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  • Video: BioShock developer diary

    by 
    Richard Mitchell
    Richard Mitchell
    06.19.2007

    GameTrailers has posted a developer diary video from Irrational Games, makers of BioShock. Of course, if you're going to talk about BioShock, you might as well talk about the Big Daddy. It seems that he (it?) has wormed his way into every bit of BioShock promotional material out there, and this video is no different. Specifically, the video deals with the relationship between the Big Daddy character and the Little Sister. The two are always together and will work together when confronting threats. It's really an interesting look at how the pair interacts with each other. It's almost heartwarming to see the Big Daddy affectionately pat the Little Sister on the head, though the feeling is somewhat sullied knowing that he most likely drilled someone into a wall only moments before. Watch the video and tell us what you think.

  • Take Two silent on $50 million GTAIV content

    by 
    Richard Mitchell
    Richard Mitchell
    06.19.2007

    We asked the question once: did Microsoft pay $50 million for GTAIV content? Readers will recall that Take Two's recent conference call made reference to two separate $25 million payments for "episodic content." Prior to this, gamesindustry.biz confirmed that the episodic content for GTAIV would be exclusive to Xbox 360. Naturally, this stumped PS3 owners who were promised their own exclusive content as well. The obvious conclusion, then, is that MS coughed up some money to keep the content exclusive.Whatever the reality is, Take Two isn't talking. Gamesindustry.biz contacted the company for comment on the $50 million quote and were greeted with no official responses whatsoever. Did MS buy exclusivity? The world may never know (but probably yes).[Via Joystiq]

  • ELSPA: Manhunt ban is good. Us: WTF?

    by 
    Kyle Orland
    Kyle Orland
    06.19.2007

    ELSPA Director General Paul Jackson has issued a statement praising the BBFC's recent decision to deny classification for Rockstar's Manhunt 2, effectively banning the game from sale in Great Britain. Jackson said the decision "demonstrates that we have a games ratings system in the UK that is effective" and emphasized that the arrangement "works and works well."Frankly, we're a bit shocked that an organization whose stated mission is to "protect, promote and provide for the interests of all its members" would support state-sponsored censorship of one of its member's products. The point of ratings, at least as we see it, is to inform the public about the content of a game before they buy it, so they're not surprised by any objectionable materials contained within. The whole idea is that informed consumers can make the best choices for themselves and their families. The BBFC's decision goes against this ideal by effectively telling British adults they're not mature enough to decide whether or not they can handle this game. How is that an "effective" system?Jackson's statement does not address BBFC Director David Cooke's unsupported assertion that the game's availability would "involve a range of unjustifiable harm risks, to both adults and minors ... [that] would be unacceptable to the public." Does ELSPA really agree that the mere availability of a game to adults can damage a society so badly that its distribution must be stopped? If so, is that a message ELSPA's member organizations are willing to get behind as well?In his statement, Jackson stresses that games "appeal to all kinds of people across the country, young and old, male and female." What about the people Manhunt 2 appeals to? Apparently, they're just out of luck, as far as ELSPA's concerned.[Via GameStooge]

  • Take Two got $50M for GTAIV episodic content

    by 
    Kyle Orland
    Kyle Orland
    06.18.2007

    A telling exchange during last week's Take Two earnings conference call may have revealed a sizable price tag for the Xbox 360's exclusive rights to Grand Theft Auto IV downloadable content. During the call, Pacific Crest Securities Analyst Evan Wilson inquired about a $25 million "deferred revenue chunk associated with the episodic content on Xbox 360." Take Two CFO Lainie Goldstein responded that the money was for "the first episodic content package that's supposed to go out ... in March of '08" and that another $25 million was being deferred for the second content pack, to be released later in fiscal '08.Many news outlets are reporting that this revenue came from Microsoft to secure exclusive rights to these content packs, but this is not explicitly confirmed in the conference call or any other sources we could find. Take Two spokesperson Meg Maise would not comment on the matter, telling Joystiq the financial arrangements for the downloadable content were confidential.Still, it seems highly likely that the money came from Microsoft. Deferred revenue is often used to account for money paid before a product is delivered, and Take Two deferring Microsoft's payment for downloadable content would be a prototypical example of the practice. It's hard to imagine where else Take Two would derive such sizable revenue before the product was released.So was this a good move for Microsoft? Downloadable content is definitely a selling points for the Xbox 360 version of the game, but $50 million is a lot of money to pay just to get some additional content. If you're prepared to throw your money around, why not go all the way and secure the entire franchise as a system exclusive?[Via NeoGAF]

  • Did Microsoft pay $50 million for GTA IV content?

    by 
    Dustin Burg
    Dustin Burg
    06.18.2007

    The other day it was announced that the Xbox 360 version of Grand Theft Auto IV would feature exclusive episodic content not found in other versions and today we've learned why. Per Take-Two's latest fiscal conference call the company discussed an extra $50 million on the balance sheets listed as deferred payments split into two $25 million dollar chunks. The transcript confirms that the $50 million relates to the 360's episodic content and when asked to explain the release of such content it was explained as such:"The first 25 is for the first episodic content package that's supposed to go out and that is in March of '08. That's why it moved into current because it's in the next 12 months. The second 25 will be for the second episodic, the episode, and that will be later in fiscal '08."So, Take-Two received an extra $50 million for GTA IV's episodic content on the 360 which will be available in two installments, one next March and one sometime in 2008. The question is where did the cash come from and we can only speculate Microsoft's deep pockets had something to do with it. And if it was Microsoft, we'd be almost certain that the once talked about PS3 content is now canceled.[Via the gta place]

  • GTA IV episodic content exclusive to the 360

    by 
    Dustin Burg
    Dustin Burg
    06.16.2007

    What's that smell? It's the unmistakable aroma of exclusive content coming to the 360 ... lovely. Yesterday, gameindustry.biz confirmed with a Take-Two representative that Grand Theft Auto IV will feature episodic content that will be exclusive to the Xbox 360 platform. Yup, you'll only be able to get such episodic content on your lovely white box and no other console. Life is great isn't it? No other details were confirmed about such content other than its exclusivity.GTA IV is huge game and if the 360 version is going to get content that no other version on other consoles has, it's a big deal. Now we just hope that such episodic content doesn't cost us anything or, if it does, it doesn't break the bank. Our fingers are crossed.[Thanks, to everyone who sent this in]

  • Video: BioShock plasmids aplenty

    by 
    Richard Mitchell
    Richard Mitchell
    06.13.2007

    It's true. We loves BioShock. Loves it. With the impending release only months away, we were pleased to see a mountain of video coverage on GameTrailers. We had meant to post it earlier, but we were distracted by lolcats. The series of videos covers the many plasmids available in BioShock. Some are fairly simple, like the Winter Blast plasmid, which freezes your enemies. Others are a little more complicated, like the Security Bullseye plasmid, which automatically makes your enemy the target of nearby security bots. All in all, the plasmids look to add a considerable degree of strategy and fun to BioShock. Check out the videos after the break.

  • 2K football rises again, 2K8 debut trailer

    by 
    Richard Mitchell
    Richard Mitchell
    06.11.2007

    It's been a long time coming, but 2K football is back. GameTrailers has posted the debut trailer of All-Pro Football 2K8. The trailer is heavy on the hip-hop, which is to be expected based on the game's previously announced soundtrack (not to mention other 2K sports soundtracks). The All-Pro engine looks nice, with plenty of jukes, spins, and tackles on which to feast your eyes. We have to wonder though, can any non-licensed football title stand up next to the Electronic Arts Madden juggernaut? How about you? Assuming All-Pro delivers where it counts, will you pick it up over Madden?

  • Fallout 3 will fall in Fall (2008)

    by 
    Richard Mitchell
    Richard Mitchell
    06.05.2007

    Fallout, it's one of those games that you either A) love or B) have never played. Thus, it comes as no surprise that the first official trailer of Fallout 3 has caused undo stress on the Intertubes and rushing streams of data to burst from the weakened joints. The trailer reveals nothing in the way of gameplay, but it does show off some very pretty in-engine footage. If you've been salivating for some post-apocalyptic goodness, look no further. Oh, and in case the headline didn't tip you off, the game is expected to drop in the Fall of 2008. For the completely obsessed, you may now download the trailer and play it repeatedly for the next year and a half.Also, for the record, we'd like to add that Ron Perlman needs to do more video game work. That guy is like butter, makes anything better.[Via Joystiq]

  • Video: Hell as seen in The Darkness

    by 
    Richard Mitchell
    Richard Mitchell
    06.05.2007

    Literary depictions of Hell vary considerably from person to person. Dante described the 9th circle of Hell as a frozen wasteland, made so by the chilling wind created by the Devil's wings. Meanwhile, Hell as depicted in Bill & Ted's Bogus Journey (truly a masterwork of the 20th century) gives its inhabitants a wide array of personalized punishments from which a sinner must choose. In The Darkness, it seems, Hell and its appearance are completely at the whim of the Devil. In the video above it is depicted as a war zone (reminiscent of WWII) with a blackened sky and withered landscape. We have to admit, listening to the Devil say "this is my dream of you" is pretty damned creepy. Check out another video (featuring Pestilence, one of the four horsemen of the apocalypse) after the break.

  • Video: EGM previews BioShock

    by 
    Richard Mitchell
    Richard Mitchell
    06.04.2007

    EGM recently got a chance to take a long look at BioShock and have been kind enough to share their impressions with the rest of the internet (how thoughtful). The video preview discusses the many aspects of BioShock, from its cinematic qualities to its accurate simulations of environmental effects. Irrational's Ken Levine notes that it was important for BioShock to perform according to a gamer's expectations. For instance, an enemy who is caught on fire should seek water to put it out. Similarly, shocking a pool of water with electricity should electrocute any enemies standing in the pool. Other topics discussed include BioShock's viability as an FPS, enemy AI, and the game's overall structure. Check out the preview after the break.

  • Negative forecast for Take-Two earnings call

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    06.01.2007

    Wedbush Morgan analyst Michael Pachter's Magic 8-Ball is just full of gloom and doom today. Not only does he believe that Halo 3 is going to cause a couple weeks of delay for GTAIV, but that some bad stuff is going to go down during Take-Two's June 11 earnings call. Pachter says to expect studio closures, lease terminations, game cancellations and just general un-good things.Pachter says, "We believe that new management understands what is required to turn the company's fortunes around, and believe that they will take prudent steps to return the company to profitability. However, we believe that there are significant structural changes required in order to control costs ... new management is saddled with the decisions made by the prior management for at least another year, and we do not expect new games such as The Bigs, All-Pro Football, Fantastic Four, or The Darkness to be wildly profitable."Pachter says that Take-Two is currently overvalued and advises shareholders to sell. Pachter concludes in a fantastically geeky/cerebral way saying that loyal shareholders are stuck in a prisoner's dilemma. They can stay and hope the company turns it around a year from now, or they can drop the shares and then everyone loses ... once again, Pachter says to cut and run.

  • Pachter: Halo 3 could cause GTA IV delay

    by 
    Ross Miller
    Ross Miller
    06.01.2007

    Wedbush Morgan analyst Michael Pachter, in his latest assessment of Take Two, said that the publisher might delay Grand Theft Auto IV so as to move it farther away from Halo 3's September 25 launch. Currently, GTAIV is expected October 16, just three weeks after Master Chief moves in. "We believe that a two-week delay would provide a reasonable gap between the launch of Halo 3 and the launch of GTA IV, and would actually help sales of both games," he said. Indeed, the thought of having to shell out $120 to $220 (that's $90 for GTA special edition and $130 for the Halo's legendary set) in a short amount of time does make us want to hold off on one of the titles until our wallets are happier. But will two weeks make all the difference? Pachter suggests another reason for a delay that has more to do with business strategy. If Take Two delays GTA IV two weeks, that will put it in their 2008 fiscal year. Though that would most assuredly hurt the publisher's FY 2007 prospects, Pachter said that it's possible they will just "throw in the towel" for the year and give themselves a strong start for FY 2008. One devious suggestion that we hope doesn't happen: Pachter suggested Take Two keep the special edition on October 16 while moving the "normal SKU" back a few weeks. Good for business, but bad for the impatient gamer. Remember, this is just one analyst's opinion, and Take Two is still officially committed to the October 16 release dates.

  • New BioShock footage, massive gallery

    by 
    Richard Mitchell
    Richard Mitchell
    05.30.2007

    We just can't wait for BioShock. If you listen to the Fancast, you probably already know that, but it remains noteworthy. The game simply looks gorgeous and it has some promising gameplay to boot. The footage above is basically a mishmash of gameplay footage, assembled in no particular order. Give it a look and tell us what you think. Be warned though, watching all of these clips out of context may begin to make you feel a little ... insane.Also, we've uploaded a huge BioShock gallery, which you are free to peruse at your leisure. Find it below.[Via youNEWB]%Gallery-3532%

  • Grand Theft Auto IV images galore!

    by 
    Richard Mitchell
    Richard Mitchell
    05.25.2007

    Rockstar has rolled out a handful of new Grand Theft Auto IV images and we've incorporated them into a new gallery, along with previously released content as well. The shots all show off a very impressive level of detail, from foliage in the trees to reflective surfaces on automobiles. We also get some close looks at GTAIV's protagonist, Niko Bellic (seen above behind the wheel of a likely stolen ride). Check out our extensive new gallery below and tell us what you think.%Gallery-3451%

  • NMS: Up close and personal with The BIGS

    by 
    Alisha Karabinus
    Alisha Karabinus
    05.25.2007

    Colin Torretta headed out to the Nintendo Media Summit for the Joystiq Network to get a little hands-on time with a lot of games, including the upcoming baseball blowout from Take-Two's 2k Sports, The BIGS. The BIGS is a baseball game, sure, but it's not your average game. It's baseball made bigger, better, faster, and completely awesome ... unless, of course, you want a fully realistic experience. But come on, you can get that anywhere. Sometimes it's nice to wallow in a string of heart-wrenching moments of baseball badassery -- and that's what The BIGS promises. And according to Colin's impressions, The BIGS delivers exactly as promised in most ways ... but not in one highly-anticipated extra. The controls sound fluid (like a beefier Wii Sports Baseball), and judging from the screenshots, we don't have much issue with the look of the game. But it seems that the promised online mode is missing from the Wii game. It's a shame, but we're starting to get used to inviting people over to enjoy the Wii at this point. %Gallery-3430%

  • A closer look at BioShock's Little Sisters

    by 
    Richard Mitchell
    Richard Mitchell
    05.24.2007

    Despite the many menacing characters found in BioShock, not the least of which is the Big Daddy, the creepiest character revealed so far is undoubtedly the Little Sister. These little "girls" run around the underwater world of Rapture collecting something called Adam from the dead (note the large syringe in the image at right. The player can decide to save these "children" or to harvest them, as the Adam they carry is useful to the player. In the latest BioShock podcast, Ken Levine, creative director of Irrational Games, discusses the moral conflict that the developers have created in the Little Sister character.The whole podcast is just shy of 20 minutes, and is exclusively about the Little Sister. Given the appearance and demeanor of the Little Sister character, the moral choice presented by her is likely to become a touchy subject, and the podcast attempts to clear the air about it. Levine discusses the challenges of creating such a character (originally designed as an insect) and forcing the player to make a moral choice about it. Among the juicier bits of info revealed in the podcast is the fact that players cannot physically harm the Little Sister. Little Sisters can be "harvested," but cannot be harmed by weapons or powers that the player possesses. It is made clear that harvesting will result in the death of a Little Sister, though Levine doesn't discuss specific details. The podcast is definitely worth a listen. If you've got the time to spare, we suggest you check it out.

  • Joystiq interviews BioShock LE cover artist Adam Meyer

    by 
    Ross Miller
    Ross Miller
    05.22.2007

    Impressed by the winning entry in 2K Games' BioShock Limited Edition cover art contest, we had a chat via online messenger with the winning artist Adam Meyer about his design and the process he took to get there, as well as a bit on his background.First of all, thanks again for doing those. Tell us a little bit about yourself.Well, I'm 27 I think, I live in the Orlando area with my beautiful wife. And I own my own freelance design business called Crystal Clear Art.How did you get involved with graphic design?I've always been interested in art. And once I graduated high school it became clear that if I wanted to make a career out of art, it was best to get into graphic design over the more traditional stuff. I went to community college but dropped out in favor of just getting right into the field. I got my first design job doing layout work for a small little print company and basically learned what I could from it and the left. I kept repeating this pattern for about 8 years. I'd work someplace, learn everything I could, then quit and find someplace that could teach me new things.After I worked my way up to art director at a local design company I decided it was time to get out on my own. And here I am.%Gallery-3343%

  • BioShock cover art contest winners

    by 
    Ross Miller
    Ross Miller
    05.18.2007

    A hearty congratulations to Adam Meyer, winner of the 2K Games' BioShock cover art contest. His entry, shown above, will be used for the cover of the limited edition release. In addition, Meyer will receive and "all-expense paid trip to the BioShock Launch Party in August" as well as a copy of BioShock LE for both Xbox 360 and PC.We're impressed by all the entries 2K has revealed (12 in all), possibly more so than the previous BioShock t-shirt contest. You can get your own physical copy of Meyer's design in August for the Limited Edition standard of $70.%Gallery-3300%[Via Xbox 360 Fanboy]

  • New York pol compares V-Tech Rampage to GTAIV

    by 
    Richard Mitchell
    Richard Mitchell
    05.17.2007

    Confusing politicians about video games is like shooting fish in a barrel it seems. State Senator Andrew Lanza (R) of Staten Island, has publicly come out against a flash game called V-Tech Rampage, in which players reenact the recent massacre at Virginia Tech. Concerning the game Lanza stated, "There are certain things in life you don't make light of and should not be turning into a game ... It's not a game, it's a tremendous loss of life."Unfortunately, Lanza revealed his lack of understanding about the game when he called on "retailers, manufacturers and Web site hosts" to distance themselves from the game. V-Tech Rampage is an independent game created by an Australian man named Ryan Lambourn. Clearly, Lanza doesn't understand the distinction between industry product and that which is independently produced.Still, Lanza finds a way to lump GTAIV into his statements, saying, "You've got Grand Theft Auto where you murder police officers ... To me, I can't imagine people marketing and distributing it, and putting it in the hands of kids, but it's happening." If we're going to continue the fight against violent games, can we at least get a new scapegoat? GTA is getting old.[Via Joystiq]