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  • 2K football rises again, 2K8 debut trailer

    by 
    Richard Mitchell
    Richard Mitchell
    06.11.2007

    It's been a long time coming, but 2K football is back. GameTrailers has posted the debut trailer of All-Pro Football 2K8. The trailer is heavy on the hip-hop, which is to be expected based on the game's previously announced soundtrack (not to mention other 2K sports soundtracks). The All-Pro engine looks nice, with plenty of jukes, spins, and tackles on which to feast your eyes. We have to wonder though, can any non-licensed football title stand up next to the Electronic Arts Madden juggernaut? How about you? Assuming All-Pro delivers where it counts, will you pick it up over Madden?

  • Fallout 3 will fall in Fall (2008)

    by 
    Richard Mitchell
    Richard Mitchell
    06.05.2007

    Fallout, it's one of those games that you either A) love or B) have never played. Thus, it comes as no surprise that the first official trailer of Fallout 3 has caused undo stress on the Intertubes and rushing streams of data to burst from the weakened joints. The trailer reveals nothing in the way of gameplay, but it does show off some very pretty in-engine footage. If you've been salivating for some post-apocalyptic goodness, look no further. Oh, and in case the headline didn't tip you off, the game is expected to drop in the Fall of 2008. For the completely obsessed, you may now download the trailer and play it repeatedly for the next year and a half.Also, for the record, we'd like to add that Ron Perlman needs to do more video game work. That guy is like butter, makes anything better.[Via Joystiq]

  • Video: EGM previews BioShock

    by 
    Richard Mitchell
    Richard Mitchell
    06.04.2007

    EGM recently got a chance to take a long look at BioShock and have been kind enough to share their impressions with the rest of the internet (how thoughtful). The video preview discusses the many aspects of BioShock, from its cinematic qualities to its accurate simulations of environmental effects. Irrational's Ken Levine notes that it was important for BioShock to perform according to a gamer's expectations. For instance, an enemy who is caught on fire should seek water to put it out. Similarly, shocking a pool of water with electricity should electrocute any enemies standing in the pool. Other topics discussed include BioShock's viability as an FPS, enemy AI, and the game's overall structure. Check out the preview after the break.

  • Negative forecast for Take-Two earnings call

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.01.2007

    Wedbush Morgan analyst Michael Pachter's Magic 8-Ball is just full of gloom and doom today. Not only does he believe that Halo 3 is going to cause a couple weeks of delay for GTAIV, but that some bad stuff is going to go down during Take-Two's June 11 earnings call. Pachter says to expect studio closures, lease terminations, game cancellations and just general un-good things.Pachter says, "We believe that new management understands what is required to turn the company's fortunes around, and believe that they will take prudent steps to return the company to profitability. However, we believe that there are significant structural changes required in order to control costs ... new management is saddled with the decisions made by the prior management for at least another year, and we do not expect new games such as The Bigs, All-Pro Football, Fantastic Four, or The Darkness to be wildly profitable."Pachter says that Take-Two is currently overvalued and advises shareholders to sell. Pachter concludes in a fantastically geeky/cerebral way saying that loyal shareholders are stuck in a prisoner's dilemma. They can stay and hope the company turns it around a year from now, or they can drop the shares and then everyone loses ... once again, Pachter says to cut and run.

  • Pachter: Halo 3 could cause GTA IV delay

    by 
    Ross Miller
    Ross Miller
    06.01.2007

    Wedbush Morgan analyst Michael Pachter, in his latest assessment of Take Two, said that the publisher might delay Grand Theft Auto IV so as to move it farther away from Halo 3's September 25 launch. Currently, GTAIV is expected October 16, just three weeks after Master Chief moves in. "We believe that a two-week delay would provide a reasonable gap between the launch of Halo 3 and the launch of GTA IV, and would actually help sales of both games," he said. Indeed, the thought of having to shell out $120 to $220 (that's $90 for GTA special edition and $130 for the Halo's legendary set) in a short amount of time does make us want to hold off on one of the titles until our wallets are happier. But will two weeks make all the difference? Pachter suggests another reason for a delay that has more to do with business strategy. If Take Two delays GTA IV two weeks, that will put it in their 2008 fiscal year. Though that would most assuredly hurt the publisher's FY 2007 prospects, Pachter said that it's possible they will just "throw in the towel" for the year and give themselves a strong start for FY 2008. One devious suggestion that we hope doesn't happen: Pachter suggested Take Two keep the special edition on October 16 while moving the "normal SKU" back a few weeks. Good for business, but bad for the impatient gamer. Remember, this is just one analyst's opinion, and Take Two is still officially committed to the October 16 release dates.

  • New BioShock footage, massive gallery

    by 
    Richard Mitchell
    Richard Mitchell
    05.30.2007

    We just can't wait for BioShock. If you listen to the Fancast, you probably already know that, but it remains noteworthy. The game simply looks gorgeous and it has some promising gameplay to boot. The footage above is basically a mishmash of gameplay footage, assembled in no particular order. Give it a look and tell us what you think. Be warned though, watching all of these clips out of context may begin to make you feel a little ... insane.Also, we've uploaded a huge BioShock gallery, which you are free to peruse at your leisure. Find it below.[Via youNEWB]%Gallery-3532%

  • Grand Theft Auto IV images galore!

    by 
    Richard Mitchell
    Richard Mitchell
    05.25.2007

    Rockstar has rolled out a handful of new Grand Theft Auto IV images and we've incorporated them into a new gallery, along with previously released content as well. The shots all show off a very impressive level of detail, from foliage in the trees to reflective surfaces on automobiles. We also get some close looks at GTAIV's protagonist, Niko Bellic (seen above behind the wheel of a likely stolen ride). Check out our extensive new gallery below and tell us what you think.%Gallery-3451%

  • New Grand Theft Auto IV screens, illustrations

    by 
    Christopher Grant
    Christopher Grant
    05.25.2007

    Rockstar just sent over four new screens of Grand Theft Auto IV, which we've added to our gallery for the game. Included in this latest batch is this picture of Niko rollin' in a (stolen?) late 80s Chrysler, this African guy's underwear, Chinatown, and this incredible shot of what we imagine is "BOABO" (Beneath the Offramp of the Algonquin Bridge Overpass. But that's not all, they've included some logo treatments (no big surprises here) and illustrations (check out these shady dudes) to keep you hooked.%Gallery-3442%

  • NMS: Up close and personal with The BIGS

    by 
    Alisha Karabinus
    Alisha Karabinus
    05.25.2007

    Colin Torretta headed out to the Nintendo Media Summit for the Joystiq Network to get a little hands-on time with a lot of games, including the upcoming baseball blowout from Take-Two's 2k Sports, The BIGS. The BIGS is a baseball game, sure, but it's not your average game. It's baseball made bigger, better, faster, and completely awesome ... unless, of course, you want a fully realistic experience. But come on, you can get that anywhere. Sometimes it's nice to wallow in a string of heart-wrenching moments of baseball badassery -- and that's what The BIGS promises. And according to Colin's impressions, The BIGS delivers exactly as promised in most ways ... but not in one highly-anticipated extra. The controls sound fluid (like a beefier Wii Sports Baseball), and judging from the screenshots, we don't have much issue with the look of the game. But it seems that the promised online mode is missing from the Wii game. It's a shame, but we're starting to get used to inviting people over to enjoy the Wii at this point. %Gallery-3430%

  • Nintendo Media Summit: The BIGS hands-on (Wii)

    by 
    Colin Torretta
    Colin Torretta
    05.25.2007

    This week's Nintendo Media Summit was a largely first-party affair, but there were a handful of third-party games also being shown off for the Nintendo Wii. The first game I played was Take-Two's baseball title, The BIGS. I was particularly interested in the motion controls and how The BIGS differentiated itself from the other major baseball offerings like MLB '07 or MLB: The Show. It turns out that The BIGS is almost an arcade game. Though the gameplay itself feels fairly realistic, concessions are made to make baseball more ... fun. The developer showing off the game mentioned that baseball is kind of a boring game, but it has moments of extreme excitement. Home runs, triple plays, and stolen bases all grab your attention and make the game worthwhile. To this end, Blue Castle Games decided to increase the action in the game. You're gonna get more home runs, you're make more spectacular plays, and there are gonna be more 'wow' moments per game than you may see at your local ballpark. Also, as you pull off great plays, you earn special points for moves that allow you to power up for a super powerful hit or save, à la NBA Street. Overall, it seemed like a great combination of realism and arcade fun, a rarity in sports games -- especially baseball games.%Gallery-3425%

  • A closer look at BioShock's Little Sisters

    by 
    Richard Mitchell
    Richard Mitchell
    05.24.2007

    Despite the many menacing characters found in BioShock, not the least of which is the Big Daddy, the creepiest character revealed so far is undoubtedly the Little Sister. These little "girls" run around the underwater world of Rapture collecting something called Adam from the dead (note the large syringe in the image at right. The player can decide to save these "children" or to harvest them, as the Adam they carry is useful to the player. In the latest BioShock podcast, Ken Levine, creative director of Irrational Games, discusses the moral conflict that the developers have created in the Little Sister character.The whole podcast is just shy of 20 minutes, and is exclusively about the Little Sister. Given the appearance and demeanor of the Little Sister character, the moral choice presented by her is likely to become a touchy subject, and the podcast attempts to clear the air about it. Levine discusses the challenges of creating such a character (originally designed as an insect) and forcing the player to make a moral choice about it. Among the juicier bits of info revealed in the podcast is the fact that players cannot physically harm the Little Sister. Little Sisters can be "harvested," but cannot be harmed by weapons or powers that the player possesses. It is made clear that harvesting will result in the death of a Little Sister, though Levine doesn't discuss specific details. The podcast is definitely worth a listen. If you've got the time to spare, we suggest you check it out.

  • Joystiq interviews BioShock LE cover artist Adam Meyer

    by 
    Ross Miller
    Ross Miller
    05.22.2007

    Impressed by the winning entry in 2K Games' BioShock Limited Edition cover art contest, we had a chat via online messenger with the winning artist Adam Meyer about his design and the process he took to get there, as well as a bit on his background.First of all, thanks again for doing those. Tell us a little bit about yourself.Well, I'm 27 I think, I live in the Orlando area with my beautiful wife. And I own my own freelance design business called Crystal Clear Art.How did you get involved with graphic design?I've always been interested in art. And once I graduated high school it became clear that if I wanted to make a career out of art, it was best to get into graphic design over the more traditional stuff. I went to community college but dropped out in favor of just getting right into the field. I got my first design job doing layout work for a small little print company and basically learned what I could from it and the left. I kept repeating this pattern for about 8 years. I'd work someplace, learn everything I could, then quit and find someplace that could teach me new things.After I worked my way up to art director at a local design company I decided it was time to get out on my own. And here I am.%Gallery-3343%

  • BioShock cover art contest winners

    by 
    Ross Miller
    Ross Miller
    05.18.2007

    A hearty congratulations to Adam Meyer, winner of the 2K Games' BioShock cover art contest. His entry, shown above, will be used for the cover of the limited edition release. In addition, Meyer will receive and "all-expense paid trip to the BioShock Launch Party in August" as well as a copy of BioShock LE for both Xbox 360 and PC.We're impressed by all the entries 2K has revealed (12 in all), possibly more so than the previous BioShock t-shirt contest. You can get your own physical copy of Meyer's design in August for the Limited Edition standard of $70.%Gallery-3300%[Via Xbox 360 Fanboy]

  • New York pol compares V-Tech Rampage to GTAIV

    by 
    Richard Mitchell
    Richard Mitchell
    05.17.2007

    Confusing politicians about video games is like shooting fish in a barrel it seems. State Senator Andrew Lanza (R) of Staten Island, has publicly come out against a flash game called V-Tech Rampage, in which players reenact the recent massacre at Virginia Tech. Concerning the game Lanza stated, "There are certain things in life you don't make light of and should not be turning into a game ... It's not a game, it's a tremendous loss of life."Unfortunately, Lanza revealed his lack of understanding about the game when he called on "retailers, manufacturers and Web site hosts" to distance themselves from the game. V-Tech Rampage is an independent game created by an Australian man named Ryan Lambourn. Clearly, Lanza doesn't understand the distinction between industry product and that which is independently produced.Still, Lanza finds a way to lump GTAIV into his statements, saying, "You've got Grand Theft Auto where you murder police officers ... To me, I can't imagine people marketing and distributing it, and putting it in the hands of kids, but it's happening." If we're going to continue the fight against violent games, can we at least get a new scapegoat? GTA is getting old.[Via Joystiq]

  • Midnight Club Los Angeles races to Xbox 360

    by 
    Richard Mitchell
    Richard Mitchell
    05.16.2007

    Rockstar has officially announced that Midnight Club: Los Angeles is headed to the Xbox 360 and PS3. The game is being developed by Rockstar San Diego, the group that originally developed the Midnight Club series. Midnight Club: Los Angeles promises to "push the boundaries and expectations of what a racing game can be." Exactly how Rockstar San Diego plans to do this isn't made clear. Still, Los Angeles will be the first Midnight Club title developed for new-gen systems, so expect a healthy dose of graphical polish. Also expect plenty of "street racing culture" and barely-dressed women. Midnight Club: Los Angeles should be available in early 2008.[Via Joystiq]

  • The Darkness demo slated for early June

    by 
    Richard Mitchell
    Richard Mitchell
    05.07.2007

    A bulletin recently posted by the official MySpace page of the upcoming 2K title, The Darkness, has clarified several details about the new release. The juiciest of these tidbits is the revelation that a demo is slated to be released before the game hits store shelves. The bulletin notes that the demo won't be finished in time to make any magazine covers, so it will download only. Currently, the demo is scheduled to arrive approximately 3 weeks before the title debuts on June 25th, so it should be on Marketplace in the first week of June or so.Also mentioned in the bulletin, a new video has been created, though it has yet to escape the evil clutches of the "certain voluntarily regulatory agencies." We can't imagine what sort of agency would prevent the distribution of horrifyingly violent material, but then again we're to desensitized to judge anymore. The bulletin also reveals that those who pre-order the title from EB or GameStop get an exclusive 2K Sports Darkling that wields a baseball bat. Nice.Here's hoping the demo comes out sooner rather than later.[Thanks, Ben Furneaux]

  • Rockstar: 360 hindering GTAIV development

    by 
    Richard Mitchell
    Richard Mitchell
    05.02.2007

    Speaking to the Official Playstation Magazine, Rockstar's creative vice president, Dan Houser, noted that the Xbox 360's lack of a guaranteed hard drive poses a challenge for the development of Grand Theft Auto IV. When asked directly about the issue, Houser agreed that the hard drive issue presented limitations. It should be noted, however, that Houser elaborated that both the Playstation 3 and Xbox 360 have their share of challenges. As Houser put it, "both have their own particular pleasures and pains." What exactly these pleasures and pains are is anyone's guess.For what it's worth, the version of Grand Theft Auto IV being shown to the press is running on an Xbox 360. Do with that what you will. [Via Digg]

  • Take Two and Thompson settle before trial

    by 
    David Hinkle
    David Hinkle
    04.20.2007

    Word comes that Jack Thompson and Take Two have settled before going to trial in Florida. This comes after news that Thompson would sue the publisher to put a dent in sales of its upcoming games Grand Theft Auto IV and Manhunt 2. The settlement reached by both parties has stipulations, preventing Thompson from: Suing Take Two or its subsidiaries in an attempt to threaten or block sales of any game Communicating with anyone at Take Two, or its business partners, that the company has committed any wrongdoing by selling its games. Thompson can criticize games from the company and may still act as legal counsel in any upcoming lawsuits. Making any contact with Take Two through any party that is not their attorney Game Politics has a copy of the settlement, so if you want to give it a read, go right ahead (link opens a .pdf file).

  • Take-Two to publish Silverfall on PSP

    by 
    John Bardinelli
    John Bardinelli
    04.19.2007

    Take-Two announced yesterday it will be publishing the Diablo-esque action-RPG Silverfall on the PSP this summer in Europe. The game will be identical to its PC counterpart with the addition of two new multiplayer modes: head-to-head and co-op. Only a few months out the door, the PC version of Silverfall has received ho-hum reviews despite the cool-sounding nature vs. technology theme and and highly customizable characters. It's a gorgeous game, well-suited to the PSP, but will portability and multiplayer be enough to make a second version float?

  • Analysis determines publisher strengths in console war

    by 
    Kyle Orland
    Kyle Orland
    04.11.2007

    While analyst predictions for the current round of the system wars vary greatly, most analysts agree that Sony will no longer enjoy the same level of market dominance it had in previous generations. If you'll grant that premise, what third party developers are in the best position to benefit from this shift in console fortunes?A pair of analysts at 2K Advisors (no relation to the developer) decided to try and figure out the answer to that question with a new metric called the Revenue Attach Rate (RAR). Basically, the RAR measures how much money a publisher makes on system software for each unit of that system currently in the marketplace. All other things being equal, publishers benefit most when systems that give them a high RAR do well, because those system sales translate to more revenue than other system sales.Based on previous generation RARs for the major publishers, the 2K analysts determined that EA and Take Two have the most to lose from increased market share for Nintendo in this generation. Both companies showed relatively weak RARs for the GameCube, which might explain why they have each been falling all over themselves to play nice with the big N in light of strong Wii sales. Activision would benefit most from a strong Microsoft performance, given their high Xbox RAR, while THQ's relatively balanced console portfolio makes them well suited to succeed no matter who wins the battle.The full report is a little technical, but it's full of lots of good data and analysis for anyone following the business side of the game industry.[Source: 2K Advisors]