star-trek-mmo

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  • Hands-on with Star Trek Online's early levels

    by 
    Kyle Horner
    Kyle Horner
    12.31.2009

    There's been a lot of Star Trek Online coverage lately here at Massively, which is only normal given the looming early February release date. This particular feature is a look at the game over the course of around seven or eight "levels" of play. Sadly, that means I haven't acquired my first non-starter ship, although that goal will soon be reached even if it costs me more sleep. Still, you should check out the brand new beta gallery, because I was still able to catch plenty of cool stuff -- plus a classic Enterprise. Now, onto the preview!%Gallery-81223%

  • Why Gods & Heroes: Rome Rising and not Star Trek Online?

    by 
    Matt Warner
    Matt Warner
    10.19.2007

    I'm still lamenting a loss, Gods & Heroes: Rome Rising sacked in the Forum. It was right there, so close to the finish line, it wasn't perfect but it could've shipped. Other MMOGS have shipped in such states to go on and perhaps perform well enough to linger around and improve down the line. Perpetual Entertainment weighed the costs and decided that all their resources would be better spent on Stark Trek Online and their Publishing Platform, one of them had to go, there was no way around it unless there was a hidden cache of Roman gold buried outside their offices and a super secret development team stashed away. I admire the decision, when it was all said and done Gods & Heroes wasn't up to Perpetual's standards and they had the moxie to cancel it -- a project years in the making halted. That takes guts, but why not place Star Trek Online on indefinite hold and delay its development for a year or two instead and finish Gods & Heroes? Before the Trekkies bust out their homemade laser-pointer phasers, let me tip you all off on a little something. MMOGS based off a movie, book, music video, cereal box, or whatever fancy pants intellectual property are extremely difficult to pull-off. The past has already proven that these superstar franchises when converted into a MMOG don't perform as expected and usually disappoint the majority fanbase. The only exception to this rule is Lord of the Rings Online, but even so the subscriptions speak for themselves -- it's doing alright, but is Lord of the Rings Online a runaway success? I don't think so, otherwise the server crews would rapidly deploy brand spankin' new servers because they can't keep the players off them ala WoW's first year. I like the content in Lord of the Rings Online, and if you love it that's great, because in the grand scheme of things that's all that matters. The main reason why developing a MMOG based off a license as prominent and detailed as Star Trek is that it's impossible to meet all the diehard fanbois and fangrrls expectations. If it doesn't live up to the hype they will revolt on a whim if the transition to the online world doesn't match up to the original canon, stories, novels, what makes up the wondrous Star Trek Universe. When you add in all the other factors that make a MMOG world and mix it up sometimes it just doesn't work. Well, here's to hoping they can pull it off or the loss of Gods & Heroes: Rome Rising will be all for naught and that would be the true shame. It's going to be a long wait to find out.