tabula-rasa

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  • Holideals: Tabula Rasa stocking stuffers

    by 
    Chris Chester
    Chris Chester
    12.06.2007

    When it comes to established games like World of Warcraft or City of Heroes, finding holiday goodies for dedicated gamers is a simple matter of hitting Google and seeing what manner of strange and extravagant goods rise to the surface. For a game like Tabula Rasa, which has only just now starting to sink into the hearts and minds of MMO nuts, simply getting people to consider playing the game is a difficult prospect in and of itself. With this in mind, we scoured the internet to find the best deals on Richard Garriott's Tabula Rasa and came away pleasantly surprised.The pickings are a little sparse, but definitely worthy of your holiday dollar: Gamestop is running a promotion where you can get a free Tabula Rasa keyset with the purchase of a Zboard, a $20 value. The Zboard is a keyboard specifically designed to give you easy and quick keyboard access to chat features, emotes, and menu commands. The deal runs through the end of the year, so now is the time to jump on it if you were planning on springing for a Zboard anyway. Amazon has both the regular and collector's editions of Tabula Rasa on sale for $25 and $30, respectively. This puts them well under the impulse purchase threshold. Heck, at that price, you could afford to buy the CE for yourself and a good buddy and set aside some holiday time to blast some Bane over a glass of eggnog. Being a Tabula Rasa player myself, I can tell you that this it is the perfect "gateway game" for getting traditionally casual or console gamers into the MMO genre. There's something about shooting aliens with a rocket launcher that seems to transcend the normal social boundaries. For the new, reduced price of entry, you cant argue.

  • Theorycrafting: putting Rage to the test

    by 
    Chris Chester
    Chris Chester
    12.06.2007

    There are times, and it happens with almost every game released, when the description of a certain game mechanic or ability is ambiguous enough that players are left unsure of exactly what it does in certain specific game situations. When the devs aren't handy to provide direct clarification, there is a certain subsect of the gaming population that likes to engage in theorycrafting, grabbing large chunks of data to see how closely abilities work in practice to the numbers set forth on their tooltips or in the patch notes. Among the only solid theorycrafting I've seen so far for Tabula Rasa is from the folks over on the Tabula Spot forums, where among the many things they're working, is on figuring out which Logos abilities stack with Rage.So far, the results don't look terribly promising. Neither Lightning Discharge nor Shrapnel show a statistically significant difference in damage when Rage is activated (and here we seem to be talking about the nerfed Rage on the PTR). This seems to conflict with the Rage tooltip, which says in part, "Utilize the power of Logos to increase the damage done by your attacks." Interestingly, while Rage doesn't appear to work with Logos abilities, it does work with hand-to-hand. Methinks they should consider amending the tooltip to reflect the way it actually works.

  • Paul Sage promises changes for Specialist classes

    by 
    Chris Chester
    Chris Chester
    12.06.2007

    Hey all you Specialists out there! Feeling a bit down? Tired of your Soldier friends flaunting those fancy chainguns and graviton armor while you run through the Plains in motor assist? Sick of throwing heals at pick up groups who forget you're even there? Well hang in there friends, because Paul Sage has the answer for you! According to the erstwhile Tabula Rasa designer, many of the changes in patch 1.3 are aimed at shoring up some of the weaknesses in the Biotech and Medic trees, including an AE damage/heal for the Biotech and a big debuff ability in Disease for Medics.Perhaps more importantly, Sage revealed that they're going to be tweaking the significance of attributes to try and make Health a more meaningful statistic, instead of its utility now, which is basically just a rough estimation of how long it will be until you die once your armor is worn down. These changes won't be coming until 1.4, so they may be over a month away, but it's reason enough to go back to level 5 and retry that Specialist clone again, if you haven't already.

  • TR 1.3 patch heralds in big changes on PTR

    by 
    Chris Chester
    Chris Chester
    12.05.2007

    It seems like it's been a long time coming, but many hotly-anticipated changes to Tabula Rasa are finally making their way onto the build currently running on the PTRs. Exactly which changes, you ask? Well, honestly, just about all of them. According to the patch notes they released today, Rage is getting its big nerf, Military Surpluses will be implemented to give the game's economy a serious kick in the butt, itemization has been changed to make item rarity factor into damage, players all get a free respec, and of course, there are tons of bug fixes, skill tweaks, and even a few new missions.There's no ETA on this patch going live, but the preface to the patch fixes seems to indicate that it might be another few weeks. According to the notes, "We are giving players patches earlier in the development process now - so this patch will NOT be going to the live servers. We will have another patch going on the test server in the near future that will be closer to a 'live' version." Giving it a bigger lead time seems like a good idea, but the sooner they can get these fixes live, the sooner general chat will stop being a non-stop Rageathon.

  • Garriott says too many Beta testers hurt Tabula Rasa

    by 
    Michael Zenke
    Michael Zenke
    12.05.2007

    Gamasutra caught up with well-known designer Richard Garriott at the Independent Games Conference held late last month in Austin, TX. During the event he was asked what lessons he took away from the marketing of Tabula Rasa; his response was a bluntly negative appraisal of their Beta test. Too many testers were added too early, in his opinion, which created a current of negative views in the community and soured a lot of potential players on the game. The people who did participate in the beta, we've had to go back to and say 'look, look, we promise: we know it wasn't fun two months ago, but we fixed all that. Really, come try it again.' We've had to go out and develop free programs to invite those people back for free before they go buy it. So the beta process, which we used to think of as a QA process, is really a marketing process.Massively, of course, was there as well. Check out Elizabeth Harper's great writeup of the keynote in full.

  • Top 5 combat tips for Tabula Rasa recruits

    by 
    Chris Chester
    Chris Chester
    12.04.2007

    So you bought Tabula Rasa, created your character, and conquered basic training with ease, and maybe even found your first Logos. Good for you! As with any new MMO though, the learning period has only just begun. There are a myriad of subtleties, strategies, and nuances that dictate your success in Tabula Rasa, and most of them are only discovered via trial and error. That or prodigious use of alt+tab and Google. After spending some time on TR's dedicated new players channel, we've boiled down the most common sources of complaint and confusion, and compiled them into our top 5 list of combat tips for Tabula Rasa recruits. It's by no means a comprehensive guide, but for players still getting their bearings, and perhaps even for some veterans, this should serve as a basic guide to surviving in Destination Games' Tabula Rasa.

  • Adventures From the Back Row - the Technician of Biology

    by 
    Michael Zenke
    Michael Zenke
    12.03.2007

    Once again we return to that special place in the adventuring party, the back row. The thin line between disaster and success, the party healer is the glue that binds a crew together. This column is a testament to everyone that puts their heart and soul into the supporting role of the online gaming world.Last week we talked a bit about the Tabula Rasa tier 2 healing class, the Specialist. That class sets out the basics of healing in the game, using tools and the leech gun to assist the more militant members of the AFS in their duties against the Bane. This week we'll move on to the tier 3 class, the Biotechnician. Gaining another class-specific weapon and our first Logos healing power, we're faced with a number of thorny choices as to how to develop just within the powers we have available to us now.And, as always is the case in new games, there are still a number of best practice choices still to make. The forums are still very much abuzz with the possibilities of the the healing classes. Let's see if we can work out some of the best choices for AFS healers-in-training, and we'll talk about a few issues newly introduced to TR's supporting cast. In the meantime, what do the Biotechs think? Hazmat or Bio Body Armor?

  • Tabula Rasa devs foster Friday Night Fights

    by 
    Chris Chester
    Chris Chester
    12.03.2007

    Destination Games posted another Tabula Rasa Weekend Wrap-up this morning, revealing the results of the latest Friday Night Fight. As part of their burgeoning community-centric approach to their game, they've been heavily involved in supporting the event that, not unlike the group in a particular movie starring Brad Pitt, seems to have started organically and has gradually grown with the support and interest of the player base. In Friday Night Fights, players roll new characters, strip them of all their high-tech weaponry and armor, and duke it out in hand-to-hand in a tiered series of battles.What separates FNF from a nude gnome raid on Iron Forge is that the developers have actually helped facilitate transforming it into a legitimate community event, building a boxing ring for the event to take place in, and making sure that Tabula Rasa dignitaries like Sarah Morrison and General British are on-hand to cheer the fighters to victory. They're so involved, in fact, that after this past weekend's tournament, the winner was granted one of General British's berets, the only one like it in the game. When is the last time Thrall paid players the same mind?

  • Stereotypes, women in promotional art, and Prince Rurik

    by 
    Louis McLaughlin
    Louis McLaughlin
    12.02.2007

    Via the magic of our tips page, we were recently submitted a link that takes a very humorous look at women in promotional videogame art. Guild Wars in particular has always taken this to ridiculous extremes; from wallpaper, to box art, to the entire website, really.And yet -- it's marketing. And marketing will always do what they think will sell best, even if it alienates other potential customers; whatever will sell to the majority. If Blizzard thought World of Stardiablo 4 would sell best with box art consisting of David Hasselhoff wearing only speedos (hey, after seeing Mr. T playing a night elf mohawk? anything can happen), that's what we'd get.

  • Forum fun: an open letter to Tabula Rasa's minimap

    by 
    Chris Chester
    Chris Chester
    12.01.2007

    One of the joys of the weekend is that we actually have time (sometimes) to bounce around the internet, hitting up all our favorite forum spots to see what the buzz is on various game community forums. Given that I myself have become something of a Tabula Rasa addict, I've taken to patrolling the loose confederation of forums that make up the community in lieu of official forums. Among the posts that caught my attention most was a rant on PlanetTR's Rants and Flames forum by poster BenBot. He begins his post:Dear Minimap, I hate you. Don't we all. Benbot brings up a number of good points in his post, not least of which is that there are often no discernible visual cues that differentiate between terrain that can be traversed and terrain that can't, and the minimap often confuses this issue by making it appear as though you're right on top of a mission objective, when it's actually on the other side of hill that it's going to take 20 minutes to get around. Anybody whose ever been to Benefactor Valley in the The Divide will feel my pain. And unfortunately, it is something that's unlikely to be addressed with the current content, because of the work involved with going back to re-texture old terrain. That won't stop people from complaining about it though, or us from reporting on it!

  • Weapon swap glitch in TR to get hotfix soon

    by 
    Chris Chester
    Chris Chester
    12.01.2007

    Destination Games threw a quick notice on their website last night saying that they had been made aware of, and were currently working on a fix for, what has become a very troublesome bug in their seminal MMO release, Tabula Rasa. The bug, in the wording of the release, made it such that, "If you try to switch weapons immediately after firing, your weapon will remain the same. Instead you have to wait a sec or two, then try to switch again." That's putting a bit of a sugar-coating on the bug, which has actually been much more of a nuisance than their release lets on.One of Tabula Rasa's most endearing gameplay features is that it's combat requires quick, almost shooter-like speed and precision in order to dispatch with enemies as efficiently as possible. Soldier classes need to be able to move between their equipped weapons smoothly, as different weapon types serve very specific purposes in combat, and moving between them mid-battle is absolutely key to taking on large, mixed groups of enemies. Specialists too need to be able to move between their repair and healing tools at will, in order to maximize their utility at keeping parties alive. According to the release, it should be fixed as of this morning's maintenance. This bug has thrown a wrench in the way the game has played the last two days since the patch, so we're happy to see them getting on top of it ASAP.

  • TR Feedback Friday addresses Military Surplus, emotes, bugs

    by 
    Chris Chester
    Chris Chester
    11.30.2007

    Well we have to say, the folks doing the community management for Tabula Rasa have done a tip-top job keeping up with community feedback and maintaining an on-going dialog with the player base, even despite their lack of official message boards. For this week's Feedback Friday, they've addressed a number of concerns that have been plaguing the Tabula Rasa community recently. Most notably, they said that the Military Surplus stores aren't quite ready to go live yet, but are available on the public test realms for those interested. They also announced that some new emotes will be hitting servers soon as veteran rewards and there'll also be a special /cutthroat emote for those who were part of the end of beta event. Very cool.Considering the game has only been out a month, we haven't really gotten a good feel for the patch release schedule yet. But just based on the way they're talking about it and the speed that things seem to be moving from PTR to the live servers, we'd be willing to bet that Military Surpluses will make their way live in another two weeks or so, and at the very latest before the end of the calendar year. We'll keep you posted.

  • Under The Hood: Pseudo-MMOs, part two

    by 
    James Murff
    James Murff
    11.30.2007

    I realized in my last article I promised to explore the viability of pseudo-MMOs as an expanding market, but it appears I will have to renege on that pledge. I've been getting a veritable glut of the names of games that incorporate MMO-style play in a distinctly non-MMO structure or environment. So instead, here is a brief exploration of the Massive Single-player Offline, or MSO, market, as well as a few online games which share MMO elements.The one which absolutely fits every single criteria for an MMO except for online play (and a rare few others) is Final Fantasy XII. This game, like no other, incorporates MMO-style play into an expansive and engaging single-player environment. Friendly NPCs, hunting quests, main story quests, instanced environments (monsters respawn after leaving and reentering a zone), real-time combat, non-random encounters (you see it, you fight it), and a distinct waypoint system. It's best described as the solo player's MMO.

  • Tabula Rasa patch lands, underwhelms

    by 
    Chris Chester
    Chris Chester
    11.29.2007

    I suppose it was a bit naive to assume that any of the proposed changes to Tabula Rasa that hadn't appeared on the public test realm would actually make their way into the 48.9mb patch that was officially put live this morning. You can probably attribute the community-wide high hopes to the fact that Destination Games hasn't even given an ETA on the Rage nerf, let alone when they're actually planning to implement the Military Surplus (TR's version of an AH) or the huge change to weapon itemization. I think the hope was that, not unlike Santa Claus, the devs were going to slip down our intertubes at night and leave us a whole bunch of in-game goodies while we stay asleep, none the wiser. Alas, that was not to be.Most of the changes in the patch are fairly routine, including the new integrated screenshot utility and UI toggle we mentioned not long ago (used to snap the shot of my character's sweet porno 'stach above). Hopping into the game for the first time post-patch, the first thing I noticed was that (unless I'm mistaken) the number of tokens required for the CP defense quests in Divide had been nerfed big time from 100 to 25. Considering I was at 97 at Hydro Plant last night, I can say that this is definitely personally disappointing, but I think it's also a shame because it gives less incentive for people to engage in the free-form base attack and defense that is so unique to Tabula Rasa. They also seemed to have created a glitch where you can't switch weapons during combat. Oh well, such is life with patches... Since for some reason they don't like to post patch notes on their site, I've gone ahead and copied them for your perusal after the jump. You're welcome.

  • TR devs further clarify respec

    by 
    Chris Chester
    Chris Chester
    11.28.2007

    Never let it be said that developers have it easy. Every word they say in the public forum is carefully analyzed, scrutinized, and questioned at great length. With all those eyes on that relatively small volume of communication, sometimes things get confused and people need clarification. We can scarcely imagine the flood of emails Destination Games has gotten questioning the details of the impending skills changes in Tabula Rasa, including the respec that is to go along with it. For the second time in under a week, they've addressed the issue on their official website.Straight from the horse's mouth, the respec (which is NOT included in the build currently on the PTR) will not only be available to everybody, including those not even in the Soldier tree, but will also be mandatory. Upon logging on to a character for the first time after the Rage change goes live, players will find all their attribute and skill choices wiped, and they'll be able to put all the points they've earned back into their builds as they see fit. This isn't the kind of respec you can save for a later date. They've also specified some of the details of the new Rage ability, including the definition of fast cast (a much quicker cast time) and the logic behind the abilities granted at the different levels.Did you notice what's still missing? Yeah, an ETA. Make with the patching already!

  • The itemization bug bites Tabula Rasa

    by 
    Chris Chester
    Chris Chester
    11.28.2007

    As you should already well know, Destination Games is hard at work on patching up some common complaints in their new sci-fi epic Tabula Rasa. Though the most significant part of the patch for most players was Rage getting whacked with the nerf bat and the promise of a free respec, that wasn't all that Paul Sage and crew had in mind. An easily overlooked part of the patch notes says, and here I quote, "We have also fixed another problem where item rarity was not affecting damage bonuses on the items. Now green weapons will do more damage than their white counterparts of the same level. Blues will do more than greens." Itemization is getting tweaked, and it's going to have huge ramifications.As things of this nature usually do, the change has spawned a heated discussion within the TR community, with some feeling that the difference in itemization (which, if you'll note, is called a "fix" not a "change") is going to have profound implications for the way players approach equipment and the game in general. As the game exists now, damage is entirely independent of item quality, and the only advantages conferred by rare items (which follows the popular rarity scheme of white < green < blue < purple) are that they have their mod slots filled. In most cases an item bought at a vendor is basically equal to a purple of the same level that you can get either as a rare drop or as a quest reward. Why is that a problem?

  • Massively's Top 5 Sci-Fi MMOs

    by 
    Samuel Axon
    Samuel Axon
    11.27.2007

    Orcs and Elves are all well and good, but some of us are more attracted to a mythical future than to a mythical past. Sci-Fi is trendy again, in case you hadn't heard. From Tabula Rasa to Star Trek Online (we hope), the future belongs to, well ... the future. But what about the past of the future? Sorry; this is getting more verbally confusing than a Voyager time paradox episode. Let's put it this way: click through the jump to see Massively's top 5 Sci-Fi MMOs to date!Can you think of any tragic omissions? To paraphrase a character from pop culture, "Science Fiction is neither Science nor Fiction. Discuss!"

  • Tabula Rasa Rage nerf, free respec for all

    by 
    Chris Chester
    Chris Chester
    11.27.2007

    After Tabula Rasa forums and general chat have been flooded with rumors of an impending nerf to the Soldier's Rage ability. The discrepancy between the buff to damage Rage gives in practice, what it says in the tooltip, and what the designers originally intended has been the cause of a lot of speculation and debate. As it exists, you get a 105% buff to damage on the first pump alone, an extraordinary boost to damage for one paltry ability point. Destination Games' lead designer Paul Sage has finally put the conversation to rest today, announcing that an impending patch will be put on the PTR soon that will nerf Rage back into the realm of reality.The fix will make Rage a fast cast ability (it currently has a two second casting time) and has modified the buffs as follows: Rage 1: 30% damage self buff Rage 2: 30% damage buff w/squad members Rage 3: 40% damage self buff – 10% resist bonuses Rage 4: 40% damage buff w/squad members Rage 5: 50% damage buff w/squad members – 10% resist bonuses Players will all receive a free respec in accordance with the change. Needless to say, we're quit excited to see how this change will work out when it goes live. Maybe we'll see more specialists!

  • Adventures From the Back Row: the Specialist and her tools

    by 
    Michael Zenke
    Michael Zenke
    11.26.2007

    Given that Tabula Rasa is still so new, I'm going to focus for the time being on getting my fellow healbots up to speed. Unlike other games that have dedicated class systems, the tiered system in TR requires that you 'want it'; you have to choose the right class and specifically allocate skill points in order to keep your fellow soldiers on their feet. Today we'll start slow, by going over the basics of the Specialist class. We'll talk about her tools of the trade, and begin running down some of the particular challenges of being a healer in Tabula Rasa. If you're an AFS healer, speak up in the comments, because I want to know: how the heck do you keep your teammates targetted?

  • Tabula Rasa: why game delays are good for us

    by 
    Chris Chester
    Chris Chester
    11.26.2007

    Talking with some new friends in Tabula Rasa last night, we happened on the subject of game delays, and why sometimes we have to suck it up and take them without complaint in order to enjoy a more complete product later down the road. Of course, with as many players as the MMO genre has under its sway, the "without complaint" aspect is often ignored in favor of nagging and incessant whining. Gamers accustomed to instant gratification and pandering from developers are often inconsolable when a patch is delayed, saying nothing of an actual retail release. Forums and IRC chats become flooded with complaints, insults, and sometimes even threats of bodily harm. Mindful of a couple big titles delayed in recent months, I thought I'd offer up evidence of why game delays are sometimes good for us.The video you see before you is Destination Games' showing of Tabula Rasa at E3 2004, a scant three years ago. At the time, Tabula Rasa was a confusing mishmash of fantasy, sci-fi, and... unicorns? Sensing that they had an impending disaster on their hands, they replaced 20% of the development team, scrapped 75% of the code, and started over essentially from scratch. While some still debate whether the finished product they put on the market earlier this month was worth the effort, I find it hard to believe it could be any worse than the trippy mess of a game shown in their E3 presentation. In Tabula Rasa's case, the delay likely saved the game from bombing.So next time the big game you've got on preorder is delayed, relax. The developers are probably doing you a favor. That is, unless you like unicorns.