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  • Watch Darkness shape-shifting multiplayer

    by 
    Richard Mitchell
    Richard Mitchell
    06.25.2007

    We've heard quite a lot about heart-eating single player campaign of The Darkness. We've seen all the Darkness powers put to good use. Kill all the lights, yadda, yadda, yadda. What we haven't seen much, however, is multiplayer. Lucky for us, GameTrailers has posted a video showing off exactly that. While the multiplayer appears to offer the same run and gun action as the campaign, it also offers up a new shape-shifting twist. Players are allowed to turn into Darklings (the little goblin/imp things) at any time. As noted by the video, Darklings are small and agile, whereas humans have superior firepower. Honestly, it's a pretty neat little twist, one we're looking forward to trying. Check out the video after the break.

  • Reminder: win The Darkeness from X3F

    by 
    Richard Mitchell
    Richard Mitchell
    06.25.2007

    Just a quick reminder for those of you who missed it on Friday (or don't look at our fabulous pinboxes on the right side of the page), we're still running our Fanboys Fight for The Darkness contest. We're having a little competition with PS3 Fanboy, you see. Whichever site gets more entries also gets a third copy of The Darkness to give away, leaving the losing site with a paltry two.It's super easy to enter. All you have to do is go to the official contest post and leave a comment that finishes this sentence: "The 360 version of The Darkness is better than the PS3 version because ... "See? Easy, right? Head over to the contest page and get commenting. We're accepting entries until 11:59 EDT tomorrow. You can read the official rules by clicking here.

  • Fanswag: Fanboys Fight for The Darkness

    by 
    Richard Mitchell
    Richard Mitchell
    06.22.2007

    The Darkness, as you may have heard, is fast drawing in upon us. In celebration of this glorious gloom, 2K Games decided to give us 5 copies of the game. The only problem is, they didn't bother to tell us which version. As such, we have decided to collaborate with the heathens over at PS3 Fanboy. We came up with a cordial little contest, and we need your help to settle it. How will you do that? With a good old-fashioned flamewar, of course! All you have to do is: Finish this sentence: "The 360 version of The Darkness is better than the PS3 version because ... " Submit your idea to our comments section. Two winners will be chosen from Xbox 360 Fanboy. Here's the kicker: if Xbox 360 Fanboy receives more entries than PS3 Fanboy, we'll also give away a third copy to another lucky winner. As an added bonus, all winners will receive a prize package from 2K Games including both the game and a special The Darkness comic. We'll accept entries until June 26, 2007, so get cracking. Please note that this giveaway is limited to U.S. residents only, ages 18 and older (it's an M rated game after all). One entry per person.Click here for official rules and regulations

  • Video: BioShock open-ended gameplay

    by 
    Richard Mitchell
    Richard Mitchell
    06.22.2007

    So, are you getting sick of BioShock footage yet? We hope not, because GameVideos has posted a video with Irrational Games' Ken Levine, who walks us through a gameplay scenario. In order to display the many options available to the player, the video runs us through the same scenario three times. On the first try, it's played as a straight up FPS with guns blazing (hint: this won't get you very far). The second time through, the player uses forethought and all the Plasmid skills available. The third time, he takes on the Big Daddy. Unfortunately, the battle with the Big Daddy is cut short, so we don't get to witness the whole thing (you may recall that it takes a lot of firepower to bring these guys down).Also, we noticed what appear to be enemy health bars in the video too. Hopefully that's a feature that can be turned off. Kind of ruins the suspense, you know?

  • BioShock preview reveals tasty gameplay info

    by 
    Richard Mitchell
    Richard Mitchell
    06.21.2007

    GameSpot has posted a lengthy preview for BioShock, the upcoming first person shooter from Irrational Games and 2K. We've seen our share of BioShock previews, but this one really focuses on the actual gameplay experience. In particular, the preview highlights the borderline survival horror aspect of the game, noting the literally insane AI of your enemies. If you've been wanting to get a feel for the things you will actually be doing in BioShock, it's a pretty good read. Be warned though, there are some minor spoilers contained in the preview, though there is nothing drastic.If you've dismissed BioShock as "just another shooter," you should definitely check out the preview. August can't come soon enough.[Via Evil Avatar]%Gallery-3532%

  • Video: BioShock developer diary

    by 
    Richard Mitchell
    Richard Mitchell
    06.19.2007

    GameTrailers has posted a developer diary video from Irrational Games, makers of BioShock. Of course, if you're going to talk about BioShock, you might as well talk about the Big Daddy. It seems that he (it?) has wormed his way into every bit of BioShock promotional material out there, and this video is no different. Specifically, the video deals with the relationship between the Big Daddy character and the Little Sister. The two are always together and will work together when confronting threats. It's really an interesting look at how the pair interacts with each other. It's almost heartwarming to see the Big Daddy affectionately pat the Little Sister on the head, though the feeling is somewhat sullied knowing that he most likely drilled someone into a wall only moments before. Watch the video and tell us what you think.

  • Take Two silent on $50 million GTAIV content

    by 
    Richard Mitchell
    Richard Mitchell
    06.19.2007

    We asked the question once: did Microsoft pay $50 million for GTAIV content? Readers will recall that Take Two's recent conference call made reference to two separate $25 million payments for "episodic content." Prior to this, gamesindustry.biz confirmed that the episodic content for GTAIV would be exclusive to Xbox 360. Naturally, this stumped PS3 owners who were promised their own exclusive content as well. The obvious conclusion, then, is that MS coughed up some money to keep the content exclusive.Whatever the reality is, Take Two isn't talking. Gamesindustry.biz contacted the company for comment on the $50 million quote and were greeted with no official responses whatsoever. Did MS buy exclusivity? The world may never know (but probably yes).[Via Joystiq]

  • Video: BioShock plasmids aplenty

    by 
    Richard Mitchell
    Richard Mitchell
    06.13.2007

    It's true. We loves BioShock. Loves it. With the impending release only months away, we were pleased to see a mountain of video coverage on GameTrailers. We had meant to post it earlier, but we were distracted by lolcats. The series of videos covers the many plasmids available in BioShock. Some are fairly simple, like the Winter Blast plasmid, which freezes your enemies. Others are a little more complicated, like the Security Bullseye plasmid, which automatically makes your enemy the target of nearby security bots. All in all, the plasmids look to add a considerable degree of strategy and fun to BioShock. Check out the videos after the break.

  • 2K football rises again, 2K8 debut trailer

    by 
    Richard Mitchell
    Richard Mitchell
    06.11.2007

    It's been a long time coming, but 2K football is back. GameTrailers has posted the debut trailer of All-Pro Football 2K8. The trailer is heavy on the hip-hop, which is to be expected based on the game's previously announced soundtrack (not to mention other 2K sports soundtracks). The All-Pro engine looks nice, with plenty of jukes, spins, and tackles on which to feast your eyes. We have to wonder though, can any non-licensed football title stand up next to the Electronic Arts Madden juggernaut? How about you? Assuming All-Pro delivers where it counts, will you pick it up over Madden?

  • Fallout 3 will fall in Fall (2008)

    by 
    Richard Mitchell
    Richard Mitchell
    06.05.2007

    Fallout, it's one of those games that you either A) love or B) have never played. Thus, it comes as no surprise that the first official trailer of Fallout 3 has caused undo stress on the Intertubes and rushing streams of data to burst from the weakened joints. The trailer reveals nothing in the way of gameplay, but it does show off some very pretty in-engine footage. If you've been salivating for some post-apocalyptic goodness, look no further. Oh, and in case the headline didn't tip you off, the game is expected to drop in the Fall of 2008. For the completely obsessed, you may now download the trailer and play it repeatedly for the next year and a half.Also, for the record, we'd like to add that Ron Perlman needs to do more video game work. That guy is like butter, makes anything better.[Via Joystiq]

  • Video: Hell as seen in The Darkness

    by 
    Richard Mitchell
    Richard Mitchell
    06.05.2007

    Literary depictions of Hell vary considerably from person to person. Dante described the 9th circle of Hell as a frozen wasteland, made so by the chilling wind created by the Devil's wings. Meanwhile, Hell as depicted in Bill & Ted's Bogus Journey (truly a masterwork of the 20th century) gives its inhabitants a wide array of personalized punishments from which a sinner must choose. In The Darkness, it seems, Hell and its appearance are completely at the whim of the Devil. In the video above it is depicted as a war zone (reminiscent of WWII) with a blackened sky and withered landscape. We have to admit, listening to the Devil say "this is my dream of you" is pretty damned creepy. Check out another video (featuring Pestilence, one of the four horsemen of the apocalypse) after the break.

  • Video: EGM previews BioShock

    by 
    Richard Mitchell
    Richard Mitchell
    06.04.2007

    EGM recently got a chance to take a long look at BioShock and have been kind enough to share their impressions with the rest of the internet (how thoughtful). The video preview discusses the many aspects of BioShock, from its cinematic qualities to its accurate simulations of environmental effects. Irrational's Ken Levine notes that it was important for BioShock to perform according to a gamer's expectations. For instance, an enemy who is caught on fire should seek water to put it out. Similarly, shocking a pool of water with electricity should electrocute any enemies standing in the pool. Other topics discussed include BioShock's viability as an FPS, enemy AI, and the game's overall structure. Check out the preview after the break.

  • New BioShock footage, massive gallery

    by 
    Richard Mitchell
    Richard Mitchell
    05.30.2007

    We just can't wait for BioShock. If you listen to the Fancast, you probably already know that, but it remains noteworthy. The game simply looks gorgeous and it has some promising gameplay to boot. The footage above is basically a mishmash of gameplay footage, assembled in no particular order. Give it a look and tell us what you think. Be warned though, watching all of these clips out of context may begin to make you feel a little ... insane.Also, we've uploaded a huge BioShock gallery, which you are free to peruse at your leisure. Find it below.[Via youNEWB]%Gallery-3532%

  • Grand Theft Auto IV images galore!

    by 
    Richard Mitchell
    Richard Mitchell
    05.25.2007

    Rockstar has rolled out a handful of new Grand Theft Auto IV images and we've incorporated them into a new gallery, along with previously released content as well. The shots all show off a very impressive level of detail, from foliage in the trees to reflective surfaces on automobiles. We also get some close looks at GTAIV's protagonist, Niko Bellic (seen above behind the wheel of a likely stolen ride). Check out our extensive new gallery below and tell us what you think.%Gallery-3451%

  • A closer look at BioShock's Little Sisters

    by 
    Richard Mitchell
    Richard Mitchell
    05.24.2007

    Despite the many menacing characters found in BioShock, not the least of which is the Big Daddy, the creepiest character revealed so far is undoubtedly the Little Sister. These little "girls" run around the underwater world of Rapture collecting something called Adam from the dead (note the large syringe in the image at right. The player can decide to save these "children" or to harvest them, as the Adam they carry is useful to the player. In the latest BioShock podcast, Ken Levine, creative director of Irrational Games, discusses the moral conflict that the developers have created in the Little Sister character.The whole podcast is just shy of 20 minutes, and is exclusively about the Little Sister. Given the appearance and demeanor of the Little Sister character, the moral choice presented by her is likely to become a touchy subject, and the podcast attempts to clear the air about it. Levine discusses the challenges of creating such a character (originally designed as an insect) and forcing the player to make a moral choice about it. Among the juicier bits of info revealed in the podcast is the fact that players cannot physically harm the Little Sister. Little Sisters can be "harvested," but cannot be harmed by weapons or powers that the player possesses. It is made clear that harvesting will result in the death of a Little Sister, though Levine doesn't discuss specific details. The podcast is definitely worth a listen. If you've got the time to spare, we suggest you check it out.

  • GTAIV hops on the special edition bandwagon

    by 
    Richard Mitchell
    Richard Mitchell
    05.22.2007

    It seems like every major release -- and even some not-so-major releases -- gets a special edition these days. The latest to hop on the bandwagon is the next in the franchise that power-hungry politicos love to hate, Grand Theft Auto IV. We have to admit though, as special editions go, this one's a doozy. For the bargain basement price of $90, you get a metal safety deposit box, an art book, a soundtrack CD, a keychain for holding the keys to the deposit box, and a Rockstar duffel bag. Oh, and you get a copy of Grand Theft Auto IV as well. We dig that the special edition basically gives you the end result of a high profile theft: a loaded safety deposit box in a duffel bag.What say you, fanboys, does it top the cat helmet?[Via Joystiq]

  • New York pol compares V-Tech Rampage to GTAIV

    by 
    Richard Mitchell
    Richard Mitchell
    05.17.2007

    Confusing politicians about video games is like shooting fish in a barrel it seems. State Senator Andrew Lanza (R) of Staten Island, has publicly come out against a flash game called V-Tech Rampage, in which players reenact the recent massacre at Virginia Tech. Concerning the game Lanza stated, "There are certain things in life you don't make light of and should not be turning into a game ... It's not a game, it's a tremendous loss of life."Unfortunately, Lanza revealed his lack of understanding about the game when he called on "retailers, manufacturers and Web site hosts" to distance themselves from the game. V-Tech Rampage is an independent game created by an Australian man named Ryan Lambourn. Clearly, Lanza doesn't understand the distinction between industry product and that which is independently produced.Still, Lanza finds a way to lump GTAIV into his statements, saying, "You've got Grand Theft Auto where you murder police officers ... To me, I can't imagine people marketing and distributing it, and putting it in the hands of kids, but it's happening." If we're going to continue the fight against violent games, can we at least get a new scapegoat? GTA is getting old.[Via Joystiq]

  • Midnight Club Los Angeles races to Xbox 360

    by 
    Richard Mitchell
    Richard Mitchell
    05.16.2007

    Rockstar has officially announced that Midnight Club: Los Angeles is headed to the Xbox 360 and PS3. The game is being developed by Rockstar San Diego, the group that originally developed the Midnight Club series. Midnight Club: Los Angeles promises to "push the boundaries and expectations of what a racing game can be." Exactly how Rockstar San Diego plans to do this isn't made clear. Still, Los Angeles will be the first Midnight Club title developed for new-gen systems, so expect a healthy dose of graphical polish. Also expect plenty of "street racing culture" and barely-dressed women. Midnight Club: Los Angeles should be available in early 2008.[Via Joystiq]

  • The Darkness demo slated for early June

    by 
    Richard Mitchell
    Richard Mitchell
    05.07.2007

    A bulletin recently posted by the official MySpace page of the upcoming 2K title, The Darkness, has clarified several details about the new release. The juiciest of these tidbits is the revelation that a demo is slated to be released before the game hits store shelves. The bulletin notes that the demo won't be finished in time to make any magazine covers, so it will download only. Currently, the demo is scheduled to arrive approximately 3 weeks before the title debuts on June 25th, so it should be on Marketplace in the first week of June or so.Also mentioned in the bulletin, a new video has been created, though it has yet to escape the evil clutches of the "certain voluntarily regulatory agencies." We can't imagine what sort of agency would prevent the distribution of horrifyingly violent material, but then again we're to desensitized to judge anymore. The bulletin also reveals that those who pre-order the title from EB or GameStop get an exclusive 2K Sports Darkling that wields a baseball bat. Nice.Here's hoping the demo comes out sooner rather than later.[Thanks, Ben Furneaux]

  • Rockstar: 360 hindering GTAIV development

    by 
    Richard Mitchell
    Richard Mitchell
    05.02.2007

    Speaking to the Official Playstation Magazine, Rockstar's creative vice president, Dan Houser, noted that the Xbox 360's lack of a guaranteed hard drive poses a challenge for the development of Grand Theft Auto IV. When asked directly about the issue, Houser agreed that the hard drive issue presented limitations. It should be noted, however, that Houser elaborated that both the Playstation 3 and Xbox 360 have their share of challenges. As Houser put it, "both have their own particular pleasures and pains." What exactly these pleasures and pains are is anyone's guess.For what it's worth, the version of Grand Theft Auto IV being shown to the press is running on an Xbox 360. Do with that what you will. [Via Digg]