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Xbox Live's 'Game Feast' serves up Super Meat Boy on Oct. 20
Team Meat's manic and mercilessly tenderized hero, Super Meat Boy, is set to make his debut on Xbox Live Arcade on October 20. The developer announced the date via Twitter, and indicated that the well-done platformer would be part of "Game Feast," a new promotion from Microsoft Game Studios that should be detailed later today. With Super Meat Boy making up the main course, Game Feast might just be burger, better and more badass than the recently concluded Summer of Arcade. See the full poster after the break.
Preview: Super Meat Boy
Super Meat Boy could become our newest addiction. Microsoft and developer Team Meat brought the Xbox Live version to E3, and we thoroughly enjoyed beating levels at the expense of the game's hero. If sacrificing one's body to rescue a fair maiden held hostage by a fetus sounds like a fun time (and it certainly should), this downloadable game should make it onto your most wanted list.
Super Meat Boy WarioWare D.I.Y. microgame is an exercise in futility
Super Meat Boy creator Edmund McMillen is among the game designers asked to create a WarioWare D.I.Y. microgame for the "Big Name Games" series. Like the others who have contributed, McMillen has put his own characters into a five-second adventure -- but unlike the others, this tiny story does not have a happy ending. If you win, Meat Boy fails, and if you lose, he still fails. See the game in action after the break. Should you like to play McMillen's micro-Meat-game, you can download it through WarioWare D.I.Y. on DS or WarioWare D.I.Y. Showcase on Wii. [Via Nintendaan]
Super Meat Boy is Tiger-riffic on iPhone
At the Indie Game Maker Rant during GDC, Team Meat's Tommy Refenes likened App Store games to Tiger LCD handheld games, which were low-quality games that sold on brand recognition alone. So, of course, there's now an iPhone version of Super Meat Boy, modeled on those very Tiger handhelds. "Super Meat Boy Handheld is all the branding of Super Meat Boy," Refenes said on the Super Meat Boy blog, "without the actual gameplay or art from Super Meat Boy ... and all for ONLY A DOLLAR." Made as an April Fools' Day joke, the iPhone version of the game is actually the first Super Meat Boy title to be released, beating the (fully-featured) XBLA, WiiWare and PC versions of the game! By buying this intentionally crummy game, you can prove Refenes's point (that the App Store is a platform for selling crummy games) and fund future non-crummy games from Team Meat. Super Meat Boy HANDHELD ($.99):
Renowned devs creating 'Big Name Games' for free WarioWare D.I.Y. DLC
Playing your own microgames in WarioWare D.I.Y. is great and all, but what if you could play 5-second microgames designed by your favorite developers, like 5TH Cell, Gaijin Games, and even Cave Story creator Daisuke "Pixel" Amaya? In the weeks following the release of the microgame creation suite, you'll be able to do just that. Every Monday from March 29 through July 26, Nintendo will make new microgames in its "Big Name Games" series available for free download through WarioWare D.I.Y. The first offerings will include the game Yoshio Sakamoto showed off at his GDC presentation, as well as a game from Super Smash Bros. creator Masahiro Sakurai. Team Meat and WayForward are also contributing games.
Super Meat Boy dude: 'App Store is Tiger handheld of this generation'
[Castlevania Wiki] At last night's Indie Game Maker Rant, Tommy Refenes, one half of Team Meat, appropriately let off some steam about Apple's App Store, saying, "The majority of people who do anything for the App Store work on it and then kind of get screwed over." Refenes suggested that what the App Store specializes in are cheap ports of established brands, sold on their established names alone, as he compared it to the Tiger LCD handheld games of the late '80s and early '90s. "It's just a way to sell a brand," Refenes said. "That's what the Tiger handheld games were, and that's what I think the App Store is." To prove a point that the App Store is "kind of shit for most things," Refenes recounted the experiment he launched with Canabalt creator Adam Saltsman. The two developed a "joke game" called Zits & Giggles (in which players pop pimples) and submitted it to the App Store at the 99 cents price point. Each time sales dropped off, they raised the price. Consumers kept buying it, however, as the game rose to $15, then to $50, and so on -- it was even purchased for $299! We don't know what to take away from that, but luckily Refenes had an observation: "My conclusion to all of this is that the people who you're selling to on the App Store are not necessarily gamers." Care to challenge that theory? Zits & Giggles ($349.99):
Super Meat Boy coming to XBLA before WiiWare, aiming for summer release
In this week's meat-related game news, Super Meat Boy devs "Team Meat" (a.k.a. Edmund McMillen and a few others) has confirmed the game's release for XBLA with the above screen via its Twitter account. The studio further confirmed the news to IGN, who also found out that the team is hoping for a summer release. According to the report, SMB will find his way into thousands of inglorious deaths on the Xbox 360 first, with WiiWare and PC/Mac support coming afterward. No PSN release was announced, but the team would say that it has the little meaty platformer up and running on a PlayStation 3 dev kit. The reason for the move is said to be at least in part due to the space restrictions enforced by Nintendo and Microsoft, with the latter offering more space and thus more options for extra content. Super Meat Boy is claimed to be "about half finished," with the game's developers hoping for a summer release, just in time for grill season. Talk about synergy! Source 1 - Super Meat Boy Twitter account Source 2 - IGN