the legend of zelda

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  • Aonuma hopes to show 'playable' build of new Zelda at E3

    by 
    David Hinkle
    David Hinkle
    02.03.2010

    The latest carrot to be dangled before the teeming mass of The Legend of Zelda fans comes from a recent interview in Famitsu magazine, via Andriasang. There, director Eiji Aonuma says he hopes that Nintendo will be able to "show something playable" at E3. What? That's, like, four years ahead of schedule! We jest, but it's not like Nintendo really needs to rush anything. It's The Legend of Zelda. You want it, even if it's supposed to be different this time around. Aonuma wouldn't provide much in terms of how far along the game has come, other than talking up the MotionPlus support and stating the team has "progressed in development since last year" and that the "core areas have come into clear view." We take that to mean the team has finished rendering Hyrule Field.

  • Ninty News promo video says Zelda Wii coming this year

    by 
    David Hinkle
    David Hinkle
    01.29.2010

    Here in the States, we get a weekly dose of Nintendo marketing via Nintendo Week, a sponsored program that runs on the Nintendo Channel. Over in the UK, they get a similar program: Ninty News. Yeah, we're not big fans of the name, either. In this week's episode, the spotlight is cast on the upcoming year in gaming on Nintendo platforms. Games like Super Mario Galaxy 2 and Epic Mickey are discussed, as well as -- wait, did he just say The Legend of Zelda on the Wii would release this year? Rambling Rupees, we think he did! You can see the entire episode of -- ugh -- Ninty News past the break. The brief mention of Zelda Wii is a little past the one-minute mark. [Via Go Nintendo]

  • Wallace & Gromit creators use Flipnote Studio to create Spirit Tracks animations

    by 
    David Hinkle
    David Hinkle
    01.22.2010

    You likely know Aardman Animations as the creators of the hilarious cheese-loving man and surprisingly capable K-9 duo, Wallace & Gromit. To celebrate last month's release of The Legend of Zelda: Spirit Tracks in Europe, Nintendo tapped the studio to create a trio of custom animations paying homage to the game in Nintendo's free animation app for the DSi, Flipnote Studio. Now we get to see their labor bear fruit and, oh my, these came out looking sharp, as the video above this text can attest. However, the real feather in this (Minish?) cap is the odd video past the break showing Link's game-long companion, Zelda. For us, the uneasy feeling we get witnessing Link's lack of concern seeing Zelda in poltergeist form is only exceeded by Zelda's apparent glee, despite being a creepy specter. That just weirds us out!

  • Nintendo shuts down Zelda fan film, four years in the making

    by 
    Griffin McElroy
    Griffin McElroy
    01.04.2010

    A few weeks ago, the fruits of four years of labor finally paid off for independent film studio BMB Finishes when its Zelda-based movie, The Hero of Time, was released for public consumption over the internets. Reaction to the film was mixed, but it seemed like everyone appreciated the 1,460 days of hard work that went into the feature-length film's creation. Apparently, that's not the case -- the movie's official site was updated on New Years Day, explaining that the studio had come to an agreement with Nintendo to stop distributing the film online. The update sounds less miffed than you might imagine, stating, "we understand Nintendo's right to protect its characters and trademarks and understand how in order to keep their property unspoiled by fan's interpretation of the franchise, Nintendo needs to protect itself - even from fan-works with good intentions." The missive jokingly ends by saying, "I'm sure our next project will be right around the corner! No, it's not Majora's Mask." Yeah, that would be ridiculous. Twilight Princess, on the other hand, seems like a logical choice.

  • Iwata Asks: 25 years with Miyamoto's dev posse

    by 
    Ben Gilbert
    Ben Gilbert
    12.15.2009

    In the most recent edition of Iwata Asks, Nintendo prez Satoru Iwata gathers up Takashi Tezuka and Toshihiko Nakago for a thorough discussion of their time with the company, the many projects they've worked on and their 25-year-long partnership with Shigeru Miyamoto. Let's break it down: Takashi Tezuka and Toshihiko Nakago both started at Nintendo around 1984, helping to shape everything from Balloon Fight to Super Mario Bros. These guys were part of the team that developed Super Mario Bros. and The Legend of Zelda -- at the same time. During the 10-page chat, a plethora of interesting tidbits are revealed about some of the game industry's most influential Nintendo titles. Did you know that Zelda was initially designed as a dungeon game without an overworld? Or, how about the revelation that World 1-1 was created last, after the rest of the levels in Super Mario Bros., and designed implicitly to teach the game to non-gamers? The chat even gets into the lurid sleeping arrangements of Miyamota-san and Nakago-san while on business trips for ExciteBike (spoiler: it's not that lurid).

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    Review: The Legend of Zelda: Spirit Tracks

    by 
    JC Fletcher
    JC Fletcher
    12.07.2009

    Nintendo is creating a deep rut for the Zelda games by turning every new development since Ocarina of Time into a compilation of overused tropes. The fact that people liked the first N64 outing, for example, is no reason to include a magical instrument in every subsequent game. The same goes for the chatty sidekick, and (especially) the tradition of forcing Link to walk around and meet everyone in town before someone finally hands him a sword. Even the train in The Legend of Zelda: Spirit Tracks, which seemed out of place when the game debuted, is a variant on the oft-repeated vehicle gimmick, including conveyances like Epona, the King of Red Lions, and the S.S. Linebeck. As a result, I groaned a little when I started playing Spirit Tracks, seeing all these common Zelda elements played out for the umpteenth time. But as I played the game, I forgot all about my gripes, won completely over by its charm and by its excellently designed challenges. The great game shines through all the cruft Nintendo has thrown on top of it. %Gallery-48535%

  • Nintendo's Aonuma: Majora's Mask the result of Miyamoto challenge

    by 
    Ben Gilbert
    Ben Gilbert
    12.05.2009

    [Image credit: Rich Lem] Eiji Aonuma has spent a lot of time developing Legend of Zelda games. In fact, he's been in a managerial role on the franchise ever since the series' arguably most popular installment, The Ocarina of Time. So when Mario creator (and his boss) Shigeru Miyamoto asked Aonuma and his team to develop an "Ura Zelda" (a flipped version of Ocarina of Time -- what would eventually become the Master Quest), Aonuma protested. Miyamoto's compromise, though, instead turned out to be a much greater challenge -- produce a sequel to OoT within one year. "We were supposed to make its sequel in a year ... at first, we had absolutely no idea what sort of thing we were supposed to make, and we just kept expanding our plans," Aonuma told Nintendo prez Satoru Iwata during a recent Iwata Asks column."in the beginning, it was all trial and error ... ultimately, we adopted the 'three-day system,' and made it so that, if you couldn't clear the game inside of three days, the world was destroyed." Aonuma claims this concept was what allowed Majora's Mask to be created and released just 18 months after OoT came out. He also adds that lessons he learned from the development of Majora's Mask -- from having to remember a sequence of events in order to proceed, to "deep, compact play" -- helped to shape the development of the most recent Zelda release, The Legend of Zelda: Spirit Tracks. We'd like to say that Aonuma will have a break from the series after serving as producer on Spirit Tracks, but he's the man in charge of the upcoming LoZ game for the Wii. We're sorry, Mr. Aonuma! Keep on truckin'! [Via Gamasutra]

  • Spirit Tracks ads choo up some UK airtime

    by 
    Richard Mitchell
    Richard Mitchell
    12.01.2009

    Actually, the titular tracks from The Legend of Zelda: Spirit Tracks, don't feature very prominently in a recent batch of ads for the game from the UK. Instead, the ads task a young woman with solving some of the game's puzzles (presumably under the stipulation that she be adorable while doing so). All three of the commercials highlight the game's use of the unique features of the DS, namely the microphone and touch screen. We're not sure how entertaining it will be to blow into the mic to play the pan flute for the thousandth time, but the first glance seems novel enough. Check out the ads after the break. [Via GoNintendo]

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    Hands-on: The Legend of Zelda: Spirit Tracks

    by 
    Randy Nelson
    Randy Nelson
    11.23.2009

    With the game pulling into the station on December 7, we visited Nintendo of America to get one last pre-launch look at The Legend of Zelda: Spirit Tracks. The latest trailer for the game revealed the Spirit Tower, a central hub of mini-dungeons that must be cleared in order to restore the train tracks that lead to the world's main temple dungeons. What we saw was the latter -- more specifically, the second of the game's dungeons, the Snow Temple. This dungeon made heavy use of Link's ability to create whirlwinds -- the actual mechanic behind them is blowing into the DS microphone, but, thankfully, it doesn't require you to lean in incredibly close to the system or blow especially hard for it to work. Once the ability is selected by tapping it on-screen, it stays active, and dragging the stylus around Link makes him rotate, a yellow line indicating which direction the whirlwind will go. This mainly came into play when we needed to cross pools of water atop floating blocks. Like fanning a leaf in Wind Waker, firing off a whirlwind in Spirit Tracks sends Link sailing in the opposite direction. %Gallery-48535%

  • Zelda producer teases surprises for next title at E3 2010

    by 
    Griffin McElroy
    Griffin McElroy
    11.19.2009

    Our absolute favorite thing about the Zelda series is how much it saves us on strategy guides. See, you can pretty much follow the walkthrough for Link to the Past to beat every installment in the franchise released thereafter. (Get the sword! Get the shield! Beat the Forest Temple! Get the power bracelet! Beat the Fire Temple!) However, in a recent interview with Official Nintendo Magazine, series producer Eiji Aonuma revealed that we can expect some big changes from the franchise's next iteration -- changes which he hopes will be revealed during next year's E3 showcase. Aonuma explained that, in order to try and keep the series fresh, he and Shigeru Miyamoto "have been trying something new in terms of the structure of the Wii version of the new Zelda game this time." You know what that means. They're going to put the Fire Temple before the Forest Temple. We're kidding, of course -- that's just crazy talk.

  • Nintendo Mall Experience tour heads cross-country next week

    by 
    David Hinkle
    David Hinkle
    11.18.2009

    Nintendo must've had some luck with its Great Lakes and Wii Sports Resort tours recently, as the company has announced the Nintendo Mall Experience tour. Starting next week through December 20, The Big N will be stopping at shopping centers across the country to get some of its Wii and DS titles in the faces of holiday shoppers. On the Wii side, Nintendo will show off its top three games for the holiday season: Wii Sports Resort, New Super Mario Bros. Wii and Wii Fit Plus. For the handheld crowd, Nintendo will be pushing the new Style Savvy, Professor Layton and the Diabolical Box and The Legend of Zelda: Spirit Tracks. Head past the break for the full list of stops on Nintendo's Mall Experience tour.

  • Woman creates massive Lego Zelda mosaic, takes longer to finish than most Zelda games

    by 
    David Hinkle
    David Hinkle
    11.06.2009

    Alyse isn't just your usual Legend of Zelda fan -- aside from the drawer full of Link-themed clothing and decorative Majora's Mask cup set sitting in her cupboard, she's now also the proud owner of the gigantic Lego mosaic you see above. The product of her brow's sweat and her hand's work, the mosaic was created for Brickcon, an annual event that celebrates adult Lego hobbyists. Head on over to her Flickr account for shots of the impressive feat throughout its development (the above shot is of her husband, Remi, and the Lego computer case he built), something Alyse documented because she "was inspired by many of the stained glass artwork from Wind Waker." If we had enough patience to do something like this, we probably wouldn't have jobs on the internet. [Via The Tanooki]

  • Japan receives special Zelda Spirit Tracks stylus with purchase

    by 
    Alexander Sliwinski
    Alexander Sliwinski
    11.04.2009

    Japanese purchasers of The Legend of Zelda: Spirit Tracks will receive a transparent quill stylus as a gift when they put down their yen for the game. AndriaSang reports that the stylus will be given out on launch day as an "early buyer bonus," but there's no need to pre-order. If the plastic quill seems familiar, it's because Nintendo used it as a bribe back in 2007 for registering Phantom Hourglass and filling out a survey. Spirit Tracks choo-choos into retail on December 7. We're currently unaware of the quill being offered as a pre-order in North America but if the retail masses out there know differently, please let us know in the comments.

  • Link, the later (and depressing) years

    by 
    Xav de Matos
    Xav de Matos
    07.21.2009

    If you've ever wondered what Link's life would be if he were real (and a pathetic middle-aged man), you may enjoy Link, the later years (watch it after the break). If you're a fan of uproarious laughter and entertainment, you won't be a fan of Link, the later years. It has its moments, but Link's pathetic (and monotone) state drags on as a nearly six-and-a-half minute bummer. Seriously, we're so depressed about it we're going to go polish off a whole tub of Chunky Monkey.[Via GoNintendo]

  • Those ears look totally fake: a collection of Zelda cosplay

    by 
    Xav de Matos
    Xav de Matos
    06.25.2009

    Turkish website Nintendocu.com has a gallery of fantastic Legend of Zelda cosplay compiled from various photography websites and gaming events. The primary character in action is Princess Zelda herself, with cameo appearances from Link. In one of the images (above) Zelda and Link can be seen locking lips, which we're pretty sure jumps the shark from "dress playing" lore to "blue" fan fiction. It's especially "blue" if you've got a thing for plastic ears.[Via GoNintendo]

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    GDC09: Watch The Legend of Zelda: Spirit Tracks in action

    by 
    David Hinkle
    David Hinkle
    03.25.2009

    If only knowing something exists is not enough for you, then we present you with evidence: The Legend of Zelda: Spirit Tracks' announcement trailer, which we've plucked from the Nintendo Channel. It's chock full of Link, trains, and dungeons. Pretty much everything you'd want from a Legend of Zelda game, except for maybe the trains bit. We're still not sure what to think of that one.%Gallery-48535%

  • Analyst predicts new Zelda game in 2009

    by 
    Jason Dobson
    Jason Dobson
    12.24.2008

    Here's a little-known fact: If industry analysts go too long without foretelling something – anything – they break out in a nasty case of hives. That may be why Lazard Capital Markets' Colin Sebastian has come forward with his latest prediction, namely that Nintendo will release a new Zelda game for the Wii sometime in 2009.While anticipating "potentially fewer hit titles" across the board next year, the soothsayer notes to Gamespot that his prophecy for a follow-up to Twilight Princess, as well as a new "Princess Peach adventure," is little more than guesswork at this point. Traditionally, Nintendo has released just a single principle Zelda title per console cycle, though given that the last game started life on the GameCube gives Sebastian's prediction a bit more weight, if only slightly. As for us, we gave up trying to read Nintendo's body language a long time ago, and have just resigned ourselves to take the waggles as they come.

  • A look back at The Legend of Zelda

    by 
    David Hinkle
    David Hinkle
    12.18.2008

    We usually don't bring these kind of things to your attention because, uh, it's IGN, but they've published a pretty decent look back at Link and all of his past adventures. This look back chronicles all of the previous games in the The Legend of Zelda series.If you're a big enough fan of Nintendo to be here, then you probably know the history of the green-clad hero pretty well. But, that doesn't mean you shouldn't read this and think back on all of those great times you had in Hyrule. If anything, it should inspire you to play at least one of the previous games again. And that's not a bad thing now, is it?What's your favorite Legend of Zelda game? Ocarina of Time? Link to the Past? Twilight Princess?%Gallery-29660%

  • Students tackle Nintendo tunes, a capella style [update]

    by 
    David Hinkle
    David Hinkle
    04.21.2008

    If there is one thing we can appreciate, it's talent. And these folk have it, as the students from Hermann Wesselink College manage to bust out into a pair of great Nintendo themes a capella style. They handle a choice selection from The Legend of Zelda, as well as Super Mario Bros. in the video above. If our school had stuff like this back when we were in our developing stages, maybe we would've paid attention and not grown up to become blogging scum. Update: Some readers point out that this isn't a capella. Sorry folks, we're not a music blog![Thanks, SpinachConvention!]

  • The Daily Grind: Cartoony or Photorealistic?

    by 
    Akela Talamasca
    Akela Talamasca
    03.21.2008

    As far as artistic game development goes, there appear to be 2 schools of thought: Expressionistic aesthetics allow the designers to better portray emotional states, or heighten the absurdity/drama of a moment; photorealism lets players immerse themselves more readily into a world that might be unfamiliar to them, and generates a stronger feeling of verisimilitude. Of course, your mileage may vary, but in general, these modes of thought hold.When it comes to MMOs, where an overarching story frequently takes a backseat to game mechanics, which style provides a better experience? Would WoW benefit from an overhaul of its graphics, making things more realistic-looking? Would EVE Online become a completely different game if everything were cel-shaded and anime-like?