starfleet

Latest

  • Captain's Log: Gearing up for Star Trek Online's fourth anniversary

    by 
    Terilynn Shull
    Terilynn Shull
    01.27.2014

    We're only a few days away from the release of Star Trek Online's fourth anniversary celebration, and a lot of information about upcoming events is rolling out. As the team prepares for the launch, several new blogs have popped up teasing players with information about upcoming content and changes including news that actor Tim Russ, who played Tuvok in Star Trek: Voyager, will reprise his role in Star Trek Online's Fourth Anniversary Featured Episode! It's only logical Last week's announcement that Tim Russ would be providing his voice for upcoming content certainly made a lot of Trekkies happy. Community Manager Brandon Felczer interviewed Russ for the game's video blog and asked a lot of great questions. It was also revealed during the interview that recordings of Russ' voice won't just be used in the upcoming Featured Episode (called A Step Between Stars); it will also be heard in "upcoming content" including "Season Nine and beyond."

  • Captain's Log: A new Star Trek Online potpourri

    by 
    Terilynn Shull
    Terilynn Shull
    06.10.2013

    One thing is certain: Many players have returned to Star Trek Online since the Legacy of Romulus expansion was released. Many new players have also given Star Trek Online their first try and are suitably impressed with the game's improvement. Bug patches are forthcoming, and server crashes have been reduced over the past couple of weeks. Many players who have started new Romulan Republic characters and have reached level cap (50) are now turning their attention to the endgame material. Still others have decided to start their very first Klingon character. But what about stuff that isn't about Legacy of Romulus? It just so happens there are lots of "little" items to cover, so join me while I go over some of the news and tidbits that have popped up recently.

  • Captain's Log: Story takes center stage in Star Trek Online

    by 
    Terilynn Shull
    Terilynn Shull
    05.13.2013

    Now that Star Trek Online's expansion, The Legacy of Romulus has moved into open beta on the Tribble test server, I think it's high time I wrote about one of the biggest changes the game has ever seen. It's not just about what will occur in the game's story; it's how the story is being told. Players who create a Romulan faction character when Star Trek Online launches the expansion on May 21st will experience something that simply hasn't been seen before in the game. Fair warning: I'll be writing a fair amount about what happens within the first dozen levels of gameplay, so if you're holding out to be surprised, know that there are spoilers after the jump!

  • Star Trek - Infinite Space launches website with stellar promotion

    by 
    Justin Olivetti
    Justin Olivetti
    08.16.2011

    We've been watching Star Trek - Infinite Space ever since eyeballing it at E3 earlier this year, and we're happy to say that Gameforge's upcoming title has taken the next step toward the final frontier by launching the official website for the game. The site is somewhat bare-Bones right now, with a sign-up to receive more information, screenshots, the trailer, and a news blog. What's interesting is that Gameforge is offering players an incentive to enlist in Starfleet by offering the chance to reserve your name, get beta key priority, and receive an exclusive item once you enter your retinal scan (or, y'know, fill out the form). Star Trek - Infinite Space is on display at this week's Gamescom, and we look forward to hearing more about this action-based free-to-play MMO.

  • Captain's Log: Dining with the devs

    by 
    Brandon Felczer
    Brandon Felczer
    07.28.2011

    Captain's Log, Stardate 65075.4... Hello, computer (and players)! Ahhh, the good 'ol developers! You follow them on twitter, you read every one of their forum posts, and you even stalk them in-game. But you know what? Developers are just like us, a fellow human being, right? Wrong! Developers are the key to the future, the hands that create our dreams, the molders that shape our gameplay. Okay, okay -- I'm going a bit overboard, but you have to admit, they are pretty dang cool! Luckily for us Star Trek Online players, the devs that are working on the game, as well as all of the other projects in development at Cryptic, are very transparent. More often that not, they let us know what they are working on and look to the community to see what we think about particular ideas -- we truly get to help influence what makes it into the game. Aside from posting in the forums, many of them also participate with the community by guest starring on podcasts and meeting up with players when they can. As I broke the news to you all last week, I was privileged to host a Dine with the Devs event that coincided with a visit of some of the STO devs to this year's San Diego Comic-Con. While this was not associated with Massively, I figured all of you would like to know what happened and what was said. So, without further ado, it's time to recap the event and fill you all in on the super-secret meeting minutes! Ensign, warp 10! Let's boldly go where most of you were not able to go...

  • Captain's Log: The reverse slingshot effect

    by 
    Brandon Felczer
    Brandon Felczer
    07.21.2011

    Captain's Log, Stardate 65056.3... Hello, computer (and players)! The slingshot effect is a maneuver, shown throughout the Star Trek franchise, which allowed starships to move back through the time continuum. By traveling at a high warp factor towards a star with a large gravitational pull, the ship would whip around it and time travel. While this seemed to only exist within the realms of the IP, it looks as though Star Trek Online's Executive Producer Dan Stahl took us on a reverse slingshot course, giving us a glimpse into the future of the game. Before we returned to the original timeline, he made sure to write up everything we saw along the way for those who couldn't make the trip. In layman's terms, for those of you who missed the news earlier this week, July's Engineering Report has been released. While this is a monthly publication that contains the development pipeline for STO, including some items that have been featured in past issues, there are always a few bullet points added that seem to spark a healthy amount of debate -- one of these includes the ability to auction off your in-game Emblems, a form of currency, for C-Store points that have been paid for with real money. For information on this, including a response from Cryptic's PR department, and more, read ahead past the jump for this week's Captain's Log entry. Ensign, warp 10! Let's pull a slingshot maneuver of our own...

  • Star Trek PADD official app creates iPad fact from science fiction

    by 
    Mike Schramm
    Mike Schramm
    07.12.2011

    As soon as the iPad came out, Star Trek: The Next Generation fans were comparing it to PADD, the touchscreen device used in the famous sci-fi television series. But now those comparisons have come to life: an official version of the Star Trek PADD is now available in the App Store as a full app. Not only does it recreate the famous LCARS graphic interface from the series, but it's chock full of official Star Trek information from the database, letting you know about all of the series' ships, characters, and timelines. You can follow links to browse through the content, read up-to-date information from the official Facebook and Twitter accounts, and even run "diagnostic modes" on the USS Enterprise (the NCC-1701-D, of course). Very sweet app for Star Trek fans, available in the App Store right now for US $4.99. Just try not to cause any intergalactic incidents while messing around in the ship's databases -- Starfleet doesn't take kindly to anyone breaking the Prime Directive, accidentally or otherwise. [via Los Angeles Times]

  • Captain's Log: Back to the future

    by 
    Brandon Felczer
    Brandon Felczer
    05.19.2011

    Captain's Log, Stardate 64884.1... Hello, computer (and players)! Guess what's back? That's right! Hailing frequencies are now reopened -- Captain's Log is no longer on hiatus. Over the past few weeks, there has been some great news released about the Star Trek Online universe: the winner of the Design the Next Enterprise Contest was announced, the May Ask Cryptic was released, the dev team revealed the 500-day veteran rewards, and the Featured Episode reruns began. While everyone has had his or her own opinions on these stories, there is one piece of news that everyone can agree on: the awesomesauceness of the latest Engineering Report. As first announced earlier this week, Executive Producer Dan Stahl dropped his latest report, which describes the updates to the game coming in Season Four. As usual, aside from the imminent new content, Dan foreshadows the future for us. Captain's Log is no stranger to talking about the future of the game, so I am excited to share some more details about the upcoming updates with you. Since Season Four is right around the corner and I believe it will be the "game changing update this game has needed since launch," let's get on to this week's Log entry. Ensign, warp 10! Let's talk about Season 4 and beyond...

  • The Perfect Ten: MMO cataclysms

    by 
    Justin Olivetti
    Justin Olivetti
    12.07.2010

    Today sees the launch of World of Warcraft: Cataclysm, which represents a destructive "reboot" button on the world of Azeroth. The old has been made new by virtue of fiery explosions that have rent the very earth in twain, and WoW gamers will have to find their footing all over again. As you might imagine, it's made one big-ass mess, which is compounded by the fact that there are no janitor classes in the game to sweep it up (the next hero class, perhaps?). However, the notion of an in-game cataclysm is hardly the sole domain of Activision-Blizzard; on the contrary, large-scale apocalypses pop up all the time in MMOs. After all, nothing grabs the attention like the end of the world (but hey, you still feel fine)! In a list that in no way is meant to capitalize on any expansions that may or may not be on the market, we're going to strap on our Kevlar suits, slather our arms with 1000 SPF sunblock, and take a brief tour of 10 worlds that have dated cataclysms -- and lived to tell the tale.

  • Nokia Star Trek Communicator is simply awesome, sadly just a prototype (video)

    by 
    Vlad Savov
    Vlad Savov
    09.16.2010

    Nokia had a little product placement going on in the latest Star Trek movie, you know that already. But did you also know that those crazy Finns made a few never-released prototypes for a most bodacious tie-in handset? That "Starfleet Communicator" above is said to be one of only 14 units built by Nokia, intended to simulate the iconic voice comms devices of the original TV series. Hardware-wise, it's based on the somewhat less exciting N76 and comes with an external LCD and a trifecta of lights on its front, both protected by a big and heavy brass grill. It's a fully functioning phone, too, replete with preinstalled chirps when flipping it open. Check it out on video after the break! [Thanks, Randall]

  • Captain's Log: Fleet actions, the Crystalline Entity and you

    by 
    Ryan Greene
    Ryan Greene
    04.01.2010

    Ahoy, ensigns and admirals! Welcome back to Captain's Log, our weekly dose of Star Trek Online news, tips and unfounded personal opinions straight from the final frontier. After Friday's look at the ups and downs of Season One, today's Captain's Log assumes its regular Thursday stardate. At least until his masters at Massively make good on their threat to reassign your humble captain to Q-tip quality control. On Ferenginar. This week, let's take a look at Fleet Actions. Some are a rewarding change of pace from the often solitary grind of patrol and exploration. And some -- well, okay, just one -- is the bane of Starfleet's existence. We'll get to that in a minute.

  • Captain's Log: A non-trekkie guide to Star Trek Online

    by 
    Kyle Horner
    Kyle Horner
    01.22.2010

    Perhaps you've been hearing a lot of buzz about Star Trek Online lately. Or, perhaps you're reading this article in the year 2018, after the robots have begun their bloody revolt. Either way, you've never been way into Star Trek, but find yourself curious about this new MMO based on the franchise. In that cast, this iteration of Captain's Log is just for you. As a side note, this will be the last week you'll find this feature going live on Friday. Henceforth, a new Captain's Log will appear every Thursday -- so keep an eye out!

  • Space combat! Star Trek Online community Q&A answers, part 2

    by 
    Kyle Horner
    Kyle Horner
    11.25.2009

    -Drexel-: After we blow up an enemy ship do we have to still deal with the massive explosion of the warp core or is it simply aesthetic? It's a Bridge Officer skill that launches shuttles at a target. If they make it to the target, the boarding party may damage and disable the ship's crew, and systems.

  • Star Trek Online timeline update covers the year 2382

    by 
    Kyle Horner
    Kyle Horner
    12.08.2008

    Cryptic has updated the Star Trek Online timeline that leads up to when the game takes place. Just to refresh everyone's memory, Star Trek Online is set in the year 2409, which is thirty years after the events of Star Trek: Nemesis. The newest update on the official website covers the events of the year 2382, or 27 years prior to the game.The biggest part of this updates deals with the Romulans (biological cousins to the Vulcans) who are heading down a path to civil war, as political in-fighting continues to grow. Meanwhile the Unification movement, represented by Ambassador Spock, once again attempts to push their agenda by seeking the support of the Federation Council. Ultimately though, the Federation declines to support the movement to unify the two races, as the Vulcan members of the council aren't too keen on such an uncertain and essentially illogical idea.%Gallery-28615%

  • Some fresh Star Trek Online customization info (for humanoids only)

    by 
    Samuel Axon
    Samuel Axon
    08.23.2008

    Cryptic Studios made clear the basic framework of its vision for Star Trek Online immediately after announcing the game, but the occasional interview or FAQ has revealed greater detail over the past few days. The latest example is a video interview at MMORPG with Cryptic's Jack Emmert, who in the interview reveals specifics about character, race, and starship customization. He also talks about Cryptic's relationship with the previous holders of the Star Trek Online mantle, Perpetual Entertainment.As far as the customization goes, you'll be able to customize the "skin, eyebrows, antennae, and hair" of your characters and races. At launch, it's likely that all players will be humanoids. Ship geometry, colors, decals, names, and even serial numbers can all be set by players. It sounds like they'll use basic "kits" of tools based on which faction (Federation or Klingon) they choose.Emmert also says that "war games" within factions would be possible, allowing players to engage in PvP with members of their own factions in a limited way. He doesn't sound at all certain that it will be possible at launch, though.

  • The Daily Grind: The Federation or the Klingons?

    by 
    Samuel Axon
    Samuel Axon
    08.13.2008

    Star Trek Online details have been flooding in since the Las Vegas announcement. Everyone who's interested has his or her favorite bit of info about the game, but hardcore Trek fans might make the case that the biggest news is that the two factions in the game will be the Federation and the Klingons. After a century of (only occasionally broken) peace, the two old enemies are clashing once again!Turns out the first choice you'll make as a new player will be choosing between the two factions. So which one will you choose? Will you join the United Federation of Planets, an idealistic democracy and diverse coalition of races that Roddenberry based on the (perhaps unreal) American ideal? Or will you take the path of Awesome™ and choose the Klingon Empire, a battle-crazed, feudalistic warrior culture dedicated to honorable bloodshed?

  • The Digital Continuum: Statistical Anxiety Separation

    by 
    Kyle Horner
    Kyle Horner
    02.09.2008

    One thing I've taken to recently is lurking over at the Nerfbat forums, where many great minds discuss a lot of different things concerning massively games. One idea in particular has given me a spark of -- probable -- insanity in regards to something I've been giving plenty of thought to lately. The insane idea is this: What would a massively game be like if character avatars had no stats?After reading though several different concepts presented in the thread responsible for this lunacy of mine, I started to wonder why every one of them focused on keeping with the fantasy motif. To me, it seemed obvious that if you're going to delve into a massively game where the characters have no numerical (or numerical-like) levels, stats or personal equipment it, was going to have to happen in something other than your standard fantasy adventure. That's when two unexpected things came together for me and I realized something. A game where characters don't have any stats attached to them could exist with a difficult-to-design IP that's quite near and dear to me. What's the property, you ask?

  • Trek writer encourages more storytelling in games

    by 
    Alan Rose
    Alan Rose
    11.29.2006

    After Bethesda Softworks acquired the rights to make Star Trek games last year, they hired famed screenplay writer D. C. Fontana (Trek, Babylon 5, Earth: Final Conflict) and her writing partner Derek Chester to script the storylines for Star Trek Legacy and Star Trek: Tactical Assault. Fontana's participation in these projects underscores a growing trend in game development, where top writing talent is being brought in to supplement next generation production values. She believes this is healthy for the industry: "Today, the games have to have more going on in them--story, character, crisis or conflict, goals. Because of that, I believe writers will begin to see the possibilities in this form of storytelling."Fontana also penned Activision's well-received Bridge Commander, and Legacy has promising previews. However, the valuable experience that Hollywood writers and bestselling authors bring to the table doesn't always guarantee a successful game. While R. A. Salvatore's Demon Stone may have been a decent platformer, not even Chris Claremont could save X-Men: The Official Game, and Dungeons & Dragons writer Keith Baker's efforts weren't enough to overcome the uninspired gameplay of Untold Legends: Dark Kingdom. Still, it's refreshing to see a focus on narrative that has served companies like BioWare so well.Star Trek Legacy will be released next week for the PC and Xbox 360, and will feature the voice talent of all five starship captains from Archer to Janeway. Hopefully, it will fare better than its handheld sibling Tactical Assault, which has suffered a Khan-like wrath from gaming critics.