talent-spec

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  • Breakfast Topic: Would you like tri-spec?

    by 
    Olivia Grace
    Olivia Grace
    06.28.2012

    I have a problem, dear reader. I'm an addict. You may be the same, and if you are, a part of me feels for you. The rest of me is glad you're along with me for the ride! What do I mean? Well, I get addicted to specs. I find one that I like, and I stick with it. You might well be aware, if you read the Blood Sport columns I write, that I do a lot of PvP, but I also raid. And, the vast majority of the time, I do the same in both settings. My shaman's talent specs are PvP restoration/PvE restoration. My priest? PvP discipline/PvE discipline (I'm in love with Atonement Archangel right now.) My mage? PvP fire/PvE fire. Are you beginning to see a pattern emerging? So where is the problem in focusing on one talent spec for both your options? Well, take my shaman. I have thousands upon thousands of conquest points and valor points. I have full, epic-gemmed, Cataclysmic Gladiator gear. My PvE gear is all 397 or above. So when the raid drops and tokens come my way because we have nobody else to take them, what do I do? I play restoration in either PvP or PvE most days, and while I'd love to give elemental a go, I don't want to spend all my time respeccing. I would give ... I don't know -- what's an organ we don't really need? My appendix. I would give my appendix for a third talent spec. Heck, take my tonsils, while you're at it. How about you? Would you use a third talent spec? Are you like me in sticking to one talent tree in two iterations? Do you long for more flexibility? Or do you not really feel the need for it? And, of course, why?

  • Is it time to kill tanking?

    by 
    Matthew Rossi
    Matthew Rossi
    08.25.2011

    Please note I said "tanking" and not "tanks." If you know a tank, give him or her a hug. He or she isn't clad in cold metal or an angry bear that will tear off your face because of you; it's those pesky mobs. The tanking system has long been somewhat problematic in World of Warcraft. While it scales to some degree, from 5-man dungeons to 10-man raids, the scaling falls apart when we get to 25-man raiding, which currently demands about the same amount of tanking as 10-man. You can get through most of Firelands with two tanks, no matter your raid size. Majordomo Staghelm only requires one tank, again, no matter your raid size. This means that the scaling from five to 10 works, but as soon as you go from 10 to 25, instead of needing 2.5 times more tanks, you need no more tanks. The other problem is simply that there already aren't enough tanks for every 5-man group. When the Call to Arms feature was announced for the Dungeon Finder tool, it was created out of the simple fact that we're not seeing the distribution we'd expect in the playerbase. In order for the Dungeon Finder to work without significant group queues, we would need 20% of the people queuing up to be tanks (1 in 5 = 20%). This is not the case. People simply don't want the perceived group responsibility of tanking. It's why changes were made to CC mechanics that allow groups to CC on the fly without pulling. It's why Call to Arms exists. And yet, despite both of these changes, tanking was still so unattractive to players that threat itself needed to be redesigned. All of this work to try and get people to tank. Maybe the problem isn't the players here, though. Maybe it's the role.

  • The Art of War(craft): Must-have PvP talents for druids in 4.0.1

    by 
    Zach Yonzon
    Zach Yonzon
    10.21.2010

    Every week, WoW Insider brings you The Art of War(craft), covering battlegrounds and world PvP, and Blood Sport, with the inside line for arena enthusiasts. Want to crush your enemies, see them driven before you and hear the lamentation of their women? Battlemaster Zach Yonzon, old-world PvP grinder and casual battleground habitué, rambles on about anything and everything PvP. Let's try to get you prepared for Cataclysm, shall we? In the new (banged-up, broken and burnt) world of the expansion, battlegrounds play will stand toe to toe with arenas as far as gear acquisition and quite possibly have even better participation. You don't want to miss out on that. Today we'll discuss the best PvP talents you can pick up as a druid, and you can decide for yourself what other talents to round out your PvP spec. Perhaps the biggest change for druids in patch 4.0.1 is a new mechanic for balance druids called Eclipse, which relies on the buildup of lunar or solar energy conferred by casting either nature or arcane damage spells, respectively. This means that balance druids will be constantly trying to achieve an Eclipse by casting spells from one school, then shifting to another school once they've gotten the bonus. Out of all specs, balance plays the most differently compared to before the patch, but everyone gets fun tools to use in PvP. Let's check out all these toys across all specs.

  • WoW Rookie: The basics of dual spec

    by 
    Lisa Poisso
    Lisa Poisso
    07.22.2010

    New around here? WoW Rookie has your back! Get all our collected tips, tricks and tactics for new players in the WoW Rookie Guide. World of Warcraft is a game of specialists; even (and especially) the so-called hybrid classes end up playing in specific, focused roles in group and end-game content. The higher you level and the more talents you learn, the more specialized your character becomes. Your "spec" (specialization), determined by where you've distributed your points among the three talent trees available to your class, begins to define and inform your gameplay as you group with others more and more often. At some point, you'll want to experiment with another set of talents -- that's time for a respec. (Look for talent recommendations in our leveling guides and our Class 101 series.) Soon enough, you'll be wishing you could switch between one set of talents and another -- and you can, with dual specialization. Before we dig into the basics, we should note one of the more exciting changes for leveling players coming up in Cataclysm. The expansion will lower both the required level and cost of dual spec, giving players more flexibility for group and individual play than ever before.

  • Breakfast Topic: The illusion of choice

    by 
    Rich Maloy
    Rich Maloy
    07.15.2010

    My first reaction to seeing the new, streamlined talent trees was, "We'll all be cookie cutter specs now!" I mulled it over for a bit, hashed it out with some people on Twitter and came to the conclusion that the new streamlined specs are a good thing, in principle. Ask yourself, when was the last time you respecced to move one to two points around? How much are you really losing with the slimmed-down trees? My shaman, Stoneybaby, hasn't respecced in ... I don't even know when, but I'm sure it's been many months. I have my raiding spec, in which I could move one or two points around -- should I take 2/3 Improved Shields or 3/3 Improved Shields? Ultimately, it makes little difference; I picked my raiding spec and my PvP spec, and I go forth with those until the game requires a change. I don't need a lot of choice because I won't use it. On the other hand, my druid is a bit different. He's specced balance for AoE farming Chunk o' Mammoth (my wolves need their Spiced Mammoth Treats!) and feral bear for tanking alt raids. For raids, I either tank or I tank -- take your pick. He's mostly useless as DPS in raids because he doesn't have the proper hit, mana regen or focused damage talents; he's built to kill a dozen mobs at once out in the field. I like the choice so I can specialize in AoE farming. In the case of my shaman, I really don't need that one- or two-point customization, and so lamenting the loss of deep, complex talent trees is just the loss of choice for the sake of choice. For my druid, I really do want and use the complexity of the current specs. Overall though, I think the slimmed-down trees will enrich the game without dumbing it down. What about you? Do you really want deep choice in spec customization, or are you just lamenting the loss of the illusion of choice? World of Warcraft: Cataclysm will destroy Azeroth as we know it. Nothing will be the same. In WoW.com's Guide to Cataclysm, you can find out everything you need to know about WoW's third expansion. From goblins and worgens to mastery and guild changes, it's all there for your cataclysmic enjoyment.

  • Totem Talk: Prelude to restoration's new talents

    by 
    Joe Perez
    Joe Perez
    05.11.2010

    Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration will show you how, brought to you by Joe Perez, otherwise known as Lodur from World of Matticus and the For The Lore podcast. Back at the beginning of April, we were treated to the Cataclysm preview for all of the classes. Many people were excited, some were disappointed, but everyone had news to digest. This past week has seen the Cataclysm friends and family alpha start and since then, we have seen a plethora of leaks: everything from images of the changes to old zones and new instances up to some data-mined information about female worgen. Needless to say, it has been a pretty busy week. This last week has also seen a lot of discussion about the leaked talent trees as they are in the alpha now. I thought now would be a good time to take a break from boss talks to talk about what we know so far about the shaman talent trees and maybe find out your opinions on them as well. The information in the link above is leaked and is in no way official. If you are waiting for an official release or don't want to see any potential spoilers, don't click the link. Otherwise let us take a look at some of the potential changes.

  • The Light and How to Swing It: Retribution 102

    by 
    Gregg Reece
    Gregg Reece
    03.03.2010

    With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and helps with the puppet shows at the Argent Ren Faire up in Icecrown. We're back again. I wasn't sure I'd be available to write the article this week as I've got a little paladin on the way and she's due any day now. The closest the doctor would give us was "soon." However, let's get down to business. Last week we did a Retribution 101 article on what qualities make up a ret pally and what to expect from the spec. This week we're going to look at the basic talent spec as well as what our talents do for us. It's a fairly long post, so feel free to go grab something to drink now and then catch us after the break.

  • Dedicated dual wield tree for Death Knights a possibility

    by 
    Alex Ziebart
    Alex Ziebart
    04.07.2009

    A few days ago, Bornakk responded to yet another thread regarding dual wielding for Death Knights. I read it, shrugged, moved on with life, but I found myself digging up the thread again because I started to warm up to the idea Bornakk put forth: They're considering (that's the key word here) "something like making the frost tree the dual-wield tree" and letting the strikes hit with both weapons like Mutilate and Stormstrike.Bornakk says balancing both Dual Wielding and 2Handers in each talent tree has been exceptionally challenging, and I think we've seen that firsthand. Talents aimed for one build make their way into another, and things quickly get out of hand. Turning one of the trees specifically into the Dual Wielding tree (whether it be Frost or Unholy or whatever) is something I can get behind, even if it runs counter to what they've been trying to do with the talent trees since the Wrath beta.

  • Scattered Shots: Dual specs mean double the fun for hunters

    by 
    Jessica Klein
    Jessica Klein
    02.26.2009

    Scattered Shots is your weekly guide to improving your Hunter skills, brought to you by Jessica "Lassirra" Klein of The Hunter's Mark, covering a variety of Huntery topics. Today, we'll be diving into what hunters will have to look forward to from the world of dual specs.So far the uproar about the dual spec feature coming to us in patch 3.1 has been predominantly from classes that are able to fill multiple roles in a raid environment, giving them more flexibility to swap between tanking, healing and dealing damage based on the needs of their group at the time. The 1000g price tag on this feature may seem a bit daunting to some, but the benefits of being able to swap between tanking and healing at a moment's notice without costly respec fees or inconvenient trips to the nearest not-so-nearby trainer are obvious. This all begs the question, though: what's in it for us pure DPS folks?The easy answer to that is being able to swap seamlessly from a PvP build to your raid build when invites start going out for the night. And lets not forget that Survival Hunters are the new Shadow Priest, right? If you're missing one of your friendly neighborhood mana batteries one night, you can swap into a spec for that at the drop of a hat. There are also plenty of opportunities for enterprising young Hunters looking to farm old world raid bosses solo, and there's a spec for that, too. There's plenty of fun to be had for us Hunters, and this new dual spec feature will make the transition from conquering the wilds of our world as a lone tracker to wiping the floor with the deadliest of raid bosses that much easier.

  • The Care and Feeding of Warriors: Heavy

    by 
    Matthew Rossi
    Matthew Rossi
    11.21.2008

    I have spent 600 gold on respecs in the past week. Yes, you read correctly. While leveling to 80, I've been respeccing constantly. The reason is simple: I love fury, I love Titan's Grip, I have a ball running around with 2h weapons, but protection is the best leveling spec for warrior right now.I want those of you who remember the Burning Crusade launch to read that sentence again. If you needed any proof that it's a whole new game now, then let this be your proof: protection is the best leveling spec for warriors right now. It's fast, fun and powerful. These are not things I ever expected to say about prot spec. Now, I've been tanking for a long time now, and I've been prot since I hit 70 in TBC. It's always been excellent for tanking, but unlike other tank classes, it dedicated all of its tanking power to static threat moves and had weak multi-mob tanking abilities (I detailed what I saw as the problems of the class as tanks here) but all of that is gone now. Everything I wrote about as a weakness of protection? Gone.Multi-mob tanking? We're strong. Damage output? Very good. Threat? Holding steady. Our health bars? You can't kill me until I run out of tricks. I have solo'd or 2 manned (with my lovely hunter wife and her pet) group quests that call for up to five people. (To be fair, I had 200 health left on one of them.) My love for DPS spec TG is still there, but if you want to finish a quest fast, nothing beats being able to pull an entire room of undead onto yourself, pop shield block, and know that they are going to kill themselves beating on you. Protection is the best leveling spec in the game right now, good damage, excellent survivability, and moments when you revenge and shield slam for 2k back to back and things disintegrate. Today we'll talk about a protection DPS build at 70, 75 and 80. It's a strong build for grinding and can tank instances, but is not a raid tanking build for reasons we'll explain as we go.

  • Ask a Beta Tester: Flying in the snow, etc

    by 
    Elizabeth Harper
    Elizabeth Harper
    09.15.2008

    FoSho asked.... Maybe I'm in the dark here, but how does one get to Dalaran since its floating in mid air. Is there a portal in a town, or do you have to be 67 to get there? I keep on hearing its "dangerous" to get to Dalaran, how so? I wouldn't call it dangerous, but you aren't going to be able to get there at level 70 without the help of a Mage or Warlock. Because Dalaran is floating high above Northrend, you need a flying mounto reach it, and when you first arrive in Northrend, your flying mount simply doesn't know how to handle the cold weather. You'll need to complete a level 77 quest chain to obtain Cold Weather Flying and reach Dalaran on your own. Alternatively, there's a quest at level 74 you can seek out in certain inns that will take you there.For more of your beta questions -- and our beta answers -- read on! But if you're the sort who wants to avoid spoilers, turn back now. We're aiming to avoid major story spoilers, but this feature is all about beta content and we can't talk about the beta without giving a few things away.

  • Try a Wrath of the Lich King talent spec on for size

    by 
    Samuel Axon
    Samuel Axon
    08.31.2008

    Blizzard is making it easy for you to start planning for the launch of World of Warcraft's Wrath of the Lich King expansion. The official WoW website's talent tree calculator now represents the current WotLK build's talent trees for all classes, including the new Death Knight prestige class.You can try on all sorts of new specs taking into account the talent tree changes and new abilities coming in the expansion, which is due out later this year.The most interesting aspect to this is the ability to really explore in detail what kinds of abilities are available to the Death Knight. The information has been public for a while but if you haven't been following every single interview, it's cool to be able to go to one place and interact with what's there.

  • Bornakk says more about two specs per character in Wrath

    by 
    Natalie Mootz
    Natalie Mootz
    07.28.2008

    On the WoW forums this morning, there was renewed gurgling about the desire to be able to respec more easily, specifically between PvP specs and raiding specs. Blue Blizzard poster, Bornakk, reconfirmed what had already been discussed at the Worldwide Invitational -- that the developers are working on a way to have two swappable talent specs. They are still working out the details but it sounds like something that's definitely coming because the Blues could've easily let this thread just die of atrophy. I'm not sure I agree with some posters who say that respeccing is a "huge pain." It's an inconvenience, yes, but then so is flying from one zone to another or waiting in line for battlegrounds. Also, as for the cost, 50 gold is merely a grain of sand to someone at level 70. (And if it isn't then, dude, what the heck are you doing out there? Buzzing on Bash Ale all day?) Conversely, how would having two different specs at your disposal make the game "too easy," as other commenters posted? My eyes are rolling so much that they may come right out of my head. (This is exactly why I try not to read much of the forums.) There was much musing about how the respec mechanic might be best implemented -- by player posters, not by Blues -- including ideas for 24 hour cool-downs, respec token systems, higher costs, lower costs and, for some reason, portals and summoning.Regardless of what mass opinions are, Blizzard's developers seem to be looking hard at what the ramifications of twin specs would do to the game's balance. They obviously spend a lot of time studying how PvP and PvE are played and seem to have an affinity for splitting these two gameplay styles and I don't think they will make it as simple as a mouse-click in Wrath.

  • Spiritual Guidance: Grouping with Priests

    by 
    Elizabeth Harper
    Elizabeth Harper
    06.23.2007

    Every Saturday, Eliah or Elizabeth will bring you their thoughts on the Priest class. Whether it's keeping your fellow players alive or melting their faces, you can read about it here!Priests always seems to be in demand. Exploring or questing in any area of the game, at any level, whether Horde or Alliance, a Priest player can expect to be pestered with whispers for instance runs. Some polite, some demanding, some who need to be put on our ignore lists, and some who don't make any sense at all, but seem to be asking for something. What's a Priest to do when being asked to go here, there, or elsewhere? And what's a player to do when they need a Priest's help? Well, I'm going to try to explain here, in something of a how-to guide for grouping, for the Priests and non-Priests among us. So whether this is your first time partying with a Priest or your hundredth -- keep reading. There's plenty to know about how to act in a group, and we're only going to scratch the surface.

  • Respeccing for 2.0

    by 
    Mike Schramm
    Mike Schramm
    12.04.2006

    Tomorrow's the big day -- WoW is getting patched and rolling over to 2.0. Bye-bye honor rankings, bye-bye DHKs, hello new LFG system, and new spells and talents for all. Oh, and every character in the game will log in after the patch is applied with a completely free respec.So things will likely look very different in terms of specs on Wednesday (my guild has an MC run planned, and I can't wait to see what happens). Personally, I like my rogue's combat daggers spec, so I'll probably keep it (he's only 50 now, so I'm not real worried about it). My warrior is currently specced protection, but hasn't been getting much play (or DPS) as a tank, so I may flip him fury or half prot-half fury. My priest is staying shadow, but my shaman -- for the expansion, I'm planning to switch him to elemental instead of restoration, so by Wednesday he may be much more deadly with lightning bolts than healing waves (not sure how that will go over in my guild raids, however).If you're thinking about respeccing, Mystic Worlds has posted a nice little commentary on how specs work -- while you should really spec for the talents and abilities you play with, for each class there's usually three or four different ways to set things up, either for soloing (or leveling), PVP, or PVE play. Of course, you don't have to respec on Wednesday -- you could just choose the same talents you have in place now. But since everything is changing so much (even your regular spec will have a few new shines to it), this might be your chance to be something a little bit different than you're used to.

  • Forum Post of the Day: Cheap respecs make the game more fun

    by 
    Elizabeth Harper
    Elizabeth Harper
    11.16.2006

    Well, I tend to agree with the sentiment expressed by this thread on the beta forums, which praises the 1 copper respecs currently available to beta players. Of course, not everyone agrees -- there are also those who side with Blizzard's standing opinion on the matter, which states that your talent spec shouldn't be a casual decision, and ought to mean something. And perhaps poster Warrenders hits the nail on the head when he explains that: It would invalidate talent choices and specs as everyone can be any spec they want any time they wanted. Why not just make all talents baseline skills and be done with it then? But regardless of your opinion on the issue, there is some excellent discussion -- from both sides of the fence -- here.

  • Breakfast Topic: Favorite Expansion Build

    by 
    Elizabeth Harper
    Elizabeth Harper
    08.30.2006

    You've seen the expansion talents for most classes, so now's the time to ask - what do you think? (And if you haven't seen them, you can check them out at the official site or on Wowhead.) Do you already have a talent build all planned out or are you having trouble deciding? Since the priest changes haven't yet been announced yet, I have been busy drooling over the talent trees of other healing classes and plotting out my paladin-to-be. (I think at least 42 points in holy is called for!) So, have you got the perfect talent build yet? Tell us all about it!

  • Breakfast Topic: Class Reviews

    by 
    Elizabeth Harper
    Elizabeth Harper
    07.24.2006

    With patch 1.12, we will have seen talent reviews for every class in the game. Every class has seen changes - both small and large - since the game's launch, and Blizzard has stated that there won't be any more large-scale reviews of this nature in the future. With that in mind, which class do you think has come out on top after this review process? I cannot, personally, think of a clear winner for PvE or PvP, as there is still much to be said for a player's specific build and skill, regardless of class. However, do any of you see a particular class winning out above all the rest?

  • My Secret Life as a Rogue: Of Talents and Talent Builds

    by 
    Elizabeth Harper
    Elizabeth Harper
    07.23.2006

    It's been some time since I wrote about my initial attempts at playing the rogue class. And, no, I haven't given it up yet! I've only reached the fairly puny level of 33, but the rogue changes coming in the next patch have me excited about continued leveling - after all, there's little joy in having half of a talent build. However, my recent efforts have been divided between my own rogue on the live realms and a pre-made level 60 rogue on the test realms. After some initial goofing off - it is, after all, a bit disorienting to jump from a low-30s character in mostly greens to a level 60 character with dual crusader enchants - I set to work trying different talent builds. Of course I've read all of the discussion on possible builds, but sometimes there's just no substitute for experience - and the test realms provide an ideal opportunity to see just what the class is capable of, with all possible talent permutations. And, perhaps, some experimentation could teach me something about how to play my own, lesser rogue a bit better...

  • Patch 1.12: Rogue Review Revisited

    by 
    Elizabeth Harper
    Elizabeth Harper
    07.13.2006

    CM Drysc has updated us with additional news of the rogue review - including some substantial changes. The talent calculator has been updated to reflect these new changes, and presents rogues with some interesting new opportunities in the subtlety tree. The changes are as follows: Murder has been changed to increase damage caused against Humanoid, Giant, Beast, and Dragonkin by 1%/2%. Remorseless Attacks has been reduced to 2 ranks, with the new effectiveness being 20% and 40%. Endurance has been changed to reduce the cooldown of your Sprint and Evasion abilities by 45 sec/1.5 min. It no longer increases the duration of Evasion. Weapon Expertise will now increases your skill with Fist, Dagger, and Sword weapons. It will no longer affect Maces. Mace Specialization will now also add 1-5 weapon skill with Maces, in addition to the stun effect the talent already provides. Adrenaline Rush now has a reduced cooldown of 5 min. Elusiveness has been reduced to a 2 point talent and now reduces the cooldown of Vanish and Blind by 45 sec/1.5 min. It no longer reduces the cooldown for Evasion. Opportunity is being moved to a tier 1 talent, swapping places with Camouflage. Ghostly Strike has been reverted back to the previous 125% weapon damage, but retains its new Energy cost of 40. Setup will now also provide combo points if you fully resist an attackers spell. Improved Rupture, Improved Cheap Shot, and Improved Garrote have been removed. New talent 'Serrated Blades' is a tier 4 talent in the Subtlety tree, causes your attacks to ignore X of your targets Armor, and increases the damage dealt by your Rupture ability. The amount of Armor reduced increases with your level. At level 60, the ranks will reduce target Armor by 100/200/300 respectively. New talent 'Dirty Deeds' replaces the Improved Cheap Shot talent, reducing the Energy cost of both the Cheap Shot and Garrote abilities by 10/20. Garrote, Eviscerate, and Rupture now all scale with Attack Power. (For the druids in the audience, Drysc has confirmed that the druid's cat form abilities ferocious bite and rip will also scale in this way come patch day.)