tech-2

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  • Winterblink: asset control and consolidation in EVE Online

    by 
    James Egan
    James Egan
    07.03.2008

    Warp Drive Active podcaster Winterblink is a man who's got everything, apparently. And too much of it, scattered throughout his hangars in New Eden. It's a common problem in EVE Online, particularly for players who roam a lot throughout the galaxy. Mission runners, ratters, and adherents of most any trade or livelihood in the game accumulate a lot of random assets, individually of low worth but which can hold substantial value when seen as a whole. Unfortunately, what Winterblink describes in his blog gets even worse when a player uses containers to organize their possessions by category across multiple stations. The contents of those containers cannot be viewed remotely; one has to be docked in that particular station to see what's inside. Winterblink decided he couldn't handle the clutter anymore and shared the most efficient way he's found to deal with it all, step-by-step. He also had a good idea about having a container that only has the modules for his preferred ship fittings. Slowboating all over New Eden to consolidate his assets worked out for Winterblink. But this writer found that the negligible value of his junk and the time lost consolidating it wouldn't be worth the effort, and opted to ruthlessly destroy a fair amount of it, rather than collect and reprocess or resell the odds and ends. The slash-and-burn approach works for Tech I modules, but once ships and Tech II of anything enter into the picture, Winterblink's way is best. Especially in that he opted to reprocess the materials rather than trying to sell them all on the market.

  • Rogue Signal: EVE Online's gear progression

    by 
    Phillip Manning
    Phillip Manning
    05.11.2008

    For players coming from other MMOs, EVE Online can sometimes be a bit unsettling. The lack of classes and levels gives some players the feeling that there is not a measurable means of determining one's on progress in the game. What EVE players use to determine each other's relative skill at a glance revolves around two things: ship type and module tech level. Billions upon billions of ISK get moved around every day in the buying and selling of Tech 2 (T2) ships and modules. As a new player, Tech 2 can feel like the playground of the veteran, but this isn't necessarily always the case. With the character creation improvements introduced about 18 months ago, new characters are well on their way to being able to equip some of the shiny modules that used to be the domain of the bitter old veteran.

  • EVE Online Trinity II ship comparisons

    by 
    Mike Schramm
    Mike Schramm
    10.31.2007

    CrazyKinux has a bee-yoo-tiful split-screen look up at four EVE Online ships, before and after the upcoming Trinity II graphical update. The video is actually a little old (it's being passed around by the devs at various conventions and on the EVE Affiliate program), but it's definitely worth a watch if you haven't seen it before-- EVE is already a good looking game, and it's about to get more, um, good-looking-er.Everything just looks slicker, more reflective, and better defined. I think my favorite is the Prophecy, but I can't wait to see how my ships (I'm still a noob-- riding in an Exequror and an Iteron right now, but working on moving to an Osprey and a much bigger hauler) look after the update. Here's some more new shots-- Trinity II can't come fast enough.