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  • Spiritual Guidance: Shadow priest's guide to Shannox

    by 
    Fox Van Allen
    Fox Van Allen
    07.20.2011

    Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. On Wednesdays, shadow priesting expert Fox Van Allen rains down sweaty, sticky, uncomfortably warm destruction on all who oppose him (especially Tyler Caraway). Fox encourages you to follow him on Twitter. It's pretty miserable here in Boston today. I'm sweating, and not in the sexy, glistening skin way -- in the wring out a T-shirt way. It's, like, 90-something, which to a New Englander is damn hot. And to all you people who live in Las Vegas (Oh ho ho, it's 129 here today, you wimp!), shut up -- you chose to live in a place that's awful year round, not me. Anyway, this uncomfortable sweatiness has me starved for revenge. Beings of fire, you shall face my wrath! Over the next few uncomfortable, sweat-stained months of summer, we'll be taking on the bosses of the Firelands right here in Spiritual Guidance in seek of precious relief (and purples). This week: vile hunter Shannox and his adorable flaming skeleton pets.

  • Spiritual Guidance: What's the best race for a Horde shadow priest?

    by 
    Fox Van Allen
    Fox Van Allen
    07.13.2011

    Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. On Wednesdays, shadow priesting expert Fox Van Allen rains down sheer purple destruction on all who oppose him (but he does so with love!). Fox encourages you to follow him on Twitter. A few weeks ago, I ran an article called "What Alliance race is best for shadow priests?" And man, did I get my ass flamed for doing it. A whole bunch of you complained that I was too hard on Team Blue, that a Horde sympathizer such as myself had no business writing such a thing. Just a small sampling of the fun comments: Wow arent you a tool. Why not throw in some Justine Bieber, George Bush, McDonalds, and whatever else is popular to hate bashing in there to get the fanboy juices really flowing? To answer the question, yes, I am a tool. That still doesn't change the fact that gnomes are the worst thing to happen since that time I saw Justine (sic) Bieber and George Bush eating at a McDonald's. With Gary Coleman? In a Suburu? Remember that, Lois? Anyway, follow me after the break. There aren't any Family Guy cutaways, I promise. We do kill off and eat a weatherman, though. So there's that.

  • Spiritual Guidance: The basics of shadow priest PVP

    by 
    Fox Van Allen
    Fox Van Allen
    06.29.2011

    Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. On Wednesdays, shadow priesting expert Fox Van Allen regularly insults normal people, so you should never take his writing seriously. Fox encourages you to follow him on Twitter. I've been writing the shadow version of Spiritual Guidance for over a year and a half now. In actuality, it seems like forever -- like I've covered every topic multiple times. And yet, in all those columns, there's one topic I've never really taken the time to address: shadow priest PVP. There's a reason, of course. PVP in and of itself is a damn complex subject. With a PVE encounter, there's some randomness, but it's all contained within a predetermined set of variables that you can research on a resource such as Wowhead. You may not know when Onyxia is gonna use her Deep Breath ability, but you know it's coming. PVP is different. You don't know what your opponent is thinking (if he's even thinking at all). Some battleground teams head into battle looking for a street fight, hoping to win with raw brutality and no real strategy. Other teams choreograph their movements and communicate through Ventrillo or Mumble, approaching each battle like amateur Douglas MacArthurs. There's no algorithm that tells you how your opponents will act and react to what you do. I'm far from a PVP expert myself, so I can really only offer you some of the PVP basics to get you started. If you're looking for top-level strategy, check out Blood Sport. If you're looking to get your feet wet and start exploring the other side of the World of Warcraft game ... read on.

  • Spiritual Guidance: What Alliance race is the best for shadow priests?

    by 
    Fox Van Allen
    Fox Van Allen
    06.22.2011

    Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. On Wednesdays, shadow priesting expert Fox Van Allen regularly insults normal people, so you should never take his writing seriously. Fox encourages you to follow him on Twitter. Rejoice, brethren! Since the Cataclysm, the shadow priesthood is more accepted than ever before. A full 11 of the 12 races can now be priests. (Orcs are the holdout, which is a shame -- they have a terrific plus-spellpower racial.) We have a wealth of options when starting a new shadow priest or when dropping some coin on a faction or race change. I was thinking about starting this particular column with some kind of bold statement such as "Fox Van Allen is a racist," but that could hurt my future political career. (Van Allen for Vice President! Call me, Mitt.) Still, there's no escaping the fact that in WoW, some races are just plain better than others. And some -- gnomes -- are clearly inferior. Eventually, our analysis will take a look at all the Horde and Alliance races. For now, though, we'll focus on Team Blue. Which Alliance race is best? Which gnome recipe is the tastiest? Can I manufacture a reason to reuse that picture of Taylor Lautner staring with lust at John McCain? All questions will be answered ... after the jump.

  • Spiritual Guidance: Patch 4.2 shadow priest trinkets

    by 
    Fox Van Allen
    Fox Van Allen
    06.15.2011

    Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. On Wednesdays, shadow priesting expert Fox Van Allen rains sheer purple destruction down on the growing list of WoW Insider columnists who oppose him (and sometimes, even on those who don't). I've said it before and I'll say it again: Gearing in Cataclysm is boring. It's not that there aren't best-in-slot pieces -- there absolutely are -- it's just that reforging makes getting those best-in-slot pieces a lot less important. After all, if you need more haste or more hit, you can always reforge other stats until you have as much as you want. Simple. There's one slot that's absolutely compelling, though, and that's the trinket slot. Trinket bonuses are so specific that it's often impossible to tell what's an upgrade and what isn't without a calculator or spreadsheet. And while those new i378 boots are almost guaranteed to be better than that i359 pair you currently have equipped, the same can't be said for the new trinkets. So, which of the new patch 4.2 trinkets make the cut ... if any? Is the Darkmoon Card: Volcano still king? And further, what the heck are our new stat weightings in patch 4.2 going to be so we can figure these answers out?

  • Spiritual Guidance: On the subject of Shadow Word: Death

    by 
    Fox Van Allen
    Fox Van Allen
    06.01.2011

    Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Every Wednesday, shadow priesting expert Fox Van Allen provides stellar, thoughtful advice ... when not sabotaged by Tyler Caraway. Over the past few weeks here at Spiritual Guidance, we've been talking a bit about the simple mechanics of shadow priests, ultimately exposing them as anything but simple. In April, I put the inner workings of shadow priest mastery on display, spending over a thousand words to explain a concept that some other specs can wrap up in a few sentences. Last week, we talked about shadow priest spell haste and DOT mechanics, something so complex that even I messed up a bit when explaining. Today, we're giving Shadow Word: Death the same treatment. No other single spell generates so many questions in the shadow priest community, because no other single spell has so many complicating modifiers. You can improve it through three different talents and two different glyphs. The spell's effect changes depending on whether the target's health is above or below 25%. And, if that wasn't enough, the effect also changes depending on whether the target dies as a result of your SW:D cast. Oh, and unlike all your other spells, Shadow Word: Death can kill you. That seems important to work in there somehow.

  • Spiritual Guidance: Breaking down the shadow priest tier 12 bonuses

    by 
    Fox Van Allen
    Fox Van Allen
    05.11.2011

    Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Every Wednesday, shadow priesting expert Fox Van Allen rains sheer purple destruction down on all who oppose him. In stereo, where available. Historically, tier bonuses for shadow priests have been pretty boring. From tier 4 onward, we've had very little to look forward to beyond mana cost reductions, spell-specific damage increases, and extended spell durations. These bonuses were valuable, to be sure -- we could all benefit from an extra DOT tick -- but nothing was game-changing. Towards the end of Wrath of the Lich King, though, things began to change. The tier 10 four-piece shadow priest bonus, a .5-second reduction to the Mind Flay channel, was a literal game-changer. It put Mind Blast on the back burner. Some shadow priests only cast it to refresh Replenishment; others dropped it from their rotations entirely. Whether or not the tier 10 bonus was a positive thing from a gameplay perspective is debatable, but there's no debating what a powerful force it was. Now, after a relatively tame set of tier 11 bonuses to start off Cataclysm (damage increases -- oh boy!), game developers are dropping a pair of nuclear bombs on us. The tier 12 bonuses for shadow priests are compelling, controversial, and game-changing -- all at the same time.

  • Spiritual Guidance: Gaming shadow priest mastery trinkets

    by 
    Fox Van Allen
    Fox Van Allen
    04.13.2011

    Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. This week, the venerable shadow-specced Fox Van Allen asks Theralion's Mirror who the fairest priest of them all is. Spoiler alert: It's not Dawn Moore. One of the biggest mysteries for shadow priests during the development of Cataclysm was what our mastery mechanic would be. We had some vague notions of what we were getting early on -- Shadow Orbs -- but it took the boys at Blizzards a very long time to define what those orbs would actually do. Perhaps it's that history that leads to one of the greatest misconceptions among shadow priests today. Most of us believe that Shadow Orbs are our mastery mechanism. They're not. If they were, shadow priests wouldn't see them until we trained mastery at level 80. Instead, we start seeing orbs as early as level 10.

  • Spiritual Guidance: Balanced gear along the road to the shadow priest endgame

    by 
    Fox Van Allen
    Fox Van Allen
    02.16.2011

    Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Today is Wednesday, and for the 58th consecutive week, Wednesday is all about Fox Van Allen and his army of overpowered shadow priests. Last week was an interesting one for me here at WoW Insider. I wrote a shadow priest's guide to 4.0.6 on Monday, shortly before the patch went live. Because I knew the 4.0.6 stat weightings would be a much desired piece of information, I used SimulationCraft to try and generate some usable numbers. That led to a problem: I used the PTR 4.0.6 version of SimulationCraft to get the stat weightings. Hours before my article was published (and hours after it had been written, edited, and slotted for publishing), the folks at SimulationCraft came out with a new live 4.0.6 build of their software. The new live numbers were vastly different from the PTR numbers, and worse yet, the live numbers involved an error that incorrectly modeled hit. Long story short: I had to rewrite major sections of last week's article. And yes, that included the stat weighting. We have new, updated numbers that say for a best-in-slot shadow priest, haste is king. And that, as they say, was that. End of story. Column over. Right? Well, yes, that's the end of story ... if you're a best-in-slot, item-level 372 shadow priest with four-piece tier 11. If you're not a best-in-slot shadow priest, though, those stat weighting numbers are going to be different. Not "maybe" different -- significantly different. But just how different? Should a new 85 gem differently than an endgame raider? And how can you find out your own specific stat weightings without a degree in multi-variable calculus?

  • Spiritual Guidance: Top 7 shadow priest questions about patch 4.0.6

    by 
    Fox Van Allen
    Fox Van Allen
    02.09.2011

    Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Wednesday's shadow-specced version of Spiritual Guidance was taped before a live studio audience. Shortly before patch 4.0.6 went live, I took a glance at the final version of the patch notes. There were hundreds of changes, spread out across each and every class. And yet, with all those changes, there were really only four of major consequence to the practicing shadow priest. Taken from yesterday's official patch notes: Patch 4.0.6 Official Notes The mana cost of Power Word: Shield has been increased by approximately 31%, but its effect has been increased by 208%. Mind Blast now does 18% more damage than Mind Spike. Mind Sear can now be channeled on friendly targets in addition to enemy targets. In addition, Mind Sear's damage has been increased by roughly 15%. Shadow Orbs benefit from mastery has been increased by approximately 16%. source No, shadow priests, your eyes do not deceive you -- that is indeed four consecutive buffs without a single nerf. Together (especially the last three), they add up to a solid DPS increase. That's clearly good news for us, but it doesn't tell the whole story of 4.0.6 -- there are still some yet-to-be-resolved questions. Is haste still our best secondary stat, or should we gem for something else? Do the changes mean we should now be hit-capped? How do the changes in 4.0.6 affect rotations? If you still have questions about patch 4.0.6, then today's column is for you -- it's all about answers.

  • Spiritual Guidance: Shadow priest changes in patch 4.0.6

    by 
    Fox Van Allen
    Fox Van Allen
    01.19.2011

    Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Each Wednesday, the shadow-specced Fox Van Allen takes the helm of Spiritual Guidance, giving the world a brief respite from the not-so-evil machinations of his nemesis, Dawn Moore. On days that are not Wednesday, Fox is available for childrens' parties. I'm a big fan of where shadow priests are right now in Cataclysm. We're able to churn out highly competitive damage in just about any fight. Combine that fact with our damn near legendary survivability, and it's hard to imagine why anyone would even think about playing another class. In the interest of full disclosure, though, shadow priests aren't quite perfect. The spec has some small issues, and by now, we're all pretty familiar with what they are. Shadow priests have to suffer a terribly underpowered AoE, a limp mastery stat, and a weak Mind Blast. The good news: Blizzard game developers are taking a stab at fixing every major problem with shadow priests in the upcoming patch 4.0.6. The even better news: Shadow priests are getting some added bonuses that we didn't even ask for. That's right: The best is getting even better.

  • Spiritual Guidance: Gearing a shadow priest for Cataclysm heroics

    by 
    Fox Van Allen
    Fox Van Allen
    12.15.2010

    Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. Your host for the Wednesday edition, Fox Van Allen, always brings you the latest in shadow priest news, the latest in shadow priest controversy, and the latest shadow priest tactics -- all with the level of maturity of an episode of Maury. After the break: a paternity test, a lie detector test, and you won't believe who we're sending to boot camp! Eight months ago, I wrote one of my most viewed and read articles here at WoW Insider. It was about GearScore and item levels. Most of us know, of course, that each weapon or piece of armor we equip has a numerical value behind it that approximates how powerful it is. Back then, far too many people were using item levels and GearScore as the sole arbiter of who could and couldn't team up with them in pickup raid groups. Sorry, you seem like a lovely person and all, but I've determined your entire worth as a raider boils down to a four-digit number. Unfortunately, the four-digit number assigned to your worth is slightly lower than the four-digit number I arbitrarily came up with as the requirement to participate in the outdated raid content I wish to be carried through. In the piece, I explained that item levels and GearScore provide you with a general idea about whether or not a piece of gear is good, but in the end, having the right stats matters more than item levels. That still holds true in Cataclysm -- stats matter. An item level 333 blue can be better than an item level 346 blue. Despite that, though, measures of your "gear score" matter more than they ever have before. Cataclysm instances and heroics are gated behind strict minimum average item level requirements. Blizzard has become that guy. We won't spend our time today discussing whether that's right or wrong; instead, we'll be productive gamers and figure out how and where to get gear to clear that item level requirement, get yourself into heroics, and eventually, get yourself ready to raid.

  • Spiritual Guidance: Shadow priest addons for a post-Cataclysm world

    by 
    Fox Van Allen
    Fox Van Allen
    11.24.2010

    Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. In the spirit of the Thanksgiving Pilgrim's Bounty holiday, the shadow-specced Fox Van Allen has been pondering that which he is thankful for: a broken (but new!) world, a constant supply of minds to flay, and his Joan Rivers-esque good looks. When I heard for sure that patch 4.0.3a would be hitting yesterday, I immediately thought to myself, "What kind of information about the post-Shattering world will shadow priests need to know?" The idea was to create a great big article all about those changes so that everyone would be prepared. But here's the thing -- all the major Cataclysm changes happened to shadow priests in patch 4.0.1. Patch 4.0.3a is almost all about changing the world around us (and also about nerfing warlocks). There are a few spriest-specific changes worth noting, but they're largely passive: Vampiric Embrace has been nerfed, as discussed a few weeks ago. We now only get 6 percent of the damage we deal back as self-healing, down from 12. Ouch. Our mastery has been reworked. Casting Mind Blast (with a Shadow Orb active) now procs a non-stackable, 15-second buff, Empowered Shadow. It increases the damage of shadow DoT spells by 10 percent (base), plus 1.25 percent per point of mastery. You should be experiencing close to 100 percent uptime with that buff. Our talent tree has been reset, mostly due to tinkering in the non-shadow trees. This is my preferred, crowd-control-free talent tree for your last few days at level 80. If you found yourself unsatisfied with the damage you were doing in 4.0.1, these few changes are probably going to leave you wanting. You'll need to find some other way to boost your damage or manage your spec, and there's really only one foolproof way of doing that (aside from practice, of course): addons.

  • Spiritual Guidance: Going to the dark side

    by 
    Dawn Moore
    Dawn Moore
    06.06.2010

    Silvermoon City records show that Dawn Moore was born and raised by a loving fire mage and holy priest. Fox Van Allen? He crawled out of an ethereal sludge and was raised by warlock cultists. Dawn once saved some puppies and bunnies from a burning zeppelin while simultaneously defeating Undermine drug lords. Fox? He tried to eat those same bunnies. Each Sunday in Spiritual Guidance, Dawn brings you information on how to walk, talk, and dance like a holy or discipline priest. Fox brings you trollish recipes for gnome genocide. Dawn Moore: the choice is clear. [Paid for by priests for Dawn Moore - nsfw] It's about that time in a major content patch when things start to slow down. We've run all the 5-mans we can stomach, and in Icecrown Citadel we're starting to really close in on our goals as the 20% buff and our accumulated gear help to fill in the gaps of what we need to succeed. As this happens, your wish list of equipment is undoubtedly getting smaller; maybe you're done gearing up, or are just waiting for a few more pieces to drop. Maybe you're cursing my name for reminding you that you've had the most terrible luck at getting that wand, cloak, or whatever to drop. But regardless of where you are, I'm certain you've found yourself thinking, "hmm, I could use that for offspec." Like most classes, priests are starting to think about where to go next. Do I gear out an alternative healing set? Should I collect more spirit items for Cataclysm? Do I spend my extra badges on PvP gear? (Dawn says yes! But that's another article.) How about honing out skills in that other healing spec we don't like quite as much as our favorite? Oh, and then of course, there is always the sweet seduction of the shadows. Today, I've put together a little guide for healing priests who want to dabble in the darkness of the shadow tree. While there are notable differences between the styles of playing holy or discipline, the switch to shadow is more than just tossing on some hit gear and taking a trip to the trainer. But before we get started though, I have a small task for everyone.

  • Phat Loot Phriday: Staff of the Great Reptile

    by 
    Mike Schramm
    Mike Schramm
    12.05.2008

    I tried to find some great caster/healing staves for you to work towards this weekend, but they're hard to come by, and strangely enough I couldn't find a single caster staff as a reputation reward -- Druids get all the good ones I found. This one's from an instance you can run this weekend, though, and it should hold you up until you hit 80 and head into the endgame.Name: Staff of the Great Reptile (Wowhead, Thottbot, WoWDigger)Type: Rare StaffDamage/Speed: 148-269 / 2.10 (99.5 DPS)Abilities: +81 Spirit, which has been becoming more and more useful lately. It's really still the domain of Warlocks and Shadow Priests, but depending on the talents and other gear you've got, Spirit, especially this much of it, can be more helpful than you'd think. Improves haste rating by 66, which again, will depend on the other stats you've got to figure out just how much it'll help you. Haste gets more and more important as you head towards the endgame, but especially with the changes to Haste affecting global cooldowns, this could be really great for anybody casting instants as well. And increases spell power by 271, which is a no brainer. You'll definitely be able to get more spell power by the time you hit 80, but for the level, this is a decent place to start. And, I have to say, subjectively I admit, it's a badass-looking staff. %Gallery-33600%

  • VE nerf, DPS buff for shadow priests in beta

    by 
    Eliah Hecht
    Eliah Hecht
    10.14.2008

    In the wake of sweeping alterations to shadow priests going live tonight, the inimitable Ghostcrawler has posted about a few more changes that will be making their way into the Wrath of the Lich King beta. Vampiric Embrace is getting nerfed to bits. Fully talented, it currently heals group (not raid) members for 25%. It's being changed to 5% to the group and 25% to the caster, again fully talented. A bit confused about this given GC's statement that "we don't want it to be terrible for priests in small groups" - 5% is pretty terrible. Vampiric Touch's coefficient is getting doubled, from 20% to 40%. Cool, though I don't expect this makes up a huge part of your damage at 80. Big DPS change: "Your Shadow Word: Pain, Devouring Plague and Vampiric Touch do an additional percentage damage equal to your critical strike chance." This is crittable DoTs, basically, with the randomness taken out. Instead of critting (say) 25% of the time for double damage, you just hit for 125% damage all the time. And of course our other damage spells (Mind Flay, Mind Blast, SW:D) can already crit normally. I can't say I'm pleased by the massive VE nerf, but it's nice to see them picking up on promises of grade-A DPS for us now that we have less utility. Going from a state where two of our damage spells benefit from crit rating to a state where all of them do will be interesting.

  • Shadows of Doom: 3.0.2 for Shadow Priests

    by 
    Eliah Hecht
    Eliah Hecht
    10.14.2008

    Shadow has always been the "off-spec" for priests, from Classic, where it was questionable whether Shadow was viable for anything but leveling and PvP, to BC, where Shadow provides superb utility but limited DPS. Now I'm not saying Shadow will suddenly become the spec of choice for raiding priests, but the game is changing significantly in patch 3.0.2 and Wrath of the Lich King. Our coveted mana return is getting nerfed and spread around to Survival hunters and Retribution paladins, as well as us. But to compensate, our DPS is (supposedly) being brought up to par with the best of them. A lot of this is coming in the form of a new and improved Mind Flay. Previously the "filler" spell that you cast during your rotation when you couldn't cast anything else, its spellpower coefficient is now being bumped up greatly, and perhaps more importantly, it can now crit! No longer must you shun crit rating to be a decent shadow priest. Of course, there are also some dramatic talent tree changes - almost every talent is modified in some way. Let's start from the top and work our way down.

  • What to wear to melt faces in Karazhan, part two

    by 
    Eliah Hecht
    Eliah Hecht
    06.25.2008

    Welcome back to my guide on pre-Karazhan Shadow Priest gear. If you missed part one, where I talked about general stat importance, some sets, and the first half of the item slots, go read it now. Back? Good. On with the show. In this part I will be covering the remaining slots (from gloves on down), and talking about what gems to use (the red ones), as well as some places to look for more information. Gloves Elementalist Gloves of Shadow Wrath. Yet another of Shadow Wrath green. Remember, I would advise against equipping too many of these, regardless of how good they are in-slot. Tempest's Touch (Caverns of Time quest). Gloves of the Deadwatcher (Shirrak, Heroic Auchenai Crypts ) Enchant Major Spellpower is, quite expensive, but other BC enchants are not worth bothering with. I'd say put it on any of the above. The old-world enchant Shadow Power is equivalent for you, if that's more convenient.

  • What to wear to melt faces in Karazhan, part one

    by 
    Eliah Hecht
    Eliah Hecht
    06.24.2008

    Shadow priests, you are very desired in Karazhan. Between great DPS, mana returns for the group, and a Shackle, all KZ raids would probably benefit from having a face-melter along. This is a guide to gearing yourself up in order to get in those Karazhan raids and earn great epics, from Ritssyn's Lost Pendant to the Nathrezim Mindblade. Holy priests, this is not the post for you (unless you're trying to build a Shadow set as well) – look to the Holy Priest guide to gearing for Karazhan instead. Due to the unique mechanics of Shadow Priest combat, there is one stat that rises above the rest for you: +damage (either shadow or all schools). More +damage means more DPS, of course, but it also means more mana back from Vampiric Touch; this will be your primary form of mana regeneration, and you should have VT up at all times. Spell hit is also very important. Assuming you have 5/5 Shadow Focus (which you should, unless you're already hit-capped), you need 76 spell hit to reach the cap on level 73 mobs (raid bosses are considered level 73). Additional spell hit is relatively useless, although that once you reach 101 hit, you can take a point out of Shadow Focus and move it elsewhere; it's probably not worth gearing for this specifically though.

  • The Shadow Diaries: In which I take a shortcut

    by 
    Eliah Hecht
    Eliah Hecht
    04.24.2008

    Back in November of last year, I wrote a post for the Spiritual Guidance column called "The shadow diaries." In it, I pledged that I would recount my experiences of leveling a brand-new shadow priest. However, as you may have noticed (or not), that never happened. There's always too many things to do in this crazy virtual world of ours (not to mention that other, brighter world outside), so poor Hieronymus ended up getting neglected.Why am I talking about a series of posts I didn't write? Well, I may not have had the fortitude to level another priest all the way to 70, on a strange server no less, but eventually two realizations came together. I already have a priest at level 70, and I'm doing a lot more soloing than grouping with her these days. I'd recently moved a few points in my long-held 23/38/0 spec over to the Holy damage talents, which sped up my dailies a bit. But then I thought, why not go all the way?