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  • Stanford University shows that clothes make good batteries too

    by 
    Tim Stevens
    Tim Stevens
    01.22.2010

    Remember when Stanford University turned mere paper into a proper battery? That was just the beginning. The same team, led by Yi Cui in the Department of Engineering, now wants your pants to be an electrical storage device. They've managed to dye fabric with carbon nanotube ink, still allowing the cloth to stretch and move like normal but also giving it the supernatural ability to hold a charge. Imagine the day when hipster jeans charge Droids, when booty pants juice up iPhones, and when your wristwatch is powered by the very band you use to strap it to your person -- assuming, of course, the whole "asbestos-like effects" thing turns out to be false.

  • Stanford wants to roll its own paper batteries

    by 
    Vlad Savov
    Vlad Savov
    12.09.2009

    It was only a couple of months ago that MIT was wooing us with the energy-preserving properties of carbon nanotubes, and in a classic act of oneupmanship Stanford has now come out and demonstrated paper batteries, which work thanks to a carbon nanotube and silver nanowire "ink." We've seen this idea before, but the ability to just douse a sheet of paper in the proper magical goo and make a battery out of it is as new as it is mindblowing. Battery weight can, as a result, be reduced by 20 percent, and the fast energy discharge of this technology lends itself to utilization in electric vehicles. The video after the break should enlighten and thrill you in equal measures.

  • Stanford builds robotic Audi for racing, robotic Volkswagen for parking

    by 
    Donald Melanson
    Donald Melanson
    10.26.2009

    You can make a robotic car, and you can make a robotic car -- and it looks like Stanford is leading the charge on the no compromises approach with its new driverless Audi TTS. That, of course, is only the latest in a long line of robotic cars from the folks at Stanford, and it looks like it's also by far their most ambitious, as it's going above and beyond the usual DARPA challenges in the hope of breaking a few records and winning a few races. In fact, the car apparently already holds the "unofficial" speed record for an automous car at 130 miles per hour and, in the long term, Stanford hopes that it'll be able to complete the Pikes Peak International Hill Climb, which stretches some twenty kilometers and includes no less than 156 turns. To balance all that adreneline, the Volkswagen Automotive Innovation Laboratory at Stanford has also developed a new VW Passat "valet system" that may not win any races, but can sure do some mean parallel parking. Videos of both after the break, more details a few hands-off impressions courtesy of BotJunkie at the links below. Read - BotJunkie, "Stanford's New Robotic Audi TTS Knows How To Drift, Will Tackle Pikes Peak Next Year" Read - BotJunkie, "VAIL Demonstrates Autonomous Valet Parking System"

  • Optogenetics hold the key to future brain disease cures, still creep us out

    by 
    Vlad Savov
    Vlad Savov
    10.21.2009

    Those mad neuroscientists, they'll never learn, but maybe in the end we'll all be better off for it. Wired has put together an extremely intriguing write-up of the short history of optogenetics -- featuring a German pond scum researcher, a Nobel Prize winner, and rat brains controlled by beams of light. Optogenetics is a relatively new technique for communicating with the brain, which involves the implantation of particular light-sensitive genes into animals with the purpose of repairing neurological ailments through light therapy (no, not that kind). By hooking up fiber-optic cables to the affected area of the brain, researchers have been able to completely restore movement in mice with Parkinson's disease and their current efforts revolve around developing a less invasive method that doesn't go deeper than the outer surface of the brain. Most revolutionary of all, perhaps, is the eventual possibility for two-way traffic (i.e. a machine being able to both send and receive information from the brain), which brings all those cyborg dreams of ours closer to becoming a reality than ever before. Hit up the read link for the full dish.

  • Stanford's open-source camera could revolutionize photography, you'll still use 'Auto' mode

    by 
    Darren Murph
    Darren Murph
    09.06.2009

    Here's the moment where you pretend that a breakthrough in a given industry would just revolutionize the way you do work, yet you know -- deep down in your heart -- that you'd never take advantage. Okay, so maybe you would, but your friend wouldn't. At any rate, a gaggle of boffins at Stanford have set out to "reinvent digital photography" with the advent of the open-source digital camera. The idea here is to give programmers the power to conjure up new software to teach old cameras new tricks, with the hope being to eliminate software limits that currently exist. In fact, a prototype shooter has already been developed, with the Frankencamera hinting at a future where owners can download apps to their devices and continuously improve its performance and add to its abilities. The actual science behind the concept is stupendously in-depth, so if you're thinking of holding off on that new Nikon or Canon in 2034, you might want to give the read link a look for a little more encouragement. [Via HotHardware]

  • ROS: a common OS to streamline robotic engineering

    by 
    Vlad Savov
    Vlad Savov
    08.13.2009

    The biannual International Joint Conference on Artificial Intelligence has this year shed light on a new effort to standardize robot instructions around a common platform, so that designers won't have to "reinvent the wheel over and over" with every project. Presently, robot design is undertaken in an ad hoc fashion, with both hardware and software being built from scratch, but teams at Stanford, MIT and the Technical University of Munich are hoping to change that with the Robot Operating System, or ROS. This new OS would have to compete with Microsoft's robotics offering, but the general enthusiasm for it at the conference suggests a bright future, with some brave souls even envisioning a robot app store somewhere down the line. Video after the break.

  • Over one million downloads for Stanford's iPhone dev course

    by 
    Mike Schramm
    Mike Schramm
    05.19.2009

    Here's a telling sign of the popularity of iPhone development: we posted about an online course being offered by Stanford just a few months ago, and in that time, the course has been downloaded over a million times through iTunes. The director of iTunes U at Apple says this is the fastest any course has ever hit the million mark.Only those attending Stanford will get credit for completing the 10-week course, but the material is available to the public right there in iTunes. And of course there are lots of ways to learn how to make apps on the iPhone -- Auntie TUAW has answered that question, and we've even got an iPhone Dev 101 series to help you wrap your mind around all of it. The iPhone itself seems made for newbies, and considering that there's apparently lots of money to be had in Ye Olde App Store, it's no surprise that people are flocking in huge numbers to the documentation.Whether any of those apps are any good, of course, is still up in the air. But who knows -- someone who starts with the free iTunes U course might one day be a game-changing designer. There's got to be at least one winner in those million downloaders, right?

  • WoW Moviewatch: Best of Myndflame Machinima

    by 
    Michael Gray
    Michael Gray
    04.30.2009

    I plan to talk more about a recent gathering at Stanford, which was focused on the growth and trends of "machinima law." But for Moviewatch today, I wanted to highlight a small artifact of work that was displayed at Stanford. Specifically, Myndflame created this Best of Myndflame Machinima to help illustrate the power of machinima.Like many nostalgia or memorial reels, "Best of Myndflame Machinima" recaps several different pieces. You might recognize them all, or you might see a preview of something new. I was definitely inspired to go back and re-watch some old favorites, like the Slim Jim commercial or HMS Theramore.This video reminded me of the long history machinima has with WoW. While I know many folks haven't "gotten into" the whole machinima thing, it's hard not to discuss the WoW community without eventually talking about videos like Big Blue Dress or Escape from Orgrimmar. It's all linked together in my mind, and Myndflame's highlight reel brings back warm memories of time we've all spent seeing these movies.Their contribution can't be denied, even if it's not central to our daily gameplay. Machinima brings a rich aspect to the game. Innovators like Myndflame or Baron Soosdon, and even new machinimators just getting started, are part of what makes the World of Warcraft more than "just a game." Their art enriches and adds value to the hobby. I guess that might just be me, but I can't imagine spending so much time with WoW without these guys being part of our collective experience.Check out the Best of Myndflame here!

  • iPhone developers get Ivy League edu-mu-cation

    by 
    Aron Trimble
    Aron Trimble
    04.06.2009

    If you're an aspiring iPhone developer looking to hone your skills or a seasoned veteran who is willing to accept there is more to learn, then has Stanford University got a deal for you. Stanford and Apple have teamed up to offer course materials from Stanford's undergraduate program for iPhone developers. The materials, available through Stanford's iTunes U page, include videos and PDFs to be made available every Wednesday and Friday during the 10-week course. Please bear in mind that while Stanford's course will be taught by Apple engineers, it is no substitute for the many great courses offered by Professor Bohon at TUAW-U.Update: As a couple of you have pointed out, Stanford is not actually an Ivy League school. For a complete list of Ivy League members please see this article. [via Engadget]

  • Apple and Stanford to offer free iPhone development courses online

    by 
    Nilay Patel
    Nilay Patel
    04.03.2009

    Would-be iPhone developers struggling to make their apps do more than fart and crash take note: Apple and Stanford have partnered to offer videos and course materials from Stanford's undergraduate iPhone app development course through iTunes. The course is being taught by two Apple engineers, and it sounds like videos will go up regularly -- the first is scheduled to post on Friday. Alright, let's all practice together: "Yeah, I took a class at Stanford." Sounds good, doesn't it? [Via Wired]

  • Molecular projector scatters the world's smallest letters

    by 
    Thomas Ricker
    Thomas Ricker
    01.26.2009

    1.5 nanometers: that's how small these letters are -- half a nanometer shorter than those inscribed by inferior brains back in October. Physicists at Stanford achieved the record (which ties Hitachi's work from 1991) by manipulating individual carbon monoxide molecules on a copper surface and then exciting the copper to bounce a holographic pattern off the CO. Software ensures that the molecules are positioned correctly to scatter electron waves into particular shapes, in this case an "S" and "U," before finishing with a "CK IT CAL," presumably. The work could ultimately lead to densely packed storage devices... or not. Just saying.

  • IBM concocts microscope with ultra-fine resolution, current MRI bows down

    by 
    Darren Murph
    Darren Murph
    01.15.2009

    The existing MRI has certainly been beneficial to humans everywhere, but IBM researchers are adamant on doing it one better. These gurus, working in tandem with the Center for Probing the Nanoscale at Stanford University, have demonstrated "magnetic resonance imaging (MRI) with volume resolution 100 million times finer than conventional MRI." What it's all mean? In short, it could give scientists the ability to investigate complex 3D structures at the nanoscale level, and according to IBM, it may "ultimately be powerful enough to unravel the structure and interactions of proteins." We know, only the nerdiest of you are amazed -- nay, affected whatsoever -- by that statement, but even the layperson can appreciate advanced methods of studying viruses, bacteria and other biological elements. A certifiably riveting demonstration vid awaits you beyond the break.[Via TG Daily, thanks Speedy]

  • Stanford students writing iPhone apps

    by 
    Steve Sande
    Steve Sande
    09.24.2008

    Back in July, we reported on an iPhone programming course being developed and offered by Stanford University. The course is in full swing this fall, with a reported 80 students signed up. Stanford has also started a project that is beginning to bear fruit in the form of iPhone and iPod touch apps -- the Stanford iApps Project.Five student-developed apps are now being tested as part of the Stanford iApps Project. Two of the apps are targeted at Stanford students and provide management of course registration and bills, while the other three apps are aimed at a much larger audience including the general public and alumni.These other apps give access to a searchable Stanford University map (see screenshot), schedules and scores for the University's sports teams, and listings in the StanfordWho online directory.While future iApps may be the result of the iPhone development course, these apps were developed by TerriblyClever Design. This may sound like an established Silicon Valley development firm, but it's actually a startup created by Kayvon Beykpour, a Stanford computer science undergrad. Once the Stanford apps are out of beta testing, they'll be available in the App Store. Thanks to Ian for the tip!

  • Stanford's autonomous helicopters learn new tricks by watching

    by 
    Darren Murph
    Darren Murph
    09.01.2008

    While a great many scientists are attempting to create autonomous bots for uses in surgery, a team of Stanford whiz-kids are having a bit more fun with it all. The crew in question has concocted an artificial intelligence system that "enables robotic helicopters to teach themselves to fly difficult stunts by watching other helicopters perform the same maneuvers." Dubbed a demonstration in "apprenticeship learning," the robots can actually learn by observing rather than having to be programmed, meaning that entire airshows could be reeled off by planes that simply keep an open mind when warm-ups are underway. Of course, they could also be used for more serious applications -- mapping out hot spots of California wildfires, finding land mines in war zones, etc. -- but even if none of that pans out, we're cool with inventions being used purely for entertainment.

  • Stanford to offer iPhone programming course

    by 
    Robert Palmer
    Robert Palmer
    07.23.2008

    Precious little information is available just now, but Stanford appears to be offering a course in the Autumn entitled "iPhone Application Programming." Award-winning iPhone app developer Craig Hockenberry wonders aloud if Apple will even allow such a course to be taught, presumably thanks to the ongoing NDA mummalum that Erica wrote about earlier today. If anyone has any more information about the course and its instructor, we're all ears: please feel free to tip us. Update: Tipsters Quinn and Dave helpfully inform us that the course will likely be taught by one (or more) of the same Apple employees that teach a Cocoa Programming course on campus. Apple and Stanford have shared a close relationship: Whether or not that gets them around the NDA restrictions probably will require a lawyer to understand and explain. Thanks, guys!

  • Capuchin robot climbs its way into your nightmares

    by 
    Donald Melanson
    Donald Melanson
    03.20.2008

    As if there weren't enough creepy crawly robots out there already, a team of researchers from Stanford University have now let loose this little number, which they hope will one day be showing off its rock-climbing skills on Mars. Dubbed Capuchin, the bot is a follow-up to the Lemur robot built by the same team, and promises to climb walls some 40 times faster than that earlier model. To do that, the researchers apparently didn't make any major mechanical changes, but rather employed a more advanced computer program that guides the bot's every move. More specifically, as NewScientist reports, the software uses a sophisticated load-balancing system, which distributes the bot's weight equally to its arms and legs and improves its stability when climbing. As you can see for yourself in the video after the break, that appears to work remarkably well, although we still wouldn't trust it to be a partner on your next rock-climbing expedition.

  • Stanford researchers cram 12,616 tiny lenses into a 3D camera

    by 
    Nilay Patel
    Nilay Patel
    03.19.2008

    With the megapixel race already past the point of noticeable benefit to consumers, it looks like the next camera arms race will be the number of lenses your rig sports -- a team at Stanford is working on a 3D camera that uses 12,616 micro-lenses to generate high quality 3 megapixel images with self-contained "depth maps" that measure the distance to every object in the frame. The system works by focusing each lens above four different overlapping sensor arrays, which work in concert to determine depth -- just like your eyes. Unlike similar systems, the Stanford rig is able to use that data to create a depth map without lasers, prisms, or even complex calibration, which will allow the team to shrink the tech down to compact and cellphone camera size. Once it's ubiquitous, the teams says depth map information can be used to do anything from enhancing facial recognition systems to improving robot vision, but there's still a long way to go -- the team has just started trying to work out how to manufacture the system.

  • The Daedalus Project tracks MUD

    by 
    Akela Talamasca
    Akela Talamasca
    02.29.2008

    Actually, it tracks MMOs, but what a clever title, huh? The Daedalus Project is the demographic/analysis website created and maintained by Nick Yee, a graduate student of Stanford University in the field of Communications who now works at the Palo Alto Research Center (PARC). Nick's site is noteworthy both for the online surveys of MMO players that are open to anyone who wants to participate, and also for the conclusions he draws based on those survey results.This statistical data has been used by Washington Post, CBS, TechWeek, CNET, the Associated Press, Nature.com, the New York Times, and the Wall Street Journal, among other publications. Nick always has a survey or two running, so if you're interested in contributing your experiences and thoughts to the collective (and growing) body of knowledge concerning MMOs, you can do so at the 'Current Surveys' section of his site.For those of us interested in metadata, The Daedalus Project is a genuine boon, and we hope he continues his necessary and groundbreaking work well into the future. [Thanks, Nick!]

  • Study shows men's brains hard-wired for games

    by 
    Chris Chester
    Chris Chester
    02.19.2008

    When it comes to gaming, the popular perception is that it's a man's domain. (Of course, you'd be hard pressed to make that point around Massively HQ, as many of our most prolific writers and senior bloggers are of the fairer sex.) Traditionally, this has been pinned on sociological factors that discourage women from developing as close a relation with computers as men. While there is still probably a kernel of truth to that, a new study out of the Stanford University School of Medicine points to biological factors hard-wired into the brain as the cause. Reportedly, MRI scans taken of both men and women while playing a simple game showed a marked difference in the areas of the brain responsible for feelings of reward and addiction. Men simply got more of a buzz out of games than women, by and large.What amused me was the description of the game they used in testing, which they described as having no real prescribed goal -- the test subjects simply clicked a series of images depicting balls as they slowly approached a wall. The more quickly they clicked the images, the more ground they gained. Without any instruction, the men in the study "appeared more motivated to acquire terrain." No real prescribed goal? Players motivating themselves to acquire terrain? Feelings of reward and addiction? If I didn't know any better, I'd swear they were using an MMO for that study! At the same time, short of casual Popcap-style games, MMOs probably enjoy one of the highest female to male ratios in the industry, so I'd stop short of saying that sociology has nothing to do with it. Still, very interesting stuff.

  • Metaverse U conversation: Raph Koster, Cory Ondrejka, Howard Rheingold

    by 
    Barb Dybwad
    Barb Dybwad
    02.18.2008

    We headed to the Metaverse U event at Stanford University this weekend to hear a smorgasboard of prominent thinkers and workers in the fields of virtual worlds and online gaming have a meeting of the minds. Below is a recap (caveat: some paraphrasing involved!) of one of our favorite sessions featuring a conversation with Metaplace's Raph Koster, former Linden Lab CTO Cory Ondrejka, and social media and online community guru Howard Rheingold. Henrik Bennetsen (moderator): (Introduces 3 panelists and asks Raph to kick off with his thoughts on virtual worlds) Raph: From the beginning, virtual communities has never been about the "virtual." All the oddities come from the mediation, not from human nature. We build trellises, and communities are plants growing on them... you get to shape them a little bit, and sometimes in very bad ways if you're not careful. We tend to think we have more power than we do when architecting these things. I wince at the title "community manager" ("relations" would be better) because it perpetuates the myth that we have power to control what users do. Mediation gives us a window into things that in the real world can be hard to see. Virtual communities are an opportunity to see how people tick. Cory: Having spent 7 years building Second Life, the interactions and collisions with the real world are what make it interesting. We had only 400 users at launch and we were ecstatic! Can you imagine that today (especially for companies with big name investors)? I think about virtual worlds as communication technology. I agree there's a need for customer service and arguments about the declaration of avatar rights are important but yet I feel there's something off in these arguments... (he's referring to earlier conversation about declarations of avatar rights) %Gallery-16285%