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  • First STO in-game screenshot released

    by 
    Samuel Axon
    Samuel Axon
    12.04.2007

    In the past, Star Trek Online devlogs have been light on gameplay information. Perpetual's Mike Stemmle usually writes about the development team, concept art, and things of that nature. But this time it's different. Not only does Devlog #5 include juicy details about interacting with NPCs, but it also includes the very first in-game screenshot. Sweet!We can learn a couple of things from this screenshot. First of all, the graphics are neither cutting edge nor outdated; they're right in the middle. This is arguably a sweet spot for MMOs. Second, the LCARS influence can be seen on the UI, but it's not overt. In fact, it's barely there. We do find it a bit alarming that the game features a standard MMO "1 through =" action bar -- a tired convention that's begging for innovation.As far as the NPC interaction stuff goes, though, it all sounds good.

  • STO UI is modernized LCARS; "think iPhone"

    by 
    Samuel Axon
    Samuel Axon
    12.04.2007

    Now that the Star Trek Online nerf scare has passed, it's time to take a few deep breaths of anticipation and soak in STO-related news again. The first news-worthy bit to pop up post-scare is a post by Steve Mason (the lead UI designer) at the startrek-online.net forums.Mason is dedicated to preserving the LCARS look in Star Trek Online. For those who aren't total Star Trek nerds; LCARS is the graphical user interface used by Federation ships in the 24th Century-era Star Trek series (The Next Generation, Deep Space Nine, and Voyager). It was designed by a TNG-staff artist who was trying to theorize what a high-tech GUI interface would be like when GUIs were still in their infancy in the real world.So, there are some challenges in making LCARS useful to modern users. Mason says that STO will use an updated version of the LCARS interface (which won't hurt canon, since the game takes place quite a few years after Voyager left off) that will include all the bells and whistles of modern, cutting-edge UIs. " Think iPhone," he said. There are more details in his post, and he also opened up the thread to questions.[Via WarCry]

  • Official word: Perpetual lives, STO "still a triple-A game"

    by 
    Samuel Axon
    Samuel Axon
    11.30.2007

    There has been a lot of confusion with regards to the fate of Perpetual Entertainment and Star Trek Online over the past few days. First, an SEC report was filed by Gravity that appeared to say that Perpetual Entertainment was liquidating all assets and would cease to exist as a company. Then, Shacknews ran a story claiming that STO had been bought and would be re-invented as a "more casual" experience.Star Trek Online's Executive Producer Daron Stinett addressed panicked fans, saying that not all is as it seems. We have the lowdown here for you. The heart of the matter: it appears that STO has not been canceled or nerfed after all --at least not to the degree that we feared. That said, here's the full story so far.

  • The Digital Continuum: Don't drink the casual koolaid

    by 
    Kyle Horner
    Kyle Horner
    11.29.2007

    The word casual gets thrown around a lot in gaming these days. In particular, Massively Multiplayer Online Games have become a steadily larger genre to pump full of squishy casual fluff. Just recently the development studio Perpetual Entertainment was sold off to a company looking to insert said casual goo. The apparent word on the inter-street is that the new ownership is supposedly a media company that wants to use Star Trek Online as an entry point for the video game market. I believe the words "retargeting" and "more casual" were used to describe the change. The last piece of information given to us was that subscription fees could be dropped in favor of paying for optional in-game items. The only way I can honestly see the more casual bent turning out well is if Star Trek Online follows the Guild Wars model. Said model being; create a polished game for fifty bucks, and in a year or so people can buy the optional expansion for another fifty bucks if they're so inclined. Since STO will be following the "Korean" model, this boat is already starting to sink.Putting aside the fact that apparently many members of Perpetual have left the company in response; let's get a few things straight. The lifeblood of any of these games is grind. It makes the world go 'round and the sun go up and down. You can't have STO without grind no matter what model it's developed under. So what they effectively mean by "casual" is that we suspect they don't really plan on putting the amount of effort or polish you would expect from any MMO with a subscription fee. Instead what we'll most likely see burst from the chest of whatever space beast has laid its vile eggs within Perpetual Entertainment's chest is a cross between Maple Story and Star Trek Enterprise. You'll still have plenty of grind, it'll just be even less fun!We're gonna get half-naked, green, super-deformed alien girls -- well, only if we're willing to spend ten bucks for ten thousand in-game "Perpetual Points."

  • Star Trek MMO going 'more casual'

    by 
    Justin McElroy
    Justin McElroy
    11.27.2007

    There was some crazy financial news recently for Perpetual, the publisher of long-in-development Star Trek Onine. The practical upshot is that the company is in new hands, and, according to Shacknews' source, they're taking the game in a new, more casual direction.That doesn't necessarily mean you'll have to match three dilithium crystals to engage your warp drive, but there is a possibility the game may shed subscription fees in favor of asking players to pay real-world cash for in-game items.Perhaps this move is for the best though. With a new Trek film still a ways off and no versions of the series getting new TV episodes, we'd imagine that the place on the Venn diagram where hardcore gamers and Trek fans intersect is getting smaller every day.

  • Massively's Top 5 Sci-Fi MMOs

    by 
    Samuel Axon
    Samuel Axon
    11.27.2007

    Orcs and Elves are all well and good, but some of us are more attracted to a mythical future than to a mythical past. Sci-Fi is trendy again, in case you hadn't heard. From Tabula Rasa to Star Trek Online (we hope), the future belongs to, well ... the future. But what about the past of the future? Sorry; this is getting more verbally confusing than a Voyager time paradox episode. Let's put it this way: click through the jump to see Massively's top 5 Sci-Fi MMOs to date!Can you think of any tragic omissions? To paraphrase a character from pop culture, "Science Fiction is neither Science nor Fiction. Discuss!"

  • Star Trek Online goes casual?

    by 
    Michael Zenke
    Michael Zenke
    11.26.2007

    Earlier today we brought you the news that Perpetual Entertainment may be disbanding. An update to a story on the Shacknews site indicates the company (along with the Star Trek Online project) may have been purchased outright. Along with that purchase, it seems, there will also be a change in the game's basic concept.Here's the core of the update: Perpetual has been acquired by new ownership, reportedly a media company looking to use Star Trek Online to make its first major inroads into the video game market. Along with the acquisition comes a partial retargeting of Star Trek Online to what our source describes as a "more casual" experience, one which may potentially eschew subscription fees in favor of the practice of charging real money for optional in-game items, a practice popularized by various Korean MMOs.The site says it has some evidence backing this up, in the form of a letter passed between certain groups. There's also been word of some Perpetual employees leaving the company because they're uninterested in the direction the new owners are looking to take the property. Only time will tell what kind of game will get made with the Star Trek license, but in the meantime which media company do you think this is? Is it one of the big networks - perhaps CBS looking to reacquaint itself with a familiar property? Or maybe one of the 'new media' giants like Yahoo! looking to branch out?

  • Perpetual disbanding, STO in jeopardy [Updated]

    by 
    Samuel Axon
    Samuel Axon
    11.26.2007

    South Korean company Gravity was forced in a mandatory SEC report to spill the beans that Perpetual Entertainment is seeking liquidation of all its assets and will soon cease to exist as a company. Gravity had to disclose this information in compliance with US law to inform its shareholders that it stands to lose $9 million in investments in Perpetual Entertainment due to the company's failure. Perpetual Entertainment filed for liquidation on the 10th of October, just a day after it announced the cancellation of its Gods & Heroes project. While appearances are that Star Trek Online has remained in some kind of development (however limited) in the short term, Perpetual will soon be forced to sell all its assets to pay off its debts.That means that either Star Trek Online is due for cancellation, or the project will be sold to a new development studio. Perpetual's continued work on STO is evidence that it at least hopes to keep the project alive by handing it off to another company. We don't know if Perpetual already has a buyer lined up or which company that buyer would be.[EDIT: WarCry's Razor has suggested that the SEC report is misleading and that this was just a part of the process of ending development of Gods & Heroes. His suggestion might be worthy of consideration, but there is not yet enough evidence behind it for us to call this a false alarm. We've sent an e-mail to our press contacts at Perpetual Entertainment for clarification and when/if we get a statement, we'll let you know.]

  • The Digital Continuum: Space-tripping with EVE Online

    by 
    Kyle Horner
    Kyle Horner
    11.22.2007

    I'm sitting in a space station in EVE Online at this very moment. I've been doing this lately, because I find myself quite addicted to much of the music in-game. Between the amazing audio and dazzling scenery I don't think I've accomplished much in the grand view of my EVE career. For many a year I've purchased and played countless MMO for lesser reasons than audio and visuals. Hell, I once I bought a post-apocalyptic car combat MMO simply because of the want to believe it would be something different; something executed well. So yes, I have made some unwise purchases in the past.The first thing I did was read much (all) of the text regarding the four factions and their subsequent races available for play. It's very likely that this little endeavor absorbed a good hour of my time and this is all before I even began creating my character. Once I had entered the aforementioned creation-of-character screen I was met with a very nice surprise that would be followed up with a somewhat disheartening revelation. You see the character creator is fairly deep and allows to you do much in the way of adding that nice personal touch. Then after you've gotten your digital-self just right, it throws all your hard work onto your profile page and all you ever see are a couple thumbnail-sized pictures of all that effort. At this point you either feel like crying or murdering the person who allowed this raw deal. Granted, CCP has already announced a planned update that will allow everyone's characters to walk around space stations, but until this happens (sometime in the next year or two, I'm guessing) all you're ever going to get is some rather small pictures.Then again many would argue that your EVE Online character's appearance doesn't matter too much in the first place. Your ship is what you're staring at ninety-nine-point-nine percent of the time. So for those of you out there who roll females and use the, "I'd rather look at the backside of a girl than a guy." excuse; that doesn't fly here. Trust me on this, I know it from personal experience.

  • STO devlog 4.0 reveals nothing except the dev team's geekiness

    by 
    Samuel Axon
    Samuel Axon
    11.13.2007

    Star Trek Online news is still sparse. We've heard nothing since we read the third devlog over a month ago. Now the fourth devlog is out, and it completely lacks new information about the game itself. However, it does eliminate any fears you might have had that the team at Perpetual Entertainment were not true Star Trek fans. We already assumed they were. After all, they're computer programmers and/or sci-fi artists. Plus, they're making a Star Trek MMO.The individual members of the development team answered questions like, "What's your fondest Star Trek-related memory" and "If you could bring one character from the Star Trek universe into Star Trek Online, who would it be?" The latter of those was the most amusing question. "We got a lot of requests for Q, Data, and Khan," the devlogger writes. "That explosion you just heard was the design team's brains trying to figure out how to integrate two dead guys and an omnipotent space god into the game."Indeed. As for the omnipotent space god, though, we think Richard Garriott might have a big enough ego to roleplay the part. Just a thought!

  • Under The Hood: Pseudo-MMOs, Part One

    by 
    James Murff
    James Murff
    11.09.2007

    The world of MMO-making is more and more competitive by the hour, with many big-name developers throwing their hats into the MMO development ring as time goes on. But where does this leave us? Are all of these games requiring subscription fees? Will I be left out in the street playing Star Trek Online because I'm paying hundreds a month in fees? Not if the "pseudo-MMO" has anything to do with it.The pseudo-MMO is a game which is similar to an MMO, but lacks things that an MMO often has, such as subscription fees, a truly massive environment (as opposed to a very large environment), a centralized server, or non-instanced zones. They aren't "real" MMOs, but they come very, very close. By offering persistent worlds, large amounts of players on a server at any one time, and sometimes even single-player, these doppelgangers can capture the "feel" of an MMO without (or with, in some cases!) a subscription fee. So let's walk down the list.

  • STO fan video depicts the way of the warrior

    by 
    Samuel Axon
    Samuel Axon
    11.05.2007

    We know almost nothing about Star Trek Online's ground combat. We haven't even seen any screenshots of it yet. However, we do know that Star Trek fans are a passionate bunch. In this case, they were passionate enough to make their very own concept video of what Star Trek Online's ground combat might look like.It's pretty amusing, and if you're a fan it will probably make you even more anxious to finally learn what the combat really looks like. It also ought to make you a bit nostalgic about how awesome Star Trek: Deep Space Nine's "The Way of the Warrior" episode was. Hardcore Trekkies (or Trekkers) will surely get a kick out of the fact that the combat text for Klingons is actually in Klingon. To the zealous fan(s) who made this video, we say "qapla'!"

  • Making things massive: worlds we crave

    by 
    Mark Sarrazin
    Mark Sarrazin
    11.02.2007

    As the holiday season approaches and our favorite videogame genre bulges with new titles, it seems like many of them are intellectual properties (IP) that have been made massive: that is, an IP that somebody, somewhere thought would be cool (or profitable) to turn into an online experience. Past MMOGs based on well-known IPs have had mixed success. Star Wars Galaxies, for instance, converted arguably the world's best known IP into an MMOG but fizzled. The Matrix Online tried to take advantage of a pop-culture phenomenon but that didn't work out either. City of Heroes/Villains cashed in on our love of comic books – not an IP exactly, but close. Lord of the Rings Online has had some success, as well, but not overwhelmingly so. In the near future, Games Workshop's Warhammer IP will be making its MMO debut as Warhammer Online (developed by EA-Mythic), along with Age of Conan (Funcom's ambitious interpretation of Robert E. Howard's barbarous world). Even MMOGs based on other videogames could fit into this 'make-massive' trend: Blizzard Entertainment turned its own real-time strategy Warcraft franchise into an online world, as did Square-Enix with Final Fantasy.That got me thinking: if I had the power to make an MMOG, what would it be? A series of books, or a movie? Personally, I think that Perpetual Entertainment's Star Trek Online has great potential, but that could be due to the fact that I always thought I would look really good in a red and black uniform commanding a starship. Maybe Harry Potter? Though who knows how that one would work. As Matt points out, fans don't always make the best game developers, and it's certainly true that converting a big, complex IP into an MMOG can have its pitfalls. But ideally, in your most secret heart of hearts, which world would you love to see be made massive? Where would your dream MMOG be set?

  • Star Trek Online devlogs explore strange new world-building techniques

    by 
    Samuel Axon
    Samuel Axon
    10.31.2007

    If you've been following Star Trek Online, then you know we get the sweetest little tastes of information in Perpetual's monthly devlogs. This month's devlog is about game art -- specifically, putting together different building-block pieces of it to form a variety of locales. This is appropriately demonstrated with pieces of a Vulcan town -- "Infinite Diversity in Infinite Combinations," get it?While that's (Vulcan voice) fascinating, the highlights of the devlog are arguably the little bits of concept art. Most if it is Vulcan stuff, but devlogger Mike Stemmle did toss in the above-pictured TOS Doomsday Machine. If you're a real Trekkie, that bit alone should make the wait unbearable. We're trying our best to be patient and to not let Perpetual's Gods & Heroes self-destruction get to us. To quote Spock, "you must have faith that the universe will unfold as it should."[Via Warcry]

  • Gods & Heroes slain, refunds announced

    by 
    Amanda Rivera
    Amanda Rivera
    10.27.2007

    As we say goodbye to our dreams of being inducted into the Greek pantheon, the developers of Gods & Heroes are kind enough to let us know where we can get our money back on our pre-orders. As it turns out, simply return with your receipt to the retailer where you bought the pre-order, and you will get a full refund. Well duh, actually. In their final announcement to the gaming community, the devs let us know it was a tough decision to kill the immortal game once and for all: The Perpetual team is faced with a unique challenge of simultaneously developing both Gods & Heroes and Star Trek Online in addition to growing our Online Game Platform business. After assessing all of Perpetual's opportunities, we have made the decision to put the development of Gods & Heroes on indefinite hold. Well, I for one am sad to see the project go, but it's also nice to see a company that knows when they bit off more than they can chew.

  • Why Gods & Heroes: Rome Rising and not Star Trek Online?

    by 
    Matt Warner
    Matt Warner
    10.19.2007

    I'm still lamenting a loss, Gods & Heroes: Rome Rising sacked in the Forum. It was right there, so close to the finish line, it wasn't perfect but it could've shipped. Other MMOGS have shipped in such states to go on and perhaps perform well enough to linger around and improve down the line. Perpetual Entertainment weighed the costs and decided that all their resources would be better spent on Stark Trek Online and their Publishing Platform, one of them had to go, there was no way around it unless there was a hidden cache of Roman gold buried outside their offices and a super secret development team stashed away. I admire the decision, when it was all said and done Gods & Heroes wasn't up to Perpetual's standards and they had the moxie to cancel it -- a project years in the making halted. That takes guts, but why not place Star Trek Online on indefinite hold and delay its development for a year or two instead and finish Gods & Heroes? Before the Trekkies bust out their homemade laser-pointer phasers, let me tip you all off on a little something. MMOGS based off a movie, book, music video, cereal box, or whatever fancy pants intellectual property are extremely difficult to pull-off. The past has already proven that these superstar franchises when converted into a MMOG don't perform as expected and usually disappoint the majority fanbase. The only exception to this rule is Lord of the Rings Online, but even so the subscriptions speak for themselves -- it's doing alright, but is Lord of the Rings Online a runaway success? I don't think so, otherwise the server crews would rapidly deploy brand spankin' new servers because they can't keep the players off them ala WoW's first year. I like the content in Lord of the Rings Online, and if you love it that's great, because in the grand scheme of things that's all that matters. The main reason why developing a MMOG based off a license as prominent and detailed as Star Trek is that it's impossible to meet all the diehard fanbois and fangrrls expectations. If it doesn't live up to the hype they will revolt on a whim if the transition to the online world doesn't match up to the original canon, stories, novels, what makes up the wondrous Star Trek Universe. When you add in all the other factors that make a MMOG world and mix it up sometimes it just doesn't work. Well, here's to hoping they can pull it off or the loss of Gods & Heroes: Rome Rising will be all for naught and that would be the true shame. It's going to be a long wait to find out.

  • Gods and Heroes MMO on 'indefinite hold' as developer restructures

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    10.10.2007

    Following last month's news of delays and downsizing at Perpetual Entertainment, Warcry Network reports that the company has put development of their mythologically-themed MMO Gods and Heroes: Rome Rising on "indefinite hold," as the team reorganizes and seeks out new investors.Perpetual co-founder Chris McKibbin has posted an open letter on the Gods and Heroes community page, stating that the team was overly ambitious in terms of the game's development, and that shelving the title gives the team opportunity to focus attention elsewhere. Despite the significant amount of time invested in Rome Rising, placing the game on "indefinite hold" means it will likely never see the light of day in any finished form.McKibbin states in his letter that the team has shifted all of their focus to their IP-driven MMO Star Trek Online, and their Perpetual Platform Services division, which develops middleware for MMO development.

  • Star Trek Online tidbits

    by 
    Jennie Lees
    Jennie Lees
    03.09.2006

    Star Trek Online has over a year to go until beta, but if you can't wait that long to get some idea of what it'll be like, this article at MMORPG.com should help. Complete with some early screenshots, the Q&A with producer Daron Stinnett focuses on some of the design decisions involved in the game.As some of the game's developers are actively monitoring fan forums for feedback (Perpetual have yet to create official forums), it looks as if you can get your opinions heard by hanging out in the right places. If you spot a Star Trek Online dev frequenting your favourite boards, let us know.[Fixed typo, thanks Andy Pan]