studio-mono

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  • InSomnia sleeps until January, current Kickstarter canceled

    by 
    S. Prell
    S. Prell
    11.16.2013

    The engines are running on empty for InSomnia, an online "dieselpunk" RPG. Developer Studio Mono has pulled the plug on its Kickstarter campaign to fund the game so that the team may regroup and rework their presentation. "We want to make it absolutely clear that this isn't the end of InSomnia," a Kickstarter update for the game reads. The team plans to return late January of next year with an improved campaign. The post thanks backers who had already pledged to help bring InSomnia to fruition, but notes that "it soon became apparent based on that feedback that there were key components in our campaign that we had overlooked, that we needed to reveal a lot more about certain aspects of the game and to ultimately provide a much better explanation of what InSomnia is and what it is not." The post notes, for example, the common misconception that the game is an MMORPG, which it is not. Although the game's Kickstarter page has been effectively closed down, the InSomnia Facebook page and Twitter profile are still up, should you wish to follow Studio Mono and show support.

  • Online RPG Insomnia seeks to build 'dieselpunk' universe

    by 
    Earnest Cavalli
    Earnest Cavalli
    11.07.2013

    Studio Mono needs your help in bringing its new online roleplaying game to the masses, to the tune of $70,000. Dubbed "Insomnia," the game is described as "a co-operative online role-playing game with tactical elements and unique game mechanics in a sophisticated universe designed with a dark retro-futuristic dieselpunk style." Players will be presented with non-linear story options, many of which ask them to join forces with other players. That said, the Insomnia Kickstarter claims the game is more akin to traditional roleplaying games than their online counterparts. "Players will be free to choose if they want to tackle the single player quest lines alone, or in co-op with two or three friends taking on the online PvP content, such as faction wars or global quest lines where more than 60 players could be taking part at any one moment," reads the game's description. With 48 days remaining in the Insomnia fundraising effort, the game has accumulated $1,181 of its $70,000 goal. If your interest in this project has been piqued, you can find full information on Insomnia at its Kickstarter page. Assuming the game is able to raise the necessary funds, Insomnia will hit the PC, Mac and Linux platforms at some as yet undetermined point in the future.

  • Tactical online RPG InSomnia revealed in atmospheric trailer

    by 
    Thomas Schulenberg
    Thomas Schulenberg
    10.26.2013

    New developer Studio MONO has released a teaser trailer for an online, real-time tactical RPG called InSomnia this week. InSomnia's steel environments will sprawl across a deserted space station that's en route to a destination known as the Evacuation Point. The descendents of the Normans, a race that bailed on their home planet after a "cataclysmic conflict" ruined its presumably scenic and inviting landscapes, inhabit this station and lovingly refer to it as the Dump. InSomnia's initial press release describes the game's visible realm as a "veil behind which are hidden many layers of reality." More details will be revealed "in the coming weeks," but the project is currently 18 months into development.