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Stargate is coming back to TV, thanks to Prime Video
A new Stargate show is coming to Prime Video. The showrunner is Martin Gero, who previously worked on the franchise.
EU will put over $200 billion toward AI development
The investment follows recent pushes from the US and China.
Amazon is reportedly negotiating to buy MGM
Amazon is reportedly considering a $9 billion acquisition that would make it the owner of franchises like James Bond, Stargate and Robocop.
The 'Stargate' streaming service is closing shop and moving to YouTube
After less than two years in operation, Stargate Command, the sci-fi series' official streaming service and fan hub, is shutting down at the end of the year. It's not a total loss though; original shows like Dialing Home and Recon will be available for free on YouTube in 2020. Stargate aficionados are sure to be disappointed by the news, but this seemed like a weird pull from the beginning. Even a dedicated Star Trek streaming service sounds dubious, despite Star Trek having a far broader audience.
Watch 'Stargate Origins' for free in VR starting March 8th
Want to (legally) watch Stargate Origins for free? If you splurged on a virtual reality headset, you can. MGM and Bigscreen have teamed up to screen the first two episodes of the sci-fi TV show for free in VR between March 8th at 6PM Eastern and March 11th at 3AM Eastern. The virtual 'showtimes' will start every 30 minutes and will be available in the US, the UK, Canada, Australia, New Zealand and Germany. Naturally, Bigscreen is hoping you'll sign up for Stargate Command to watch the rest of the series when all is said and done.
'Stargate: Origins' debut brings the 1994 flick along for free
As promised, MGM's Stargate Command service has launched the first three episodes of Stargate: Origins exclusively for its streaming customers. The service is making a pitch similar to, but not exactly like the one attempted by CBS' controversial All Access setup with Star Trek: Discovery, charging a one-time $20 fee for access to "the ultimate Stargate library including SG-1, Atlantis, Universe, and all 3 movies." Sure, they used to be available on Netflix in the US, but now their owner is trying to squeeze a bit more value out of the franchise.
‘Stargate: Origins’ will make its streaming debut on February 15th
Stargate: Origins, the digital-only prequel show, will make its debut on February 15th, according to a teaser that was released today. It will be available exclusively on Stargate Command, a dedicated platform where fans can interact and watch all the movies and TV episodes. The price appears to be a one-time $20 fee.
Unlimited 'Stargate' streaming will cost you $20
MGM Studios announced a new web-based entry into its popular Stargate franchise, Stargate Origins, this past July at San Diego Comic Con. In order to see the prequel series, though, you'll have to subscribe to a Stargate-only streaming service, too. Called Stargate Command, the new portal for all things Stargate is now online and ready for subscribers.
'Stargate' revival will launch a new MGM streaming service
At Comic-Con, MGM celebrated the 20th anniversary of Stargate by announcing a new TV show in the series: Stargate Origins. Other than a teaser trailer and news that it will serve as a prequel there isn't much info about the show, but we know that to watch it, fans will be asked to subscribe to a new streaming service.
The Game Archaeologist: Six more MMOs that never made it to launch
It's always possible to be surprised with reveals of older MMOs, even after years of writing this column. For example, I had never heard that Valve was initially working on an MMO called Prospero in the late '90s before we posted on it a couple of weeks ago. It's crazy to me that parts of what could have been a groundbreaking online title were then repurposed for Half-Life and Portal. It's not necessarily bad how things turned out, mind you, but I do get lost wondering what might have been. From time to time here on The Game Archaeologist, I like to turn our attention to MMOs-that-never-were: titles that died before launch thanks to funding shortfalls, studio collapses, or corporate bungling. We've covered titles like Wish, Ultima X, and Middle-earth Online, but today I want to catch up on several titles that have been haunting my list for a while now. So strap in as you get a six-pack of MMOs that were never released!
EVE Evolved: Lowsec isn't impenetrable
When EVE Online was created, one of its core design philosophies was the idea of risk vs. reward -- that higher-value activities should expose the player to greater risk of loss. This rule naturally follows from how the world of business and competition works in real life, and I think it will always arise organically from sandbox MMOs with limited resources. If something's risk-free and easy to do, you can bet there are countless other people already doing it and squeezing the profit margins. This idea was also built into EVE at a fundamental level, with the galaxy split into police-protected high-security systems, the pirate-infested low-security borders between nations, and the chaotic uncolonised wilderness of nullsec. The steep step up in risk when transitioning from high- to low-security space has always been a major point of contention with gamers, as those who don't know any better often charge straight into deep space to their deaths. The story of the newbie working his way up to get his first cruiser or battlecruiser and then losing it to pirates is repeated so often on forums and in the comments sections of articles that it's almost become a cliche. While the idea that pirates wait around every corner lingers on, this impenetrable barrier hiding all the best content from new players no longer really exists. Through the addition of wormholes and the changes made in Rubicon, no star system is now off limits to a pilot with just a few months of skill training under his belt. In this week's EVE Evolved, I look at what you can do to safely travel and operate in EVE's dangerous areas, why the barrier into low-security space needs to remain low for new players, and how CCP has expanded the EVE universe through the introduction of riskier areas of space.
EVE Evolved: Colonising deep space
If you were watching the news coming out of this year's EVE Online Fanfest, you no doubt heard Senior Producer Andie Nordgren's incredibly ambitious five year vision. The past few expansions have been mostly filled with bug fixes and improvements to existing gameplay, but the goal is now to begin delivering an epic vision of deep space exploration, colonisation, and PvP raids on enemy infrastructure. The five year roadmap toward this goal includes the addition of player-built stargates and completely uncharted solar systems to locate, explore and build an empire in. If the very idea of that doesn't make shivers go down your spine, something may be wrong with your central nervous system. CCP has opened new space before with the addition of the drone regions in nullsec and some new lowsec systems for faction warfare, but it wasn't until 2009's Apocrypha expansion that we saw a true exploration and long-term colonisation effort get underway. I think the intoxicating draw of wormhole exploration was primarily due to the fact that the new systems were hidden and the information on them wasn't public. Just adding new solar systems to the existing stargate network wouldn't have had the same effect. Nordgren's vision may take up to 10 expansions to fully realise, but what kinds of features will we need in those expansions to recreate true exploration and deep space colonisation? In this week's EVE Evolved, I look at some of the challenges CCP will have to overcome to make deep space colonisation a reality and what small steps could be taken in each expansion to get us there.
EVE Evolved: First impressions of Odyssey
The Odyssey expansion has been live for a couple of days now, but it's already starting to have a massive impact on EVE Online. Traffic through low-security space has increased significantly for the first time in years thanks to explorers hunting data and relic sites, and some players are even hunting asteroid belt NPCs in lowsec for the new security tags. New wars have erupted in nullsec following the redistribution of moon wealth, mining has become a more valuable profession, and the rebalanced battleships feel powerful again. Unfortunately, Odyssey has seen its fair share of problems too. The new jump effect looks spectacular the first few times you see it, but long-term play is reportedly causing motion sickness in some players. Some players have also been objecting to the ice mining changes, and the revamped radial UI menu hasn't done much to fix the game's usability problems. Explorers in low-security space and nullsec are reporting incomes in the billions of ISK per day range thanks to the scan probe changes and new hacking minigame, but not everyone is happy with the new loot-scattering mechanic. In this week's EVE Evolved, I look at the early impact of Odyssey on the EVE Online universe and discover the secrets behind collecting all the valuable loot when hacking.
EVE Evolved: How would you build a sandbox?
Themepark MMOs and single-player games have long dominated the gaming landscape, a trend that currently seems to be giving way to a resurgence of sandbox titles. Though games like Fallout and the Elder Scrolls series have always championed sandbox gameplay, very few publishers seem willing to throw their weight behind open-world sci-fi games. Space simulator Elite was arguably the first open-world game in 1984, and EVE Online is currently closing in on a decade of runaway success, yet the gaming public's obsession with space exploration has remained relatively unsatisfied for years. Crowdsourced funding now allows gamers to cut the publishers out of the picture and fund game development directly. Space sandbox game Star Citizen is due to close up its crowdfunding campaign on Kickstarter tomorrow night, adding over $1.6 million US to its privately crowdfunded $2.7 million. The creator of Elite has also launched his own campaign to fund a sequel, and even the practically vapourware sandbox MMO Infinity has announced plans to launch a campaign. While not all of these games will be MMOs, it may not be long before EVE Online has some serious competition. EVE can't really change much of its fundamental gameplay, but these new games are being built from scratch and can change all the rules. If you were making a new sandbox MMO from the ground up and could change anything at all, what would you do? In this week's EVE Evolved, I consider how I'd build a sandbox MMO from the ground up, what I'd take from EVE Online, and what I would change.
EVE Evolved: Player justice in Retribution
This week CCP released a new devblog on upcoming piracy and PvP changes heading to EVE Online with this winter's Retribution expansion. In addition to new ships and an as-yet unrevealed bounty hunter revamp, Retribution completely redesigns the Crimewatch system that decides whom you can legally shoot and stops players from docking or jumping out of the system in the middle of combat. EVE's aggression mechanics are notoriously complicated and buggy, but Retribution aims to simplify the system and put players in the driving seat of criminal justice. The new Crimewatch system not only gets rid of old, undocumented code that was written when dinosaurs roamed the earth but also has far-reaching consequences for pirates, people engaging in PvE and the upcoming bounty hunting revamp. Pirates will now be able to escape into high-security space without police intervention, loot thieves will be subjected to mob justice, nullsec ratters won't be as safe as they think, and neutral remote repairing will be a thing of the past. In this week's EVE Evolved, I delve into Crimewatch 2.0 and how the Retribution expansion will change the game for pirates, ratters, and people engaging in PvP across New Eden.
Stargate Worlds is not resting in peace as new lawsuit emerges
Travel back two years to when Cheyenne Mountain Entertainment was filing for bankruptcy and (unsuccessfully) attempting to sever ties with Gary Whiting, Chairman and CEO of the company. Stargate fans watched as their hopes for an MMO were dashed. Fast forward to present day, when Stargate Worlds appears back in the news. Unfortunately for fans, it has nothing to do with offering a sliver of hope that the game itself might also revive; instead, more lawsuits are being filed against Whiting and other Cheyenne employees. The newest lawsuit filed in Arizona includes 17 plaintiffs who accuse Whiting of misleading investors in various ways to obtain their cash. Some of the allegations leveled at Whiting include "negligent misrepresentation, breach of fiduciary duty, common-law fraud and securities fraud"; he's also accused of issuing loans to himself from the company's funds -- money that may still be in Whiting's possession, according to Cheyenne Mountain's court-appointed receiver, Keith Bierman of Phoenix-based MCA Financial Group.
Neonode zForce uses infrared LEDs to measure pressure, replace capacitive touch (hands-on)
Smartphone fanatics may recall the Neonode N2 -- a rather unique recall-plagued feature phone that ultimately resulted in the demise of the company's handset arm. Neonode is still a major player in the portable device market, but may be more familiar to OEMs that employ its infrared LED-based touch technology, rather than consumers that utilize it in e-readers, with tablets soon joining the mix. zForce offers several advantages over its capacitive-based counterparts -- it's incredibly responsive and accurate, and can now measure the intensity (or pressure) of your touch, and not just position. There's also a built-in proximity sensor that can be added to any device for a few pennies, which is considerably less than traditional offerings. However, because Neonode uses an array of infrared LEDs and photodiodes, a raised bezel is required to accommodate the additional hardware, making it impossible to integrate a flush display.We went hands-on with an updated smartphone-sized embed of the company's zForce technology that not only works with any object, such as a finger, pen or a paint brush, but also recognizes both the pressure of your implement and also its size, so a larger paint brush has broader strokes than a smaller one, for example. Because the device can operate at 500Hz all the way up to 1,000Hz (refreshing 1,000 times per second), it appears to be incredibly responsive, with an almost unnoticeable delay between the time you touch the pad and when your input is displayed on the screen. A second demo unit, called Stargate, offers dual-layer touch with support for 3D control -- you can literally reach inside the unit to manipulate an object. There's no word on when this latest tech will make its way into devices, or how exactly we'll see it used, but you really need to see it in action to get a feel for how it works -- jump past the break for our video hands-on.%Gallery-149305%
The Game Archaeologist goes to Earth & Beyond: Final memories
The question that lurks deep in the recesses of most MMO gamers' minds -- the question that they never really want to ask -- is what will happen when the lights go out? When your favorite game is finally sent to its resting place in that server farm in the sky, will we still care about it, and if so, what will we be able to take away? While most of us have yet to face this, considering the longevity of most launched MMOs, it does happen, and it will certainly happen to us sooner or later. And while you won't be able to take your max-leveled, uber-geared character out of the game and into another one, you hopefully have the memories, the friendships, the screenshots, and the bragging rights. With many canceled MMOs, the shutdown is fairly abrupt following the official announcement, although some games, like Earth & Beyond, give players enough time to say their goodbyes and get in those final experiences before everything goes dark. Like many of the games we've been exploring in The Game Archaeologist, Earth & Beyond may not have enjoyed stellar popularity, but it certainly did have a remnant of dedicated fans who have yet to let the flames of their adoration die down. Today we've got a buffet of E&B goodness: the background story from the manual, final memories from a few fans, and a photo album full of concept art and nostalgic screenshots. Sound good? Let's go!
New Jim Brown interview talks Stargate Worlds
Fan website SaveStargate.org has posted the second part of its two-part interview with Jim Brown, one of the principle figures in the development of the troubled Stargate Worlds MMORPG. Alongside colleagues Todd Ellering and Daryl Wofford, Brown pitched the original idea for the sci-fi MMO to MGM way back in 2002, and went on to serve as the creative director at Dark Comet Games. The first part of the interview lays out the working relationship between the original team and controversial fundraiser Gary Whiting, as well as a bit of background on Cheyenne Mountain's troubles and the formation of Dark Comet. Part two touches on Brown's views regarding the current licensing situation, how close Stargate Worlds came to actually releasing, and what fans can do to make their voices heard for the future of the Stargate gaming franchise. "Let them [MGM] know you want Stargate games. That's the biggest thing. If CME can manage to succeed with SGW and SGR, that's great, and that means not only will you have those games to play, but there will be more that follow from other studios," Brown says.
Stargate Resistance servers to shut down Jan. 15, game no longer for sale
If you've been keeping the Stargate Resistance alive since it launched back in February, sadly, all hope is lost: The game will shut down on January 15, 2011. According to a recent missive on the game's site, the agreement between MGM, the owners of the Stargate license, and Cheyenne Mountain Entertainment, the Resistance developer, expired earlier this month, and as a result the game is no longer being offered for sale to new customers. If there's a silver lining here, it's in the ability for existing players to keep up the fight ... until the inevitable end in mid-January. Cheyenne has had a rough year, filing for Chapter 11 shortly after launch of Stargate Resistance. While it's possible MGM and Cheyenne could strike a new agreement bringing the game back online, the chances appear to be slim to none. [Thanks, Robin]