Super Mario World

Latest

  • Learning quantum mechanics with Super Mario World

    by 
    Candace Savino
    Candace Savino
    03.24.2008

    We love science, even if it totally creeps us out sometimes. Take, for example, this video explaining quantum mechanics and parallel universes via Super Mario World. Maybe Tyler Durden was right and we aren't unique snowflakes, after all. (It's okay, we're trying to hold back the tears, too.)Still, we love when science is dumbed down to our level (that is, explained using video games we know and love). This video, for example, teaches Hugh Everett's multiverse concept, using 134 overlaid playthroughs of a Super Mario World hack.We now conclude your Nintendo Wii Fanboy lesson for today (brought to you by the folks at PopSci); make sure to run off and tell your mothers what you've learned.[Via Gemaga]

  • What would Super Mario Bros. look like on the Sega Genesis?

    by 
    David Hinkle
    David Hinkle
    02.28.2008

    var digg_url = 'http://digg.com/nintendo/What_if_Super_Mario_Bros_was_on_the_Sega_Genesis'; We've been loving these fake Super Mario videos that have become all the rage with the kids on the net. It's like someone was reading our diary, reaching into our brain and sifting through the garbled mess of fanboyish dreams that we think about on a daily basis. It may be kind of violating to have someone so accurately recreate our inner-most desires, but it's a small price to pay for the minutes of joy we got out of the video above.See also: What would Super Mario Bros. look like on Atari? What if Super Mario Galaxy was on the SNES?

  • Yoshi to Mario: 'I thought we were friends'

    by 
    Eric Caoili
    Eric Caoili
    12.05.2007

    It was a heartbreaking moment, the first time we were ever forced to jump off Yoshi's back to save our own selfish skin in Super Mario World. We reached for him over the edge of the platform, watching as he fell further and further away until he was nothing more than a tiny green dot in the distance. In hysterics, we yelled out to him, Last-of-the-Mohicans style, "I will find you!"After the thousandth time we nonchalantly discarded Yoshi, though, leaving an imprint of our boot on his dinosaur nose as we leaped to higher ground, we'd been too desensitized by his many sacrifices to regret any one particular death. Sometimes, we even celebrated it: "That's what you get, you little jerk. That's what you get for making us chase you around and lose our feather."But this faux motivational poster, spotted at Aeropause, calls our attention back to the cruelty and sadness of the technique. Seeing those teary eyes and outstretched arms is killing us inside. It's all made worse by Mario's refusal to even turn around and acknowledge his friend's ill-fated demise. The Koopa Paratroopa flying away in the background is clearly upset with the whole scene. We wouldn't be surprised if the event haunted him for the rest of his life, eventually leading him to alcohol and drug abuse.[Via Aeropause]

  • The DS Life: Our Digital Yard

    by 
    Eric Caoili
    Eric Caoili
    10.10.2007

    The DS Life is a weekly feature in which we scour the known world for narrative images of Nintendo's handheld and handheld gamers. If you have a photo and a story to match it with, send both to thedslife at dsfanboy dot com.The electronic blips and chirps, mingling with the crickets and other evening harmonies, are what draw you in at first. Against a building wall, a projected game of Super Mario World plays, but it's not any level you've ever seen. Nearby, a group of people sit around a Powerbook, one of them shaking a Wii remote while the others watch. Above them all, eleven Game Boys and a tangle of wires hang from a tree. What could be going on?

  • Super Musical World

    by 
    JC Fletcher
    JC Fletcher
    09.17.2007

    These self-playing Super Mario World levels may not be as intricate or as precarious as the original Detteiu Mario videos we presented you, but they have an added dimension that further subverts the normal Super Mario World experience: musicality. The levels are designed such that noisemaking events-- jumps, 1ups, shell kicks-- are triggered in time with the accompanying (shrill) anime theme music. In this way, Super Mario World becomes a musical instrument itself; an extremely difficult-to-program sequencerThe best implementation of the technique, we believe, can be found in the first half of the video above, as Mario bumps and bounces in time to "Hare Hare Yukai" from The Melancholy of Haruhi Suzumiya. We've embedded the original video for you after the break, so you can form your own hypotheses as to why all animation has not been replaced by custom Super Mario World levels. Check the link for some more anime/Mario mashups!

  • Today's most impressively boring video: Automatic Mario

    by 
    Ross Miller
    Ross Miller
    06.30.2007

    Since the interwebs are still abuzz about the new Grand Theft Auto 4 trailer, we'll have to settle for showing off Automatic Mario, where our famous plumber finishes an entire custom-made Super Mario World map by just standing still. It's an impressive feat, with hazards all around, but Mario's pace is slower than a narcoleptic Goomba. Best to watch on fast-forward. Video embedded after the break.

  • VC Friday: It's shopping time

    by 
    Alisha Karabinus
    Alisha Karabinus
    02.09.2007

    Maybe you've been holding out on this whole Virtual Console thing. Maybe you just didn't feel like spending money on some older games. But this week comes complete with a huge shot of pure, unadulterated goodness, so maybe it's time you gave the Wii Shop channel a chance. We're not saying you have to ... we're just saying it may make your weekend that much better.This week: Super Mario World (SNES) -- 800 Wii points Vigilante (TurboGrafx) -- 600 Wii points Zelda II: The Adventure of Link (NES) -- 500 Wii points