storyline

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  • Jon Fingas/Engadget

    Spotify tests a version of Stories for artists

    by 
    Jon Fingas
    Jon Fingas
    05.13.2019

    Count Spotify among the ranks of internet giants duping Snapchat's Stories feature. The streaming music service has confirmed an Android Police report that it's testing a Storyline feature where musicians can share Stories-style content, whether it's making-of trivia or a song's influences. This isn't the same as Behind the Lyrics, which pulls data from Genius -- artists and their managers have to work with Spotify directly.

  • EVE Evolved: The Sleepers are coming!

    by 
    Brendan Drain
    Brendan Drain
    12.07.2014

    Ever since the announcement of 100 new wormhole systems and the unique Thera wormhole hub system, some interesting things have been going on in EVE Online. A new star appeared in the night sky and began rapidly growing in brightness like a supernova, and curiously, the light from that star was able to be seen from every star system in New Eden simultaneously in clear violation of the laws of physics. Two days prior to the event, Sansha's Nation were seen scattering from an Incursion site and leaving the area without using wormholes, hinting that something big was happening in their home system. Combined with the intruiging story of Thera, this has had even non-roleplayers scrambling through the EVE lore to come up with theories about what's to come. Players slowly set apart picking the mystery to pieces, conducting a galaxy-wide search to find the origin of the bright star and sending people into the test server to get clues. The mystery intensified when players discovered that the star was likely near or within restricted Jove space, and soon after they began finding strange cloaked structures throughout known space. While observing these structures, players even found that an all-new form of Sleeper NPC called the Circadian Seeker was periodically warping into the site and using some kind of scanning beam on the cloaked structure. All of this comes in anticipation of the public release of the Rhea patch on Tuesday 9th, which will introduce hidden Sleeper sites in known space and kick off the arms race to discover tech 3 destroyers. In this lore-heavy edition of EVE Evolved, I look at everything we know of EVE's new Sleeper storyline event and try to figure out how it all fits together.

  • Star Trek Online releases a Delta Rising bonus epilogue

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.13.2014

    Maybe you haven't quite finished the storyline for Star Trek Online's second expansion, Delta Rising, but you can probably guess that it ends with the Delta Quadrant in better shape than when you arrived. You are the triumphant heroes! Except... nothing is ever really that easy, is it? Nothing ever ends perfectly. And sometimes there's just a little more going on than you think from the surface, which is exactly what's hinted in the bonus epilogue episode releasing today. The epilogue, What's Left Behind, features the voice talent of Robert Picardo and Denise Crosby capping off the existing story of Delta Rising and resolving some last-minute unanswered questions. It also raises a few new ones along the way because why not? Just because you could handle one threat doesn't mean you're prepared for another this soon. The episode is beaming on to the live servers today, so set your course and engage promptly.

  • Final Fantasy XI's August update is live

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.12.2014

    At long last, players in Final Fantasy XI won't need to use macros to handle gear-swapping; the game's August update adds an equipment set manager to let you swap sets easily and painlessly. Oh, and it adds new Seekers of Adoulin missions as well as a variety of other content, so that's nice. But really, no equipment-swapping macros any more -- that alone should change people's lives. The update also adds Alluvion Skirmishes, new alter egos, and new NPCs to direct players toward quests, tutorials, and maps. Players will also benefit from a variety of job balance improvements and new ways to spend job points, not to mention the addition of new items as both craftable items and battle rewards. Whether you've been playing the game for a long time or just started jumping into it recently, there's plenty to enjoy within the update, and it can be downloaded now.

  • EVE Evolved: Growing the EVE Universe

    by 
    Brendan Drain
    Brendan Drain
    06.08.2014

    For much of EVE Online's early history, the playerbase saw consistent organic growth with no end in sight and developer CCP Games was able to stay laser-focused on its single game. The EVE universe has even had to grow several times to accomodate the increase in players, most notably with the opening of the drone nullsec regions and Apocrypha's addition of 2,499 hidden wormhole systems. EVE has survived the launch of countless high-profile MMOs in its lifetime and even weathered the monumental industry shift toward free-to-play business models, but it hasn't been plain sailing. While subscriptions have reportedly grown year-on-year, EVE's average concurrent player numbers haven't really increased since 2009. The active EVE playerbase isn't really growing, so it should come as no surprise that CCP has been trying to expand the EVE universe on other fronts. Though the first attempt with console FPS DUST 514 was an unmitigated disaster, EVE players still seem quietly optimistic about its PC reboot as EVE: Legion. Dogfighter EVE: Valkyrie has also piqued the interest of the emerging virtual reality community and has the potential to introduce EVE to thousands of fresh faces. EVE's Creative Director Torfi Frans Olafsson even hinted during Fanfest 2014 that EVE Online, Valkyrie and Legion might all share a single login and that characters may eventually be able to switch between games at will. In this edition of EVE Evolved, I look at why I think a shared login could be a stroke a genius, and interview EVE's Creative Director and Valkyrie's Executive Producer to find out what the future holds for the EVE universe.

  • Issue 9 of The Secret World is live

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    06.04.2014

    Tokyo has been squatting like a gargoyle on the horizon of The Secret World since its launch nearly two years ago. Now, it's time for players to get into it. Issue 9 has just gone live, bringing with it the addition of the Tokyo playfield along with new missions, new monsters, and new revelations for the overarching story. But really, would you expect any less from the source of the Filth infestation? Players will explore Tokyo starting at the same subway junction that set off the game's story, moving from there into the city proper. Once in the city, they'll be dealing with Orochi, Filth zombies, an oni infestation, and plenty of ghosts clustering about. If you want to know a little more about the content before you jump in, you can check out our tour of Tokyo from yesterday.

  • The Mog Log: After the story of Final Fantasy XIV

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    10.05.2013

    First of all, putting this front and center: there are spoilers aplenty in the article past the cut. You have been warned, and will be warned again. I wrapped up the main story of Final Fantasy XIV a little while ago, got to see the final cutscenes that last for about a month, and was rewarded with a nice new mount for my trouble. I also got some big metaplot advancement and access to the endgame dungeons that I'll be running until we get more of them, so that was nice. But today I don't want to talk about how Amdapor Keep and Castrum Meridianum do an excellent job of being an endgame without being one, I want to talk about the actual story as a whole. Including the final revelations, the pacing of the plot, and where the game has to go from here. Again, spoilers past the cut. If you have not beaten the main story and want it to remain a secret, please, don't read past this point.

  • True stories of EVE Online to become comic book and TV series

    by 
    Brendan Drain
    Brendan Drain
    04.27.2013

    The CCP Presents Keynote at the annual EVE Online Fanfest is usually a fairly tame retrospective on how CCP has a company has done the past year and where it's going in the future, but for EVE's tenth anniversary, CCP broke out the big guns. In addition to announcing a massive new collector's edition, the studio has also revealed plans to turn real stories of events inside the sandbox into professional comic books and even a TV series. Industry giant Dark Horse Comics, the company responsible for comics like Hellboy and Sin City, will be publishing the 54-page graphic novel this winter in both a paid-for print form and a free digital download. For the lore buffs among us, Dark Horse will also be producing a colossal 184-page glossy colour hardback book covering all of the NPC backstory and lore behind EVE Online and DUST 514. Titled EVE Source, the book will be an in-character almanac of everything in the EVE setting that isn't player-created and will even include previously unreleased concept art.

  • EVE Evolved: The Battle for Caldari Prime

    by 
    Brendan Drain
    Brendan Drain
    03.24.2013

    The empires of EVE Online have long and bloody histories that, until now, have been played out largely through fictional chronicles and in-character news posts. This week saw conflict erupt in-game between two NPC empires in the Battle for Caldari Prime live event. The neutral CONCORD faction has managed to maintain order between the four main empires of New Eden for decades, but that doesn't stop the Gallente and Caldari factions occasionally violating the peace. The Caldari were originally part of the Gallente Federation but gained independence in a war lasting almost a hundred years. Following an attack on a Gallente city, a right-wing faction in the Gallente government seized power and ordered the bombing of the Caldari homeworld. Millions of Caldari citizens were evacuated from the homeworld, a planet that has been under dispute ever since. Caldari Prime resides in the Luminaire system and is officially inside Gallente territory, but recent events have seen the tables turn. In this week's EVE Evolved, I look at the story behind the recent Battle for Caldari Prime, accusations that the event was staged and scripted, and what the future may hold for live events in EVE.

  • The Daily Grind: Should games periodically update their tutorials?

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.10.2013

    As I began playing Star Trek Online for the first time in years, it occurred to me that the tutorial quests were still very familiar. This is not entirely surprising; outside of a handful of extra help windows, they're the same basic tutorial quests that existed in the game back when it launched. On the one hand, this is perfectly reasonable. Updating a bunch of tutorial quests that are there just to ease you into the feel of a new game would just be fixing something that's not broken. At the same time, when the game presents its tutorial as part of a story, it's odd when the tutorial no longer reflects the overall setting of the game. And if you've played the tutorial before, it's a bit disheartening to do so a second (or third or fourth...) time. So what do you think? Should games periodically update their tutorials? Or should a tutorial be upgraded only to be more straightforward rather than changing with the times? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Mog Log: It's the end of Eorzea as we know it

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    11.10.2012

    It's not really a Final Fantasy game without a good apocalypse, and Final Fantasy XIV is getting just that. We've been watching the slow roll of the end of the world for months now, and as the last few days tick down before the shutdown, it's becoming amply clear just how bad the world is going to get. Everything will burn, everything will fall, and it's down to the last few defenders to fight for the ashes of Eorzea. And, well, it'll all get put back a couple of days later. But that's not the point. While the game has been flirting with the apocalyptic prophecies circling around the Seventh Umbral Era since launch, the announcement of A Realm Reborn and subsequent changes set the stage, and since then the game has quite happily pushed the idea that the end is nigh. Speaking as someone who was quite disappointed when similar changes just skipped from "everything's fine" to "after the end" in other games, I was curious to see what Final Fantasy XIV's implementation would look like. And while it's not quite over, I've seen enough to call it -- not perfectly, but very close.

  • Flameseeker Chronicles: A brief history of Guild Wars 2's Tyria

    by 
    Elisabeth
    Elisabeth
    08.07.2012

    I see a lot of questions about whether or not people who want to play Guild Wars 2 should jump into the original in the (increasingly diminishing) time left before launch. I don't think there's really a one-size-fits-all answer to that question. For those of you who are worried about missing a bunch of lore and history, however, I can do a little to help with an introduction to Tyria, its history, and the events leading up to Guild Wars 2. This won't be exhaustive (see the word brief in the title?), but it might help you understand what the dragon nonsense is about and what's going on with the world you're stepping into. Except where events had exceptional impact, this focuses mostly on what happened in the continent (not the entire world) of Tyria. I hope it goes without saying that there are lore spoilers ahead, as well as Guild Wars campaign spoilers.

  • Star Supremacy holds storyline contest

    by 
    MJ Guthrie
    MJ Guthrie
    07.09.2012

    Before Star Supremacy's launch, Barbily Games both sought player input on design decisions by offering a spaceship design contest and solicited feedback for future events. Fast forward to today, when players now have the opportunity to submit their own ideas about what the MMORTS title's storyline should be in a new contest. Players eager to see their ideas truly influence a game need to post their entry on the official event thread. The winner of the storyline event will have his or her ideas about how Star Supremacy should grow and develop story-wise incorporated into the game. [Source: Barbily Games press release]

  • Matt Firor on The Elder Scrolls Online's '100% solo' personal story

    by 
    Matt Daniel
    Matt Daniel
    05.18.2012

    Games in the Elder Scrolls series have always been about giving players the opportunity to become the game's hero, and it looks like The Elder Scrolls Online will be no different. The title's game director, Matt Firor, has announced that each character's main storyline in the game will be "100% solo." Firor points back to the previous entries in the series, stating that "in The Elder Scrolls games, you're always the hero... The last thing you want to do is have the final confrontation with Mehrunes Dagon as he's stomping across the Imperial City, and you see like 15 guys behind you waiting to kill him." While it's a good point, we can't help but wonder what kind of an impact this design will have on the social aspect of the MMO, but at this point all we can do is wait and see. Firor's full interview over on Game Informer has plenty of extra information as well, so if you're jonesing for more details, just head on over and check it out for yourself.

  • Articulate launches Storyline authoring tool, outputs training modules to iPad and HTML 5

    by 
    Michael Rose
    Michael Rose
    05.04.2012

    Learning professionals have long been familiar with Articulate's Studio line of e-learning tools. The suite allows content developers in both enterprise and educational contexts to easily leverage PowerPoint slideshows in building out interactive, scored and narrated lesson modules. The Studio suite of apps (Presenter, Quizmaster and Engage) offer a good mix of powerful capabilities and a relatively shallow learning curve, at a premium price -- the current special deal offers Studio for just under US$1,400. Studio '09 is a Windows-only offering, but that's not the limitation that has proved most challenging to users over the past two years. It's the suite's lack of a compelling Flash-free output option for mobile devices (for all values of "mobile device" = "iPad") that's been a thorn in the side of content pros desperate to get their modules out to the iOS ecosystem. While Studio itself won't gain iPad or HTML 5 savvy until the subsequent Studio '12 version ships, there is an all-new platform rising for training designers who need those flexible output choices. Articulate Storyline (Windows only, US$1,398 with a 30-day demo) steps away from the PowerPoint underpinnings of Studio and delivers downloadable, playable content for iPad users via the Articulate Mobile Player app (free in the App Store). Storyline users can take advantage of accessible slide templates and animated character presets, slide layers with multiple interactive moments, a full set of action triggers and object states and more. Storyline can set and read variables, making it easier to track user activity across a slide or a module. Assessment tools, quizzes and a full screencasting environment round out the feature set. iPad and HTML 5 output are both one-click easy. The Mobile Player doesn't yet fully support SCORM tracking or other enterprise e-learning management features, but they are on the way. It may take a while for Studio customers to get comfortable with the new toolset in Storyline, but the opportunity to get content onto the iPad easily should help motivate them.

  • The Broken Doll roleplaying storyline chills hundreds on Moon Guard

    by 
    Lisa Poisso
    Lisa Poisso
    12.08.2011

    From Hollywood celebrities to the guy next door, millions of people have made World of Warcraft a part of their lives. How do you play WoW? We're giving each approach its own 15 Minutes of Fame. Your days are numbered. It takes you a moment to realize that's all that's in the letter you just opened in your in-game mailbox -- that, and the Hangman's Noose ("It's shiny with blood!") attached at the bottom. You flick open the guild roster, but nobody's online yet. You run the sender's name through the Armory, only to come up with ... nothing. You're not involved in any active roleplaying storylines, and you can't think of anyone you've roleplayed with recently who seems threatening in the least ... Fine, then. You take it to the forums. You're met with the usual banter for a page or so -- but then another player reports that a friend received a similar note. Then another shows up. And another. Before you know it, the entire realm, Alliance and Horde alike, is roiling with intrigue. Hundreds of players are sucked in. Who are the letters from? What is the threat striking again and again at seemingly unlinked players? What is behind the unfolding string of horror unfolding before you? Who is The Broken Doll?

  • Breakfast Topic: Which storyline do you want more of?

    by 
    Alex Ziebart
    Alex Ziebart
    11.28.2011

    This Breakfast Topic has been brought to you by Seed, the AOL guest writer program that brings your words to WoW Insider's pages. WoW has so many ongoing storylines that it's hard to keep track of them all. Occasionally, they blend and merge, and sometimes they simply drift off without any sort of resolution. Sometimes we can get all caught up in the story and then abruptly it's gone. Sometimes storylines are resolved in books and unless you make a point of reading the novels or the comics you have no way of knowing what eventually happened, unless you can find some random NPC who will drop hints. I've never managed to pull off Loremaster, so I've missed the ends of lots of storylines. I do always perk up a bit when I hear bits about the Old Gods. This particular storyline is fascinating to me, and it always just seems to show up in hints and winks, with occasionally an Old God turning up as a big boss. I know I would like to see more happening with these guys, like the sneaky little voice that show up sometimes with archaeology. What about you? Are there any stories that petered out that you want to hear the end of? Do you like catching the beginning of the story and filling in the blanks in the Caverns of Time? Do you hope other old stories get revived?

  • Choose My Adventure: Story time!

    by 
    Matt Daniel
    Matt Daniel
    11.02.2011

    Welcome back, Choose My Adventurers! Last week I took you on a leisurely stroll through my beginning days in Final Fantasy XIV's Limsa Lominsa and asked you lovely folks to choose what I should do next. Wouldn't you know it, you told me to go and finish up the storyline. So that's exactly what I did! This week, however, by popular demand, I'm going to be doing less play-by-play re-enactment and giving more of my impressions on whether the game is... you know... good. So strap yourselves in and head on past the cut and let's see what Eorzea had in store for me this week.

  • Archlord celebrates its second anniversary

    by 
    Justin Olivetti
    Justin Olivetti
    10.19.2011

    If you haven't guessed by now, we here at Massively love MMO anniversaries. They're always great opportunities to celebrate a game's success and achievements, particularly in a field where it is so hard to get long-lasting titles off the ground. So we raise a glass to Archlord as it marks its second anniversary today. To celebrate this achievement, Webzen has a few treats in store for its players. Starting off, all Archlord players will enjoy two weeks of double XP, double drops, and double charisma points. If double XP isn't fast enough for you, then you can pop over to the special training server, where characters can be leveled up extremely fast and then transferred back to regular servers if they reach level 40 or higher. This training server will be up for a month, and Webzen is planning to hand out special in-game items for those who take advantage of it. Archlord has a new raid dungeon in the works for December called Battle Square, and is preparing a new chapter in its storyline that will go live at the same time. [Source: Webzen press release]

  • The Mog Log: Proof of concept

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    07.23.2011

    Final Fantasy XIV's last major patch was back in March, when 1.16 brought out the first iteration of the game's quests. Sure, we've had updates since then, but even 1.17 didn't really have the appeal and the energy that you'd expect from a major patch. And 1.16 was something of a disappointment at the time -- not bad, but not nearly what the game needed. There was an awful lot missing there, stuff that seemed basic. I wasn't happy, in other words. Well, here we are now, at 1.18. Any better? In a word, yes. A lot of the stuff that needed to be fixed has been, and a lot of the improvements the game has needed have come through. I've unfortunately only had a little time to play around with the update, but what I've played has been pretty uniformly positive. Positive except for the notable issues that the game was having with the login server right after the patch, but who actually expects patch day to go smoothly? (Other than me, I mean.)