swords

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  • Neal Stephenson's sword-fighting game Clang officially shelved

    by 
    Mike Suszek
    Mike Suszek
    09.19.2014

    Historical sword-fighting game Clang has officially been axed, developer Subutai Corporation announced yesterday. The game earned $526,125 on Kickstarter in July 2012 and according to creator and sci-fi novelist Neal Stephenson, the developer did eventually deliver on a prototype of the game as promised. "The prototype was technically innovative, but it wasn't very fun to play," Stephenson wrote in an update on Clang's Kickstarter page, admitting he "probably focused too much on historical accuracy and not enough on making it sufficiently fun to attract additional investment." Development paused last year to attract additional investors, which Stephenson said was part of the initial plan for the game. While Clang was slated to be playable with a mouse and keyboard, the game was expected to support peripherals like Sixense's Razer Hydra motion controller and Kickstarter success STEM system.

  • Pokemon's Honedge brought to life

    by 
    Mike Suszek
    Mike Suszek
    03.11.2014

    The folks behind the Man at Arms video series and makers of replica weaponry from games and films are at it again, this time with a Pokemon look-alike. The latest Man at Arms video shows the creation of the Pokemon Honedge, a new creature introduced in Pokemon X and Y that resembles a sword with a blue cloth attached to its hilt. While the Man at Arms crew chopped together a fine approximation of the creature (complete with a rather sharp blade, as seen in the ending demonstration), they did leave out Honedge's ornate sheath. Not that we'll be the ones telling them about the minor detail. They make swords, after all, so we'd hate to critique them. Led by master swordsmith Tony Swatton, Man at Arms' past work includes the energy sword from the Halo series, the God of War series' Blade of Chaos as well as swords from Assassin's Creed 4: Black Flag. [Image: Man at Arms]

  • SoulCalibur: Lost Swords heading to Europe, Australasia this spring

    by 
    Mike Suszek
    Mike Suszek
    02.07.2014

    SoulCalibur: Lost Swords will launch this spring on PSN, Namco Bandai (soon to be Bandai Namco) announced today. The launch window for the free-to-play fighting game is for Europe and Australasian regions; no word on a North American release date as of yet. It was originally expected in winter 2013. Meanwhile, Japanese players should be able to check out the game today. SoulCalibur: Lost Swords is exclusive to PS3, and features weapon forging and discovery as well as elemental combat. According to the trailer that accompanied the announcement, players will "gather allies from around the world" by using friends' characters for support in their battles. Other than that, it is entirely a single-player experience.

  • Age of Wushu sharpens up informations on edged weapons

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.08.2013

    Many of the combat forms in Age of Wushu are fully capable of inflicting grievous bodily harm without a weapon, but that doesn't mean you can't hack at people with sharp bits of metal. And there are a lot of variants on the core principle of "sharp bit of metal," as displayed in the latest development blog examining three linked types of weapon. While swords, blades, and daggers all have the same core design and function, they're very different just the same. Blades are the largest and most savage of these one-handed weapons; they are tools, meant to end lives as quickly as possible without any concern for elegance. Swords, meanwhile, are weapons and statements both, associated with grace and elegance in movement. Or you could opt for the short and concealable dagger, favored by duplicitous fighters everywhere. Even within a fairly narrow range of weapon types, variety abounds if you know the details.

  • Metal Gear Rising: Revengeance E3 2012 trailer is a real cut-up

    by 
    Mike Schramm
    Mike Schramm
    06.01.2012

    It takes over a minute and a half for Raiden to pull out his sword in this new Metal Gear Rising: Revengeance trailer released tonight ahead of E3 2012. But once he does, it's definitely worth the wait. Raiden's return will be playable during E3 next week, and we'll be there to take his blades for a spin.

  • 'Swords' is a Wii game about swords

    by 
    JC Fletcher
    JC Fletcher
    04.29.2010

    click to see the sabery screensIf using the Wii Remote and MotionPlus to control a sword sounds like the sword of thing you'd be into, you should consider Majesco's new game Swords -- because that's basically the whole game. Swords, developed by Panic Button, is a time-traveling arena combat game in which you fight sword practitioners from different cultures and time periods, including a Viking and Sir Lancelot. Then, having sufficiently disrupted the timeline, you take a new sword from your defeated opponent Mega Man-style, using its new abilities against your next historical adversary. When not hacking away at people, you can train with your sensei or perform drills -- like fighting zombies. If the idea of a MotionPlus-based lightsaber dueling game excites you, this seems like a pretty close substitute. Plus, it's got the most hilariously straightforward title in recent memory. Swords will be thrust into stores this September. %Gallery-92041%

  • Vana'diel's Feast of Swords returns to Final Fantasy XI

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    04.21.2010

    Amidst all of the Final Fantasy XIV news, it would be understandable if players had a bit of a harder time remembering what holidays are coming up in the venerable Final Fantasy XI. But it would be very sad to miss out on this one, the time-honored Feast of Swords that gives everyone a chance to swing wooden blades at animated samurai armor. It might seem a bit odd to have such a holiday presented as foreign in a Japanese game, but that's always been one of the oddities of the setting. Per the custom, there's a short fiction piece detailing the lead-in to the event, which continues the trend of Final Fantasy XI's moogles being portrayed as inscrutable meddlers. The holiday proper begins on April 27th, with the usual procedures. Talking to an event moogle gives you a special blade, and finding a moogle in one of several zones lets you enchant the blade to hunt the local armor. You won't be able to fight anything else, but it's all worth it when you slay the creature and get your ever-coveted cosmetic event rewards. In short, it promises to be fun times for adventurers of all levels, although possibly less fun for animated samurai armor.

  • The Daily Grind: Virtual worlds, real gifts

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    12.13.2009

    You can't really wrap up, say, a +1 sword in Dungeons and Dragons Online. But that doesn't mean it makes a bad gift. After all, for some of your friends it's cheaper to ship and more relevant to your friendship than a fruitcake. You can't always trade the important things in MMOs, but even as the games celebrate the holidays by giving us several cosmetic items, it's possible for the players to find a more personal and intimate way to share in the holiday spirit. Today, we ask you if you've given a gift to a friend in a game, whether they're an in-game buddy or a real-life chum. If so, what did you give them? Was it something that you farmed up or crafted just for them, a bit of equipment you had lying around that they always wanted, or something sentimental? If you havven't, is it something you would consider doing? Today's the right time of year for sharing these stories, so even if you've only been a giftee rather than a gifter, we'd like to hear about it. (And for safety's sake, please, don't try to wrap a +1 sword. Those things are sharp.)

  • Gender differences in armor

    by 
    Mike Schramm
    Mike Schramm
    12.06.2009

    A few readers sent us this post over at Border House that has laid bare (heh) the oft-mentioned differences in armor between the genders in World of Warcraft. While there are some exceptions, in most cases, the exact same set of armor (like this chestplate above) shows up as much more skimpy on female characters than it does on male characters. To the point of absurdity in some places -- even plate leggings, designed to serve as solid protection to the legs, appear to be more like plate thong underwear on the ladies. As Border House points out, this isn't just WoW's problem. Fantasy and sci-fi in general have been the domain of boys in the past (even if that is changing quickly), and the sexual depictions in the genre have reflected that, for both traditional and financial reasons. As I pointed out the other day, all of Blizzard's luminaries thus far have been men -- is it any surprise that the game is designed from a mostly male perspective? And as BH also says, fortunately, WoW has lots of different gear. If you don't like what your character is wearing, then you can find something else.

  • Perilar brings Ultima-style RPG to the iPhone

    by 
    Mike Schramm
    Mike Schramm
    10.15.2008

    Man, for all of the great games on the iPhone already (I've been really enjoying Lexitron lately), what we really need is a good old-fashioned, both complex and charming RPG. Arcade games are fun and all, and they just keep getting better, but what the iPhone really needs is a sink-your-teeth-in fantasy world, complete with dragons to slay, swords and magic to wield, and XP to earn.Perilar might just be that. It's based on the old Ultima-style turn-based RPGs, and the tiled graphics aren't much to look at these days, but it sounds like good (Net)hacking, slashing, and exploring fun. We're still not talking about the peak of the iPhone's potential as an RPG machine, but Perilar looks like a good first step.And the best part is that there's a Java version out right now, so you can try before you smack down the $4.99 price. I'm definitely planning on picking it up. Until we get a great original, and solidly addictive fantasy RPG on the iPhone, Perilar seems like it'll help scratch that itch.[via Touch Arcade]

  • Main hands and one-hands after 2.4.2

    by 
    Mike Schramm
    Mike Schramm
    05.15.2008

    I only slightly mentioned this back on the podcast, I think, but there was a fairly interesting change that snuck in the patch notes on 2.4.2: lots of formerly main hand weapons have become one-hand weapons. There are a couple of theories poking around about why this could be -- dual wield is first and foremost, of course, as this change allows classes who dual wield, including Rogues and Enhancement Shammies, to have a little more choice as to what weapons they can use. Death Knights will also be able to dual wield in the expansion, and this will open things up for them a bit as well. And Blacksmithing weapons were apparently changed as well (in addition to losing their "unique" status), so Blacksmithers have a little more leeway, too.But there is one thing that, according to Blizzard, will always keep weapons in one-hand status. Caster stats, according to both Drysc and Hortus, will mean that weapons will always stay one-hand. So feel free to do as much switching around as you want in terms of speed and melee damage, but there'll be no stacking of healing or spell damage bonuses (with Shamans or Death Knights).Which isn't really a big loss -- it means that Blizzard has much more leeway in creating healing and spell damage weapons than they do while making melee weapons. But it does mean that if you want to play around with weapon combos, you have to go melee -- healers and casters get to choose one and stick with it.

  • Phat Loot Phriday: Jin'rohk, the Great Apocalypse

    by 
    Mike Schramm
    Mike Schramm
    05.09.2008

    No husky loot this week -- with a name like "the Great Apocalypse," this sword is nothing but badass.Name: Jin'rohk, the Great Apocalypse (Wowhead, Thottbot, Wowdigger)Type: Epic Two-hand SwordDamage/Speed: 380-570 / 3.70 (128.4 DPS)Abilities: Equip: Improves haste rating by 45, which will help a little bit with that low speed (but look at that damage range!), will bring the speed back to 3.60, which brings it up to 131.8 DPS +49 Stamina, makes this a nice PvP two-hander Equip: Increases attack power by 120, which also adds to attack damage. There are better high-end two handers in the game, but anyone who likes to swing a big sword should like this one. Plus, look at it! And that name! How to Get It: Drops from the troll himself, Zul'jin, in Zul'Aman. Interestingly enough, Zul'jin means "Leader of voodoo" and jin means "leader," So this sword is clearly a leader, but leader of what? Rohk, in the Zandali Troll language, actually means "end of worlds," or apocalypse. So if all the apocalypses you've ever seen in movies all got together (from Deep Impact to I Am Legend), one apocalypse would be standing above them all: Jin'rohk.But yes, the sword drops from the last boss in Zul'Aman. Droprate is about 12%, so get to him, be someone who swings a two-hand sword and needs an upgrade, win the roll, and it's all yours. Just don't hurt yourself carrying it around.Getting Rid of It: Sells for a whopping 17g 81s 95c, and disenchants, as you might guess, into a Void Crystal. But the terrible effect that carrying the Leader of Apocalypses has on you for all time? Priceless.

  • Armed robots not pulled from Iraq after all

    by 
    Donald Melanson
    Donald Melanson
    04.15.2008

    Well, as has been the case before, it seems that reports of armed robots gone mad have been slightly exaggerated. This latest instance concerns the SWORDS robots made by Foster-Miller and currently deployed in Iraq, which were reportedly pulled from duty after some "control issues" that supposedly involved the bot's gun swinging around when it wasn't supposed to. Now according to Danger Room, however, that is apparently not the case after all, with the very same Army manager quoted in the original Popular Mechanics article telling the site that, "SWORD is still deployed," and that "we continue to learn from it and will continue to expand the use of armed robots." A Foster-Miller spokesperson further adds that, "the whole thing is an urban legend," and that the only instances of uncommanded movements happened prior to the robot's 2006 safety certification, each of which prompted further safety measures that are now in place on the robot.[Via Slashdot]Update: Popular Mechanics has posted a further explanation and clarification of this whole situation, including word that while the robots haven't officially been pulled from Iraq, they apparently aren't exactly seeing any action either.

  • Build Shop: Rogue 19/42/0

    by 
    Chris Jahosky
    Chris Jahosky
    01.15.2008

    Welcome to another Tuesday edition of Build Shop! This past week I received an email from a Rogue reader in an up and coming guild that's just starting to raid Kara who says he's a non-believer in the "No Ruthlessness, No Murder, No Relentless Strike -- No Raid" policy. He also wanted to know about the viability of a hybrid build (30/0/31), and how it could be improved for casual instances, raids, and the occasional PvP skirmish. Well, that's kind of a tall order, and I plan to address it more fully tomorrow in Encrypted Text.However, I will deal with part of the question today by talking about why Combat is the superior tree for PvE in many cases. Although there are many different types of Combat builds (Mace + Sword, Daggers, Fist, etc) these days, I'm going to focus on Combat swords (19/42/0). This is a build that doesn't rely on positioning like Combat Daggers or Mutilate, making it great for fights with a lot of movement. This is also a build which can really crank out the damage with the right weapons and gear. I feel that this is one of the finest and most effective DPS builds in the game -- read on to find out why.

  • Next-gen killbots boast enhanced friendly fire avoidance

    by 
    Evan Blass
    Evan Blass
    10.08.2007

    While it's always bittersweet to report on the latest advancements in autonomous military killbots, the one upside to Foster-Miller's most recent heavily-armed robotic platform is that it possesses enhanced safeguards to minimize incidences of friendly fire or civilian casualties. That being said, QinetiQ's SWORDS-smith is still touting the improved "lethality" of its new MAARS chassis (Modular Advanced Armed Robotic System), a 350-pound PackBot-type unit that, unlike its predecessor, was built from the ground up with murder in its heart. Its M240B Medium Machine Gun is more powerful than SWORDS' M249, although redesigned software and a mechanical range fan are said to bolster safety by delineating live fire zones and keeping barrels pointed away from allied positions, respectively. A final precaution precludes the bots from firing directly at their control units -- a feature that will provide little solace to the MAARS controller whose charge has just pulled a 180 after being hacked by enemy forces. For a short video of the new bot still under friendly control, keep reading after the break...[Via Danger Room and The Raw Feed]

  • Swords and daggers

    by 
    Mike Schramm
    Mike Schramm
    08.27.2007

    Foxx asks over on Livejournal about the oldest question a budding Rogue can face: sword or dagger? As our great Rogue column Encrypted Text says, Rogue specs are designed more around weapons than roles-- the basest decision you make as a Rogue is to use daggers or swords.To my mind, there's no question: it's got to be daggers. I'm a longtime D&D player, and Rogues are supposed to Backstab, and Ambush, and sneak around and get in positions to do huge amounts of damage. A poisoned dagger is a Rogue's specialty, and that's what he's got to be wielding.On the other hand, some Rogues can't handle the pressure of stealth-- they equip swords and go in swinging for the fences. Don't get me wrong-- there is a lot of good in a sword spec. Combat is basically the best solo spec you'll find, and Blade Flurry is pretty much a Rogue's only weapon against multiple opponents.But even though it actually makes soloing harder, to me, a Rogue's just not a Rogue without a dagger in the main hand. You sword Rogues can disagree (and I know you will-- a sword-loving guildie of mine has argued this with me many times), but if you're not interested in sneaking around behind your target, and burying that toxic dagger in his back, maybe you should have rolled a fury Warrior.

  • Remotely controlled armed robots deployed in Iraq

    by 
    Darren Murph
    Darren Murph
    08.03.2007

    While the Army is already taking good care of our wounded robots patrolling through Iraq, a recent deployment of three special weapons observation remote reconnaissance direct action systems (SWORDS) has placed rifle-equipped bots in the line of fire. The trio, which all handle M249s, are "are remotely controlled by a soldier through a terminal," and while their exact whereabouts and missions remain classified, the armed machines were reportedly designed to handle "high risk" combat scenarios if necessary. Currently, there's no record of a SWORD actually firing its weapon, but considering that each of these devices can potentially remove a human from harm, don't be surprised to see full blown platoons being unleashed when finances allow. [Via Wired]

  • Soul Calibur Legends on Wii trailer

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    07.10.2007

    In a world, where battle armor is nothing but a string top, comes Soul Calibur Legends for the Wii ... and most everyone is fully clothed. The Soul Calibur spin-off is an action-adventure title that lets you play as your favorite characters from the game, minus the whole one-on-one fighting. The trailer shows off some basic Wii controls and talks about joining forces with another character. Whether that means your companion is AI controlled or is actually in the hands of another player is still unknown. We just hope it controls better than the similarly looking in principal, Prince of Persia: Dual Swords. Heading into the first anniversary of the Wii it'd be nice to see third-party developers using the Wii controls and having it feel responsive in an action game. Down with the feel of waggle, it can be done.

  • Encrypted Text: Building your own Rogue

    by 
    Krystalle Voecks
    Krystalle Voecks
    06.20.2007

    Friends, countrymen (and women), lend me yer... eyes! Today I come to you with the first installment of our shiny new Rogue column, Encrypted Text. As the weeks go by, Elizabeth W. and I will share Rogue tips, tricks, gear, and more about all things stealthy and stabby. You'll get lots of Information spanning levels 1 to 70, based on questions we get, interesting forum posts, and more. (As such, if you have any questions or suggestions for Encrypted Text, you know the drill!)Before we get rolling, allow me to steal just a moment of your time and give you a bit of information about my history (and passions) as a Rogue. My main Rogue is a L70 Troll who I have spent the last year and a half leveling and raiding under different Combat variants for the most part. I also have a L23 Blood Elf Rogue on Zangarmarsh who will be my test subject for builds once she gets to a respectable level. Currently, I am running a Swords variant on my main and do a respectable amount of damage with her. While I know many folks will immediately scream "but Swords don't fit the sneaky stabby thing, and you disable attacks that way" at me. Yes, I am aware of that. Playing up the assassin personae can definitely be a lot of fun. However, as I am primarily about PvE content, and still spend a great deal of time soloing between instances (motes - you know I love 'em) I find Combat Swords to be an excellent build for what I generally want to achieve. I do not want to mess around with having to worry about positioning or timing -- especially when in a situation where I am competing for taps. I want to walk up, pilfer through the mob's pockets, drop an opening Cheap Shot (love that noise) get my Combo Points, throw my (Improved) Slice & Dice, and proceed to Cuisinart my target into a pile of sparkly win at my feet. If this sounds like fun to you, then keep reading. Past the jump I'll share some of what I consider to be the crucial things that anyone considering rolling a Rogue for the first time needs to know. (For those of you who are battle-proven Rogue veterans, feel free to join us and add your own observations!)

  • DS Daily: Legend of Zelda: Item of Great Importance

    by 
    JC Fletcher
    JC Fletcher
    05.14.2007

    According to the latest news about The Legend of Zelda: Phantom Hourglass, the eponymous hourglass keeps your hearts from draining while in a cursed underwater shrine. Link must go from island to island to find sand so he can keep the hourglass full. Basically, he is addicted to sand.That sounds like an interesting gameplay mechanic, lending the game a sort of Fushigi no Dungeon-esque resource upkeep element (like keeping the light glowing in The Nightmare of Druaga.) However, that's not the issue for today's discussion. We want to talk about the item as it relates to Zelda's history. In most Zelda games since the N64 one, there has been an item in the title that is central to the game's plot and/or gameplay-- the Ocarina of Time and the very similar Wind Waker, Majora's Mask, Four Swords, the Minish Cap, and now the Phantom Hourglass. Do you think basing the game (and its title) around a single item is a neat storytelling convention, or lazy formulaic design? We are declaring this a Safe Zelda Bashing Zone. Don't be afraid to say something negative about Zelda! Here, we'll start: the first one didn't even have a subtitle, and it's still the best one.[News item via NeoGAF]