SSFIITHDR

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  • X3F interview: SSFII Turbo HD Remix

    by 
    Richard Mitchell
    Richard Mitchell
    09.18.2007

    With all the fuss surrounding Super Street Fighter II Turbo HD Remix, we decided to shoot a few questions over to the folks at Capcom Digital. Despite the gorgeous new look, there are a few concerns about the new iteration of the series. Hardcore fans are worried about how new sprites will affect years of heavy practice and study. Will the redesign render you years of hard earned skill moot? What kind of Live support will the game have? What about revisiting other franchises? We got the answers from SSFIITHDR's producer, Rey Jimenez.

  • Time to vote on SSFIITHDR achievements

    by 
    Dustin Burg
    Dustin Burg
    09.15.2007

    A while back, the Capcom crew asked the Street Fighter community to come up with achievement suggestions for upcoming XBLA game Super Street Fighter II Turbo HD Remix. And now, after looking through all the suggestions and asking the development team which ones were feasible, they've narrowed it down to seven possible achievements and want you to vote on which one should make it into the game.All of the suggested achievements are somewhat difficult to obtain, but our favorites have to be "Win with every character in an Online Ranked Match" and the "Defeat Sagat with Ryu's fierce dragon punch (any mode)" achievement which is currently winning in the polls. Speaking of polls, you should vote on which SSFIITHDR achievement should make it into the game by registering and submitting your ballot over at the Capcom forums. And please, try not leaving any hanging paper chads.[Via Joystiq, Thanks Jonah Falcon]

  • Marvel vs. Capcom for digital download hopes Marvel exec.

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    09.03.2007

    In an interview with Gamasutra, Marvel's VP of interactive media Justin Lambros says he hopes to see Marvel vs. Capcom make its way to digital download. The main focus of the story for Gamasutra is supposed to be about EA's new Marvel Fighting Game, but following EA's aptly named Rise of the Imperfects, which was far beyond imperfect, you'll bear with us as we don't get excited about that and focus on Marvel vs. Capcom.Lambros answers Gamasutra's questions about Marvel vs. Capcom appearing on Xbox Live by saying, "I'm a huge 2D fighting fan ... the Marvel vs. Capcom stuff has a definite close place in my heart, so we definitely wanna see that stuff live on." He says that there are no deals in place, but they may be considering it. Maybe when Capcom has Super Street Fighter II Turbo HD Remix (with a side of cole slaw) completed, they can get to work updating Marvel vs. Capcom, let's keep Udon working.

  • SSFIITHDR update and some Las Vegas artwork

    by 
    Dustin Burg
    Dustin Burg
    08.24.2007

    Last night, Super Street Fighter II Turbo HD Remix producer Rey Jimenez jumped on the Capcom Digital blog to answer some community questions, clear up a few things and show off the team's latest artwork. Jimenez posted the background art asset for the Las Vegas inspired Balrog stage (high-res) and, as you can see, the artwork is flippin' gorgeous! Yes they updated the sprites and gave it some flavor, but if you don't like the new background SF purists ... well, then don't like it! Other than revealing some sexy artwork producer Jimenez answered a few community questions regarding the game and its features including achievement talk, character customization and character animations. The update is brimming to the top with details about this upcoming XBLA title, so go check it out and get learned.[Via Joystiq]

  • Capcom community decides SSFIITHDR Achievements

    by 
    David Dreger
    David Dreger
    07.24.2007

    Capcom Digital came forth with some very interesting news about the Achievements for Super Street Fighter II Turbo HD Remix, as they are leaving the ideas up to the community. Suggestions posted in the comments section of Capcom Digital's (read: not X3F) post will be compiled, "weeded out internally," then their top ten will be posted in the forums for users to vote on. So, it sounds like there will only be one winner, though some of the common sense suggestions will possibly make it in anyway, as well as Capcom using this as feedback on general guidelines for SSFIITHDR's Achievement requirements. What are you waiting for? Go put in your two cents!

  • T. Hawk gets HD Remix'd, plus more remastering info

    by 
    David Dreger
    David Dreger
    07.04.2007

    Just so you fanboys know, that shot of T. Hawk is full resolution, from Super Street Fighter II HD Remix, of course. Capcom Digital posted that image, complete with an analysis of how they remaster frames to incorporate the new artwork. They use Sagat's standing Roundhouse as an example. Rey then demonstrated how the art is broken up into tiles, and they use those as a guide for when they're redrawing the frame. This prevents a scenario causing a foot to go through an opponent's head due to a hit detection issues. A good read, and it also shows the comparison shot of T. Hawk, as well as the line art for Sagat. Go take a look!

  • HD Guile sprite is Super Street Fighter'tastic!

    by 
    Dustin Burg
    Dustin Burg
    06.16.2007

    Behold, another sprite from Super Street Fighter II Turbo HD Remix has been released all made over and it's Guile! Just look at the shading on his 100% steroid grown biceps and the subtle blending on his camo pants. Yes, the the SSFIITHDR artwork fever has touched us all as we fall in love with each HD'ified character. The only thing we question is whether the stance featured in the artwork above is humanly possible by a guy. Seriously, that's got to hurt Guile, that is unless you want to share with us your dirty little secret. More HD Guile artwork available after the jump.[Thanks, DeadPlasmaCell]

  • How to make a hi-def SFII sprite

    by 
    Richard Mitchell
    Richard Mitchell
    06.14.2007

    By now you probably know that we're pretty excited about Super Street Fighter II Turbo HD Remix. We've pored over every morsel that Capcom has doled out and we're always ready for more. Well, today is no different. The Capcom Digital blog has uploaded more images of the upcoming game (in addition to confirming that Puzzle Fighter is coming next month). The new images detail the steps that go into recreating each original sprite in high definition. Illustrated in the image above, we can see each step. Starting on the left and moving to the right, artists first take the original sprite for reference, then block out the basic shapes in the darkest colors. Next, they add details and some shading. Finally, they add the final details and BAM! you've got an HD sprite. Check out the gallery below for high resolution images of all 4 steps.%Gallery-3974%

  • Akuma's Street Fighter II HD makeover

    by 
    Colin Torretta
    Colin Torretta
    06.07.2007

    Last week we got our first look at Ken from the upcoming 1080p remake of Super Street Fighter II Turbo HD Remix and today Udon Comics has given us a look at SFII badass, Akuma. Just like Ken before him, Akuma's HD treatment looks absolutely amazing and sports an incredible amount of detail. The artists at Udon have really done an awesome job at updating the geriatric sprites -- these new shots look almost too good to be true. According to the post on the Capcom blog site though, the images are straight from the game with the backgrounds removed, which bodes fantastically for the final product. Luckily, SSFIITHDR is coming out later this year so we don't have long to wait until we get our high-def Hyduken on.%Gallery-3777%[Via High-Score]