testimonies

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  • Eleven alpha tester: Game is 'identical to Glitch'

    by 
    Justin Olivetti
    Justin Olivetti
    01.08.2015

    "Incredible! I didn't expect it to be identical to Glitch, which it is." So sayeth one of Eleven's select few alpha testers, some of whom posted testimonials on the site about their experience. While a second tester cited "overwhelming" nostalgia, others were more critical of bugs, reloads, and generic visuals. The fan remake of Glitch has more than doubled its alpha test pool, from 13 to 31 players, and continues to advance the project as a whole. "This has been a great success, with many improvements being made to help improve the stability and experience while some other work is ongoing in order to bring over some more features," the devs said.

  • DDO player council members offer testimonies

    by 
    Justin Olivetti
    Justin Olivetti
    03.25.2014

    Turbine carted out Dungeons and Dragons Online's player council for a bit of sun today and made an attempt at more transparency by allowing the representatives to give testimonies as to what the experience is like. "We have been asked feedback on things that are at a very early stage of creation (if not only on paper) and there's a real interaction between us and the designers/developers," council member Flavilandile wrote. "Yes, it doesn't means that in the end what we suggest will be implemented, but there's is a real interaction and I feel that they are listening to us when we voice our concern on a topic." "I'm enjoying it, having fun. Though I'm hard pressed to say we're having the impact we might. The dialog I expected (perhaps unrealistically) is there, but it is more limited than I would have liked," council member IronClan added. For the full range of testimonies, check out the post on the official site.

  • The Daily Grind: What kind of MMO are you looking for?

    by 
    Justin Olivetti
    Justin Olivetti
    03.08.2014

    Word of mouth is one of the strongest influencing factors for me trying out an MMO or returning to one. When I see friends having a good time and saying very good things about the game, then I'm much more tempted to load it up to see if it will click with me. I've noticed that every so often in our comments someone will be looking for a specific type of MMO and will be soliciting recommendations for that. I thought that today we could help each other out: If you're looking for a new or specific type of MMO to play, then put down what you're looking for in the comments. If you can help one of your fellow gamers out with a first-hand testimony, then please do. What kind of MMO are you looking for? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!

  • The Game Archaeologist salutes Asheron's Call's 12th anniversary

    by 
    Justin Olivetti
    Justin Olivetti
    11.03.2011

    Turning 12 is a wake-up call for most people because they realize that next year they will officially be teenagers. We just hope that Turbine's ready for that when Asheron's Call breaks curfew, sasses back, and starts developing a romantic interest in other MMOs. One of the privileges of writing The Game Archaeologist column here on Massively is that I get to watch over these classic MMOs as they marinate in maturity. Despite new titles being announced or released literally every day, these long-running games are the established old guard that have nothing to prove at this point. It's hard not to be a little in awe of that and gush at it. So congratulations to Asheron's Call, one of the first batch of 3-D MMOs that hit the scene back in the late '90s, for reaching its 12th anniversary! How bizarre is it to think that Asheron's Call came out the same year that we were freaking out about Y2K, seeing how far George Lucas could fall with The Phantom Menace, and paying about $1.22 a gallon for gas in the U.S.? AC almost seems legendary when you realize how far back it stretches. Join us as we sing the praises of Dereth and its citizens after the jump!

  • The Game Archaeologist uncovers Shadowbane: Your journeys

    by 
    Justin Olivetti
    Justin Olivetti
    08.16.2011

    Every time I tackle a new game for this column, I keep rediscovering a key truth: that there are the bare facts of an MMO that you can research and process, and there are the memories and experiences that transcend the features bullet points on the back of the box. It's always terrific to see players come out of the woodwork and say things like, "You know what really made this game special...?" Shadowbane is proving an interesting case study as well. Because it flew so very low on my personal radar during the entirety of its operation, I naturally assumed it wasn't that good for the few souls who did play it. It turns out that I was wrong, considering just how many testimonies we've had from people who admit that if you could get past the graphical limitations and technical issues, there was a helluva game experience waiting for you. So to follow up from last week's interview with a blogger, this week we're going to hear from Massively readers who took the time to send in their favorite memories of Shadowbane so that they could be preserved in the hallowed Game Archaeologist vaults. Let's do it!

  • The Game Archaeologist jacks into The Matrix Online: Your memories

    by 
    Justin Olivetti
    Justin Olivetti
    05.24.2011

    What can you trust when your memories are merely the by-product of intelligent machines tinkering with your brain? When you come right down to it, who's to say that our alleged recollections of The Matrix Online weren't just computer viruses uploaded into our cerebral cortexes -- and that the game never existed at all? Real or not, The Matrix Online is in no danger of being forgotten. Whether it's because of the meta setting, the too-hip-to-stay-on-cows fashion, or the interactive stories, MxO never fails to evoke passionate testimonies. After speaking with developer Ben Chamberlain last week, today we're going to turn the tables on the players themselves to see what they have to say. Was The Matrix Online really all that and a bag of computer chips? Was it merely a good-looking graphical chat room or something more? And how will it be remembered many years from now when we sit our grandchildren on our laps and tell them about how we took the blue pill? Or was it red... I can never remember!

  • The Daily Grind: Has Massively ever inspired you to try out an MMO?

    by 
    Justin Olivetti
    Justin Olivetti
    05.05.2011

    One of the joys of being part of the online gaming community is hearing recommendations and testimonies of players who are trying out titles that you don't have time (or the inclination) to sample. Sometimes those testimonials can lead you into trying out a game you wouldn't have on your own. About six months or so before I joined Massively, Shawn's repeated love notes posts about Fallen Earth finally penetrated my brain to the point that I was curious enough to give it a go myself. After sampling it, I was hooked and spent many wonderful months crafting ATVs and exploring the wilderness of the apocalypse. I know that if it weren't for this site, I probably wouldn't have done so. So today we want to know: Has Massively ever inspired you to try out an MMO that you wouldn't have otherwise? How did it go? Did you stick with it or find yourself at odds with the testimony of the writers here? Every morning, the Massively bloggers probe the minds of their readers with deep, thought-provoking questions about that most serious of topics: massively online gaming. We crave your opinions, so grab your caffeinated beverage of choice and chime in on today's Daily Grind!