Tailoring

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  • Blood Pact: Warlock professions

    by 
    Dominic Hobbs
    Dominic Hobbs
    05.17.2010

    Blood Pact is your weekly warlock digest, brought to you by Dominic Hobbs. "The slightest loss of concentration is all it takes." -- Medivh. Selecting professions for your characters often comes down to a choice of utility; if you have several toons, you may want to make some gather and others be the crafters. If you only have the one character at 80, there is a greater desire to be self-sufficient. Professions are also one of those things that many people feel are a part of their character and help define them almost as much as their class. If you're uncertain which professions your warlock should take up then this is the place for you, as Blood Pact takes a look at all 14 and considers which are of the most use to the 'lock on the go.

  • Encrypted Text: Profession perks for rogues

    by 
    Chase Christian
    Chase Christian
    05.05.2010

    Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the rogue class. This week, we talk about which professions are the best for rogues and how to maximize their benefits. Our story today starts all the way back in Molten Core, the first raid dungeon in WoW. Back then, warriors were the only tanks and unless you were a warlock or druid, none of your gear dropped. Rogues were the only true melee DPS class in the game, as warriors were stuck tanking and the melee hybrids had nothing in their arsenal besides the fearsome Auto Attack. It was a good period for Blizzard's favorite class, and we enjoyed a time of prosperity and abundance. If you look at the game as it stands today and compare it to its humble beginnings, it's easy to see the numerous improvements to both gameplay and also to the general quality of life of a player. One area that saw an abundance of changes was the profession system, which has gone through several iterations. We've seen new trade skills introduced with each expansion to the game, as well as many additions to the capabilities of each. Due to the strong tradition of min/maxing in the rogue culture, choosing the right professions has obviously become a topic of discussion amongst those looking to perfect their characters.

  • Breakfast Topic: An alternative to tailoring

    by 
    Gregg Reece
    Gregg Reece
    04.26.2010

    For people who are starting the game and looking at professions for the very first time, some of the professions are fairly obvious in how they should be combined. If you're going to take leatherworking, you'll likely also be taking skinning so that you have some leather to work with. Mining is matched up with blacksmithing, jewelcrafting, and engineering. You've got alchemy and inscription intended to be with herbalism. Lastly, you've got tailoring and enchanting. All you really need for enchanting is a profession that makes uncommon quality or better equipment. Enchanting doesn't really have to be matched with tailoring, but all of the other crafting professions need a gathering skill, and enchanting works better when you have another profession to disenchant from. The gathering skill for tailoring is just killing humanoids and undead over and over again, and thus it can be matched with any gathering profession just to fill a slot. If you're anything other than a warlock, priest or mage, then taking tailoring is fairly unintuitive if you want enchanting. You could just combine it with a gathering profession like mining or skinning, but that means you need to obtain your enchant materials via the auction house, get really lucky via the dungeon finder or use alts with other professions. What the game needs is an alternative, self-contained profession that could be matched with either. Could it be the woodworking profession idea that they announced had pretty much been scrapped during this past year's BlizzCon? How about merging leatherworking and skinning into a single profession? Or do you take a page out of Final Fantasy XI's book and go with bonecrafting (we just finished an expansion heavy on the bone armor theme)? What's your idea for a single slot crafting profession that would be useful to something other than cloth-wearers?

  • Spiritual Guidance: The professional priest

    by 
    Fox Van Allen
    Fox Van Allen
    03.31.2010

    Welcome back to Spiritual Guidance, hosted by the spectacularly dark Fox Van Allen. Though he should be preparing for his final showdown against gnome-sympathizer and lolsmiter Dawn Moore, he has chosen to instead pop a few Flasks of Vodka Tonic (with that sweet Mixology bonus) and spend all night kareoke-ing with Mike Sacco. He's not afraid of those sick 4000 damage crits that a holy priest can score with Smite! What's that? Casting smite *again*? Hard to do when your mind is flayed into pudding. We've bested Sartharion on a three-dragon run. We've looked into Sindragosa's icy maw and laughed. None of that is especially impressive if we're still living in our parents' basement cause we can't find a job. It's time to put that shadow priest of ours to work. The number one rated profession for shadow priests is being the WoW.com columnist, but since that job's already taken, the rest of you will have to settle for standard Azerothian fare. And, ideally, you're going to want the one that makes your pew pew skills look all the more impressive. When I was leveling my shadow priest, I wasn't thinking much about the end game. I grabbed a pair of professions as soon as the game would let me: Tailoring and Enchanting. They served me well through leveling. But a few months into level 80, I got to thinking -- did I make the right choice?

  • Patch 3.3.3 PTR: Upcoming profession changes

    by 
    Matt Low
    Matt Low
    02.21.2010

    There are a number of profession changes being introduced in patch 3.3.3. Most of these changes revolve around the speeding up process of crafting. For example, the cooldown and location requirements for Tailoring items like Moonshroud, Spellweave and Ebonweave? Gone! Some craftable items have had their costs reduced. More changes after the break!

  • Doing something nice for other players

    by 
    Allison Robert
    Allison Robert
    09.30.2009

    This is one of the few forum threads of late that has given me hope in mankind rather than the other way around. Jastiri of Antonidas started a thread asking players what the last nice thing they did for another player was, and relates his/her own tale of running into a new level-15 player who had saved 20 silver and materials to pay a tailor to make 6-slot bags. This "just about broke my heart," Jastiri wrote, who then made the newbie five 16-slot bags and offered 10 gold. The player thanked him/her for the bags but didn't accept the gold, insisting that the bags were gift enough and that he/she intended to pay Jastiri back for them eventually as well. How can you not love that?The whole thread's full of little gems like that that, and was lovely to read. Share the wealth, readers -- what have you done lately for other players?

  • Arcane Brilliance: Making your Mage raid-worthy, part 2

    by 
    Christian Belt
    Christian Belt
    09.13.2009

    Welcome to the latest Arcane Brilliance, the weekly Mage column that believes there's no such thing as a wrong time to turn something into a sheep. Unless it was already a sheep to begin with. Then it would probably have been better to turn it into a pig or a rabbit or something. Or maybe just hit it with a Pyroblast. Mmmm. Lamb chops. What were we talking about again? If you missed last week, here's a link to click on so you can catch up. If you can't be bothered to read the first part of this column, let me summarize the idea here: we're discussing ways to get your Mage all decked out in epic, raid-worthy gear without ever actually entering a raid instance. Now, more than ever before, we have so many options for obtaining raid-quality gear that actually raiding for it seems almost...old-fashioned. Last week we talked about 5-mans in both their normal and heroic varieties, focusing on Trial of the Champion, because duh. But maybe you don't want to do 5-mans. Maybe your guildies aren't on, and maybe you hate pugs. Maybe you are a Mage, and because there are eighty-four DPSers looking for group for every one tank or healer, you threw your hands up after an hour of trying to get a group and went off to do dailies. Well good news, everyone! Doing those dailies can get you epics too! Yes, it is entirely possible--even if you happen to be the guy on your server who ninjas gear in pugs and sucks at everything to the point that nobody invites you to groups anymore--to fill just every slot of your gear with sparkly purples without doing any instances of any kind. Isn't that wonderful? It tends to take a bit longer, overall, but these alternative methods for obtaining gear can be perfect for those of us who simply don't have a lot of time to commit to a group. Simply log in, craft an epic cloak, do a daily quest or two, blast out a couple Arena matches, and then repeat for a few weeks, and eventually you'll have epics too. Anyway, nice talking to you, see you next week! Wait...what's that? You want details? Oh fine. Clicky clicky.

  • Insider Trader: Profession-specific buffs part 2

    by 
    Amanda Miller
    Amanda Miller
    06.12.2009

    Insider Trader is your inside line on making, selling, buying and using player-made products.Last week, Insider Trader discussed the profession-only bonuses associated with Inscription, Jewelcrafting and Enchanting. This week, I'm going to walk you through the rest of them, and include a final summary and comparison at the end. Tailoring Perks Tailors have the ability to enchant their own cloaks. Other players can get cloak enchants from Enchanters, although the Tailoring ones are superior in many cases. Darkglow Embroidery: Chance to restore 300 mana on spell cast. There seems to be a 60 second internal cooldown, with a proc rate of 35%, which is equal to 25 mp5. Lightweave Embroidery: Chance on spell cast to increase your spellpower by 250 for 15 seconds. Swordguard Embroidery: Chance for melee and ranged attacks to sometimes increase your attack power by 300 for 15 seconds. There seems to be a 45 second internal cooldown on Lightweave and Swordguard, meaning that for 15 seconds out of every 45 seconds (+, if you don't proc it on the next hit, but they do seem to proc within a hit or three), you have the effect. This averages out to 83 SP, and 100 AP respectively, in ideal conditions. Depending on your luck with procs, the average decreases the longer it takes you to proc it again.For example, after 45 seconds, each spell has a chance to proc the effect. If you managed it at the 50 second mark, the average becomes +75 SP. Casters who are not Tailors can currently choose between Enchant Cloak - Wisdom and Enchant Cloak - Greater Speed. Wisdom grants you a measly 10 spirit, as well as a now obsolete 2% threat reduction. The +23 haste rating is nice, but provides neither mana nor spellpower. Enchant Cloak - Major Agility grants you +22 agility to cloak. Agility is inefficient to everyone except rogues, hunters, shamans and druid cats, who would get +22 AP from it as well as the crit/dodge/armor. In terms of attack power alone, the Swordguard enchant is the clear winner.

  • Insider Trader: Assessing the gear-crafting trades

    by 
    Amanda Miller
    Amanda Miller
    05.08.2009

    Insider Trader is your inside line on making, selling, buying and using player-made products.In the World of Warcraft, there are three types of craftspeople: those that gather, those that enhance, and those that create gear. They are not mutually exclusive. For example, Scribes can create off-hand weaponry in addition to glyphs and Jewelcrafters can prospect gems from raw materials. Gathering professions are known to be money-makers, and in addition, when asked, many players will also list the enhancement professions as well: Inscription, although it is currently suffering from a lack of demand created by the introduction of dual-specs with patch 3.1. Jewelcrafting is on the list, not because of its ability to create gear such as rings, but mainly because of the Prospecting and gems, cut or raw. Enchanting is often stated, not only because of the enchants that can be created and even auctioned, but also because of the Disenchanting ability. To balance this out, one would assume that the gear-crafting professions of Leatherworking, Tailoring and Blacksmithing must be incredibly useful, if not lucrative. Unfortunately, this is not necessarily the case. This week, Insider Trader will be discussing the state of these professions. For a similar assessment of Engineering, check out The state of Engineering in 3.1.I am especially interested in reader input and brainstorming, so don't forget to read through the comments section at the end of the article!

  • Blood Pact: How to be a professional Warlock

    by 
    Nick Whelan
    Nick Whelan
    05.04.2009

    Blood Pact is a weekly column here at WoW Insider, where Nick Whelan delves into the darkest corner of the Slaughtered Lamb Inn, to take a peek at Warlocks and what they do. I've been thinking for awhile now that I'd like to approach Blood Pact a bit differently. Thus far the bulk of my posts have focused on playing a Warlock at level 80. Granted, a casual Warlock at 80, but still, my aim has been towards max level players. Aside from the obvious problem that raises of excluding lower level 'locks, this approach pointlessly limits my available subject matter. And that's just plain silly. So, since I still haven't wriggled my way into a new raid group, I think this is a good opportunity to delve into some of the topics I've been ignoring, with the goal of writing a more balanced column in the future.While pondering what specifically I should post this week, I perused the writings of some of my fellow class columnists, and discovered that most of them had, at some point, explored their class' profession choices. A topic which I then discovered had never been broached by Blood Pact. But then, since the topic of the post is rather evident in the title of the post, I guess there's no point in belaboring its introduction. I'll start with the secondary professions, move on to the gathering professions, and finish up with the production professions.

  • Arcane Brilliance: Professions for Mages, the thrilling conclusion

    by 
    Christian Belt
    Christian Belt
    04.18.2009

    Each week Arcane Brilliance brings you a column about Mages and all things Mage-related. That's right, Arcane Brilliance is nothing if not consistent. You won't find any server instability here. We're never down, we're always up, and you can always enter our instanced content. And the best part? Arcane Brilliance doesn't charge you 15 bucks a month. Although, donations are totally welcome.So how's everything? Did you make it through patch day unscathed? Did you log in, like me, and find that your Mage's face, forearms, and feet were gone, and there was a hole through his chest (pro tip: upgrade your video card drivers more than once every three years)? Are you running out of mana at an outrageous clip? Are your crit numbers from Molten Armor up or down? Did your guild manage to make it into Ulduar yet, and if so, did you manage to snag any phat loot? Did you dual spec your Mage so he can now both DPS and DPS? I went Frostfire/Firefrost, myself. When triple-specs hit, I'm taking a Frarcano-fire spec. Mark my words.All in all, I'd say 3.1 wasn't too bad. We have some new glyphs to play with, the Argent Tournament is good, clean fun, our mounts can swim, and we have a whole new batch of loot-pinatas to blow up. Our DPS seems to be down a bit, but we're still beating Warlocks, so I'm not going to mail any angry, expletive-laced letters to Blizzard just yet. I've written them--rest assured--but I'm not yet prepared to actually invest in stamps for them. Those things are like a buck apiece these days.So now we turn to the third and final installment in our guide to professions for Mages. If you missed them, the first two parts can be found here and here. This week we'll investigate the merits of Blacksmithing, Leatherworking, and Engineering. As an added bonus, we'll take a quick peek at the three secondary professions and enumerate the reasons for investing in them. Yes, even though you can conjure Strudel from the very air around you with but a word and a snap of your fingers, you still need to learn how to cook

  • Insider Trader: All about patch 3.1

    by 
    Amanda Miller
    Amanda Miller
    04.10.2009

    Insider Trader is your inside line on making, selling, buying and using player-made products.This week Insider Trader will be discussing everything craftspeople need to know about patch 3.1. By the end of this article, you will know what you should be doing to prepare for patch day, what will be changing, and how the community is reacting to these changes.I have been covering these topics to the best of my abilities as information has been released and altered over the weeks, but as we draw closer to patch day, the post-patch scene is becoming increasingly easy to visualize.

  • Arcane Brilliance: Professions for Mages, part 1

    by 
    Christian Belt
    Christian Belt
    04.04.2009

    Each week Arcane Brilliance thinks about its career as a Mage. It considers which profession to pursue, and polishes up its résumé:Previous job-titles: Sweet DPS, Table-whore, Sheep-botJob skills: Can blow stuff up good. Able to conjure 400 strudels per minute (depending on lag). Can teleport. Hates Warlocks...Now that the PTR class changes for patch 3.1 seem to have died down a bit, we can finally talk about other things. I asked last week for topic suggestions, and you guys responded in typically spectacular fashion. That's one of the best parts about writing a column for Mages: my readership is made up of freaking Mages. I can always count on you guys to be smart and insightful...as well as complete nutjobs. Suggestions ranged from relatively normal (PvP tactics), to angry and bitter (One guy is switching his main to a Death Knight because Mages apparently suck now), to mean (I should rename the column from "Arcane Brilliance" to "QQ"), to clever (the most effective places to AoE farm, since, you know, we are the kings of AoE), to disturbing (Top 10 ways to cook and serve Warlock on a budget). Okay, so I made the last one up. Several of you thought a column on profession choices for Mages would be a good idea. So, that's what you're getting this week. Well, the first part of it. I plan to do this in installments, which may or may not come on concurring weeks. The next part will probably be coming along next Saturday, barring any crazy patch-news or my sudden demise.Those of you who've been reading this column for awhile may remember the last time Arcane Brilliance dealt with professions for Mages. So much has changed since then--both for Mages as a class and for the professions themselves--that I felt an all-new multi-part guide was in order.

  • The best place to get Frostweave

    by 
    Mike Schramm
    Mike Schramm
    03.12.2009

    We've already heard about some great spots for Leather and Chilled Meat farming in Northrend, but Just My Two Copper found a great Frostweave spot -- just to the right of Freya's Avatar over in Sholazar Basin, there's a spawning spot for Bonescythe Ravagers that just can't be cleared out no matter how fast you are. I went over there myself, and Markco is right: every time you down all of these guys, another one pops up, and they drop Frostweave and greens pretty often (in about five minutes of farming, I picked up about 10 Frostweave -- and I'm not even a Tailor -- and a lockbox, too).He says nerf is incoming, and I believe it: there's supposed to be a little battle there going on between Freya's flowers and the undead, and that's probably why they all keep popping up so quickly. But until Blizzard decides to spoil the fun, if you need Frostweave, that appears to be the place to go.

  • All the World's a Stage: So you want to be a Tailor

    by 
    David Bowers
    David Bowers
    03.01.2009

    This installment of All the World's a Stage is the twenty-seventh in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class (or profession!) well, without embarrassing yourself. Tailoring is another aspect of Warcraft which people tend to just gloss over without realizing it is an important element of your character's backstory and personality. "I am Zorlastine the wicked Forsaken warlock!" one might say, "I have come to wreak havoc and destruction upon this world! I also sell extremely large bags on the auction house!" Often it's an element that doesn't quite jive with the rest of one's character, but at the same time, nobody really notices. A powerful mage capable of teleportation, massive explosions, and yes, even KNITTING! Makes perfect sense, right?No it doesn't.So today we have gathered a few ideas for how to weave your cloth-wearing character's capability to create cloth wearables into the actual story and roleplay of your character. You think making clothes is a tedious profession? A pastime just for old ladies? No, tailoring is an avant-garde artistic activity of the elite, an excellent way for a starving hero to make cash, and even a mystical philosophy all on its own.

  • Insider Trader: Tailoring Q&A

    by 
    Amanda Miller
    Amanda Miller
    02.14.2009

    Insider Trader is your inside line on making, selling, buying and using player-made products.This week's Insider Trader will be devoted to addressing some of the reader mail that I've been receiving recently. Surprisingly, many of the questions and requests have come from Tailors who are confused about some of the changes made in Wrath.Here are some of the questions that have been shot my way: Why can't Tailors make bags bigger than 20 slots? We were making those in BC! Why can't Tailors make Tailor-only bags? Where do I go to make the specialty cloths? Northern Cloth Scavenging gets us scraps right? Why can't we turn those into cloth the way Leatherworkers can turn their scraps into leather? I'm not satisfied with what I can make as a top level Tailor. Should I keep it?

  • The Queue: Sunday, Sunday, Sunday!

    by 
    Alex Ziebart
    Alex Ziebart
    01.25.2009

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Ah, another Sunday afternoon! Well, technically this was posted precisely at noon, which isn't the afternoon. But you're probably not reading it at the exact second It was posted, so you are reading it in the afternoon. Right? Right. Now, with that settled...Vinicius O. E. asked... What happened to the dance studios?

  • The Queue: Patch 3.0.8 is here!

    by 
    Alex Ziebart
    Alex Ziebart
    01.20.2009

    Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.Good news, everyone! We have a guest star today on The Queue! Yes, that's right, a very special guest! Well, sort of. I guess she's not that special after all, but our resident Feral Druid guru chimed in to answer a Bear question yesterday, and she answered it better than I ever could. Our first question of the day is hers to handle, then it's back to me. Because you all love me, right?thon asked...I've had a lot of heated debate on the current def cap of Druid Bear Tanks. Is there one if specced into Survival of the Fittest? Is it lower than a normal tank class? I'd love to be able to tell them for certain to pipe down!

  • Arcane Brilliance: What to give the Mage who has everything

    by 
    Christian Belt
    Christian Belt
    12.20.2008

    Each week, Arcane Brilliance comes down the chimney with a sack-full of Mage. We Blink into your living room, conjure our own milk and cookies, set fire to the tree, and turn the family cat into a sheep. Then laying a finger aside of our nose, we turn invisible and walk out the front door, because that's how we roll.In case your recurring stress dreams aren't enough of a reminder, let me throw it out there that you have less than a week to do your Christmas shopping. Seriously, you probably ought to just go now, bring a cattle prod, a ballistics vest, and possibly a taser, head to the mall, and let the carnage begin. If you get in line now, you might be able to check out by Thursday.The good news is that if you're shopping for a Mage, your job isn't quite so difficult, and not nearly as perilous. Mages aren't picky about gifts. If it has spellpower on it, chances are we'll love it. We tend to like big sticks and fancy dresses, and Gnomish Warlocks always make great stocking stuffers.Follow me after the break, and I'll give you my short-list of great things to get for the Mage in your life this holiday season.

  • Vehicle mounts to work more like mounts than vehicles

    by 
    Mike Schramm
    Mike Schramm
    12.17.2008

    Here's an interesting mount change -- it probably won't change the way you actually use your mounts, but it is a behind-the-scenes glimpse into how vehicles are working out at Blizzard. Zarhym says that in a future patch (maybe as soon as 3.1), all "vehicle" mounts will be changed back into regular mounts. Right now, when you "summon" a flying carpet, it actually shows up as a vehicle to the game, unlike a normal mount, which is basically just an extension of your character. But after the change comes down (whenever that is), summonable vehicle mounts (which may or may not include the Chopper?) will work just like regular mounts.This won't mean much in the actual UI (though it may change where your mount is saved -- I haven't picked up a vehicle mount yet, so I'm not sure if they appear on the mounts screen or not), but what it does mean is that Blizzard is stepping back from the vehicle interface. It's been buggy from the beginning, since beta and even after release, and while it's unlikely Blizzard will remove vehicles from the game, at least for the mount/vehicles, they're planning to go with the old mount code rather than have everyone using the vehicle code for that.Interesting change. Hopefully Blizzard is also still working on tightening up the vehicle code -- it's never fun to jump into a siege tank and then discover that none of the abilities work. But for these mounts at least, they're backing off and going back to the old way. Patch 3.1 brings us Ulduar, dual specs, significant changes to all the classes, and more! We've got you covered from top to bottom with our Guide to Patch 3.1.