team-colorblind

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  • Watch a robot play Threes better than you can, live on Twitch

    by 
    Jessica Conditt
    Jessica Conditt
    04.04.2014

    Threes is the adorable, addictive puzzler from Greg Wohlwend and Asher Vollmer, neither of whom are robots. Team Colorblind is the studio behind Aztez, the bloody beat-em-up in development for next-gen platforms and Steam, and no one in that group is a robot, either. Threesus, also known as Threepio, is a robot, and it's playing Threes live on game broadcasting platform Twitch right now - and it's doing a really good job. Matthew Wegner, one half of Team Colorblind, designed the robot playing Threes, while Way designer Walt Destler programmed the AI's logic. We enjoy Threes very much, but we've never reached the ridiculous numbers this robot can. A lot of other people haven't, either: Less than half of players have seen the tile 384, but Threepio has made it to the thousands. So far.

  • Stylish brawler-strategy hybrid Aztez coming to PS4, Vita [Update: Xbox One, Wii U and PC, too]

    by 
    Danny Cowan
    Danny Cowan
    03.17.2014

    Indie studio Team Colorblind revealed that its current project Aztez is headed to the PlayStation 4 and PS Vita with a curious blend of bloody beat-'em-up gameplay and city-building strategy. Though its flashy monochrome style recalls Ska Studios' The Dishwasher at first glance, Aztez cites inspiration from varied sources. Combat artist and designer Ben Ruiz aims to infuse his upcoming game with "the feel and creativity of Bayonetta, the sensationalism and mobility of Capcom's Alien Vs Predator, and the precision difficulty of classic Devil May Cry." Aztez isn't just a straightforward brawler, though, as players will also have to manage their empire in Risk-like strategic sequences sprinkled throughout gameplay. A release date has not been announced. [Update: Team Colorblind confirmed that Aztez is also coming to the Xbox One and Wii U. Ports for Windows, Mac and Linux will be available via Steam.] [Image: Team Colorblind]

  • Made in Phoenix indie game night was a cool party in a hot warehouse

    by 
    Jessica Conditt
    Jessica Conditt
    06.30.2013

    On Saturday night one warehouse in downtown Phoenix was overrun with independent games, developers and players, backlit by bumpin' live music and an array of food and drinks. It was the first Made in Phoenix: Indie Game Demo Night presented by local indie game incubator, Game CoLab. Projected on two giant screens, party-goers played Ivy Games' Gravity Ghost and Team Colorblind's Aztez, while Retora Games' Oculus Rift project about exploring the surface of Mars lurked astride one wall. Other games on tablets and laptops littered the tables beyond, including Kyle Pulver's Offspring Fling and Abstrakt Games' Protein Pirates. Game CoLab established residence in this warehouse in May, offering game developers a place to create their dream projects while surrounded by inspiring people and ideas. Saturday night wasn't the last party planned for the space, Game CoLab founder Joseph Darnell told me. He saw Indie Game Demo Night as a success, and with a packed house, smiling players and games all around, it certainly felt like one.%Gallery-192780%