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A preview of the third closed beta for wuxia MMO Moonlight Blade
Would you say there's a distinct lack of wuxia MMORPGs in your life at the moment? Then you might be interested in learning more about Moonlight Blade, a wuxia game published by Tencent and currently in the midst of its third beta test in China. Steparu recently discussed the beta test, covering everything from missions and quests to character customization, with the caveat that the author doesn't speak a word of Chinese and has muddled through much of the game with the help of friends. Moonlight Blade features three different combat modes based on player preference, ranging from traditional point-and-click gameplay to fully active combat. While the game looks gorgeous, according to the beta review it's still very buggy and the combat lacks some satisfying impact. Check out the full piece if it seems like something you'd be interested in; there's no word on a Western release, but showing interest can't hurt.
NBA 2K Online reaches 19 million registered ballers in China
While Take-Two was busy counting its fat stacks of cash following its healthy fiscal 2014 financial report, it also noted milestones in its collaborative efforts overseas. Namely, CEO Strauss Zelnick revealed during the company's call with investors today that "usage and player engagement with NBA 2K Online continued to gain momentum, and it's now the number one PC online sports game in China with 19 million registered users." NBA 2K Online was announced in June 2009 as one of Take-Two's major pushes into the Asian market. Arriving in October 2012, the game is a free-to-play basketball simulation for PC that features every licensed NBA team. It is the result of a partnership between Take-Two and Tencent, a developer with experience in crafting free-to-play versions of popular properties suited for the Chinese market, including Monster Hunter Online for Capcom and FIFA Online 3 for EA. [Image: Tencent Games]
Capcom plans to sell 3.9 million more copies of Monster Hunter 4 Ultimate
Alongside Capcom's financial report for the 2013 fiscal year yesterday, in which it revealed an increase in net income by 15.9 percent year-over-year, it also offered some projections for the upcoming financial year (ending March 31, 2015). Given the continued success of its Monster Hunter brand, Capcom projected sales of Monster Hunter 4 Ultimate to reach 3.9 million units in North America, Europe, Japan and other Asian countries. The game will reach the west in early 2015. Additionally, Capcom reported that its strategy for mobile includes the launch of Monster Hunter Freedom Unite on iOS this month. The PSP game went free for PlayStation Plus users in March. Capcom also plans to launch another mobile game in the series this year called Monster Hunter Smart. The company noted strategies for PC in Japan and other parts of Asia, namely by introducing the beta phase of Monster Hunter Online as well as Breath of Fire 6 this summer. The latter was announced in August 2013 for PC, iOS and Android, whereas the former is the result of an April 2013 partnership between Capcom and Tencent to bring the free-to-play MMO to PC players in China. Lastly, Capcom mentioned plans to "develop titles exclusively for online games," specifically mentioning Deep Down for PS4, a free-to-play game first announced in September. [Image: Capcom]
Blade & Soul surpasses 1.8 million concurrent users in China
Western Blade & Soul fans may be wondering when, or if, NCsoft is ever going to bring the martial arts fantasy MMO to their shores. Chinese fans, on the hand, are scarfing up the title as quickly as publisher Tencent can add additional servers. MMO Culture reports that the firm added another hardware group last week, bringing the total to a whopping 195 servers and helping to alleviate shard congestion. The site also notes that concurrent users have surpassed 1.8 million while active users sits somewhere around the 18 million mark.
Blade and Soul adds servers in China
Blade and Soul's closed beta appears to be going quite well in China; Tencent has just expanded the number of live servers from 19 to 33. Additionally, rumors indicate that the Chinese version of the game will be entering open beta sometime in early December. No new info is available for western gamers waiting for Blade and Soul. The last update on the official site is dated December 5th, 2012 and claims that details will be delivered "when the time is right." NCSoft and Team Bloodlust are working on the western version of the title.
China's Tencent will offer 10TB of free cloud storage to attract US users
Getting wind that users of Tencent's Chinese-language cloud service have 10TB of free storage made many drool, but soon there'll be no need for envy. Peter Zheng, one of the company's vice presidents, announced last weekend that the complimentary storage setup is bound for the US and will likely be available in early 2014, PandoDaily reports. If you're not familiar with the offer, folks who sign up for one of the firm's QQ accounts and download its mobile cloud app score 1TB of gratis space, which will balloon closer to 10TB as needed. Sure, the idea of handing terabytes of your data to a foreign firm in an era of privacy concerns doesn't inspire confidence, but the outfit has plans to earn your trust: Zheng says your bits will likely be stored in servers outside of China. Can't wait for the freebie to make its way stateside? Tencent hopes to keep you distracted with the US launch of its Instagram-like image app, Story Camera, within two to three weeks.
Final Chinese Blade and Soul beta begins October 29th
Blade and Soul is moving ever closer to release, at least in China. Tencent has confirmed that the final closed beta test for the game will go live on October 29th. The beta will roll out in two steps that should be familiar to weary MMO beta warriors. First, early access codes will be required to enter the beta. After an unspecified period of time, everyone else can join up. Accounts created during this last closed beta test will not be deleted; progress will remain when open beta launches a few weeks/months later. According to Tencent, all characters will be kept unless there is a "major" change to the game. If you're not in China but are hoping to join the closed beta test, you can earn a chance to win a code by visiting the official Chinese site and voting for your favorite character.
Tencent ups the ante, offers users 10TB of free cloud storage in promotion
If you thought that the free storage that's offered by Microsoft, Google and others were generous, then you've never been to China. Tencent, in an attempt to crawl past local rivals Baidu and Weibo, is offering customers a whopping 10 Terabytes of space on its Weiyun cloud storage service. All users need to do is sign up with the company, offer up their QQ account number, and download the Weiyun mobile app -- which bags 'em an instant 1TB, with the allowance gradually increasing to 10TB the more files they upload. The only downside for us, naturally, is that the promotion does make SkyDrive's 25GB seem a bit stingy by comparison.
Gamescom 2013: SMITE's latest god, new game mode, and Tencent partnership
MOBAs are great for the MMO gamer afflicted by that nasty distraction called life. They offer progression, PvP, and even some theorycrafting you can take to the water-cooler gatherings at work. In some cases, MOBAs even grant the player a variety of ways to play the game. SMITE is one of these gems. During our pre-Gamescom chat with Todd Harris, co-founder and COO of Hi-Rez Studios, we learned a few details about SMITE's coming additions of a new Match-of-the-Day game mode and the Chinese-themed god named Zhong Kui.
Kotick: Tencent a 'passive investor' in Activision Blizzard buyback
Activision Blizzard CEO Bobby Kotick stated in an early-morning conference call that Tencent's participation in the buyback from Vivendi is merely a sign of the company's "enthusiasm." Within last night's announcement of Activsion Blizzard's $8 billion buyback from Vivendi, it was noted that a group of investors led by CEO Bobby Kotick will own a 24.9 percent stake in the newly independent company. Tencent, a Chinese company with extreme amounts of cash and fingers in many, many video game pies, was listed in the group. "As far as Tencent, you know, I think their investment just confirms the enthusiasm we have in our partnership for Call of Duty in China. They do not have a board seat. They are a passive investor and I think it was largely as a result for the enthusiasm we're doing together," said Kotick on this morning's call. Kotick also mentioned later that this group he leads and Tencent is a part of (ASAC II LP) doesn't have any rights to nominate board members. Tencent currently owns League of Legends developer Riot Games and nearly half of Epic Games (and its ubiquitous Unreal Engine). As for those pies we mentioned, they come in Electronic Arts FIFA and Take-Two NBA flavors.
EA bringing FIFA Online 3 to China, TenCent publishing
EA will bring FIFA Online 3 to China with TenCent as its publisher, EA announced in its Q1 2014 financial results report. The online soccer game was published in Korea by Nexon, where it found some success; EA reported that digital net revenue from the game grew 88 percent in the first quarter (April 2013 through June 2013) compared to the likes of FIFA Online 2 on a non-GAAP basis. The earnings report notes that details of the publishing partnership between TenCent and EA will be announced in the future. TenCent also published NBA 2K Online in China in September 2012.
Activision Blizzard makes up with the ESA
After taking its toys and going home in 2008, Activision Blizzard has kissed and made up with the Entertainment Software Association as announced in a press release this morning. The ESA is not only in charge of organizing E3 each year, but it's also seen as the political arm of the gaming industry. This, along with the joining of Tencent (owner of Riot Games, Epic Games, and the ZAM Network), brings the ESA's membership to 37 companies. Does this mean we'll see more of Blizzard's goodies at E3 while other large companies are skipping the industry expo? Could this be an act of desperation on the part of Activision Blizzard or the ESA? Let us know in the comments! [Source: ESA press release]
Activision rejoins ESA after five year absence
The Entertainment Software Association (ESA) announced this morning Activision Blizzard and Tencent have joined the trade association. Tencent (Riot Games, minority stakeholder in Epic Games) is new to the lobbying group, which puts on the Electronic Entertainment Expo (E3) every year, but Activision Blizzard returns after a very high-profile departure in 2008. The ESA, beyond its responsibilities of putting on E3, is the political arm of the industry. It handled the recent reemergence of the gun violence issue, along with the Supreme Court battle and (probably want to forget this part) that whole SOPA thing. Today's announcement adds two very, very wealthy publishers to the group's roster.
Epic job listing outs unannounced 'competitive online action game'
Epic Games is currently working on two projects: the tower defense action game, Fortnite, and another game yet to be unveiled. A job listing calling for a senior systems designer mentions "an unannounced competitive online action game that includes player progression, heavy itemization, and a dynamic economy." The listing, which does not specify platforms, calls for a senior systems designer on both Fortnite and the unannounced game. Last year, Chinese company Tencent Holdings invested $330 million into Epic Games, acquiring a minority stake in the Cary, North Carolina-based studio. Epic Games' most recent game was the Xbox 360 exclusive, Gears of War: Judgment, made by its People Can Fly division.
Call of Duty now Online in China, monetization not ready yet
An alpha version of Call of Duty Online – the China-exclusive, free-to-play game based on the Activision shooter – is now live, Kotaku reports. Monetization systems for the game (i.e. those sweet, sweet microtransactions) are unavailable in its current form; however, Call of Duty Online is playable in the region.Call of Duty Online was announced by Activision last year and pairs the western publisher with China investment holdings firm Tencent, a company that offers social networks, e-commerce, multiplayer online games and more within the country.China has a rich history with freemium video game experiences, including Tencent's own hugely successful Cross Fire. But if a brand as large as Call of Duty strikes gold in China, we may see other popular franchises form-fitted to work in the region's microtransaction-focused industry.
Sina Weibo exceeds 400 million users, sees increasing mobile traffic
Microblogging site Sina Weibo, China's answer to Twitter, reported a pretty dazzling statistic in its third quarter results: it now boasts over 400 million registered users. We can't be sure how many are active, of course, but it's still a vast number considering appeal is localized to the People's Republic. It also means Sina is winning the popularity contest with social media competitor Tencent, although it humbly acknowledges their services are somewhat different. The company's platform is still evolving, and it's only recently seen mobile usage exceed computers, so is shifting product focus accordingly. Sina's obviously doing something right, and that suits us just fine -- keep those news bites and juicy leaks coming.
Take-Two, Tencent collaboration 'NBA 2K Online' launches Oct. 24 in China
NBA 2K Online, the free-to-play NBA simulation created for China by 2K in conjunction with Tencent Games, will launch on October 24. The game went into beta this past June and is the first major release in China for Take-Two, which announced plans for this initiative back in 2009.The release date of an online sportsball game in China isn't the interesting part here, so much as the context. Tencent Holdings Limited has become quite the player over the past three years since Take-Two's plans were first announced. There's Tencent's relationship with Activision over Call of Duty Online, its acquisition of Riot Games and, most interestingly, its minority interest in Unreal Engine's lord and master Epic Games.
Tencent and TCL unveil Ice Screen: a 26-inch Android-based smart TV
Chinese web titan Tencent and TCL Multimedia have torn the wraps off the Ice Screen, a jointly developed 26-inch smart TV with a 1,366 x 768 display that allows users to browse the web, access videos, music and games through QQ services. Under the hood, the Android-powered television houses a dual-core Cortex A9 1GHz processor, a Mali 400 GPU, 4GB of RAM and support for a memory card of up to 32GB in size. An IR remote and an app for devices sporting version 2.2 or higher of Google's OS can be used to control the tube, which can sit horizontally or vertically in its stand. On the connectivity front, the panel packs Wi-Fi, a pair of USB ports, HDMI and a 3.5mm headphone jack. You can plunk down ¥1,999 (roughly $315) for an online pre-order before its September 3rd launch. More details await in the press release after the jump.
Tencent reveals how it gets users to pay for its service
We've all seen those "OMG! Don't make us pay for Facebook" fake petitions, but App.net and The Social Network raise questions about how our social services raise their moolah. Tencent's Sophia Ong has revealed that it's in the unique position of having users happy to pay for services that we take for granted. While signups for QZone (Facebook equivalent) is free, users have to use QBs, the site's virtual currency, to buy and clothe their avatars. While 1 QB = 1 yuan ($0.16), there are 30 million paying customers on the site -- meaning that the company can count on around $50 million in monthly payments. It's not stopping there either, sensing a slowdown in the local economy, the company has an eye on opening up its eCommerce platform to ensure it can continue to rake in the cash.
Report: Activision stock may rise 50 percent with Pandaria, CoD Online
Activision Blizzard may see its share price increase as much as 50 percent as it prepares to launch the Mists of Pandaria expansion for World of Warcraft and Call of Duty Online in China, financial newsweekly Barron's reports. Activision Blizzard is currently trading at $11.25, after reporting Q2 earnings above expectations but below the previous year, bringing in $1.08 billion.Investors expect shares could reach a high of $17 due to Mists of Pandaria's launch in September and Activision's partnership with Chinese Internet provider Tencent Holdings to launch the free-to-play game Call of Duty Online, potentially in "mid-2013," Barron's says. The Chinese gaming market generated $7 billion and included 160 million gamers in 2011, and is expected to grow by 20 percent this year to cash in more than $9 million in 2014.Activision Blizzard's shares have fallen 10 percent this year, while the broad market has gained 11 percent. Parent company Vivendi was looking to sell its 61 percent stake in Activision Blizzard earlier this year, but it appears those efforts have shifted focus.