space-shooter

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  • Space shooters Ultratron, Titan Attacks flying to new platforms

    by 
    Mike Suszek
    Mike Suszek
    12.04.2014

    Curve Digital will publish two of Puppy Games' arcade-style space shooters on new platforms: Ultratron and Titan Attacks. Ultratron will reach PS4, Xbox One, PS3, Wii U and Vita early next year, and features twin-stick "arena shooter action." As for the Space Invaders-like Titan Attacks, Curve will distribute the game on 3DS in early 2015 as well. Titan Attacks launched on PlayStation systems earlier this year. Ultratron arrived on Steam in March 2013 and is considered a "throwback" to Vid Kidz' 1982 arcade shooter, Robotron. The game features a "full upgrade system" and adaptive difficulty settings. Ultratron will be Cross-Buy-enabled on PlayStation systems, and is expected to launch in the same week on Wii U and Xbox One. Head past the break to check out a trailer of the game's PC version. [Image: Puppy Games]

  • Rise and Shiny: Star Sonata

    by 
    Beau Hindman
    Beau Hindman
    01.27.2013

    I first intended to use this article as a list of things to avoid if you are an indie dev, and I was going to use Star Sonata, an indie, twitch-based space MMO, as the prime example on that list. The game works, sure, and it obviously has a playerbase that seems to enjoy itself, but I am not sure how long it might take a normal, new player to achieve the same level of happiness. I literally had to re-do this visit to the game because the first attempt was hijacked by a glitchy livestream and other issues. Luckily, the first attempt had primed this second one a bit more, but I have still spent most of the week confused. The worst part about being so lost in a game like Star Sonata is that it's very easy to see just how much potential the game has. Hopefully, this article -- combined with input from the players -- might just help the developers fix some of the very basic issues that are hurting this game.

  • See SOL: Exodus' space battles in gameplay video

    by 
    Justin McElroy
    Justin McElroy
    08.31.2011

    Now that we've got adventure games fairly well resuscitated (yes, we're taking all the credit) our next target is the space shooter. And no, we don't mean guys from different planets shooting at each other (that's already roughly 74 percent of the market). We want to get behind the throttle of our own ship, fly in any direction we please and, perhaps most importantly, make much larger capital ships explode by shooting exposed vents. SOL: Exodus, a downloadable space shooter coming to PC and (maybe) consoles from Seamless Entertainment, is doing its part to help us realize the dream. We got a look during PAX, and were hugely relieved to finally find a space sim that's not mired in the past. For starters, there's the "slide" mechanic, which lets you shoot in any direction and immediately redirect your ship without having to fight momentum or an unwieldy turning radius. Purists may complain, but it made the ship feel responsive in a way that most modern gamers would likely expect. SOL: Exodus also features a bit more interactivity than we're used to from the genre, such as the ability to hack into enemy defenses to help turn the tide of a seemingly hopeless fight. Here's hoping that Seamless' baby can be a similar turning point in our struggle to bring back the space opera.

  • Black Prophecy North American launch day round-up

    by 
    Jef Reahard
    Jef Reahard
    07.13.2011

    It's launch day for Black Prophecy, and while the impending blast-off probably won't generate as much publicity as last week's final space shuttle mission, it's nonetheless a day long remembered for fans of spaceships, sci-fi, and Reakktor's free-to-play followup to Neocron. But wait a minute, didn't Black Prophecy launch last March? Why yes, yes it did... in Europe. Today marks the official North American street date, and Massively's got you covered in terms of all the Black Prophecy news that's fit to print. Join us after the cut for recaps of the European launch, the North American closed beta phase, and a bunch of other blurbs to tide you over until you're able to strap into your very own internet spaceship.

  • Black Prophecy launches North American open beta

    by 
    Jef Reahard
    Jef Reahard
    06.09.2011

    E3 is still in full swing, but Reakktor and gamigo are already looking past the publicity-soaked annual gaming convention and into the future. That future is now for North American fans of Black Prophecy, and today marks the beginning of open beta for the title that launched in Europe last March. Black Prophecy features real-time dogfighting, customizable ships, storylines, and open-world gameplay, all set against an interstellar backdrop punctuated by constant war and lush visuals. You can register for the open beta on the game's official website, as well as download the client. Be sure to check out all our previous coverage to get up to speed.

  • First Impressions: Battlestar Galactica Online

    by 
    Beau Hindman
    Beau Hindman
    01.18.2011

    There's a pretty universal rule among MMORPG players, although many of them are not aware of it: "Never, ever play a human, an elf, or the 'good side' unless you have no choice. Even then, improvise." I try to follow this rule to the letter. Even when I am asked to try out, preview, or generally mess around with the greatest new game in all of history, I try to avoid playing the good guys. So when I was asked if I could take a look at Battlestar Galactice Online by Bigpoint, I knew exactly what to do. While I much prefer the older Cylon look and feel (bulkier, rounder ships), and while I did not find myself glued to the TV set to tune into the latter incarnation of the campy series, I did absolutely love how the newer writers and special-effects masters made the space dog-fighting look. It felt, well, real to me. Would I feel the same way about combat inside my browser? What about my character -- how would he feel while walking around inside a station or base? Follow me past the cut to see what I found.

  • TUAW's Daily App: Space Storm

    by 
    Mike Schramm
    Mike Schramm
    05.26.2010

    Space Storm is about as conventional as space shooters get; enemies come into the screen from the right, and your ship flies from the left, blowing things out of the sky with a few different weapons and picking up health or power-ups along the way. In this case, though, conventional is good. The game feels right, and the dual-stick setup will have you navigating your ship around enemies and bullets and even slowing time down with occasional power-ups, in no time. Boss levels add a little variety to the mix, but basically, it's fly and shoot. It's very simple and pretty darn fun. OpenFeint adds some replayability to the somewhat short game, but a shooter is a shooter. As of this writing, the game is free on a promotion, but if you enjoy a good space shooter, it's definitely worth a couple of bucks.

  • E3 2009: The evolution of Jumpgate Evolution

    by 
    Mike Schramm
    Mike Schramm
    06.08.2009

    The last time I personally saw anything about Jumpgate Evolution (Netdevil's re-imagining of the the very early space MMO) was almost two years ago when I spoke with the executive producer. At that time, we had little more than a few screenshots and concept art. Massively has spoken with Peterscheck and covered the game multiple times since then, but when I stepped into Netdevil's little booth at E3 (so little, in fact, that it didn't even have their name on it -- it was labeled with Gazillion Entertainment, their publisher), I didn't have any idea what to expect.What I found was both surprising and impressive. Way back in that first interview, Peterscheck told me that they were trying to make a space shooter MMO that depended on skill rather than stats, that offered up a fully realized universe for players to explore, and gave some new options for PvP and space combat that we hadn't seen before. Sitting in their booth watching the game get played on three big screens, I saw all that and more. Hit the jump (gate) below for impressions and even a gameplay video from last week's show.%Gallery-65380%

  • Jumpgate Evolution full ship type details plus new screenshots

    by 
    Kyle Horner
    Kyle Horner
    04.21.2009

    If you're looking forward to Jumpgate Evolution as much as we are, then you'll be happy with today's press release via Codemasters concerning player ships -- in fact, you'll be ecstatic. The reason being that below the cut you'll find information on every single ship type and it's progression within the game.We're talking Combat Fighters, Advanced Fighters, Support Gunboats, Combat Gunboats, Runners and Freighters. If all that information isn't enough, the press release also lays out the advancement paths of each ship type. The new screens are also pretty mindblowingly awesome, as well. While we're fairly certain that the world "mindblowingly" isn't actually word, for lack of a better thing to say, that will have to do.So what are you waiting for? Check it out and join us in salivating over what's looking to be one amazing space shooter MMO.%Gallery-18375%

  • Jumpgate Evolution surpasses 150k beta sign-ups

    by 
    Kyle Horner
    Kyle Horner
    11.11.2008

    The guys 'n gals over at NetDevil are probably smiling ear-to-ear right now, as Jumpgate Evolution has just passed the 150k beta sign-up mark. That's a whole lot of interest for a space-shooter MMO and we're incredibly happy for them. We also can't wait to see how Jumpgate Evolution turns out after getting some hands-on time with it and face time with NetDevil producer Hermann Peterscheck. Look for future interviews and coverage from Massively as we keep an ever watchful eye on the up and coming MMORPG.%Gallery-18375%

  • Project Sylpheed demo now on Xbox Live Marketplace

    by 
    Ludwig Kietzmann
    Ludwig Kietzmann
    06.14.2007

    Depicting a galaxy filled with armed spaceships that simply cannot get along, last year's Project Sylpheed attempted to address the Xbox 360's lack of Eastern-developed titles, as well as its critical non-abundance of space shooters. Developed by Game Arts and published by Square Enix then, the game is finally nearing Planet America under the Microsoft Game Studios flagship. Be thankful we didn't add a woeful "impulse speed" joke to that line.If saucer-eyed pilots blasting each other to smithereens amidst the surprisingly colorful backdrop of space sounds like it'll float your cup of tea, be sure to check out the 613MB Project Sylpheed demo now available on the Xbox Live Marketplace. Update: The retail version is expected to arrive on July 10th at a pleasing $40 price.

  • GDC 07: No Gravity looks for publisher; offers playable demo

    by 
    Andrew Yoon
    Andrew Yoon
    03.08.2007

    Like Galaxy's End and The Black Corsair, No Gravity is a PSP game that's looking for a publisher. Unlike the other two efforts, however, the developers of No Gravity are asking PSP homebrew users to download and try their game. This 3D space shooter comes from a team called Realtech VR. The final version of the game has a planned 55 missions, "with diverse objectives ranging from destroying enemy ships or base, escorting allied ships, clearing the mine field, etc."To download the homebrew-only demo, and learn more about the game, visit their website.