the-mittani

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  • The Firing Line: Can you hate EVE and love DUST?

    by 
    Jef Reahard
    Jef Reahard
    04.06.2012

    Hoo boy, CCP and EVE Online. Wait, what? Isn't this Massively's shooter column? Well, yes, yes it is, and if you weren't already aware, CCP has made a shooter called DUST 514 set in the EVE universe. I bring this up for two reasons. One, I'm really looking forward to the game (as I might have mentioned last time). Two, CCP has taken some lumps in the PR department over the past couple of weeks primarily because of its annual alcohol-fueled sausage-fest. I'm not going to rehash cyber-bully scandals today, but since e-thug players will undoubtedly have some sort of DUST presence, and since DUST shares certain unforgiving gameplay tenets with its sister title, should those of you who love sandbox shooters but hate EVE Online even bother with the game?

  • EVE Evolved: Setting the record straight

    by 
    Brendan Drain
    Brendan Drain
    04.01.2012

    On Monday the story broke that EVE Online's new CSM 7 chairman The Mittani said something extremely controversial during the Fanfest alliance panel. The story rapidly spread across the major games industry blogs, and in true telephone-game-style, it got progressively more bizarre with each version. The most disheartening part of it all was the absolute deluge of comments suggesting that the EVE community is made entirely of sociopaths and griefers. If you think that EVE has a poor community, start a trial and ask random people to help you out. You'll be surprised by what I think is the friendliest and most tightly knit MMO community on the planet. Jester's Trek wrote an article attributing part of the whole Fanfest debacle to the various different personas that The Mittani embodies. Jester described how The Mittani wears three hats: EVE spymaster and ruthless Goon leader The Mittani, CSM chairman Mittens, and the real-life person Alex. Jester asserts that these three personas clash terribly and may be incompatible and that the alliance panel talk slip-up was made from the perspective of The Mittani and not his CSM persona. In this week's EVE Evolved opinion piece, I drill down into some of the details of the recent drama, from the proliferation of media coverage to exactly what line was crossed.

  • The Mittani gets hit with ban and resigns in wake of EVE Online controversy

    by 
    Eliot Lefebvre
    Eliot Lefebvre
    03.28.2012

    Alexander "The Mittani" Gianturco has been a fairly notorious figure in EVE Online for years now, but his recent notoriety has been all about some rather untoward remarks from the EVE Online Fanfest. Following harsh remarks in which he advocated finding and harassing a player who had expressed suicidal thoughts, Gianturco issued an official apology for his actions. But that isn't the end of it -- Gianturco has also been hit with a 30-day ban from EVE Online due to actions that violate the game's terms of service. He's also resigned from his position as chairman of the current Council of Stellar Management and forfeited the right to serve on the next CSM. CCP Games has been following the whole issue and has put together an official post detailing what happened at the panel, what went wrong, and what steps will be taken to ensure that this incident is not repeated. According the official response, the format for the panel was entirely wrong and went far beyond the boundaries of what is acceptable for an official event hosted by the company. Offhand remark or no, it looks like a few careless words have caused some major disruptions to the life of EVE Online players.

  • EVE Online's The Mittani issues formal apology for crossing the line [UPDATED]

    by 
    Brendan Drain
    Brendan Drain
    03.27.2012

    Sci-fi MMO EVE Online is famed for being set in a cold, harsh universe where no player is truly safe. The line between griefing and gameplay is more subtle in EVE than in many other MMOs. Activities like scamming or Goonswarm alliance's Ice Interdiction operations could be seen as griefing in other games, but as long as it all stays in-game it's all a legitimate part of EVE's unforgiving sandbox universe and open PvP ruleset. Yesterday we reported that Goonswarm's leader and elected CSM chairman The Mittani mistakenly crossed that all-important line during a drunken presentation at Fanfest 2012. In his talk, he gave out the name of another player and told viewers to "find him" if they wanted to make him kill himself. Today The Mittani landed following his flight home from Fanfest and reportedly was ashamed to read the transcript of what he said during his panel. He issued a full apology via the forum, describing himself as "utterly ashamed and sickened by [his] behavior." "This has been hanging over my head since Thursday when I stumbled away from the Alliance Panel with a vague sense that I had done something horrible," he began. "Then I landed, and saw the article listing my actual quote." He told players, "It's one thing to play a villain in an online roleplaying game, but I am not that character in real life, as anyone who has met me can attest. I went way, way, /way/ past the line on Thursday night." CCP's investigation is still underway, and we'll bring you the results of that investigation as soon as we get them. [UPDATE: This post has been updated as part of an apology for covering the story in a sensationalist manner]

  • CCP investigates player panel amidst controversy [Updated]

    by 
    Brendan Drain
    Brendan Drain
    03.26.2012

    EVE Online's annual Fanfest is an opportunity for players from across the world to share stories of the year's big events, political actions, and epic battles won and lost. Each year, player speakers from the game's biggest and most influential alliances are invited to take part in the Alliance Panel at Fanfest, where they can talk about their organisation and what it's done over the preceding year. GoonSwarm alliance speaker The Mittani gave a talk on some of the year's most memorable alliance activities, from shutting down Ice Mining operations across several regions to scamming people with fake supercapital ship trades. During a Q&A session after the presentation, he said something that has become the focus of a great deal of controversy. Massively got a hold of a copy of this year's Alliance Panel to find out what all the controversy is about. [UPDATE: The Mittani has issued a public apology for his behaviour during the Alliance Panel and has vowed to make all restitution necessary.] [UPDATE: This post has been updated as part of an apology for covering this in a sensationalist manner]

  • The Perfect Ten: First impression turn-offs

    by 
    Justin Olivetti
    Justin Olivetti
    11.17.2011

    A year ago our very own Shawn "The Mittani" Schuster wrote a memorable Soapbox column around the idea that MMOs had an hour to grab his attention or else he was out the door. No, don't go read it now. You're reading this! Stay! Good reader. I concur with his point that while MMOs may ask us to experience them for the long haul, first impressions still count. And if those impressions aren't favorable right out the gate, it's not likely that we will be around for hour two, no matter how good it is. I know what you're thinking right now: "What is this itching, burning sensation between my toes?" It's Athlete's Foot, and you need to get on that ASAP. You're also thinking, "But Justin, whose opinions I respect, admire, and use to teach my children, what drives you away from MMOs when you give them a try?" Again, it's an itching, burning sensation between my toes. No, not really. It's more complicated than that -- so complicated, in fact, that it requires a 10-point presentation on what turns me off when an MMO is making a first impression. Imagine that!

  • EVE Evolved: Expansions, not excuses

    by 
    Brendan Drain
    Brendan Drain
    09.11.2011

    Over the last few months, the phrase "Flying in Space" has been increasingly used by both EVE Online's developers and its players to describe features other than those of Incarna. It seems like a redundant phrase as all of EVE's gameplay currently takes place in space, but the distinction has become necessary when discussing the allocation of development resources. Members of EVE's player-elected Council of Stellar Management have recently spearheaded a wave of new complaints about the level of resources dedicated to EVE's in-space features, claiming that developers have been left without the resources necessary to do a good job. In the previous three EVE Evolved columns, I discussed the upcoming nullsec revamp scheduled to begin this winter and the incredible new gameplay players might get as part of it. Members of the CSM know exactly how many people will be working on that revamp, and although those numbers haven't been made public, several delegates have gone public with their disapproval. EVE's subscription fees are currently paying for the development of CCP's upcoming fantasy MMO World of Darkness and its ambitious console MMOFPS DUST 514, leaving few resources for new EVE gameplay and content. In this week's EVE Evolved, I look back at the success of EVE's first blockbuster expansion and ask why development on EVE Online has dramatically decreased over the past two and a half years.

  • The Soapbox: Why we grief - a therapy session

    by 
    Jef Reahard
    Jef Reahard
    05.03.2011

    Disclaimer: The Soapbox column is entirely the opinion of this week's writer and does not necessarily reflect the views of Massively as a whole. If you're afraid of opinions other than your own, you might want to skip this column. Welcome to the Massively Psychiatric Center for Gamers, Griefers, and Greater Internet F-wads (link NSFW). I'm Dr. Reahard, and while I'm most definitely an armchair psychologist, psychiatrist, and MMOlogist, pay no attention to any of that. I'm more than qualified to help you determine whether or not you're a bleep (sorry, a griefer). So please, have a seat, make yourself comfortable, and let's talk about you. Tell me about yourself. Do you relish that feeling of power you get when messing with another human being? Is there a certain sense of being alive, a rush if you will, that only comes around when you bleep with another person? Does said bleeping happen exclusively in video games where your actions carry no perceivable repercussions? Are you secretly frustrated with a banal and disturbingly meaningless white-collar existence? Does releasing your inner bleep in a (theoretically) anonymous online environment scratch the itches made manifest by a minivan, 2.3 kids, and the otherwise inescapable confines of suburbia?

  • "Icelandic Model" is ideal for small MMO start-ups, says Alexander Gianturco

    by 
    Justin Olivetti
    Justin Olivetti
    05.20.2010

    When Iceland isn't belching volcanic ash that brings sky travel to its knees, it's kicking butt in the MMO world. EVE Online is widely seen as one of the greatest MMO success stories -- a small yet incredibly complex title from a small-fry studio (CCP) that's seen steady growth over the years instead of the typical rise, crest and fall of most other titles. In a recent chat with Gamasutra, Alexander "The Mittani" Gianturco followed up his talk at GDC 2010 by outlining just why CCP's business model may be the Rosetta Stone for future games to follow. According to Gianturco, the crash-and-burn of many MMOs is due to the insistence that their games stick to the "Big Content" model (à la World of Warcraft), which requires a huge amount of resources and time before launch. He says that this is "near suicidal" for most studios to pursue.

  • EVE Online spymaster The Mittani to present at GDC 2010

    by 
    James Egan
    James Egan
    01.25.2010

    EVE Online developer CCP Games typically has a presence at major industry events like the upcoming Game Developers Conference, but the session that's caught our attention so far isn't a presentation from the devs -- it's actually from a member of the EVE community. That GDC 2010 speaker is Alexander Gianturco -- better known to most EVE Online players as Goonswarm's spymaster, The Mittani. Others may know the infamous player as the "Sins of the Solar Spymaster" EVE columnist at Ten Ton Hammer. Gianturco will give a lecture at GDC 2010 titled "Uniquely Ruthless: The Espionage Metagame of EVE Online" that will give an insider's perspective on the political machinations possible in the game's sandbox of New Eden. His talk will hit on topics like the disbanding of the Band of Brothers alliance, how the espionage metagame has changed over time, and of course the myriad aspects of EVE's sandbox that allow players to even engage in such pursuits. The session description for Uniquely Ruthless: The Espionage Metagame of EVE Online states that Gianturco's presentation should be of general interest to anyone with a love of spies and their stories.

  • The challenges and rewards of espionage in EVE Online

    by 
    James Egan
    James Egan
    11.20.2009

    Goonswarm spymaster The Mittani took a different approach with his latest EVE Online column at Ten Ton Hammer, and conducted an interview with a corporate saboteur titled "The Most Dangerous Agent". While it should be stated that most players in EVE do not engage in espionage, it's a career path of sorts that any player could potentially engage in, provided they have the combination of intelligence, social skills, and dedication needed to succeed. It's that aspect of dedication which often goes unmentioned -- the challenge of maintaining long-term duplicity. The Mittani's interview with a player anonymously referred to as "Darwin's Accelerator" explains how a player with destructive aims greater than simply engaging a few enemy ships at a time can use intel to devastating effect, wiping out entire fleets. Maintaining a persona that fits in with the target organization and thus won't arouse suspicion, however, can be difficult if the infiltrator genuinely dislikes the members that comprise the corporation or alliance.

  • Further developments in EVE's 'Grand Theft Alliance' drama

    by 
    James Egan
    James Egan
    02.05.2009

    [Notify] Drama bomb hits you, wrecking for total damage. var digg_url = 'http://massively.joystiq.com/2009/02/05/further-developments-in-eves-grand-theft-alliance-drama/'; We broke the story late last evening that one of EVE Online's most powerful alliances has finally fallen after years of continual struggle with rival player alliances. While some details surrounding the incident remain hazy, we do have some more information than we did when we published the rumor. Band of Brothers (aka "BoB"), the self-styled villain alliance in the game, have repeatedly professed a desire to control all of EVE's galaxy of New Eden. This motivation driving their collective action has made them the focal point of hatred for much of the community, and BoB wouldn't have it any other way. More enemies equates to a real challenge for them to overcome, and in this respect -- whether you love them or despise them -- Band of Brothers has been a major driver in player warfare since the early days of EVE Online. Despite the thousands of pilots in the game fervently committed to wiping Band of Brothers from the influence map, the alliance has held on. Even though they were forced to sacrifice vast territorial control for a smaller region of consolidated strength, even when on the ropes, they remained impossible to destroy. The irony is that for all their raw military power, the alliance was ultimately cut down from within, with only a few simple clicks of a mouse. It was a bureaucratic snafu from the perspective of Band of Brothers -- a member of the alliance named Haargoth Agamar (a director with Black Nova Corp) being entrusted with too much control -- and a windfall for GoonSwarm, the major alliance rival of BoB.