summer-update

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  • Champions Online looks to its one-year anniversary and beyond

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    08.21.2010

    It might be hard to believe at times, but it's true: on September 1st, Champions Online will hit the one-year mark. The development team has been fairly quiet of late, but judging by the latest State of the Game address, it's just been focusing on several updates and improvements. The Summer Update, with several new costume pieces, bug fixes, and visual treats, is scheduled to go live on Monday, but there are even better things coming around the bend, including the game's second adventure pack. Dubbed the Demonflame and aimed at a late September release, the newest adventure is meant to incorporate several pieces of feedback from the Serpent Lantern adventure. The goal is to make the adventure less repetitive and easier to follow from point to point for all players. Beyond that, the team has a long list of issues they're looking into and planning to work on, starting with pet improvements and stretching to scaling instances and better difficulty slider integration. Champions Online fans should take a look at the full update, and while the first year has had ups and downs, the future seems to be on the upswing. Be sure to keep your eyes peeled for our one one-year retrospective of the game around the anniversary, which should be coming right around the first of the month. [Thanks Clinton and Faryon for the tip!]

  • Get your Darkfall Fun Hulks this summer

    by 
    Jef Reahard
    Jef Reahard
    07.13.2010

    If you've ever wanted to toodle around the world of Agon on a one-man sled with a huge cannon mounted on the front, Aventurine has the summer update for you. While we'll stop short of categorizing the Greek developer's PvP-centric Darkfall as a whimsical game, there is no denying the fact that its developers are packing a sense of humor into the title along with all the blood spurts and horrific sound effects. Resfelm, Aventurine's community liaison, brings us word of a new craftable vehicle called the Fun Hulk, and while it's not green, prone to fits of anger, or the star of a bad Ang Lee film, it does feature the aforementioned cannon and is much easier to craft than a full-sized warhulk. In addition to the vehicle, Darkfall's devs are introducing new items called Use Flags (which when used in conjunction with your new ride) provide you with the tools to set up your own starting line, finish line, and waypoints. This being Darkfall, player racing events are more likely to resemble Death Race 2000 than Mario Kart, as the Fun Hulks can damage other Fun Hulks and can take damage from anything.

  • TiVo's 9.4 update trickling out to Series 3 / TiVo HD users

    by 
    Darren Murph
    Darren Murph
    07.15.2008

    Oh, glorious day! TiVo HD and Series 3 owners can rejoice, as the v9.4 software update is finally being pushed out (ahead of official schedule, might we add) to select users. Truthfully, the update doesn't add much, but the Play Folder -- which enables users to store up episodes in sequence and watch 'em at once -- and easier closed captioning operations are much appreciated. Check the links below for the formal verbiage, and chime in with your impressions once it finds your box.[Thanks, Zatz Not Funny]

  • New Final Fantasy XI update drops big changes into Vana'diel

    by 
    Michael Zenke
    Michael Zenke
    06.12.2008

    The much-anticipated June update to Final Fantasy XI is finally here! It dropped live onto servers just yesterday, and the official FFXI site is now offering a detailed guide to every little patch note. If you've been following along on Massively you probably already know about some of the highlights. Additions like the new Legendary Weapons, tweaks to Einherjar, and perhaps even new varieties of Chocobo are all in the offing. The extensive patch notes are available on the official site, and cover all of these subjects ... along with much, much more. This is a huge refresh for the game and includes numerous tweaks to quality of life components. We'll be sure to keep you appraised as player reaction to the changes starts to become apparent. In the meantime, have you had a chance to check out the changes? Any thoughts?