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  • Does leveling again mean leveling alone?

    by 
    David Bowers
    David Bowers
    11.09.2007

    With Patch 2.3 coming next week, a number of players are going to turn back to some of the old alts they've always wanted to play, and level them up now faster than ever before. If a group of friends had decided to start over from scratch, then all is well and good, but for many players who already have character spread out at different level ranges, friends used to spending a lot of time together may suddenly find themselves with a large level gap in the alts they're most interested in.Especially considering the new and improved dungeon loot, many players will wish their friends could join them. Of course, their friends could just bring over their level 70s and rush them through, but for a certain kind of player, this is less interesting because it takes away all the real challenge and teamwork of the instance. They may be able to find PUGs at that level, but it likely won't be the same. Douglas at the Elitist Jerks forums has been having this problem for a long time now. He and his friends very much want to play together, but have never been able to make their schedules work out. Before long, their characters inevitably level at different speeds and can no longer level up together. He says he longs for a "mentoring system" like City of Heroes has, where players of different levels can become one another's "sidekicks" and go to dungeons together as if they were at the same level. At first glance it seems like WoW could implement such a system too, to make something like a temporary downgrade or upgrade in ability power and gear quality so that friends could fight together across the level gap. But further discussion reveals some serious problems.

  • Phat Loot Phriday: Serpentshrine Shuriken

    by 
    Mike Schramm
    Mike Schramm
    10.26.2007

    In all of the different items we've done here on Phat Loot Phriday, we've never once featured a thrown weapon. Time to fix that.Name: Serpentshrine ShurikenType: Epic ThrownDamage/Speed: 97-146 / 1.40 (86.8 DPS)Abilties: +14 Stamina, which doesn't seem like a lot, but don't forget, this is on a thrown weapon. That's a whopping +14 Stamina you can't get anywhere else. Improves hit rating by 12 and critical strike rating by 20. And while thrown weapons used to be used only for pulling or tagging cowardly mobs, the Rogue ability Deadly Throw has changed the game. You can get some nice crits in (using this or any other high level thrown items) if you've worked up a good number of combo points on a target running away from you. Put on the HWL or Gladiator's gloves and this also becomes a spell interrupt, so you want as nice a thrown weapon as you can find. How to Get It: The Shuriken drops from trash mobs in Serpentshrine Cavern, at a rate of about 1%, so it's not super easy to come by. I'd really say the weapon is meant for Rogues, too, but I could see how fury Warriors and other classes would have an interest in it, so you might have to win a competitive roll on it, too. But spend a lot of time in SSC, be a little lucky, and you can probably pick it up without too much trouble.Getting Rid of It: Disenchants to a Void Crystal, and I bet that's where most of these things have ended up, because odds are that anyone who could really use it in PvP has already picked up the PvP version anyway. Maybe there's a reason we've never done a thrown weapon... Sells to vendors for 3g 63s 68c.

  • Next Halo game: FPS MMO?

    by 
    Mike Schramm
    Mike Schramm
    10.25.2007

    So now that Bungie and Microsoft have parted ways, what's next for the Halo universe? The latest rumor says Master Chief and company are headed to an first person shooter MMO. That... would be spectacular, given that's done right. Halo is already basically an MMO, considering all the persistent stats, customization and tracking that Bungie has put into it. All it really needs is a virtual world for the Covenant (or what's left of it), Earth, and the Flood to fight it out in, and we're off to the rocket races.The rumor, which is actually from the latest EGM, recommends Bungie for such a task, and there has been speculation that Bungie will go to an MMO next also (although, there's been speculation that every big game developer is working on an MMO, so don't hold your breath on that one either). But it's true that while PlanetSide is entertaining, we haven't yet seen a next generation FPS MMO done right. Could be that Bungie are just the ones to do it.[ via X3F ]

  • Tracking realm population and how Blizzard does it

    by 
    Mike Schramm
    Mike Schramm
    10.24.2007

    Once again, I would really love to see all the statistics Blizzard has as to when and where players play. When a player complains that his realm, Agamaggan, is too low population, Drysc replies that actually, Agamaggan isn't even in the bottom 25 realms. Agamaggan is seeing a 55% nightly population (which means 55% of the realm's normal population is logged on at night), and Drysc says Coilfang (which drops all the way down to a 30% nightly population) could use more help.He also says that about 200 out of the 225 realms aren't even "hitting capacity" (they've had no queues on them for a month or more), and that most of the realms fall into a "middle area" of population size, where there are enough players to keep up raiding and an economy, but not so many that it's overcrowded. It's also interesting that "overcrowded" isn't actually based on any feelings the players have (at least in this estimation-- who knows what other factors Blizzard examines to keep players happy). Instead, it's all based on the number of players each realm can hold, which was increased in the Burning Crusade. So realms that were "high pop" before BC are actually "middle pop" now-- even if you feel your realm is crowded, as long as they're no queues, Blizzard says things are fine.And Drysc can even look up the Alliance to Horde ratio on Agamaggan-- it's currently about 1.1:1. Warcraft Realms has a pretty good guess-timation at where realms and numbers are at, but the numbers Blizzard is collecting are probably so accurate they'd make grown statisticians weep. We've gotten small peeks at what they're tracking, but like I said, I'd love to see everything they know about us and our behavior.

  • Spiritual Guidance: The spirit debate

    by 
    Eliah Hecht
    Eliah Hecht
    10.21.2007

    Every Sunday, Eliah or Elizabeth will bring you their thoughts on the Priest class with Spiritual Guidance. Whether it's keeping your fellow players alive or melting their faces, you can read about it here!This week, we've got a special episode co-authored by your two Spiritual Guidance writers, Eliah Hecht and Elizabeth Harper. In the course of emails around the WoW Insider bullpen, we noticed that there were some differing perspectives on the utility of Blizzard's favorite Priest stat, Spirit. So we decided to sit down and hash it out the old-fashioned way: an IM debate. Both of our mains are priests in a similar situation. We're Holy-specced and raiding somewhere around the middle of Karazhan. So considering how similar are gameplay niches are, it's interesting to note the differences in our opinions. On with the show, and do let us know what your take is.Eliah Hecht: So. It's going to be a complicated issue, because you've got a lot of different kinds of priests to worry about...Holy vs Shadow, leveling vs raiding vs PvP...My take on it is that Spirit is paramount for all leveling specs, and for raiding holy priests, and not so much for the other spots on the grid.Elizabeth Harper: See, I'm of a couple of minds on it for leveling. On one hand, you get more benefit from less spirit at lower levels, so leveling, I think you get more out of it. But it's still an issue of practicality -- leveling up, i'll grab spirit if it happens to be on something I otherwise want. But the size of mana and health pools is still more important. (And if you have spirit tap, a little bit of spirit can go a long way)

  • Microsoft releases new statistics, expects 10m Live users by June 2008

    by 
    Scott Jon Siegel
    Scott Jon Siegel
    09.20.2007

    Amidst the hub-bub of the Tokyo Game Show, Microsoft has released some new statistics and numbers regarding the Xbox 360, which will have its second birthday this November. Worth noting are the stats on Xbox Live, which Microsoft reports has over 7 million subscribers so far, with 10 million anticipated by June of 2008.According to the stats, the original Xbox's Halo 2 is still the most-played title on Xbox Live, followed by Epic's Gears of War. On Xbox Live Arcade, Aegis Wing is the most widely downloaded title, with family card classic Uno coming in second. It's clear that Microsoft considers Live to be the 360's killer app, boasting that 70% of connected console users download and play XBLA games. In terms of social networking, Microsoft is proud to have 2.6 million text and voice messages sent over their service every day, and claims that the average Live Gold user has 23 friends listed. It's no MySpace, but maybe that's a good thing...

  • iPhone: How many Hackers?

    by 
    Erica Sadun
    Erica Sadun
    09.18.2007

    The iPhone appears to have an installed base somewhere upwards of one million units according to Apple's official numbers. A majority of those units have been sold to early adopters; that is people with a certain adventurous spirit, not just those who got to the story early. Some have been hacked by hand, others through tools like AppTapp. Hard data on the number of hacked units is indirect. I haven't been able to get in touch with "lg", the man behind AppTapp/Installer.app but I was able to talk to other developers: there have been over 70,000 Open SSH downloads and upwards of 600,000 unique visits to the SMXY repository this month. Since only a portion of Installer.app users will install SSH, that hints at a much bigger base. What is my best guess? I'm thinking conservatively that between 10-20% of early adopters have hacked their iPhones for third party software and that a similar number are unlocking their iPhones for non-AT&T service; and, no, I'm not sure what the overlap might be. Either way, I expect the software-hacks to plunge as we enter the holiday season where most purchases will be from less adventurous customers and the unlock percentages to rise as the iPhone hits Europe. Thanks to Shaun Erickson and Nate True.Update: The fabulous Drudge has uploaded a complete breakdown for his most popular hosted packages. In addition, he reports nearly 800,000 unique visits between the Conceited and SMXY repositories. Even taking EDGE into account, that's a lot of visits. "Kroo" lent his able assistance to the stats gathering effort.

  • Liquidor's rep calculator works for US realms, too

    by 
    Mike Schramm
    Mike Schramm
    08.10.2007

    Ask and you shall be given-- the other day we posted about Liquidor's rep calculator, and lamented that it was EU only, and now only a few days later, he's updated it to not only include US realms, but he's completely revamped the design.Sure enough, I punched in my character from the US realms, and I got the nice readout of where I'm at for all my reputations, and one click access to what exactly I need to do to move up a level (apparently I need to keep running Shadow Labs, grrr). Seems like it pulls everything directly from the Armory (where else would he get it from?), so all the info is as up to date as it is on Blizzard's official site.There's also a checkbox now for "TBC Reputation only" that when unclicked gives a warning that says "Soon!," so apparently Liquidor is working on including Old World Azeroth rep as well. Just like we said the other day, this is a terrific tool for working on those all important rep grinds. Now, if you'll excuse me, I'm LFG Shadow Labs. Anyone? Please?

  • iPhone working in sub-zero temperatures

    by 
    Dave Caolo
    Dave Caolo
    08.01.2007

    I purchased my iPhone on a warm, summer evening. Soon it will be exposed to a New England winter with sub-zero temperatures. How will it perform?Apple lists an official "nonoperational temperature" of -4° to 113° F (-20° to 45° C). Minus 4°F is entirely possible in my neighborhood. Does this mean my iPhone won't work?These guys found out by placing an iPhone in a freezer with an ambient temperature of -20°C (-4°F) for about 30 minutes. The good news is that the iPhone performed all functions perfectly with a surface temperature around -10°C (14°F). The bad news: It won't work with gloves. Prepare for cold hands this winter.Thanks, Olli!

  • Every HD DVD statistic you could ever crave

    by 
    Darren Murph
    Darren Murph
    07.24.2007

    Just as we all wished, now that oh-so-informative Blu-ray statistics site that was unearthed earlier this month has an HD DVD counterpart. Interestingly, the layout between the two appears nearly identical, so we wouldn't put it past the creator of the BD site to have conjured up this gem. You know what to do, give the read link a visit and start chewing on some data.

  • Xbox 360 Facts 'n Stats are statilicious

    by 
    Dustin Burg
    Dustin Burg
    07.11.2007

    Breaking news! This just in! The Xbox 360 is a success! As part of their press release blitzkrieg, Microsoft decided to supply us with some Facts 'n Stats ammunition to prove how awesome the Xbox 360 and its community really is. So, we're passing along the news.Supplied in their Facts 'n Stats are little statistical gems post-marketing spun for easy digestion. Little gems like 18 million Xbox 360 games have been sold worldwide, which is twice as many sold as both competitors combined. And another stating that Xbox Live has garnered 7 million members and that in the last year a new member has joined Xbox Live every 8 seconds. Or how about one of our favorites that since November, sixteen third party Xbox 360 titles have broken into the top ten best selling games (NPD figures) while third party titles on the PS3 or Wii have yet to achieve any top ten status. Fun, isn't it? More Facts 'n Stats enjoyment can be had after the break.

  • Arena stats from the second season start

    by 
    Mike Schramm
    Mike Schramm
    07.06.2007

    Caster has posted his "first successful pull" of an exhaustive list of arena PvP stats about class and spec over on the forums. There are tons of stats to play around with here-- for each bracket of 5v5, 3v3, and 2v2, he's got the average, minimum, and maximum of specs for each class, wins and losses, the low, average, and high of hit points, and even a breakdown of who's grouping with who.Not surprisingly (though I was surprised back when Arenas first started up), Warriors and Paladins are topping the charts in terms of numbers, so it seems a good way to win 5v5 Arenas is simply to stay alive. Apparently 2v2 teams are the most volatile (since people switch around with them all the time), but the numbers there are the most interesting-- Warlocks and Priests top the charts there (thanks a lot, Fear), and it turns out Druids might have actually have a place in Arena PvP-- as long as it's right alongside a Lock.And the big loser is apparently Hunters-- their numbers are down to single digits in 2v2 and 3v3 (as in 1 and 2 total), which means players are not taking their Hunters into the arenas. Is that because Hunters aren't useful or viable enough in the smaller teams? I'll leave that one up to you.[ via WoW LJ ]

  • DoTs and Resilience

    by 
    Eliah Hecht
    Eliah Hecht
    06.20.2007

    Resilience, a stat introduced in the Burning Crusade, has quickly become very important in the new Arena-centric PvP world. In a nutshell, it reduces your chance to be crit, as well as the damage taken from any crits that do get through. And since PvP is all about burst damage, it makes sense that attacking crits would help. It helps against melee damage, ranged physical damage, magic nukes, anything that can crit. However, one very important class of damage is incapable of critting: DoTs.A DoT can't crit, and therefore it doesn't care about resilience. So what, you ask? Well, this means that as PvP gear improves, and gains more resilience, it protects more against all kinds of damage except DoTs. Which means that, relative to other types of damage, DoTs get buffed as PvP gear improves. Dahis of Shadow Gaming calls this "classist item scaling," and presents as plausible solutions "Either nerf DoT base damage and allow crits, or rework resilience with some flat damage reduction component, or just add some aspect that pertains directly to DoTs." And it looks like Blizzard is listening to the growing concern; in a discussion on resilience, Drysc said "We're looking into it."So what do you think? Does the DoTs/resilience situation need to be addressed in some way, or is it good as is? For more in-depth analysis, do read the article over at Shadow Gaming, which has several good points.

  • WoW Rookie: All you needed to know about stats, part 2

    by 
    Elizabeth Harper
    Elizabeth Harper
    06.16.2007

    For those of you who have been playing World of Warcraft since launch, this information is going to be ancient history. However, for players newer to the game, I imagine that many of the stats you'll find on armor and weapons remain something of a mystery -- and it's for the new players in the audience that this post was written. That said, if you haven't read our recent post attempting to explain the five basic attributes, you ought to start there, because the basic stats all impact the more advanced stats we'll be discussing here.In part 2, we're going to be talking about stats that improve physical DPS -- if that sounds interesting to you, read on!

  • WoW Rookie: All you needed to know about stats, part 1

    by 
    Elizabeth Harper
    Elizabeth Harper
    05.31.2007

    I don't know about you, but when I first started playing World of Warcraft, I couldn't have told you the difference between strength and spirit. I equipped every piece of gear I found without regard for what statistics it had. Intellect for my rogue and strength for my warlock -- why, yes, that sounds almost exactly the way I must have started my adventures in the land of Azeroth. But, yes, I did learn eventually. I read my class forums a lot, took advice from fellow players, and finally figured out what all of those funny numbers meant on my gear -- and whether they were good for my class and playstyle or not. But I imagine there are some new players in the audience who haven't gotten to that phase yet -- and this is written to help them out. Curious to see what the five base statistics -- agility, intellect, spirit, stamina, and strength -- actually mean? (Note: there are many more statistics to consider than these base five, like attack power and critical rating, but all of the other statistics are influenced by the main five -- so we'll discuss these today and the rest later this week.) Keep reading to find out all about them!

  • More item tweaking going down on the PTRs

    by 
    Mike Schramm
    Mike Schramm
    05.04.2007

    If you thought the item stats tweaking was over, think again. When players were amazed that the new Tankatronic Goggles saw a nice buff (that could actually compete with Tier 6), Kalgan showed up with a firebomb: the current build on the PTRs only has about a third of the item changes coming down. He says "nearly every level 70 epic item in the game is in the process of being updated."Curse has a few of the changes already-- blacksmithing weapons and armor have been boosted, arena weapons saw a buff, and (most exciting for me, since I'm not a blacksmith or a good PvPer), the Badge of Justice stuff has been improved a bit. So expect a lot of changes (for the better, so far) whenever the patch does come out. In fact, with all these buffs, I'm wondering if something is going to give. Hopefully, the devs decided to buff the high end stuff, rather than nerf the more obscure items.Oh, and the look of the Mongoose enchant has changed yet again. I'm glad that whoever's job it is to design that enchant is really taking the time to make sure it's exactly right.

  • Two online tools for jewelcrafting

    by 
    Mike Schramm
    Mike Schramm
    05.02.2007

    If you're a jewelcrafter (or just want to find some good gems to stick in your armor-- and who doesn't?), you'll probably find these two little online jewelcrafting applications invaluable.First off, Xornot's Gem Finder by Xornot of Gorefiend is an awesome little application that lets you browse through all the gems in the game (so far-- I'm not a jewelcrafter, so I don't know if it's completely up-to-date) according to socket color, stat bonuses, crafting or vendoring, and even by name. All of the gems are color coded, and because Xornot is apparently a l33t web coder, everything is Ajaxy smooth. Very cool tool for finding just the right gem for that shiny new epic you just picked up.Jesta has also created a jewelcrafting tool that may not look quite as shiny as the first one, but in fact goes a little farther-- not only can you browse all the gems in the game (by base gem, color, or class appropriateness), but it looks like eventually, jewelcrafters will be able to log in, list the gems they can make, and even list prices for prospective buyers on the server. It's kind of like a custom online auction house listing for jewelcrafting. Unfortunately, there's no date listed for functionality, and it seems like Jesta is a little too busy working on all kinds of other things to get it up and running, but we'll throw a hug his way and thank him for the great online app.The 2.1 changes will bring a little more order to the auction house in terms of gems, but until then (and even afterwards), these tools look really useful for both prospectors and their customers.[ via WoW LJ ]

  • Forget the field, watch the soccer match on your PSP

    by 
    Kyle Orland
    Kyle Orland
    03.30.2007

    Back in my day, everyone brought their fancy new transistor radios to the ball game to listen to the play-by-play. And the players people didn't wear their ball caps backwards, like you young'ns today! And Cracker Jack cost only a nickel! And certain folk weren't allowed on the field, dagnabbit!Well, the times are a-changin', because soon people attending London Arsenal soccer matches will be able to get streaming stats and replays on their PSPs via a program called S.PORT (Back in my day, dots went at the end of sentences, consarnit). The program even allows live streaming of the game, for when you have to go to use the facilities (Back in my day, they weren't called the "facilities." It was called an outhouse, and it smelled awful. But did we complain? Noooooo.)At this rate, soon you won't even have to go to your local sports stadium to see the game. With all the technology and such these days, I bet someone'll come up with a way to beam images of the game directly into your home, so you can watch from the comfort of your couch. Boy, won't that be something.

  • Suggestion: an instance summary screen

    by 
    Mike Schramm
    Mike Schramm
    03.07.2007

    Got this idea while doing a Shadow Labs run with my guildies this weekend: there should be a screen, in instances, that you can pull up to give stats about what players have done in there, just like battlegrounds. During the instance, every player should be able to pull up a screen that lists killing blows, damage done, healing done, and maybe even experience gained or even the loot dropped-- kind of an instance summary at a glance.I know, as with all of my personal ideas, that opposition to this from you readers will likely be strong. I can just hear you saying now: "We can already do this!" Yes, mods like DamageMeters can track damage and healing done, in an instance or out, and across the group or otherwise. But they can't track killing blows and other stats, and not every player has access to the info-- it would benefit from being done by Blizzard (we already know they can do it in the battlegrounds, instances would be no different), and it would give us a standard system to track these kinds of stats for those of us who are interested.The other objection, I'm sure, will be that some players don't want to know this info. Guilds will sometimes ban DamageMeters output in the chat channels, because they want their raiders to be working for a win, not for individual DPS. But to those objections, I say that if that was a problem, we'd already be dealing with it. If anyone is going to work for individual DPS, what's to stop them from installing DamageMeters and doing it right now? And if someone is working for themselves instead of for the raid, the simple solution is to just not bring them along to the raid. If a meter makes them ignore helping others, who needs them?Of course, the other objection you might have to this one is that Blizzard should be working on more important things, and on that I can't really argue. But Blizzard, if you're listening and have the time to do it, I'd like to see the numbers on what my party is doing in instances.

  • Re-evaluating item stat values

    by 
    Elizabeth Harper
    Elizabeth Harper
    02.26.2007

    Blizzard is looking at the value of sockets on items (currently, the value per socket is slightly higher on higher quality items) and standardizing it throughout the game in an upcoming (but unspecified) content patch. In addition to this, they're also going to reviewing the expansion armor sets -- Drysc says it's not the intent for higher tier sets to be poorer quality or side-grades to previous sets, and that some sets may see changes in the future.While Drysc seems to be talking about future changes, some re-evaluation of item values seems to have already happened in patch 2.0.10, however. This list of undocumented patch changes, compiled by Ramiel, contains numerous item tweaks -- some good and some not so good.