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  • Dementium: The Ward gets psycho on your DS this Halloween

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    08.14.2007

    Survival horror FPS, Dementium: The Ward, received an official release date today of ... (cue up haunting music) Halloween. That's Oct. 31 in case you just can't be bothered to remember. The Gamecock published Dementium is a little independent title by Renegade Kid which impressed us at E3 because of its intuitive design and solid feel. Granted, it's on the Nintendo DS, so we don't have many survival horror FPS' to compare it to, but it was fun and almost made us miss our next appointment.Dementium: The Ward is a mature rated game and uses the leeway that rating gives it. We're definitely looking forward to more DS titles from Renegade Kid. They seem to know what they're doing, getting Dementium together in about a year from scratch. With any luck, gamers will find Dementium and we can see more solid off-the-beaten-path DS titles from the company.[Via Press Release]%Gallery-3636%

  • Joystiq hands-on: Dementium: The Ward

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.16.2007

    Pleasant surprises end up being more than pleasant because pleasant surprises are so few and far between -- Dementium: The Ward is a pleasant surprise. The first-person survival horror game for the Nintendo DS does the best it can with the hardware's technology and could, at a minimum, be a serious break-out sleeper hit. When you find out Renegade Kid will have finished this game with a development cycle of 11 months, with only three internal guys and five external guys working on it, you'll be surprised. The reason they could pull this off is because these developers are all veterans of the N64 and were "firing on all cylinders out of discipline" knowing how to work with the development software, for them the trick was how to incorporate the stylus, but it all came out just fine.The most shocking thing you'll notice about Dementium is how smooth it runs. It uses the Metroid Prime Hunters control scheme, but because the pacing is slower than MPH, the concept feels better. Left hand stays on the control pad with one finger on the left bumper for action, right hand uses stylus on the bottom screen. The top screen is uncluttered standard FPS fare. The bottom screen has a heart monitor which gives a standard thud-thud when you are at normal health and gets more rapid as you take damage. Currently the heart beat can't be turned down or silenced, the developers said that will put that option into the final game -- listening to a heart beat for that long would drive you Edgar Allen Poe telltale crazy. There is a simple action button when you need to open doors (loading times are nil) and an easily accessible notepad when you need to remember codes or keep notes to figure out puzzles. Items are easily selected by tapping them on an inventory tray which runs along the bottom of the screen. The only thing is that the flashlight is so important to seeing more than a few feet in front of you that a quick hotkey on the bottom menu would be nice -- especially because you can't use the flashlight as a melee weapon (hello Doom 3 irritation all over again). The map is great showing you where you've been and which doors are locked and unlocked. The game takes approximately 7 hours to complete, so figure a few extra hours if you take your time. Puzzles include stuff like finding a code written in blood that you'll need to input into a door and searching around a room for notes to play on a toy piano. Dementium looks like it'll be a great unflinching M rated addition to the DS library. The story is still under wraps, but if the story is as tight as the controls, this'll be a winner for the independent games movement.%Gallery-3636%

  • Sony CEO Jack Tretton goes blogging

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.13.2007

    Sony executives are really loving their new blog. Even Sony America President and CEO Jack Tretton's ghost writer has written a post for the site about "a quick look back" and " a strong push forward" ... and we all know why the look back is quick. Anyway, Tretton finally gets to craft a public message without pesky things like words and journalists getting in the way. The Sony blog is a place for Tretton to breath free and just talk to the consumer like an open and honest ... oh, what's that? Tretton says, "Everything communicated in any form these days has to be considered an 'on-the-record statement' so as much as I'd like to, I can't completely throw my corporate hat out the window." Ok, so maybe the information won't flow like the spice on Arrakis, but we're still listening Jack, so what's on your mind?

  • Free VC games for Christmas? Keep dreaming

    by 
    Kyle Orland
    Kyle Orland
    12.20.2006

    There's been a surprising amount of chatter recently about some sort of "Christmas surprise" coming out of Nintendo on Monday, Dec. 25. The source of all this speculation, as far as we can figure it, is a Nov. 30 post on RumorReporter.com that coyly suggests "you might want to keep an eye on your Wii's WiiConnect24 service leading up to this Christmas. Nintendo's sending a nifty gift... a surprise."The only cited source for this information? "A friend of mine from Germany, who works for a very legitimate gaming production and publication." And really, if you can't trust some guy's unnamed German friend who works for an unnamed "legitimate" gaming company, who can you trust?The extreme sketchiness of this tip hasn't stopped the 'net from rampant speculation on what the big surprise might be. The current leading contender seems to be free Virtual Console games. As GamersReports notes, a little Firefox hacking can turn up Wii Shop pages for upcoming games Super Mario Bros., ToeJam & Earl and R-Type that list the price as "0 points / Free." The report is careful to note this as a rumor, but still holds out hope for "a real Christmas miracle, though."We don't buy it. As noted on the original hacking guide on Following Revolution, "any unreleased game says free for now, as it's just a placeholder for price" which will be set later. Some might say that the "free" message where the "download" button usually appears proves that the games are indeed going to be offered gratis, but it would be a relatively simple process for Nintendo to set that message as the default for any page with an unset price. At best, this proves that the virtual console has the functionality to offer products for free -- something we've long known was planned for the system's Opera browser.But the greatest argument against this Christmas surprise is that it's bad business. Giving away Super Mario Bros., a title that is likely to be one of the Virtual Console's biggest sellers, is not a smart move for a company that obviously values profits. The positive PR for the move likely wouldn't offset the hundreds of thousands of dollars lost to the free downloads.We suppose we could be wrong here, and that some huge surprise could show up on our systems come Christmas morning. Just don't get your hopes up, is all.