taleoftales

Latest

  • The video game 'outsiders' creating VR art that makes you think

    by 
    Jessica Conditt
    Jessica Conditt
    11.18.2015

    When Tale of Tales announced its departure from the gaming industry after 12 years of creating eccentric, cult-hit experiences, Twitter lit up with messages extolling the studio's impact on the industry. However, for Tale of Tales co-founders Auriea Harvey and Michaël Samyn, it was a hollow farewell. Their latest (and last) game, Sunset, had debuted just a month before to poor sales and lagging interest, despite a successful Kickstarter campaign and positive critical reception. Harvey and Samyn were already contemplating an exit from the world of video games and Sunset's situation pushed them to make it official. "It often didn't feel like games were worth the sacrifice," Samyn says. Now, Harvey and Samyn have returned to their pure, artistic roots -- and to Kickstarter -- with Cathedral-in-the-Clouds, a virtual reality exhibition of Christian art in the Gothic and Renaissance periods. We spoke with Samyn about following his passion and Tale of Tales' lofty goals, and came away with a clear message: If you're going to leave games behind for a project that resides firmly in the art realm, you might as well shoot for the clouds.

  • Tale of Tales showcases artistic games in development

    by 
    John Bardinelli
    John Bardinelli
    07.10.2007

    Tale of Tales, an indie studio founded by artists Auriea Harvey and Michaël Samyn, will be showing several of its works-in-progress over the next few weeks in three separate venues around the world. The studio's oldest game (currently on hold), 8, is a dreamy single player title based on the Sleeping Beauty fairy tale. It will be presented at E3, while the MMOG The Endless Forest will be shown in Spain. Starting August 8 visitors to Mexico City's Museo Tamayo will be treated to older works from Harvey and Samyn.Currently, Tale of Tales is hard at work on The Path, an experimental single player horror game inspired by Little Red Ridinghood. You take the role of six characters, each representing Little Red Ridinghood at a different age, and explore hidden emotions surrounding the process of growing up. The game dares to ask "What happens in the dark woods when a girl meets a wolf for the very first time?" We'll guess it involves a lot of screaming.