller
    Ross Miller
    08.01.2007

    Though originally confirmed to be complete and on track for an August 14 launch, SCEA Associate Producer Ryan Hamlyn has posted on the official PlayStation blog that Lair is being delayed until September 4 due "to enhance the community features in the game.""Natural challenges that arose while finalizing the offline game to include key online features - such as leaderboards and medal systems - have led to the difficult choice of pushing back the release date," he said. It'll be interesting to see what happens to those early reviews of the game.%Gallery-3183%[Via PS3 Fanboy; thanks, Sceren]

  • Jaffe and Incognito chief leave Sony to start 'Eat, Sleep, Play' - announce Twisted Metal PS2 port

    by 
    Christopher Grant
    Christopher Grant
    07.27.2007

    As promised, game developer David Jaffe has finally announced – in a move many expected – details of his new development studio located, not surprisingly, in Utah. Titled Eat, Sleep, Play, the new studio is a partnership with Incognito chief Scott Campbell who worked with Jaffe on the popular Twisted Metal series while both were at SCEA. With Ingognito's Warhawk about to take flight on PS3 and Jaffe having just finished Calling All Cars, the two are finally ready to branch out on their own ... but it's hard to get away from the mothership Sony. They've "signed on for a multi-year, multi-title deal to create titles for the PlayStation family of products, with the first slated for release in 2008."It's not clear if that includes their first project, a PlayStation 2 port of the PSP's Twisted Metal: Head On with some notable tweaks: bumped to 60 frames per second, higher-res textures, "5-7 levels from the never released Twisted Metal Black: Part II," and "a documentary on the history of the series." Jaffe surmises it may be some eight to twelve months before we hear about these new titles, but Twisted Metal: Head On will be available this holiday season. Read – One Door Closes [Jaffe's Blog]Read – SCEA Announces Exclusive Game Development Deal

  • Joystiq interviews SCEA's Phil Rosenberg and John Koller

    by 
    Andrew Yoon
    Andrew Yoon
    07.23.2007

    Phil Rosenberg (left), and PS Fanboy lead writer, Andrew Yoon (right) At E3, we had a chance to talk to SCEA Senior Vice President Philip Rosenberg and John Koller, Senior Marketing Manager of the PSP. We talked to these two Sony executives to find out more about Home, possible PSP integration with Home, the redesign, and more.The press conference was narrated through Home. Why does Sony believe Home is such an important part of the PlayStation family?Phil: That's a great question. Home for us is a way to engage all of our users in real community, but in a real 3D manner that gives them a place to meet and to share their successes or their failures and then jump into gameplay. It creates an opportunity for us to help engage them even more in our platforms. I think when you look at the interface -- like how a PSP pops up in Home -- our whole proposition is around the ecosystem of PlayStation. It's not just about one platform. If you're in the house, or away from the house -- no matter where you are, you can stay connected with your peers.

  • SCEE president: Going up 20 GB is 'not worth it'

    by 
    Justin McElroy
    Justin McElroy
    07.16.2007

    Look out, Reggie and Pete! If Sony Computer Entertainment Europe president David Reeves keeps it up he's going to take the lead as our favorite executive. First there was the fire sale incident, which you may have heard something about. Now there's this interview with Dagbladet TV. When asked why there's no 80 GB PS3 in Europe (at about 3:40 in), he actually responds: "You know, the difference between 60 and the 80 gigabyte is very small. We just feel that going up 20 gigabyte is not worth it. If you're going to double it, it's worth it. So maybe you'll see something a little bit later, but 60 and 80? Really not much difference."Do you feel that? That tingling sensation is what it feels like when an executive tells you the truth. Forget president of SCEE, we're ready to elect him president of video games. (P.S. Sorry about the small video size, hit the link for a bigger version.)

  • Nielsen tracking in-game ads for Sony

    by 
    Ross Miller
    Ross Miller
    07.02.2007

    Sony Computer Entertainment America and The Nielsen Company want to track your stats. Specifically, the two companies have teamed up to "develop a measurement system for game network advertising that will help make game software a more competitive advertising platform," according to the press release. SCEA will "share with Nielsen game network traffic and other data" from PS3 titles, PlayStation Network and the upcoming social MMO Home, at first only in North America -- details beyond that are sketchy, but Nielson calls the effort "fully-transparent" in the press release. The results will be used "to deliver the right ad to the right person at the right time" and to help advertisers figure out a CPM, or cost per impression, for in-game ads.The initial results of the partnership are expected later this year. Expect more in-game ads you're less inclined to ignore and possibly the strange feeling that Big Brother is critiquing your gamer skills.[Via PS3 Fanboy]

  • Sony's Phil Harrison: Don't judge console by launch titles

    by 
    Ross Miller
    Ross Miller
    07.02.2007

    Though pointing out the success of PlayStation 3 launch titles such as Resistance and Motorstorm, Sony executive Phil Harrison told Game Informer magazine (via GI.biz) that "it's always dangerous to judge any system by its launch lineup," while adding, "you only have to go back to the games that launched PlayStation 1 and Playstation 2."Excellent observation! Indeed, if we remember when 1UP compared launch lineup review scores, there is a curious (albeit not stringent) trend: the two consoles on the list with the worst-reviewed launch lineups belong to consoles (Wii and PlayStation One) who have shown great success, whereas the opposite has also proven true (GameCube and Dreamcast had well-received launch titles).Given the trend, then, we say Sony should embrace the notion of a lackluster PS3 launch. They've got a good statistical probability of pulling out this generation (especially if calls for a price drop don't go unheeded).

  • Sony to cough up $8.5m settlement, devs finally get paid

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    06.27.2007

    The law offices of Shapiro, Haber & Urmy have publicized the settlement terms of a class action lawsuit filed against SCEA in February 2005, which alleged that the company failed to compensate a number of game developers for overtime work. The settlement will see $8.5 million paid out to current and former employees involved in the suit, and, along with the overdue checks, Sony will "reclassify" Associate Artists and Artist 1s as nonexempt (from overtime pay) job positions. Under the terms, Sony will uphold its denial of the allegations, admitting to no wrongdoing. Ah, formalities...The settlement is still pending court approval. Regardless, the deal would be called off if for some unimaginable reason (it's "free" money, people!) enough class members opted out.

  • SCEA layoffs have 'no effect on game development'

    by 
    Ross Miller
    Ross Miller
    06.08.2007

    Though initial reports stated Sony Computer Entertainment America had laid off 80 to 100 employees, Sr. Director of Corporate Communications Dave Karakker has told GameDaily BIZ that the actual number is closer to 50 or less and had no effect on game development.Karakker backs up his claim by noting that SCEA did not need to provide a WARN notification, which is required in the US for companies with over 100 employees that are expecting to lay off more than 50. A WARN notification must be submitted 60 days prior to the layoffs."Everyone got severances based on their tenure with the company," he said. Karakker likened the move to "normal business practice" and said that there was no "mass exodus."

  • SCEA lays off 80-100 employees [Update]

    by 
    Peter vrabel
    Peter vrabel
    06.06.2007

    Sony's game division was first reported to be undergoing restructuring back in April and now, we're catching word that layoffs have begun. Two months back, only Sony Computer Entertainment Europe (SCEE) was going to have to bear the brunt of restructuring by eliminating up to 160 jobs. Now, word is coming in about 80-100 layoffs from Sony Computer Entertainment America (SCEA). Apparently, much like an "American Idol elimination episode," teams were split amongst between those being asked to leave and those likely asked to take on the other team's workload. Severance packages were provided but no one was asked to "finish out the rest of the day," instead being told to come back after hours or ask management to collect their belongings. SCEA's PR man Dave Karraker, told Kotaku earlier that "it was necessary to analyze our current business and to restructure the company as necessary," which more or less validates the layoffs as a necessity. No official word from SCEA on if more layoffs were planned or what potential gaming fallout may occur from this restructuring.[Update: When asked if PS3 sales were the direct cause of the SCEA layoffs, Dave Karraker declined and said, "this move is not wholly related to any one product in our portfolio." So there you have it.]

  • Reminder: Global servers, DLC for Resistance coming June 7th

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.04.2007

    Aside from being an inexhaustible source of adorable cat pictures, the internet is responsible for allowing gamers to reach across their geographical borders, embrace a foreign culture... and then shoot it in the face. It's a noble use of technology, one that has until now been somewhat restricted in Insomniac's Resistance: Fall of Man. A new downloadable update meant to demolish regional restrictions and implement global multiplayer was initially due by the end of May, but was shifted to this Thursday. Greg Philips of SCEA told CVG last week, "The reason for the delay is we (SCEA) needed a little extra time to get the global servers locked in and ready for thousands of players to come knocking. We would rather have a short delay and continue to deliver on our over the top, online experience." Apart from enabling men from all countries to fall, the update will introduce new multiplayer maps for purchase and "other enhancements" to the PS3's Chimera-blasting launch title. You'll be sure to see us online -- unless we're hiding around a corner with that lovely Bullseye gun. [Via PS3 Fanboy]

  • PSP Store is 'long overdue,' Sony admits

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    05.17.2007

    SCEA president Jack Tretton has reiterated Sony's intent to launch some semblance of a 'PSP Store,' but his statements provide little assurance that the project is a priority. "I think the advent of a long awaited and quite frankly long overdue ability to deliver a downloadable service for the PSP will help us out a great deal," Tretton said during an appearance at Sony Gamers' Day. "Hopefully we'll have it out there by the fall."Tretton gave no further insight into the proposed venture, leaving us to wonder if he was merely referring to SOE's Station Launcher, a forthcoming service that will offer downloads of PSP-formatted movies directly to the handheld device (via PC). Of course, there would be obvious benefits to launching a portable counterpart of PS3's PlayStation Store, complete with PS1 games, demos, and trailers -- and, dare we suggest, full e-Distribution titles. All with just the flick of a WLAN switch. If only...[Via PSP Fanboy]

  • PlayStation 3's Home beta rolling out in North America

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    05.03.2007

    Several members of the official PlayStation forums are claiming that the option to download and launch the North American version of the Home beta has appeared in the PlayStation Store. Invites to the closed beta of Sony's Game 3.0 get-together were sent out last week to a seemingly select few. The majority of posters within the relevant PlayStation forum thread have expressed disappointment at not making the cut, though they may just be temporary victims of a stuttered roll-out. The few chosen ones are in higher spirits, though seem confused by Home's appearance in the store's Blu-ray section.When asked to comment on the Beta's status, SCEA had naught to offer but a quote from a popular anime series, ".........." (Which is to say, more formally, that SCEA did not respond to a request for comment at the time of writing.)%Gallery-1950%[Via PS3 Fanboy]

  • Rubber duckies and trailers collide on PSN

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    05.03.2007

    At last! North Americans can now splash alongside Europeans in PSN's virtual tub. Anyone up for a game of Super Rub-a-Dub? ... Didn't think so. The tech demo turned 'bath-time nostalgia action-puzzler' has been tossed into the PlayStation Store pool today, treading water with (previously announced) Gauntlet II and some trailer filler. Here's a breakdown of the new content: Super Rub-a-Dub ($6.99); free trial also available Gauntlet II ($4.99) Super Stardust HD Trailer (free) Rampart Trailer (free) BlackSite: Area 51 Trailer (free) Pirates of the Caribbean: At World's End Movie Trailer (free) [Via SCEA press release]

  • PS3 in Australia: AU $25 million in non-record breaking sales

    by 
    Ross Miller
    Ross Miller
    03.26.2007

    Though not record-breaking like its British counterpart, the Australian PlayStation 3 launch managed to rack up AU $25 million (US $20 million) in sales. An SCEA spokesperson told GameSpot AU that, while exact figures are not yet being released, that console sales has in the first three days "exceeded the previously published preorder number of 20,000 units," priced at AU $999.95 (US $805).Let's outline other Australian console sales: The Nintendo Wii is the current record holder, with 32,901 units sold in the first four days. It retails for AU $400 (US $322), equating to approximately AU $13.16 million (US $10.59 million) excluding software and accessory sales. Before Wii, Microsoft's Xbox 360 was the champion with 30,421 consoles sold in the first four days. At AU $650 (US $523), that amounts to about AU $19.77 million (US $15.91 million), again excluding software and accessory sales. Microsoft estimated last year that they earned somewhere between AU $30 million and $40 million in total sales. Sony did hold the record before Microsoft and Nintendo with the PSP, which at AU $430 (US $346) managed an impressive 27,055 handhelds sold, equating to around AU $11.63 million (US $9.36 million) in hardware sales. The sales figures are probably not as impacting as SCEA had hoped, but at least they have the UK sales they can tout.

  • FlOw almost was a Wii title

    by 
    Ross Miller
    Ross Miller
    03.09.2007

    var digg_url = 'http://digg.com/gaming_news/flOw_could_have_been_on_Wii'; Speaking about the history of upstart developer That Game Company at GDC, President Kellee Santiago revealed an extremely interesting tidbit as to where flOw was heading on consoles. Two companies were interested in the title: Sony, as we all are now aware of, and Nintendo. "That was the hardest decision we ever had to make, choosing between Sony and Nintendo," admitted Santiago. Speaking during the Q & A, Santiago clarified that "they weren't right for us at the time. Sony kind of came to us with the process of incubation ... They helped us get our studio started." Nintendo did not approach them; the team actually cornered them about Cloud at a prior Game Developers Conference. FlOw creator Jenova Chen chimed in, saying "in the end, we are game makers and not console makers," expressing his satisfaction working with Nintendo on other projects. That Game Company did not rule out working on the Wii in the future. From our current impressions, we think Nintendo missed a golden opportunity here. We'll have more on That Game Company's presentation later in the day.

  • Resistance updates detailed, modes & maps mentioned

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    03.05.2007

    SCEA and Insomniac have detailed a pair of forthcoming Resistance updates in a press release today. On March 23, coinciding with PlayStation 3's European launch, the first update will introduce two new multiplayer modes, Team Conversion (Conversion with teams) and Assault (destroy the defending team's base). In addition, a 'spectator camera' will be added, allowing voyeurs to peep the action from players' perspectives or pan back and discover their own angles. Insomniac has also tweaked matchmaking optimization for the update and will re-introduce the old radar as a custom option.In May, a second update will enable global competition and offer two new multiplayer maps for purchase. The maps are apparently an extension of the game's backstory; a full explanation is scheduled to appear on the official website closer to the update's release. Anyone paying attention to Phil Harrison last week, will recall that the Sony exec blabbed that Insomniac would be "extending the story"; we speculated that this might entail episodic content. While that remains a distant possibility, it appears that the referenced 'extension' will simply be a lame presentation on the Resistance website. Cheers for keeping Resistance fresh, but let's not disguise this update as anything other than what it is: a standard dose of premium multiplayer maps.[Via press release]

  • Over 1,000 PS2 games to be compatible with Euro PS3

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    03.01.2007

    In an "exclusive interview" with "semiofficial" Playstation blog, Threespeech, Sony's Phil Harrison provides some clarity regarding the PAL PS3's range of backwards compatibility, not to mention the opportunity to place even more quotation marks into this paragraph. "The situation is changing every day, but on March 23, we expect the list to include over 1,000 PS2 titles." Sony's head of worldwide studios is referring to the list of PS2 games that are expected to be supported by the software emulation found in European PS3s.This announcement certainly defuses some of the controversy that resulted from Sony announcing the removal of PS2 hardware from European PS3 systems. After promising software support for a "limited" number of titles, many European gamers were feeling rightly cheated for having to pay a higher price for a PS3 with fewer features. Though the specific titles that comprise the list have yet to be announced (Harrison notes that Sony's policy is to focus on popular titles), it seems Sony is already far better equipped than Microsoft when it comes to fighting the inevitable onslaught of gamers complaining about their favorite title not being supported. Mr. Harrison also promises that an online list of backwards compatible games will be available on March 23, and that it will grow with every PS3 firmware update.

  • Sony unveils launch lineup for Euro PlayStation Network

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    02.28.2007

    The PS3's launch day in Europe is set to be filled with wanton punching, devastating explosions and utterly callous driving -- and when new PS3 owners finally get home, they can experience even more of that. Sony has announced a trio of downloads that will greet European PlayStation Network users on March 23, namely Tekken 5: Dark Resurrection (costing £6.99), Blast Factor (£3.49) and the Gran Turismo HD trial (£0). Other games slated for the online network are: 30 March: Super Rub-A-Dub, a touching study of the social intricacies found in a group of inanimate ducks! 6 April: flOw, a relaxing aquatic adventure with many a mingling microorganism! 13 April: Go! Sudoku, a game stunningly devoid of ritualistic suicide! 20 April: Go! Puzzle, a gripping crime thriller following a fugitive jigsaw piece! If all that isn't worth registering on PSN, perhaps James Bond will talk some sense into you. He has a gun, you know.