stereoscopic 3d

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  • US PlayStation 3 gets four 3D titles starting tomorrow

    by 
    Ross Miller
    Ross Miller
    06.09.2010

    Perhaps the PlayStation Network needed to be down in order to add extra dimensions -- whatever the case, Sony just announced that tomorrow will usher in the first quartet of PS3 titles to support stereoscopic 3D. Not too shocking, as it happens to be the same day Japanese gamers get the same deal. Entrees include WipEout HD, Super Stardust HD, Pain, and a demo of MotorStorm: Pacific Rift. Looking to the future, PlayStation Move title The Fight: Lights Out will support 3D at launch. Of course you'll need a 3DTV to join the fun, but hey, looks like Sony's got you covered there, too.

  • PlayStation 3's 3D implementation explained, may require upscaling and reduction in detail to work

    by 
    Vlad Savov
    Vlad Savov
    04.23.2010

    It was only a couple of days ago that Sony flicked the switch on 3D compatibility for the PS3 -- albeit without retail games that can yet exploit it -- so what better time to dig into the nitty gritty details of the company's implementation of the third dimension? Digital Foundry have done just that, starting off with a discussion of how Sony translated WipEout HD from 2D into 3D. Noting that the original version ran at 1080p, Sony's senior development manager Simon Benson explains that notching resolution down to 720p opened up some pixel processing overhead (one 1080p stream requires nearly 2.1 million pixels, whereas a duo of 720p images is around 1.85 million in total), while reducing the refresh rate to 30Hz allowed the devs the breathing room to complete the extra geometric calculations required by 3D. That's certainly not the 1080p video at 100Hz per eye that we were hearing about at IDF last year, but at least it shows that games that haven't been coded for 3D can be translated, albeit at more demure settings. In the case of Motorstorm: Pacific Rift, the game already ran at a 720p / 30fps clip, so the solution was to generate it at a lower resolution and to use hardware upscaling and a few optimizations to make 3D work. Lest you think the transition was all bad news on the graphical immersion front, the SCEE devs also mention that quite a few field-of-view and motion-illustrating effects could simply be disabled in 3D, as in that mode "you get [them] for free." Of course, we're still only talking about retrofitting 3D, and Sony's big hope is that developers will code for the new format right from the start, resulting in visually richer and technically more efficient implementations. Hit the source for more.

  • iPad apps: defining experiences from the first wave

    by 
    Sean Hollister
    Sean Hollister
    04.02.2010

    There are now over 1,348 approved apps for the iPad. That's on top of the 150,000 iPad-compatible iPhone programs already available in the App Store. When Apple's tablet PC launches, just hours from now, it will have a software library greater than that of any handheld in history -- not counting the occasional UMPC. That said, the vast majority of even those 1,348 iPad apps are not original. They were designed for the iPhone, a device with a comparatively pokey processor and a tiny screen, and most have just been tweaked slightly, upped in price and given an "HD" suffix -- as if that somehow justified the increased cost. Besides, we've seen the amazing potential programs have on iPhone, Android, Blackberry, Windows Mobile and webOS when given access to a touchscreen, always-on data connection, GPS, cloud storage and WiFi -- but where are the apps that truly define iPad? What will take advantage of its extra headroom, new UI paradigms and multitouch real estate? Caught between netbook and smartphone, what does the iPad do that the iPhone cannot? After spending hours digging through the web and new iPad section of the App Store, we believe we have a number of reasonably compelling answers. Update: Now includes Wormhole Remote, TweetDeck, SkyGrid, Touchgrind HD, GoToMeeting, SplitBrowser, iDisplay, Geometry Wars and Drawing Pad.

  • Unreal Engine 3 adds extra dimension with NVIDIA 3D Vision

    by 
    Vlad Savov
    Vlad Savov
    03.12.2010

    Epic Games has announced that its wildly popular Unreal Engine 3 has now added NVIDIA's 3D Vision to its list of supported technologies. We've already come across Batman: Arkham Asylum being played with NVIDIA's signature shutter glasses so this isn't a huge surprise per se, but it does put a stamp of compatibility on the vast catalog of games -- both current and future -- built upon Epic's graphics engine. Those include Borderlands, Mass Effect 1 and 2, Bioshock 1 and 2, and that all-time classic 50 Cent: Blood on the Sand. The Unreal Development Kit -- a freeware version of the Engine for non-commercial uses -- is also being upgraded to make the addition of stereoscopic 3D effects "easier than ever," while other small improvements (covered by Gamespot) show that the Epic crew isn't standing still on its core product. Good news for all you mobile mavens wanting a taste of Unreality on your iPhones or Pres.

  • PS3 getting 3D firmware update this Summer

    by 
    Paul Miller
    Paul Miller
    02.10.2010

    Get your active shutter glasses ready: your PS3 is going to go 3D this Summer. In conjunction with the release of its 3D BRAVIA LCD sets, Sony is planning to release updates to turn the PS3 both into a stereoscopic 3D gaming platform, in addition to a 3D Blu-ray compatible movie player. Sure, we knew Sony was planning to give us 3D sometime this year, but now that we've got a summer time frame we can plan our wardrobe decisions according -- jean cut-offs, here we come!

  • 3D gaming is now big enough for its own summit

    by 
    Ben Gilbert
    Ben Gilbert
    12.26.2009

    Spinning off of the annual 3D Entertainment Summit, Unicomm announced intentions late last week to launch the "3D Gaming Summit" in April 2010. Headed up by former head of the Hollywood Reporter Bob Dowling and Connecticut-based event management company Unicomm, the two-day event is set for April 21 and 22 at the Hilton Universal City in Los Angeles. According to a press release issued by Unicomm, the summit's aim is to "attract the brightest minds in the gaming industry" and "define the market opportunity for 3D stereoscopic gaming and entertainment." "Consumers are leading the way to pervasive 3D entertainment," commented Unicomm CEO John Golicz, lest we forget that 40 million of us will have the new technology within the next four years (there might even be something in your house capable of 3D film viewing right this minute!). Though the release didn't specify any major gaming publishers or developers signed on for the event, it noted that "key sponsors" will help to "highlight 3D gaming technology." We might still be skeptical, but after what we saw last year at CES from Sony, and our recent IMAX 3D experience with James Cameron's Avatar, we're (at very least) interested in what 3D tech in gaming has to offer.

  • Report: 40 million homes will have 3D televisions by 2014

    by 
    Ben Gilbert
    Ben Gilbert
    12.10.2009

    In a recent study conducted by Insight Media titled the "Stereoscopic 3D Gaming Report," researchers concluded that the install base of 3D-ready televisions will rise to "over 40 million" by 2014. MCV reports that the $5,000 study's results are based on the statistical outperformance of 3D film over 2D equivalents, as well as "extensive testing of the first generation of 3D games." "We spoke directly with gamers, game developers, and game publishers ... to build a complete picture of the future of gaming," lead analyst Dale Maunu said of the testing. In fairness, when we last saw 3D technology in games, it kind of blew our minds, so we'd like to trust Mr. Maunu -- that being said, we're still paying off these HDTVs. Give us some time, The Future! Come on!

  • Namco Bandai adopts stereoscopic 3D dev tools

    by 
    JC Fletcher
    JC Fletcher
    12.07.2009

    In the near future, the Prince of All Cosmos may roll a Katamari at you! Or some blood in Splatterhouse may splatter at you! Mr. Driller may drill at you! Other Namco characters may perform their signature actions directly into your face! That's because Namco Bandai has licensed RealD's Stereoscopic Gaming API. The software allows Banamco not only to render visuals in RealD's stereoscopic 3D format, but also to implement automatic camera movements for optimal 3D viewing, and head tracking with a camera peripheral. The software will be used in the development of "upcoming as yet unannounced NAMCO BANDAI Games titles," allowing us to continue thinking of things for the developer to make 3D. Like Metro-Cross! It would be like large soda cans are rolling at you!

  • Like weeds: new Natal Xbox rumor shot down, 3D Xbox rumor pops up to take its place

    by 
    Paul Miller
    Paul Miller
    06.16.2009

    Rumor mongers seem hell bent on Microsoft building a brand new Xbox, despite what we assumed was wonderful news that current Xbox owners wouldn't have to shell out for new hardware to handle Project Natal. Well, Microsoft has already hit back against 1UP's rumor of a new Xbox coming in Fall 2010, calling the report "nonsense." Others have pointed out that the camera hardware actually does almost all of its own processing, so a slight hardware bump to the 360 would be kind of pointless -- though most seem to agree that Microsoft will package Natal with the 360 in a new SKU akin to the Arcade or Elite. Meanwhile, TeamXbox, the ones who seemed to think the Zune HD was a portable game console of sorts, have a new rumor in the works: the next Xbox 360 won't be out in 2010 because Microsoft is going to wait for 3D-capable TVs to become more commonplace and launch a stereoscopic 3D console at that time. It sounds enticing, but given the fact that the Wii has succeeded directly in the face of its next-gen television empowering PS3 and Xbox 360 competition, we can't say it's the most likely of ideas -- if anything, Microsoft will need to have some solid backwards compatibility for us 2D "Take On Me" types. [Via PC World] Read - Microsoft sources play down reports of new Xbox Read - TeamXbox predicts 3D Xbox

  • DisplayPort 1.2 adds Apple's mini connector, stereoscopic 3D

    by 
    Ross Miller
    Ross Miller
    01.14.2009

    If Apple's no-fee licensing wasn't enough to entice manufacturers, the Mini DisplayPort connector is now being added to VESA's DisplayPort 1.2 specifications. The update will also double the available bandwidth to 5.4Gbps, which can be used for 1920 x 1080 stereoscopic 3D imagery, four 1920 x 1200 screens, or one massive 3840 x 2160 display. According to Register Hardware, the 1.2 standard will be published by the middle of this year. [Via Mac Rumors]

  • Report: PS3 going 3-D, 4th dimension untapped

    by 
    James Ransom-Wiley
    James Ransom-Wiley
    12.18.2008

    As it turns out, stereoscopic 3-D technology isn't just reserved for the fabulously bored ... of making flat, $1.8 billion-grossing Hollywood weepies. No, 3-D, like "put on those big, goofy glasses" 3D, can be the work of mere mortals. Like these two fellers above, from Blitz Games Studios.In what's been billed as an MTBS exclusive (that's: "Meant To Be Seen"), Blitz has reportedly confirmed that Sony "fully intends" to update PlayStation 3 to support stereoscopic 3-D gaming and Blu-ray watching next year (presumably, in time for Ubisoft's 3-D Avatar game). What's more, MTBS suggests that the ability to upgrade to 3-D via a firmware update could be unique to PS3 (the console is a 4D concept, after all) -- potentially leaving current Xbox 360 owners to endure gaming life in a veritable stone age.Blitz, famous for its trio of Burger King Xbox games, has its hands in the forthcoming movement, developing its own "BlitzTech" 3-D engine, which debuted earlier this month at the 3D Entertainment Summit in LA. Well then Blitz, we can't wait to see it in Hell, er, Hall, Kentia Hall -- next June.[Thanks, Heavytoka]